GT5 Track Editor Thread

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I am beginning to think that the course maker will play a bigger part in the game than I first thought. The number of tracks included within the game is not as many as expected but we already know that rally stages can be randomly generated. Maybe rally events will use course maker created tracks, NASCAR may use course maker generated ovals to produce a longer event?

Maybe PD realised there was no way they were going to be able to include all the different types of tracks they wanted or needed and that having the ability to generate tracks within the game was the best option in the short term and also increases the replay value of the game.
 
NBH
I am beginning to think that the course maker will play a bigger part in the game than I first thought. The number of tracks included within the game is not as many as expected but we already know that rally stages can be randomly generated. Maybe rally events will use course maker created tracks, NASCAR may use course maker generated ovals to produce a longer event?

Maybe PD realised there was no way they were going to be able to include all the different types of tracks they wanted or needed and that having the ability to generate tracks within the game was the best option in the short term and also increases the replay value of the game.

That proper rally events have been confirmed by Kaz to be using randomly generated stages. Along with full co-driver speech.
Not just one track, but multiple stages per event with cumulative times, just like the real deal. And unpredictable weather.

Which is the way to go IMO. Using preset tracks is just too limiting.
 
i saw 9 themes before the new course maker video... i can see 2 or 3 new themes in the video, but where are the other themes?(ok 6 and 7 is the same, i think)
coursemaker.jpg
 
I think the problem with this is the saved track is a tiny file, stored simply as the settings which are already visible to us, plus a seed value, which gets incremented or decremented by clicking the arrows at the bottom of the course maker screen.
When someone else shares your track, their PS3 will take those values and generate the exact same track as you created.

If I'm right about that you'd need to make an exact replica of the track generator for PC, and know exactly how the seed values affect the random variations. To be honest it seems pretty unlikely without going through the game's code. :grumpy:

Having said that, it's probably easy to make something that will make layouts on the PC in a very similar fashion to GT5, but making the exact variations compatible is another matter.

I don't think that the output file is a tiny file contains only the configured parameters of the track before its generation since using that method, if you load the track and the game need to re-generate it, then the result would probably different since the resulted track is random.

More over, I think that if PD would have supply the track editor to be on a PC the options of designing the track would have been much better, but, since the game is a PS3 then the whole solution must be on that machine.

However, I believe (assuming the assumptions above are correct)that the mod communities could change that....
 
if you load the track and the game need to re-generate it, then the result would probably different since the resulted track is random.

No I'm saying it's pseudo random based on a seed value/values.
Same as if they wanted their replay system to repeat the weather changes that occurred in the race, it only needs to store a few parameters from the start of the race instead of recording a frame by frame description of the weather.
I hoped you'd understand but if you haven't done any programming involving RNGs, that's fair enough. edit: that's not meant to sound harsh, I'm not the best programmer and there's a lot of areas which have no need to go into repeatable random sequences. And I could still be wrong about the whole thing, I'm just describing how I would have designed it :)

Maybe someone could hack the game and make it zip through variations until it found one that matches a real circuit, but it wouldn't help with the predefined elevation changes of each environment. There might be a flattish environment that it would work on for flat tracks though.
 
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No I'm saying it's pseudo random based on a seed value/values.
Same as if they wanted their replay system to repeat the weather changes that occurred in the race, it only needs to store a few parameters from the start of the race instead of recording a frame by frame description of the weather.
I hoped you'd understand but if you haven't done any programming involving RNGs, that's fair enough. edit: that's not meant to sound harsh, I'm not the best programmer and there's a lot of areas which have no need to go into repeatable random sequences. And I could still be wrong about the whole thing, I'm just describing how I would have designed it :)

Maybe someone could hack the game and make it zip through variations until it found one that matches a real circuit, but it wouldn't help with the predefined elevation changes of each environment. There might be a flattish environment that it would work on for flat tracks though.

first, no worry, I know you didn't mean any harsh, we are only discussion the options...
I do understood what you meant regarding the pseudo random depending on the parameters. Of course we can't tell until the game is released, but if the game is working as you suggested then the number of resulted tracks is limited (it is big but still limited).
So, we need to wait some more to have more info...
BTW - in what field of programming are you into? I'm in RT embedded.
 
According to Tekken90, these are the available Course Maker themes:

Tekken90
- Toscana (Tarmac)
- Eifel (Circuit)
- Mt Aso (Tarmac)
- Liege (Gravel)
- Alaska (Snow)
- Eifel (Kart)
- Tokyo Bay (Kart)
 
Mount Aso theme will be our Stelvio type roads 👍

-
356445930_d8c07d184b.jpg


356448994_547465b6c8.jpg
349367679_275ed5e1b6.jpg


The third right theme is the one, judging by the yellow line on the road, the type of railings, and wind generators which matches the above video/pics

3zZPmcV2z3dTzYx.jpg
 
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i saw 9 themes before the new course maker video... i can see 2 or 3 new themes in the video, but where are the other themes?(ok 6 and 7 is the same, i think)
coursemaker.jpg

I'm really hoping there will be DLC themes for the course maker - The tracks actually look pretty cool, especially if we can add different variables like day/night transition and dynamic weather.

I also think its worth noting that there are 'themes' listed in the course maker that don't even orignate from a track in the game (officially announced anyway). I find it interesting that they would spend time creating a new visual theme solely for the course maker, instead of just basing the theme off existing track assets (Toscana theme for example would be using prebuilt assets like trees, props, skydomes etc from Toscana).
 
In the image above, themes 1/4 and 6/7 are the same.
So that's seven themes in total, as spotted in the retail version.

Mount Aso theme will be our Stelvio type roads

The third right theme is the one, judging by the yellow line on the road, the type of railings, and wind generators which matches the above video
[/QUOTE]
The theme thumbnail appears to represent a quite flat scenery though.
 
I think that potentially height elevation variations would be slightly greater than with the Toscana tarmac theme, however not as pronounced as with a hypothetical mountain pass theme on a steep mountain. That's the impression I get.
 
I think that potentially height elevation variations would be slightly greater than with the Toscana tarmac theme, however not as pronounced as with a hypothetical mountain pass theme on a steep mountain. That's the impression I get.

Towards the end of the video above, it starts to look like the GT5 theme

So, do you think that Stelvio looking track in the FT86 trailer is a Track creator theme? It looks pretty fleshed out, can't see why they would drop it. I don't think it's part of the Eiger circuit, but I could be wrong
 
So, do you think that Stelvio looking track in the FT86 trailer is a Track creator theme? It looks pretty fleshed out, can't see why they would drop it. I don't think it's part of the Eiger circuit, but I could be wrong

If that's not a long version of Eiger Nordwand which goes East of Kleine Scheidegg, downhill toward Grindelwald, I think it must be a course maker theme. The scenery was confirmed to be from the Eiger Nordwand area.
 
They could have put at least one nascar themed layout, and the ability to make ovals.

That would help on the GTP Nascar season.

Maybe DLC...
 
At 4:29, I see mountains miraculously popping up on the horizon:nervous:


That's quite a bland track... I hope the results are not generally so sterile and generic... It feels like something from a time when memory was really tight and a lot of repetition had to be dealt with to make things move feasibly.
 
That's quite a bland track... I hope the results are not generally so sterile and generic... It feels like something from a time when memory was really tight and a lot of repetition had to be dealt with to make things move feasibly.

I agree, they are bland. However, I'm not sure how they could have remedied that.
 
I'll give it to fasj6418 for his comment in Post #1010. I was always a bit concerned how come there isn't some environment for ovals. Then too... you have the so-called cookie-cutter oval. Maybe there isn't one environment for ovals for that reason. That's even if you want to come up with some short oval (Adria and Lime Rock are short tracks to me, that's why I use "short oval"). Again, I think whatever we learn from GT5's Course Maker are going to be things we want to see improve for GT6 (should the next GT feature this).
 
I'll give it to fasj6418 for his comment in Post #1010. I was always a bit concerned how come there isn't some environment for ovals. Then too... you have the so-called cookie-cutter oval. Maybe there isn't one environment for ovals for that reason. That's even if you want to come up with some short oval (Adria and Lime Rock are short tracks to me, that's why I use "short oval"). Again, I think whatever we learn from GT5's Course Maker are going to be things we want to see improve for GT6 (should the next GT feature this).

Yea, to me the two biggest things about having the track generator in GT5...
1. Randomly generated point-to-point rally.
2. What it may turn into in the future.
 
I'm somewhat disappointed in the lack of full day/night transitions in the track selection. I'm pretty sure I remember there being an option for day/night cycles on the track maker for all courses, if so it will be somewhat forgiven. I was also wondering if there is a possibility to make ovals or a straight 6 mile drag strip. I know there is a video showcasing the track maker but I want to wait for the full game to see it for myself.
 
I'm somewhat disappointed in the lack of full day/night transitions in the track selection. I'm pretty sure I remember there being an option for day/night cycles on the track maker for all courses, if so it will be somewhat forgiven. I was also wondering if there is a possibility to make ovals or a straight 6 mile drag strip. I know there is a video showcasing the track maker but I want to wait for the full game to see it for myself.

Ovals would probably have to be an amazing stroke of luck.

Straights can be done in the settings w/o a problem.
 
Does anyone know if you can create tracks like the Nurburgring? I would love that!

Edit: i mean like in length and elevation changes and all that good stuff
 
Does anyone know if you can create tracks like the Nurburgring? I would love that!

Edit: i mean like in length and elevation changes and all that good stuff

Each theme seems to have its own amount of elevation change. So, you won't be able to raise or lower the elevation. The topography will simply randomize when you randomize the track. But the Mt. Anso theme may have some good elevation change.

As far as length goes, you won't be able to make it quite that long. 2/3 or so, I think.
 
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