GT5 Track Editor Thread

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Well you can have large elevation changes but you can also change the sharpness of the corners and the track width. I would guess old mate had it set for a tight first half of the lap and then reduced the severity of the corners for the second half.

Which means you can pretty much generate any style of track you desire.

Well, just to clarify. I think the course maker will be the very best feature in this game, specially when you think of long-term use. It will never get boring.
And I just said I don't like it when there's such steepness. I know there are some real motoring world examples of uphill sections in which you have to slow down before the peak, etc. But I just wish we had more control over the elevation, so whoever does not like these kinds of sections, can just create a track without them.
Even though you cannot create a track from scratch or even a rough outline, I am amazed at this feature and I think it gives you a lot of control over the track you are creating, by deciding the corner sharpness, for an example, but I wish there was better control over the elevation changes.
 
i can see myself staring at the tv for days click, click, click, click... just waiting for something that slightly resembles Bathurst to pop up... even if the elevation is wrong, or its the wrong width i don't think i would care lol... just something close would be great... but knowing my luck it would pop up and i would accidentally click past it lol

(BTW gr8 video ^ lol at the flashing lights)
 
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Yeah well some people may like it, that's why PD added an option to put it in the middle. I wish Dirt 2 had it....

It would be ideal if could be moved or removed by the player.
I think it can be very useful. But I'll only be sure when I start playing it.
 
It's rally mode -_-

I never had a issue with the map being placed on the side in previous games while rallying, what make pd think it's awesome to put a distractive, rotating map in the middle of my vision? 👎

Yes I mad.
 
Has anyone noticed how the blue/red racing line works poorly on made up tracks?
I see a lot of times it indicates people to brake too early in videos.
Anyone else noticed that?

I don't plan on using it, I find it stupid, distracting and it limits the driver to what the game thinks it's the best line, instead of encouraging him to find what works for him, but, anyway, it's been bothering me every time I watch someone playing in a track they just created.
 
I never had a issue with the map being placed on the side in previous games while rallying, what make pd think it's awesome to put a distractive, rotating map in the middle of my vision? 👎

Yes I mad.

Because in proper rallying the drivers don't have track knowledge like in circuit racing :dunce:

l2logic
 
But, anyhow, respect for the crazies who make tracks with 20mins lap time.

That would be like infinite nurburgrings X 3. And honestly the theme environments have at least some life to them. I like how there were windmills to give it a nice earthly touch and not some random blank spot on virtual earth with nothing but grass on the side, a random tree, and the asphalt. 👍
 
Has anyone noticed how the blue/red racing line works poorly on made up tracks?
I see a lot of times it indicates people to brake too early in videos.
Anyone else noticed that?

I don't plan on using it, I find it stupid, distracting and it limits the driver to what the game thinks it's the best line, instead of encouraging him to find what works for him, but, anyway, it's been bothering me every time I watch someone playing in a track they just created.

I have to wonder if that line is as off as it seems to be, does that mean the AI is drivinng based on those breaking points?

Because in proper rallying the drivers don't have track knowledge like in circuit racing :dunce:

l2logic

Don't most rally drivers scout out and test drive the courses before they race them? Get a test run and the copilot gets to flesh out his notes?
 
A to B stages in track "creator" has been confirm?,I have the suspicion that none of the video uploaded haven't use the 1 stage course,maybe that's why we haven't seen any stage A to B.

And it seems like the co-driver just its an add-on to the red gear tag at the side of the rev counter,all that is scripted for is to indicate left or right,the rest its done by the "course generated race line".
 
That would be like infinite nurburgrings X 3. And honestly the theme environments have at least some life to them. I like how there were windmills to give it a nice earthly touch and not some random blank spot on virtual earth with nothing but grass on the side, a random tree, and the asphalt. 👍

Yes yes! I think PD did a great job with that.
And, well, I can't imagine having to race on a 2x Gesamtstrecke (Nordschleife + Südschleife) sized track. I can barely remember everything in the Nordschleife, 3 times that is a no-go for me. But as I said, respect for those who take on the challenge.
 
Because in proper rallying the drivers don't have track knowledge like in circuit racing :dunce:

l2logic

You're ignorant if you think they don't do practice runs, and what's that got to do with the map impeding my vision? Try again another time.
 
Don't most rally drivers scout out and test drive the courses before they race them? Get a test run and the copilot gets to flesh out his notes?

Certainly, but they have pace notes for a reason - circuit racers do not.

You're ignorant if you think they don't do practice runs, and what's that got to do with the map impeding my vision? Try again another time.

Err it's not impeding your vision it's in your line of sight so you can reference it while you're driving.

It's rally mode -_-
 
I have to wonder if that line is as off as it seems to be, does that mean the AI is drivinng based on those breaking points?



Probably, and that might be a problem.
But anyway, I'm happy to just TT on my created tracks, but it would be a bit frustrating, as a matter of fact.
 
I also wonder how the AI will behave into some situation,step hill with a slight curve and the flat,how AI will be behave to that,also breaking points on rally stages and snow which is one of the point where AI in GT sucks the most.

I just see myself rebuilding mid-field,if is possible since you cant change the actual shape of the curves.
 
Err it's not impeding your vision it's in your line of sight so you can reference it while you're driving.

It's most certainly in my vision, it's sitting right where I normally look at 90% of the time. I perfer a clear view of the road and not having to look past a spinning map just to watch where I'm going. PD have found yet another little way to annoy me.
 
It's most certainly in my vision, it's sitting right where I normally look at 90% of the time. PD have found yet another little way to annoy me.

Dude! Would you just stop already? You do know there is a thread made specifically for moaning and whining, right??

It has already been said that you can remove the map if you want it. So if you can't get used to it, you can just get rid of it.
 
Bloody hell! That video in Post #1142 is BRILLIANT! It may not be the Colin McRae Rally series or Richard Burns Rally (which I've never played), but that's impressive the way things are portrayed. This actually feels like a real rally environment for once! Not bad at all to me. I'm more used to on-screen indicators in addition to the co-driver's notes telling you what's coming up. I actually give full respect to Polyphony Digital on this.

As for the map in the center, I'm actually a bit on the fence about it. Would most of you agree that this is maybe the best execution of traditional rally of any GT game? There may be wide roads here, but having a stage all to yourself to where you can let loose is something that's been missing since (actually) GT2. I would score this an 8.5 out of 10 on just this tarmac rally video. It's a great effort to me.
 
Certainly, but they have pace notes for a reason - circuit racers do not.



Err it's not impeding your vision it's in your line of sight so you can reference it while you're driving.

The map is really in the way, in rally games i dont use visual aids only need to concentrate on the road and co-driver.

The GT system is well implemented in the sense that, you dont get the impression its a bot, the price is, less detailed orientated notes and less "auditory" consistency, as in they dont sound like a co-driver spitting notes like an auctioneer, but in a game thats what makes it sound corny and fake because they have to use short samples and tie them all in.

"short\ 2 right \tightens... TO\ left\ long OPENS TO\ 90 dont cut \INTO 90...those who played CMR know it can get annoying!! and RBR's notes are totally backwards to the standard 1 tightest 6 widest system but sound better with many details like fjord, bad camber,caution, rocks, trees, bridge, keep right keep left etc..

On the strength that its their first 'real' shot at rallying and these are presumably early stages in the mode,
I give the format an 8
Codriver a 7 (missing alot of detailed info but sounds natural, very nice in contrast to WRC2010)
Stages\course maker 7 (although SS5 looks complex and tight, its actually very flowing and quick, still waiting to see minimum width maximum complexity sharpness stages...but point to point alone deserves the 7)

Very happy with rally so far, although i hope 2 things,
A) we can make the co-driver louder! and possibly other languages(probably pushing it)
B) we can REMOVE that map! its in what hs to be the worst place, if they think it will help people with no rally experience by absconding their view with a rotating map smack int he middle of the screen they are wrong, theyd be better of with colored arrows at the top or sides along with pacenotes...

But imloving it, point to point stages, co driver, the 8km stage took about 5 minutes and it was pretty high speed, at least as fast as Rally Finland.

So maybe in higher levels the stages are even more tight and intricate. Very nice.
 
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They should have processed the co-drivers voice to make it sound like it's coming from a mic/headset. Would have added a nice touch
 
Ahahaha ok maybe thats a bit much, its not exactly easy to hear them over a headset!

But this effect can be replicated using the spectator mode Online!
 
You guys who think the map is in the way must drive while looking at the ground 3 feet in front of you. Watch this video and try looking 200 metres down the road (the 'correct' way) instead.

 
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