I can confirm both of these after a good test tonight.
So we ran a 5 lap race at Autumn ring, all recommended garage Elise's.
I started second, and ripped away from the pack, everyone experiencing the bug that I heard, including myself.
FPS rate bad (not terrible) I solidly drove away, and the further away I got, the better the FPS, and smoother the driving experience.
So at the start line, I parked out of the way, and waited, took at least 15-20 seconds, but when the bulk of the field came around, I re-joined, and sure enough, cars around me the bug was back, bad fps rate again, around traffic.
A car DC'd or quit, down to 12 cars, instantly the bug got better, not gone, but much better, from there I started running again, having replicated it, I have yet to watch the replay, but I tore down on the leaders something fierce, without driving all that well, and I believe I experienced the "fast bug" version, running my best lap so far, and a fairly sloppy one to boot.
So I know these things for certain: There is a bug that literally slows cars down. It can also speed cars up. It is related to how many cars are on the track, which might also mean it's related to detail, i.e, standards/premiums, track level of detail, number of cars racing, damage on/off, just detail in general.
So I'm down to 2 theories now.
Theory 1: Data issue, something is causing everything to run horribly wrong when there's to much data/detail around, whether it can be fixed or helped I don't know yet.
Possible solution: Delete all GT5 data on HDD, re-install. (If you try this make sure to back up your game save
) I'm going to do this tonight, and then hopefully get a good test in tomorrow to see if it helped or fixed the problem.
If it is a data/detail issue, there's really nothing else that can be done to help with the problem that I'm aware of.
Theory 2: "Boost" Obviously we had boost set to off as always, but it is possible this is a boost bug, slowing cars down, and speeding them up. If it's a boost bug there's really no telling what all could happen, so while I can't explain FPS drop when it happens if it is boost, that certainly doesn't mean it isn't either. It would be a bug, after all.
Possible solution: None.
PD would have to fix it.
Remaining tests: HDD re-install as mentioned above.
Full room of at least 13 (preferably 16) testing with boost on "off", "low", and "high" to search for differences. (which might not tell in either case)