- 15,972
- Devon UK
- johnboy-1975-
But I've sucked all season.
Well theres always the pace car positon for S3 lol sorry thread hogging moving on.
But I've sucked all season.
Tire noise bug has apparently been around, but I've only experienced it twice now. (Both recently, after 2.02)
Yes I brought this up somewhere back. I am mostly a victim of the 'slow down' bug, but have been on occasion been hit by the speed up bug where I suddenly seem to have infinite power an grip no matter how I drive, and just drive off into the horizon ahead of the pack.
Yep, I too have experienced this, as I said earlier in the thread.
It makes me feel like the "boost" function could be involved in some way.
Right so weve all noticed it!
So now what can we do about it,is there anything we can do?
It's happened to to many people with all types of the things I've crossed out for those to still be possibilities, in my opinion.It doesn't happen all the time so, try and find the variables that make it happen.
List of things that I think can be called variables.
[*]NAT type
[*]Router setting
[*]Personal internet speed (Ping, upload, download)
[*]ISP
[*]Location
[*]Wheels (FFB, Pedals)
[*]DS3 or other similar controller
[*]Game data install, DLC
[*]PS3 model (Fat, slim, UK, US....)
[*]Game disk (UK, US, Japan...)
[*]TV resolution (1080, 720, SD, PAL, NTSC)
[*]Track
[*]Cars (premium - standard)
[*]Driving view (Bumper, in-car, hover, roof)
[*]Racing Suits?(maybe, just a guess)
It's happened to to many people with all types of the things I've crossed out for those to still be possibilities, in my opinion.
I didn't get to re-install game data yet,(will in about 40 minutes) but I doubt that is a cause or help, track and car detail seems to be a possibility, but I'm not sure. I've heard standards help the situation, but if it is truly a detail/data problem, then I believe it's just that the PS3 simply can't keep up with everything, in which case if the delete/re-install trick doesn't help, our hands are tied.
I'm pretty sure at this point it's one of two things:
1. Boost bug.
2. Draft bug.
Neither of those things account for the poor handling when one is affected negatively, though.
Even when "Boost" is set to "high" (or "strong" or whatever it is) the lead car doesn't suffer worse driving, the trailing cars are just enabled to catch up, correct?
As I see it, there are thing it cant be and things it can be. 'The PS3 can't cope' angle is IMO a dead end. EVERY SINGLE GAME USES 100% OF THE PS3'S ABILITY.
Draft definitely makes a car handle worse, or being in draft, I should say.Neither of those things account for the poor handling when one is affected negatively, though.
Even when "Boost" is set to "high" (or "strong" or whatever it is) the lead car doesn't suffer worse driving, the trailing cars are just enabled to catch up, correct?
Forcednduckshn has an almost new PS3 slim, with not a single thing on his PS3 besides GT5. He's experienced it.If you are exploring hardware possibilities it might also help to keep track of...
* ambient temperature
* PS3 location relative to heat/ac sources
* duration of operation
* version/age of PS3
* version/age of everyone else's PS3s including host
Coincidentally, I had this happen several times over the spring and summer but I have not had it occur recently. I keep the house at about 66 degrees during the winter so the PS3 should remain relatively cool compared to someone in a warmer climate. During the summer I only turn the A/C on if ambient temps exceed 85 degrees.
Notice I haven't responded to him in a few days?Every game ever. 100% of the PS3 computing power at all times? Erm...
Having experienced it a number of times and done a chunk of research before this thread appeared, the PS3 "not coping" and ****ing with the timers is still my leading theory.
I'll try to avoid my usual tl;dr..,
Has anyone experienced the speed up/slow down (as opposed to just framerate drop by itself) in a fixed host lobby?
How about in a Low or Very Low room quality with 14-16 drivers?
Every game ever. 100% of the PS3 computing power at all times? Erm...
Having experienced it a number of times and done a chunk of research before this thread appeared, the PS3 "not coping" and ****ing with the timers is still my leading theory.
Well obviously not at all times, there are menus and such. But in the game world then yes, every single game is maxing out the hardware. That is an unquestionable truth. If anyone with even the slightest knowledge of games programing enters this thread they will back me up. But it seems actual knowledge is thin on the ground in here.
I've never managed to get a fixed host lobby to be anything other than a lagfest with 12+ people![]()
Does this board have an "ignore" feature?
Yes.
Click the name, then click "view profile", at the top of their profile page, click "user lists" and the bottom option will be "add to ignore list".
Yes.
Click the name, then click "view profile", at the top of their profile page, click "user lists" and the bottom option will be "add to ignore list".
The main issue I find for testing with a fixed host room is getting a room of 13+ players in fixed host that doesn't crumble, or have horrible lag.Interesting. But if no one was mysteriously faster or slower, that's at least "fair", if you see what I'm driving at, in that all participants (with the possible exception of the host?) should be equally affected.
I've not played much in, or seen, many rooms using lower than Standard. It says right in the manual that the "quality" relates to frequency of communications (that is to say, how much or how often telemetry is transmitted).
So far, the only solid "Don't do that then" we've really got is don't go over 12 racers, but we have very little information on what room types that applies to (I think mostly mesh on Standard/High quality, since that's what most folks roll with).
Nonetheless, I'm very interested to see how testing with other settings turns out (along the lines CSL is saying, for example), since finding a way to allow fair races with 14-16 is what we all want, yes?
I'm also presuming it has happened to folks in both all-PAL and all-NTSC lobbies (again, the it being timing/boost weirdness rather than just framerate or positional skipping lag), based on readings in this thread.
Note: In one of my theories, turning draft to strong might make the timing/boost problem *worse*.
Different note: In the PS3's architecture, really whacky things could happen under full load if key assumptions/assertions in the code aren't met. Heavy concurrency is pretty hard. Games like Superhero Squad, and many other throwaway ports, clearly aren't doing that.
Huyler, do you know if boost obviously impacts cornering and/or straight line speed?
With the PS3 not having a liquid cooling system, I can safely say that if it ran 100% for more than 8+ hours or more, it would die.