I've got him "ignored" , now if everybody would just stop quoting him, I wont have to read his posts at all
LOL- well it won't be me doing it now anyway.
I thought we were all full of it?
Woah, you mean to say your laggy lap was actually timed correct, but the game clock put you 6 seconds behind????? So the game actually speeds everyone else up???? So when we experience it, we aren't driving in slow-mo, everyone else is in fast forward?MGRQualifying lap was - 2:11.8 (game clock)
2nd (clean) lap was - 2:17.6 (game clock) & 2:11.7 (stopwatch)
This bug blows.
So if someone designed a game like ''Pong''.. with black and white 2D GFX, one dot for the ball, and two other lines as the paddles, for the PS3, this game would tax the PS3 as much as GT5 running SPA in the rain online with 16 players all running premium cars? Are you serious or just serious about trolling for arguments?
No you failed. The theoretical example I just gave disproves what you are claiming. You get into trouble when you make huge claims you cannot possibly prove and state them as fact with terms like ''always''. It's complete BS. Just stop man.
EDIT- Using ''ignore'' feature now so I won't be responding.
Qualifying lap was - 2:11.8 (game clock)
2nd (clean) lap was - 2:17.6 (game clock) & 2:11.7 (stopwatch)
You guys are both wrong and the computer programmer guy that stated if a game maxxed out the ps3 for 8 hours it would die is just an idiot. A ps3 can run maxxed out for years, and one that has barely been used can fail within days of purchase
Woah, you mean to say your laggy lap was actually timed correct, but the game clock put you 6 seconds behind????? So the game actually speeds everyone else up???? So when we experience it, we aren't driving in slow-mo, everyone else is in fast forward?
I dont mean to argue or offend you, but especially as a programmer you did make such ridiculous claims in so serious manner where you can safely conclude something that is frankly a joke, Its hard not to.Wow, if that is true then it would suggest the games is doing some sort of a time warp.....
Is that how boost works? (I have yet to test).
The computer programmer guy would like to append that the 8 hours was a guess, just like saying it could run maxxed out for years.
I believe the PS3 is a single processing unit. I'm unaware of how they integrated the GPU and CPU. They must have some sort of process delegation. Until I see how the draw code works, the frame rate to GPU/CPU usage could vary (and most likely does).
I don't want to get this thread closed, as it's displaying a great range of online issues, and hopefully someone at PD could see this problem.
As a programmer, I think it is important to remember that the code for the game could have worked when compiled. It's just, when out under load, it goes all haywire.
And it's Mr. Idiot.
No, in the race he really did a 2:17.6. But the replay somehow lacks 5.9 seconds. Which probably corresponds to the number of frames/ticks where he had no grip.
The difference between replay and stopwatch time seems to be a certain indicator when you have been hit by the bug.
I dont mean to argue or offend you, but especially as a programmer you did make such ridiculous claims in so serious manner where you can safely conclude something that is frankly a joke, Its hard not to.
Claiming the ps3 can only run for 8 hours straight under full processing load is comical. My "years" claim was not an approximation or rough guess to compare to yours, I was actually making a point that there is no set time limit where the ps3 cant take it anymore and will break. They are designed to operate under full load indefinitely under normal operation.
Correct.
When you are actually playing the game clock is accurate in real time. When you watch the recorded replay it's like the replay is missing frames so the game clock runs faster than it should. That's why the time shown is longer than the time recorded with a stop watch.
This effects everybody in the replay. The leading car (unaffected by the bug) on lap two clocked a 2:16.0 on the game clock but was also near 6 seconds faster on the stopwatch.
Once again the only drivers not affected were using the Dual Shock Controller. All drivers that were suffering were using either the G25 or G27 wheel.
After I dropped out at the end of lap 2 the laps times went back to normal for everybody.
I don't understand his claim either since there are PC programs like Prime 95 that is design to run CPU maxed out for hours and even days to detect hardware problems.
I have only had this problem twice with a DS3, but I normally here it happen with the wheel users.
Does anyone know if/how much more data comes/out though the wheel?
Correct.
When you are actually playing the game clock is accurate in real time. When you watch the recorded replay it's like the replay is missing frames so the game clock runs faster than it should. That's why the time shown is longer than the time recorded with a stop watch.
This effects everybody in the replay. The leading car (unaffected by the bug) on lap two clocked a 2:16.0 on the game clock but was also near 6 seconds faster on the stopwatch.
The problem is the game itself and PDs responsibility to fix.
Now if I could just find a find PS3 prime 95 port.....
Sorry MGR.
Does anyone know if/how much more data comes/out though the wheel?
It's called folding@home, or on PS3 'Life with Playstation'. It maxes out the cell for as long as you run it. Some people have this running 24/7 (as they do on their store bought PCs with no issues).
Not to distract, but you just said the PS3 is running "maxed out" all the time, so it wouldn't be possible to increase load 40% in any way then would it?
Of course I'm assuming you're speaking plain English, and "maxed out" meant "full load", if it didn't, you need to work on your wording.
Folding at Home does not max out the ps3's system resources.
It processes a single work unit at a time, which takes approximately 8 hours to complete. F@H needs the speed of the PS3 GPU while retaining the CPU's multi-function capability (by not running at 100%).
Folding at Home does not max out the ps3's system resources.
It processes a single work unit at a time, which takes approximately 8 hours to complete. F@H needs the speed of the PS3 GPU while retaining the CPU's multi-function capability (by not running at 100%).
- wikipedia.These clients run continuously in the background, using otherwise unused processing power.[1] These clients are designed to run FAH's calculations at an extremely low priority, and will back off to allow other computer programs to have more processing power.[122][123] Although modern computer chips are designed to be able to operate continuously without degrading,[122][124] if users wish to reduce power consumption or heat production, the maximum percentage of CPU power used can be adjusted if desired.
the ps3 does not get sent the same work units as pcs do.
Thats 4 series I have read about ruined by this problem now, it must be a recent thing as the first time its been mentioned in any depth is the last 2 weeks or so. It began 3 weeks ago for us and steadily got worse.
Really disappointed with PD over this. You would think by now they would have solved most of the game's underlying issues and not leave their fan base to unearth them. After so many updates, online closures and bug fixes, its becoming to be an increasingly frustrating issue where I'm slightly apprehensive about new updates coming to GT5 because they will cause bugs and issues only for another update in a month's time to fix them by which time something new has come along.
You would think PD would be a step ahead of the game but it seems they're a step behind.