The new physics engine has me REALLY intrigued.. just what is it?
We don't know, but i'm sure evry sim fan is hoping it's a totally new physics engine that actually has a proper tyre simulation, just like the one found in Enthusia.
The problem with the GT4 simulation (or GTHD for that matter) is that it doesn't even really take tyres into account for evrything, the simulation is based on the chasis, not the tyres.
This of course is a huge flaw and it results in a simulation that's not nearly as good as it should be.
We can use the Enthusia official website for reference:
http://www.konami.jp/gs/game/enthusia/eng/system/sim_02.html
This has me REALLY excited, because the first thing i noticed about GTHD is well... the fact that it was nothing more than GT4 with much more detailed car models and real shadows.
The simulation wasn't really improved. Other than the fact that it might have more resolution, but it was still based on the old one.
This to me, while not a dealbreaker, was huge dissapointment. I mean what is the point of the Cell processor if all we're gonna improve is graphics right?
And now PD comes and says things like a new physics mode for pro drivers... this makes me really intrigued, just what is this going to be? the standard mode is allready confirmed to be based on the GT4/GTHD physics model.
But they didn't really went into detail of just how the new phsyics model works.
Here's what it could be:
-A brand new physics model that actually uses tyres as the first and most important thing of the simulation. (this would be the best scenario. and perhaps put GT simulation on the same league as enthusia.... or better.)
That not only that, but has a lot more updates per second than the old GT4 physics engine.
-A brand new physics engine, that still isn't as good as the one in enthusia because they don't start the engine from the ground up and rely on old methods as the base for it. (this would suck, but it could be an improvement.)
-Just a higher resolution engine based on the GT4 physics. that simply are more "unforgiving". (this would be the worse case scenario)
The physics in GT4 ran at 60 updates/sec, which is the same as the framerate, and Kaz had allready stated that on a PS3 version they would run that same engine at 360 times & sec. (note that he in no way was implying this because of hardware limits, he just would do it like that.), but this would still have the dreaded problem shown in the enthusia pictures on the link i posted. i REALLY REALLY hope it's not the case.
For me only Scenario 1 is acceptable, i'll play the game regardless. But only Scenario 1 would make the game have endless replay value for me.
Another concern as far as proper simulation goes it's transmissions.
Enthusia is the only game i've seen that gets them right.
Have any of you guys noticed that all of the transmissions in the GT series are manual? (even when you have autoshifting, it's still a manual. It just shifts by itself.)
There are cars that don't have a manual option in real life. Yet in GT evry car shifts like a manual gearbox would. (again even with autoshifting.)
In Enthusia. there is a very distinct difference between the two, even the sound when the car shifts is different, but you can choose autoshifting for manuals (not automatic, just autoshifting.) and some kind of "manual" shifting for automatics. (think triptonic.)
I do not recall if Enthusia gets evrything else right in automatics. (like say. the fact that if you don't put the pedal to the metal the cars don't rev all the way up and they just shift.)
but even then it was a very clear imrpovement over the GT series.
So, this is another thing that needs to be adressed, and could easily get overlooked. (but IMO it SHOULD be adressed, specially since there's talk about adding a "crusing in the city" mode for GT5, you don't need to put the accelerator all the way down just for commuting so the car would have to shift before the redline in an automatic.)
And then ofcourse there's the last issue i'll tackle:
SOUNDS, lets face it, even arcade games like Need for Speed have FAR more realistic sounds.
The engines sound very plain compared to the real ones in the GT series, and differential sounds are TERRIBLE in the GT series. (best ones i've heard are in GTR, by far.)
So in GT5, we now even have a cockpit view. and we all know that even window up or down inside the car will produce extremley different sounds. lets all hope for improved sounds that are at least on par with those found in the need for speed series.
Anyway, i hope i didn't bore you people with my long post, if anyone gets ANY info in any of the issues discussed please reply ASAP.
-Kamus
We don't know, but i'm sure evry sim fan is hoping it's a totally new physics engine that actually has a proper tyre simulation, just like the one found in Enthusia.
The problem with the GT4 simulation (or GTHD for that matter) is that it doesn't even really take tyres into account for evrything, the simulation is based on the chasis, not the tyres.
This of course is a huge flaw and it results in a simulation that's not nearly as good as it should be.
We can use the Enthusia official website for reference:
http://www.konami.jp/gs/game/enthusia/eng/system/sim_02.html
This has me REALLY excited, because the first thing i noticed about GTHD is well... the fact that it was nothing more than GT4 with much more detailed car models and real shadows.
The simulation wasn't really improved. Other than the fact that it might have more resolution, but it was still based on the old one.
This to me, while not a dealbreaker, was huge dissapointment. I mean what is the point of the Cell processor if all we're gonna improve is graphics right?
And now PD comes and says things like a new physics mode for pro drivers... this makes me really intrigued, just what is this going to be? the standard mode is allready confirmed to be based on the GT4/GTHD physics model.
But they didn't really went into detail of just how the new phsyics model works.
Here's what it could be:
-A brand new physics model that actually uses tyres as the first and most important thing of the simulation. (this would be the best scenario. and perhaps put GT simulation on the same league as enthusia.... or better.)
That not only that, but has a lot more updates per second than the old GT4 physics engine.
-A brand new physics engine, that still isn't as good as the one in enthusia because they don't start the engine from the ground up and rely on old methods as the base for it. (this would suck, but it could be an improvement.)
-Just a higher resolution engine based on the GT4 physics. that simply are more "unforgiving". (this would be the worse case scenario)
The physics in GT4 ran at 60 updates/sec, which is the same as the framerate, and Kaz had allready stated that on a PS3 version they would run that same engine at 360 times & sec. (note that he in no way was implying this because of hardware limits, he just would do it like that.), but this would still have the dreaded problem shown in the enthusia pictures on the link i posted. i REALLY REALLY hope it's not the case.
For me only Scenario 1 is acceptable, i'll play the game regardless. But only Scenario 1 would make the game have endless replay value for me.
Another concern as far as proper simulation goes it's transmissions.
Enthusia is the only game i've seen that gets them right.
Have any of you guys noticed that all of the transmissions in the GT series are manual? (even when you have autoshifting, it's still a manual. It just shifts by itself.)
There are cars that don't have a manual option in real life. Yet in GT evry car shifts like a manual gearbox would. (again even with autoshifting.)
In Enthusia. there is a very distinct difference between the two, even the sound when the car shifts is different, but you can choose autoshifting for manuals (not automatic, just autoshifting.) and some kind of "manual" shifting for automatics. (think triptonic.)
I do not recall if Enthusia gets evrything else right in automatics. (like say. the fact that if you don't put the pedal to the metal the cars don't rev all the way up and they just shift.)
but even then it was a very clear imrpovement over the GT series.
So, this is another thing that needs to be adressed, and could easily get overlooked. (but IMO it SHOULD be adressed, specially since there's talk about adding a "crusing in the city" mode for GT5, you don't need to put the accelerator all the way down just for commuting so the car would have to shift before the redline in an automatic.)
And then ofcourse there's the last issue i'll tackle:
SOUNDS, lets face it, even arcade games like Need for Speed have FAR more realistic sounds.
The engines sound very plain compared to the real ones in the GT series, and differential sounds are TERRIBLE in the GT series. (best ones i've heard are in GTR, by far.)
So in GT5, we now even have a cockpit view. and we all know that even window up or down inside the car will produce extremley different sounds. lets all hope for improved sounds that are at least on par with those found in the need for speed series.
Anyway, i hope i didn't bore you people with my long post, if anyone gets ANY info in any of the issues discussed please reply ASAP.
-Kamus