GT6 1.21 Updated Sound Thread

  • Thread starter FoRiZon
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Why they didn't just add option on sound menu where you can change this channel flatten version or stay on old, or even better add a equaliser where you can adjust your channel mix by your self.
Because some of the cars are using completely new samples, it's not just a mixing thing.
 
Meh, I always install the racing exhaust first on all cars to improve power. It sucks that changing exhaust can completely change the stock sound as if it was a different car with different engine.

Challenger R/T '70 sound changed btw... (racing exhaust sound)
Stock sounds better for everything.
 
Stock sounds better for everything.
Have you heard most of the stock street cars in this game? A lot of them sound like you're hearing them through a tin can with a string.

The Civic Type R '97 has a noticeable difference with the sports exhaust after this update.
 
The 1.21 update brings new sounds for some cars.
Well 2 Ferrari got their engine sound update. The 430 and the 430 scuderia.
Both have the same engine a V8 4.3 liter.

The problem is they now sounds like the V8 4.5 liter from the 458...
These 3 cars now have the same engine sound with the distinctive high pitch from the original 458...

And this is completely wrong since the 430 and the scuderia have a different V8 compare to the 458.

Before the update the 430 sounds exactly like the SP1, that special one made Ferrari built for a japanese customer base on the original 430, and the Scuderia had a different note but still similar. This is logical because they share the same engine (in real life)

And the SP1 does still sounds like the real one (ingame)
But why the 430 sounds now like the 458???

And why the 430, the Scuderia and the 458 sounds exactly the same? Even the start engine effect when you pick up a car in your garage use the same sample...

Look at the video (start engine comparison) *push the volume up a bit

The 430 should sound exactly like the SP1. And it does before the update.

This is really disappointing for me since I love the 430 and the scuderia...
What do you think guys?

Is it a good thing or is it a bug?
 
The start up sound as well as the actually sound for the 2005 Impreza Spec C Type RA has changed. The updated sound is close to the real car but it's too airy
 
I think the 430 Scuderia sounds awesome now. I just took it around this incredible user-created course in Death Valley which was more of a 2nd - 4th gear course, lots of gear changes and the car sounds great downshifting when hard on the brakes. I love this car!
 
I think the 430 Scuderia sounds awesome now. I just took it around this incredible user-created course in Death Valley which was more of a 2nd - 4th gear course, lots of gear changes and the car sounds great downshifting when hard on the brakes. I love this car!

It may sounds awesome but sounds like the 458 wich is ridiculious.
It's like driving a aston with the V10 audi not real and not appropriate

Well if people like it then I can say goodbye for an update that would fix it
 
It may sounds awesome but sounds like the 458 wich is ridiculious.
It's like driving a aston with the V10 audi not real and not appropriate

Well if people like it then I can say goodbye for an update that would fix it
I seriously doubt that PD is going to change the car's sound again...they JUST changed it. I'll take your word for it that it sounds like the 458. I haven't driven that car to compare. But, if it is the same sound then PD obviously is using the same file for both cars. And PD absolutely is not looking at this thread to find out that I like the sound of the car and user B dislikes the sound, but user C does like the sound...so it's going to stay the same way. They're going to do what THEY want to do with the sounds.
 
This is quite a complex assortment of little changes PD seem to have made, and most people have correctly picked up on bits and bobs.

What I hear are the following:
  • Whiny "engine" sound lower in volume: exhaust now dominates.
  • New exhaust flow noise; simpler algorithm, louder in general - especially for turbocharged cars. (This is the hiss, or "airiness")
  • Music louder in large theatre mode (thanks PD!)
  • Some cars have swapped to other pre-existing samples
  • There are also totally new samples to the series (e.g. Volvo 5 cylinder no longer sounds like the Saleen Callaway)
  • AES "pipe rasp" distortion has a different timbre (another algorithm change?), but otherwise heard no major changes.
  • Gearbox whine louder in external replay view
  • Overall balance seems even more geared towards cockpit view.
  • EDIT:
  • Tyres are louder, rolling noise and squealing etc.

The sample swaps are strange; some are subtle like the 320i Touring Car now having a Supra sound instead of a Skyline sound (still wrong, but slightly closer to what it should be) whilst others are pretty substantial like the GC Imprezas now having the "equal length" sound instead of the boxer rumble. In that latter case, even the startup sounds have changed. This (combined with the patchiness of changes) implies a lack of hierarchy to the classes of changes being made.

On top of that, the new samples added are quite a surprise. It's not the first time samples have appeared in an update download (Andretti's Hudson, plus some unidentified 4 cylinder sounds I thought might be for the Mondial), but it is interesting nonetheless that it took this long for more to appear, and occurred this close to AES potentially taking over the reins (GT7).

The exhaust sound is much louder for the GTR LM in cockpit view, so I assumed the emitters had been moved to the correct place, but they're actually still at the back of the car...


Overall, the specific changes made to specific cars are very patchy, and seemingly random in coverage, implying there might be more to come. Perhaps this is PD getting the new sound staff up to speed. Patchy start, then!

I use large theatre and 5.1 output, and I haven't investigated any "mixture flattening" in any other mode, but I didn't hear any on my setup. I'd strongly suggest not using living room mode, whatever the case, and selecting the correct speaker setup (channel count etc.) to match your hardware.
 
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Also, when you notice sound changes which "Sound mode" are you using?
"Standard"
"Viewpoint dependent"
etc

I prefer to have the same sound no matter which view i'm using, although i generally use Hood view anyway and prefer that sound mix
 
This is quite a complex assortment of little changes PD seem to have made, and most people have correctly picked up on bits and bobs.

What I hear are the following:
  • Whiny "engine" sound lower in volume: exhaust now dominates.
  • New exhaust flow noise; simpler algorithm, louder in general - especially for turbocharged cars. (This is the hiss, or "airiness")
  • Music louder in large theatre mode (thanks PD!)
  • Some cars have swapped to other pre-existing samples
  • There are also totally new samples to the series (e.g. Volvo 5 cylinder no longer sounds like the Saleen)
  • AES "pipe rasp" distortion has a different timbre (another algorithm change?), but otherwise heard no major changes.
  • Gearbox whine louder in external replay view
  • Overall balance seems even more geared towards cockpit view.

The sample swaps are strange; some are subtle like the 320i Touring Car now having a Supra sound instead of a Skyline sound (still wrong, but slightly closer to what it should be) whilst others are pretty substantial like the GC Imprezas now having the "equal length" sound instead of the boxer rumble. In that latter case, even the startup sounds have changed. This (combined with the patchiness of changes) implies a lack of hierarchy to the classes of changes being made.

On top of that, the new samples added are quite a surprise. It's not the first time samples have appeared in an update download (Andretti's Hudson, plus some unidentified 4 cylinder sounds I thought might be for the Mondial), but it is interesting nonetheless that it took this long for more to appear, and occurred this close to AES potentially taking over the reins (GT7).

The exhaust sound is much louder for the GTR LM in cockpit view, so I assumed the emitters had been moved to the correct place, but they're actually still at the back of the car...


Overall, the specific changes made to specific cars are very patchy, and seemingly random in coverage, implying there might be more to come. Perhaps this is PD getting the new sound staff up to speed. Patchy start, then!

I use large theatre and 5.1 output, and I haven't investigated any "mixture flattening" in any other mode, but I didn't hear any on my setup. I'd strongly suggest not using living room mode, whatever the case, and selecting the correct speaker setup (channel count etc.) to match your hardware.

I'll try large theater and 5.1 setting tomorrow. Sounds interesting.
I didn't use it as the range between loud and silent sounds was too great. And 5.1 setting bugged the sound coming from the car when switching views. (when switching from hood cam to chase cam, both, hood cam and chase cam sound was playing. The sound normalized if the car switched gears or decelerated.)
 
Also, when you notice sound changes which "Sound mode" are you using?
"Standard"
"Viewpoint dependent"
etc

I prefer to have the same sound no matter which view i'm using, although i generally use Hood view anyway and prefer that sound mix

For completeness, I was using the default behaviour: view dependent.
I always cycle the views when testing sounds, because it's easier to hear the different sources via their different contributions in each view.

I'll try large theater and 5.1 setting tomorrow. Sounds interesting.
I didn't use it as the range between loud and silent sounds was too great. And 5.1 setting bugged the sound coming from the car when switching views. (when switching from hood cam to chase cam, both, hood cam and chase cam sound was playing. The sound normalized if the car switched gears or decelerated.)

Only use 5.1 if you have that many speakers (or equivalent). I've not encountered this bug you speak of myself, but I'm using DTS via the optical out into a virtual surround mixer feeding my headphones. HDMI might be a different story, especially if a TV is involved in the audio chain (they sometimes strip channels).
 
For completeness, I was using the default behaviour: view dependent.
I always cycle the views when testing sounds, because it's easier to hear the different sources via their different contributions in each view.



Only use 5.1 if you have that many speakers (or equivalent). I've not encountered this bug you speak of myself, but I'm using DTS via the optical out into a virtual surround mixer feeding my headphones. HDMI might be a different story, especially if a TV is involved in the audio chain (they sometimes strip channels).

I have a Sony 5.1 system and it's directly connected to PS3 via Optical cable. The indicator shows that DTS is being used.
 
AES "pipe rasp" distortion has a different timbre (another algorithm change?), but otherwise heard no major changes.
That rasp sound left from my audio earlier, after setting channel balance and surround delay on version 1.20. No change on 1.21, except bass is driven now more on front/center speakers.
I'm using DTS via the optical out into a virtual surround mixer feeding my headphones
How you get DTS thru optical?
 
The Callaway C12 sound has changed. (Sounds like the SVT Cobra R with racing exhaust)
Infiniti G35 Coupe now sounds like the G37.
2001 Corvette Z06 sounds like the 2004 Z06.
 
The Vanquish now sounds throatier. I know, because I use it all the time with stock exhaust.
Not entirely sure, but the startup sound when you get in it seems different too. It sounds more powerful.
 
Citroën by GT Concept sounds like a generic racing exhaust muscle car now.

Correction: Citroen by GT Road car is the one with new sound.

Edit: Wasn't previously aware you could put a racing exhaust on it, but you can. Of course like many Semi-Racing exhausts on V8 cars, it just uses the Nascar Engine sample.
 
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