- 35,435
- Addison,Texas
- GTP_RACECAR
Lexus IS F CCS-R '11 has a completely new sound.
Can verify that, sounds much closer this:
Lexus IS F CCS-R '11 has a completely new sound.
Citroën by GT Concept sounds like a generic racing exhaust muscle car now.
Why they didn't just add option on sound menu where you can change this channel flatten version or stay on old, or even better add a equaliser where you can adjust your channel mix by your self.
what...Not for people like me who are bored stupid of racing & prefer to just cruise now. So sound is more important than performance.
I take it your car can transform into 1200 other cars then?For going cruising I will use my real car or my dad's oldschool bike
what...
I think this game is pointless without racing.
For going cruising I will use my real car or my dad's oldschool bike
Sometimes I wish I could race on Mid-field. But that obviously can't happen.If you wanna race go to the track then.
Can verify that, sounds much closer this:
That rasp sound left from my audio earlier, after setting channel balance and surround delay on version 1.20. No change on 1.21, except bass is driven now more on front/center speakers.
How you get DTS thru optical?
Does anyone else think this is just a move to free up some system resources?
Sound like they've removed unique samples and replaced them with existing ones, effectively reducing the total number of samples in operation. They did this when GT5 became GT6; McLaren 12C, Supra RZ etc.
A lot of these new sounds make very little sense.
@Griffith500 Your thoughts?
Option Z and Amuse GT1 '04 confirmed changed.
Oops, I meant the road car.Isn't the concept an electric car?
The Option sound bit closer to the real thing. But still bad.In a good way? I love both cars and I hope the sound is now better (Can't test it myself in the next days)
You sum it up so eloquentlyI'm thinking of some arty type, with total technical obliviousness, remembering that sage wisdom "engine sounds are stochastic", not realising they are in fact perfectly periodical and we have the world's best Fourier analyser connected to each ear
Yeah, I was thinking somewhat along those lines. It was just a intuitive hunch though, I have very little knowledge about how GT6 uses the system resources. I just got a picture in my head of Gary Sinise in the movie Apollo 13, trying to figure out how to manage the re-entry procedure on 20 amps, if that makes any senseI still think it's for Ronda, but we don't yet know why the course maker proper was delayed.
No need for that, cruising feels the same in the game for all 1200 carsI take it your car can transform into 1200 other cars then?
Wth... You dont crash cars in cruising, and you dont need power or speed, and you dont spend fuel and tires like crazy, thats the obvious differenceIf you wanna race go to the track then.
No need for that, cruising feels the same in the game for all 1200 cars
Bass note is mixed now with sounds what where going to front and center speakers, flattens bass peaks, earlier mix bass was nearly alone going on bass channel and surround channel, and it was clean note, not anymore.The rasp sound is still there. And it sounds very subtly different, somehow thinner and "cheaper". Combined with the "cheaper" sounding exhaust flow noise, this is interesting.
It looks like they're fiddling about with the existing samples, which is odd. You'd think with the development of AES they would be focussing more on getting that up to scratch.
Oh well...
Edit: Actually, it sounds more like the the sound engine (as in, the method through which the sounds are played back) has been tweaked, rather than the sounds themselves. I've tried a number of cars (Corvette C7, R8, new NSX), and they all sound clearer and crisper, with less of the buzzy, hissing noise.
I think that was the main focus, as opposed to actually changing specific cars.
There is too less bass. I used to really enjoy some car sounds somehow. Now it's all gone.. Why?
We're not talking about the same thing, I don't think. I'm referring to PD's sound synthesis system, as demonstrated on the Red Bull, Senna and some VGT cars. There is an emulation of the raspiness of exhaust pipes that has changed.Bass note is mixed now with sounds what where going to front and center speakers, flattens bass peaks, earlier mix bass was nearly alone going on bass channel and surround channel, and it was clean note, not anymore.
That rasp comes because of not sync surround delay to other speakers, earlier 1.20 and my well setup with surround delay optimization tuning showed that.
It's not rasp after update, but flatten a lot.