GT6 "80% finished", GT7 expected in "a year or two" + other info

  • Thread starter Kino321-X
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Why do we keep treating PD as if they were top ****? In my eyes, they're taking horrible decisions, Kaz doesn't know what his main focus should be or what he should be aiming for. PD employees are obviously not very talented and that shows. And on top of all, their pride, self worshipness and arrogance isn't really helping to get things done.

The only thing that they have is the brand "Gran Turismo", take that name away from them and they would quickly disappear.

It's not the employees who are at fault at all -- it's the director, which is Yamauchi. As I've said many times recently, his experience as a racing driver is a fantastic asset for the simulation side of the game, but beyond that he is well out of his depth. I hate to say it, since many people put him on a pedestal, but it's true -- the problem starts with him. Gamers keep asking and demanding certain features and all he's come up with in the past 10 years is "it's technically possible [but we won't be including it]," "there are many features we would like to add that we haven't touched on yet," and "I'm not sure if it will make launch or not."

I'm sorry, but that's a big warning going forward. Two games in a row now (will) have been unfinished, and certainly it seems GT6 will be much more unfinished than GT5. We haven't even moved up to PS4 yet where things will be much more demanding. GT keeps lagging behind and with each game it's falling even further behind. I'm exited for GT7 on PS4 but at the same time I'm worried how many features still won't make it into the game that should've been there years ago.

Does anyone here remember GT HD appearing at TGS many years back, around 2006 or something? Kaz displayed a slide that showed many of the features that would be included in GT HD and among them was "Livery Editor." Now here we are, give or take seven years later, with fans demanding it for years and years and it being heavily featured in all of FM's games since 2005 (same year of release as GT4) as well as other racing titles like NFS, and Gran Turismo STILL does not yet have a livery editor. What we seem to have for GT6 in 2013 is a "more customization" but still "I do not think a full livery editor will be available."

In a nutshell, welcome to Gran Turismo, where decisions make no sense.
 
I share your opinion. I refrain from voicing it here since to many GTP members Kaz seems to be some sort of half-god but my impression is Gran Turismo lacks a real leader.
 
It's not the employees who are at fault at all -- it's the director, which is Yamauchi. As I've said many times recently, his experience as a racing driver is a fantastic asset for the simulation side of the game, but beyond that he is well out of his depth. I hate to say it, since many people put him on a pedestal, but it's true -- the problem starts with him. Gamers keep asking and demanding certain features and all he's come up with in the past 10 years is "it's technically possible [but we won't be including it]," "there are many features we would like to add that we haven't touched on yet," and "I'm not sure if it will make launch or not."

And he always giggles, which makes people believe that those features will be included on the game.
 
And for years I used to think it was licencing issues or money problems.
But ever since I seen Forza's livery editor I thought,hey why ain't GT got that?
Has anybody asked him why no livery editor before?
Even if somebody has he would have probably laughed it off and said it is technically possible.:grumpy:
 
stiggygonzalez
But ever since I seen Forza's livery editor I thought,hey why ain't GT got that?
Has anybody asked him why no livery editor before?
:
He said the PS3 can't handle it.
I don't see how, exactly...
 
I share your opinion. I refrain from voicing it here since to many GTP members Kaz seems to be some sort of half-god but my impression is Gran Turismo lacks a real leader.

Which GTP are you on? There's barely any of such comments.

I don't recall him ever saying that.

I'd imagine he's referring to the few times that GT5 was said to breach the PS3's limits. But I don't know if he had ever actually said any of that himself.
 
I share your opinion. I refrain from voicing it here since to many GTP members Kaz seems to be some sort of half-god but my impression is Gran Turismo lacks a real leader.

This is part of the issue, some people here will d efend kaz and Pd to death, there is something seriously wrong with the GAMe aspect of this series. The sim part is good, but it needs a better game around the sim aspects.

More interviews are alarming for GT6, a lot of "We will add this later", we are looking into this. game is launching in 2 months..................

Something needs to change at PD, get some new guys in to help.

It's not the employees who are at fault at all -- it's the director, which is Yamauchi. As I've said many times recently, his experience as a racing driver is a fantastic asset for the simulation side of the game, but beyond that he is well out of his depth. I hate to say it, since many people put him on a pedestal, but it's true -- the problem starts with him. Gamers keep asking and demanding certain features and all he's come up with in the past 10 years is "it's technically possible [but we won't be including it]," "there are many features we would like to add that we haven't touched on yet," and "I'm not sure if it will make launch or not."

I'm sorry, but that's a big warning going forward. Two games in a row now (will) have been unfinished, and certainly it seems GT6 will be much more unfinished than GT5. We haven't even moved up to PS4 yet where things will be much more demanding. GT keeps lagging behind and with each game it's falling even further behind. I'm exited for GT7 on PS4 but at the same time I'm worried how many features still won't make it into the game that should've been there years ago.

Does anyone here remember GT HD appearing at TGS many years back, around 2006 or something? Kaz displayed a slide that showed many of the features that would be included in GT HD and among them was "Livery Editor." Now here we are, give or take seven years later, with fans demanding it for years and years and it being heavily featured in all of FM's games since 2005 (same year of release as GT4) as well as other racing titles like NFS, and Gran Turismo STILL does not yet have a livery editor. What we seem to have for GT6 in 2013 is a "more customization" but still "I do not think a full livery editor will be available."

In a nutshell, welcome to Gran Turismo, where decisions make no sense.


Exactly, great post. I do not have a lot of faith in Pd or GRan Tursimos future right now with how the series has gone the last 2 iterations.
 
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He said the PS3 can't handle it.
I don't see how, exactly...

Let's assume for a moment this is true. PS3 can't handle a full on livery editor where you do custom car editing and use the cars in the game. Fine.

So why is it, if the game can handle RM'ing cars, hockey stripes and other stripes on some cars, colour shift paints, why couldn't we at least have sets of different stripes for cars, number panels, a small selection of stickers to put on the car, the ability to paint at least some body parts, spoilers, splitters etc. different colours from the main car colour? While we're at it, why can't we RM more cars? Why not all the premiums? Or 50 of them?

Maybe this is what they mean by "more customization" in GT6 and I sincerely hope so. I don't see why it wasn't in GT5. This is a big deal to many enthusiasts including me, who doesn't have an artistic bone in my body, but still want to personalize my cars in some way.
 
The cars with liveries should have the option to have those liveries removed and be painted in one color, rather than staying as is.
 
The cars with liveries should have the option to have those liveries removed and be painted in one color, rather than staying as is.

I would assume that there may be some kind of licensing restrictions in place to disallow most of that. Maybe not though...
 
I left out an important part-

It won't be able to handle 16 cars with 100+ layers per car.
Though I probably heard that from a member on here and mistakenly thought it was Kaz. That's a possibility.
 
I would assume that there may be some kind of licensing restrictions in place to disallow most of that. Maybe not though...

In Forza, you can take a Mazda 787B and paint it completely pink if you wanted. I don't see why it can't happen in GT.
 
In Forza, you can take a Mazda 787B and paint it completely pink if you wanted. I don't see why it can't happen in GT.

Maybe it can maybe it can't, I don't know the licensing arrangements. But if it's not prohibited contractually, yeah it would be nice to be able to do that, especially if we luck out and get a rudimentary livery editor.
 
I left out an important part-

It won't be able to handle 16 cars with 100+ layers per car.
Though I probably heard that from a member on here and mistakenly thought it was Kaz. That's a possibility.

Probably because layer count is irrelevant in game. Not one single game applies liveries as multiple layers, they're flattened down into one layer.
 
Probably because layer count is irrelevant in game. Not one single game applies liveries as multiple layers, they're flattened down into one layer.

Exactly, it only decomposes them into multiple layers when it needs to so you can ''manage'' them. In-game they're just a single layer with lower resolution.
 
Besides, Ferrari Challenge and Supercar Challenge on PS3 have a basic Forza 1-like Livery Editor. It even has many of the same vinyl shapes. And I believe with at least 12 cars on track at once, if not 16. Gran Turismo should be able to handle this level of Livery Editor with no serious problem.
 
If GT can run 16 cars with liveries pre-made by PD (ie. SuperGT cars), it should run 16 fan-made ones with no real difference in performance. The only thing I imagine would be more taxing is playing online, since my system would have to retrieve the liveries for the other cars on the grid, not just read one currently sitting on the disc/digital copy.

The PS3's power is not the limiting factor, here.
 
It's a limiting leader.

Kaz often says that features are "technically possible". I'm waiting for the day when he can say it's "technically achieved".
 
I share your opinion. I refrain from voicing it here since to many GTP members Kaz seems to be some sort of half-god but my impression is Gran Turismo lacks a real leader.
Please express yourself. Kaz is a big boy and so is everybody else in here. Most people develop a false since confidence that they wouldn't normally have in a face to face conversation when on the web, so I find your shyness a rare thing. That being said, if you have something on your mind, related to GT good, bad, or indifferent this would be the place to get it off your chest.

Who knows, you may strike up a good debate.
 
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If GT can run 16 cars with liveries pre-made by PD (ie. SuperGT cars), it should run 16 fan-made ones with no real difference in performance. The only thing I imagine would be more taxing is playing online, since my system would have to retrieve the liveries for the other cars on the grid, not just read one currently sitting on the disc/digital copy.

The PS3's power is not the limiting factor, here.

Maybe not in terms of the livery editor and other functionality, but in terms of the achievable quality I think the architecture might play a role.

Have a close look at the HKS CT230R and think about how PD could achieve that kind of livery (structurally) for anything a player would want to make.

It's a limiting leader.

Kaz often says that features are "technically possible". I'm waiting for the day when he can say it's "technically achieved".

Technically, some of it will be. But you have to move from the prototypes to a non-crashy, efficient and integrated version of that feature.
 
Have a close look at the HKS CT230R and think about how PD could achieve that kind of livery (structurally) for anything a player would want to make.
I believe we both hope this is Kaz's goal, as well as what he experiences when he's in a race. Not to compare what other developers are doing, but what he experiences in the real world. What liveries cars really have on their bodies, what cars sound like in person. And then how to reproduce this with the PS3 architecture. And someday, PS4, which should be monumentally easier to deal with.
 

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