GT6 "80% finished", GT7 expected in "a year or two" + other info

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It shows that there are holes in the organization. Hire more people. More hands can't hurt.

It's not as simple as a problem of numbers, it seems to be a problem of overall structure and mentality.

Face to USA, all japanese studios seems to have problems with huge organizations about developpement on this generation of game machines, especially since american companies invested a lot of people and crazy money in their studios and became by the way leaders of the videogame market whereas japanese studios like Sega, Namco, Capcom, Square Enix, Nintendo and so Polyphony can't follow the technologic innovations made by american studios like Turn 10 supported by the Microsoft money and US culture of huge organization.

Since years, the gap between Forza and Gran Turismo is more and more little (and Forza is a young license). The commercial success of Playstation 4 and the way that the japanese are going to improve their proper philosophy to create games will be crucial.
 
It's not as simple as a problem of numbers, it seems to be a problem of overall structure and mentality.

It sounds like both. :ouch::dopey:

GTP: From the outside, it appears that Polyphony Digital has kept a very small, tight production team, while the games have grown in massive complexity. Is there a reason you like to keep the company limited in size?

“The people who develop Gran Turismo are really all like family. We still have people working on GT6 who also worked on GT1. I think that’s one of the strengths of Polyphony Digital, that we have those people.

“Even with the cars, we still don’t outsource any of the modeling with the cars, and that’s just how we do it and I think that’s what leads to the uniqueness of the game.
”
 
“Even with the cars, we still don’t outsource any of the modeling with the cars, and that’s just how we do it and I think that’s what leads to the uniqueness of the game.[/I]”

And it should stay like that, thank you Kaz 👍
 
Agreed. Hey, if it's to keep the uniqueness in the game, then I say by all means, keep that way too. :)

Except this "uniqueness" is causing the games to either be rushed and unfinished, or take half a decade to release. This is unacceptable and if PD weren't Sony's exclusive brand then they'd flop.
 
It sounds like both. :ouch::dopey:

GTP: From the outside, it appears that Polyphony Digital has kept a very small, tight production team, while the games have grown in massive complexity. Is there a reason you like to keep the company limited in size?

“The people who develop Gran Turismo are really all like family. We still have people working on GT6 who also worked on GT1. I think that’s one of the strengths of Polyphony Digital, that we have those people.

“Even with the cars, we still don’t outsource any of the modeling with the cars, and that’s just how we do it and I think that’s what leads to the uniqueness of the game.
”

Which to me says the diversity of the car list will stay the same and things will continue with the outrageous amount of dupes of miatas and GTRs.
 
Except this "uniqueness" is causing the games to either be rushed and unfinished, or take half a decade to release. This is unacceptable and if PD weren't Sony's exclusive brand then they'd flop.

I don't even know how to respone to you post, you sound fustrated and mad....
 
Except this "uniqueness" is causing the games to either be rushed and unfinished, or take half a decade to release. This is unacceptable and if PD weren't Sony's exclusive brand then they'd flop

I don't even know how to respone to you post, you sound fustrated and mad....

I have a suggestion. Ignore the bolded part as that's just hyperbole brought on by a sense of frustration. It's the part most fanboys would focus on because it's unprovable and undefendable and thus easy to shoot down. Deal with this part, the meat of his post:

"Except this "uniqueness" is causing the games to either be rushed and unfinished, or take half a decade to release. This is unacceptable..."
 
GTP: Many game developers now are monitoring how players play their games and what features are the most popular. Have you done this with GT5, and if so, are there any interesting things that you have discovered from that data?

“In GT5, we do see how people are playing the game, and what we found was that a majority of the players are just casual players
."

The players with extra brains, the non-casuals, the hard-core, can see the light. We see through the foggy and mystical answers that Kaz spouts every interview.

But I can't see casuals flocking to GT6...I just don't see it.

GT5 had great success in the casual market. Can it do it again? *NO*
 
CorvetteConquer
Especially after 3 years of development....especially considering they ALREADY have a foundation in GT5. It's remarkable how much money GT earns, and how few employees are working on the game.

To think the game will be supported for 12 months after release is more of a bad sign than a good one. Yes, it's good they'll fix up the game for months upon months, but it's bad because is that the business model we've now accepted? If it's not a business model, then it's a terrible developmental model. It shows that there are holes in the organization. Hire more people. More hands can't hurt.

We can cry all we want and complain till sunset, but the only successful revolt would be to not buy the game, or at least wait until it's a "used" game.

That's why the game feels very old.
 
After all those years reading and watching interviews, I just hope that Project C.A.R.S. will deliver, and finally show PD how to make a racing game those days.
 
GTP: Many game developers now are monitoring how players play their games and what features are the most popular. Have you done this with GT5, and if so, are there any interesting things that you have discovered from that data?

“In GT5, we do see how people are playing the game, and what we found was that a majority of the players are just casual players
."
The players with extra brains, the non-casuals, the hard-core, can see the light. We see through the foggy and mystical answers that Kaz spouts every interview.
But I can't see casuals flocking to GT6...I just don't see it.
GT5 had great success in the casual market. Can it do it again?

I've made this point over and over, the game is targeted towards casual gamers, guys who like cars, like flogging around, a race or three here or there, drunken racing with buddies, that kind of stuff. It's not really a hardcore sim nor intended to be, not yet anyway.

And I think the casual fans will eat this game up. Exciting new tracks that look great in commercials and on Youtube, 200 new cars, dazzling new features. It'll look spectacular to the casual guys.
 
Except this "uniqueness" is causing the games to either be rushed and unfinished, or take half a decade to release. This is unacceptable and if PD weren't Sony's exclusive brand then they'd flop.

The question is : what Sony think of Polyphony refusing to grow up when the competition is more and more rough ?


After all those years reading and watching interviews, I just hope that Project C.A.R.S. will deliver, and finally show PD how to make a racing game those days.

In what Project Cars is supposed to be so special ? The physics look so weird...
 
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GTP: Will players have more control over the tracks they can create in GT6, compared to GT5?

“Yes. In regards to the course maker, it is cutting it really close as to whether or not it will make it in time for day one or not for GT6. It’s definitely going to be there, but whether or not it will be available from day one I’m just not really sure right now.

“We might start off by providing tracks that we’ve made to the users first – and then the editing user interface might come a little bit after that.”
So, no sounds improvements on day one,
100 x 100, 50 x 50, 20 x 20 km of course maker,
no course maker on day one,
no new AI on day one,
Someone care to explain?

Not sure if I should be puzzled or not impressed.
 
I have a suggestion. Ignore the bolded part as that's just hyperbole brought on by a sense of frustration. It's the part most fanboys would focus on because it's unprovable and undefendable and thus easy to shoot down. Deal with this part, the meat of his post:

"Except this "uniqueness" is causing the games to either be rushed and unfinished, or take half a decade to release. This is unacceptable..."

Ahh okay, because I didn't want to respone to that nonsense. Thanks for the friendly suggestion Johnnypenso. :)👍

Except this "uniqueness" is causing the games to either be rushed and unfinished, or take half a decade to release. This is unacceptable

Yeah, in you opinion it feels that way. For me, that "uniqueness" is what makes GT feel special. Just like how the other racing feel with there "uniqueness". GT5 never had that, not because it was rushed, but because it wasn't worked with properly due to GT HD and GTPSP getting in the way.

Being unique has NOTHING to do with rushing, unfinished and taking half a decade. Again, that's YOUR opinion so stop getting mad!
 
The question is : what Sony think of Polyphony refusing to grow up when the competition is more and more rough ?

Maybe all they see is the millions of sales rather than how the game actually holds up to the competition.
 
The players with extra brains, the non-casuals, the hard-core, can see the light. We see through the foggy and mystical answers that Kaz spouts every interview.

But I can't see casuals flocking to GT6...I just don't see it.

GT5 had great success in the casual market. Can it do it again? *NO*

Casual players have carried GT sales for 15 years. WHy would that change all of a sudden?
 
Being unique has NOTHING to do with rushing, unfinished and taking half a decade. Again, that's YOUR opinion so stop getting mad!

What makes you think I'm mad? You keep bringing up me being mad, when you are the one who sounds the most mad. I'm guessing you are only bringing these points up because you can't refute my points.

Anyway, it has everything to do with being rushed and unfinished. Being understaffed due to "family values" (What if I told you that it's possible to have a large dev team, yet still feel like a close family?) prevents features from being developed in a timely matter.

Either they take the time to flesh the features out and it ends up taking half a decade, or they rush it and it becomes unfinished and lackluster at release.
 
Being unique has NOTHING to do with rushing, unfinished and taking half a decade.

Actually yes it does when you are claiming that development decisions taken by PD that make the game more 'unique' are inefficient and lead to the use of cars modelled nearly a decade ago.
 
What makes you think I'm mad? You keep bringing up me being mad, when you are the one who sounds the most mad. I'm guessing you are only bringing these points up because you can't refute my points.

Ignorance is bliss.
 
With all the talk of large day one patches, sounds to be added and now the course maker itself is looking likely to be missing. Will they still hold out in there promise of a regular DLC model?
I seem to remember some big wig saying GT6 will have a shed load of DLC coming,on a scale never before seen in GT.

How could they even achieve that?
 
What makes you think I'm mad? You keep bringing up me being mad, when you are the one who sounds the most mad. I'm guessing you are only bringing these points up because you can't refute my points.

Heh. Me being mad? At least I wasn't the one who frustratedly said PD will flop, now that's being mad. :sly:

Actually yes it does when you are claiming that development decisions taken by PD that make the game more 'unique' are inefficient and lead to the use of cars modelled nearly a decade ago.

Well yes, but that still doesn't put it in the rushed and unfinished category.
 
In what Project Cars is supposed to be so special ? The physics look so weird...

I'm not sure how they "look", but it's still an alpha code. And if you don't see anything special in it I'm not going to try to change your mind.
 
I'm not sure how they "look", but it's still an alpha code. And if you don't see anything special in it I'm not going to try to change your mind.

Hum.. ok.

The only thing that impressed me was the graphics but we were in 2012, I don't undersand the hype about this game, except its availability on consoles. I don't think Polyphony can be worried about that.
 
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