GT6 "80% finished", GT7 expected in "a year or two" + other info

  • Thread starter Kino321-X
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Sounds account for 20% of the game? Explain your logic, please. Please please please do.

For starters, he didn't specify what that 80% was. For all we know it could be percentage of major systems complete and in that case, the sound system could account for 20%.
 
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👍 It looks like you think I'm one to expect that sort of "privilege." I agree with you, except we should be given a lot more information about the "Course Maker" and Ronda, since with GT5, it was a bit of a surprise to find out what we could or couldn't do (even though it's one of my favorite aspects about GT5.) I would love to be able to carry any of my Course Maker tracks from GT5 to future GT titles.

I definately agree with you that some Things needs to be cleared up a bit. But you still can't deny that we've gotten a lot of info so far. Certainly more than what you usually get for a game. TGS will be about the "livery editor" and I think they were going to talk more about the course creator? Even if they don't, we can conclude from previous interviews that it will be very different from GT5's. Hopefully that Means it won't suck.
 
I definately agree with you that some Things needs to be cleared up a bit. But you still can't deny that we've gotten a lot of info so far. Certainly more than what you usually get for a game. TGS will be about the "livery editor" and I think they were going to talk more about the course creator? Even if they don't, we can conclude from previous interviews that it will be very different from GT5's. Hopefully that Means it won't suck.

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of course.
 
I'm pretty sure that if he had said 50% or less, some rabid fan would have flown to Japan and thrown a pie in his face. It was always going to be above 50%.

As far as numbers go, with three months to go it's about the lowest number possible that wouldn't totally freak people out. Had he said 70% that would have been pretty bad news. 60%? Don't even think about it.

There's two ways it goes. First, the 80% is a meaningless number (a placeholder if you will...thanks, I'll be here all evening) and we can't read anything into it. No discussion to be had there. Second, it's an accurate representation of the current state of the project, which is slightly alarming but not the end of the world.

Day one patches probably make it possible to do 20% of the work in 8% of the time if Sony waive some of the QA on it and PD pull a few all-nighters.

You can relax, it's not an accurate measurement.
How do I know? Well, for it to be accurate, you need to define what you are measuring.
 
Someone mentioned that it could mean that it includes the cars that haven't been Premiumized. So something like what the Veyron or Jaguar XFR was to GT5. They were both new to the series and pretty new to the automotive industry when GT5 released, but they weren't Premium cars.



It simply doesn't work that way and I won't explain it, and can't explain it the way others can. Was GT5 Prologue "complete" even though they updated it? GT5? A whole lot of other games this generation that were given updates and DLC? Nothing is ever complete seeing as how improvements can be made ALL OF THE TIME.

Well they have to decide what they are going to put on the disc at some point. I don't think they would go back and add more cars this late in the production unless it was absolutely necessary.

At some point the artist has to stop polishing and call it a day. If there is something they realized they missed after the game was sent to be printed, that is when they should start working on patches.
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How much does final polishing of UI and game assets, quality assurance, bug/game testing etc count towards the full development progress ? 10%, 20% ? If GT6 is in 80% state, I guess they are on final steps.
 
I wouldn't be surprised if he meant they are "80%" through the last phase of development: tying it all together and checking it all plays nicely together, and doesn't accidentally the moon.

The lack of talk of a PS4 version of GT6 at this point could be taken as a promising sign that they've got everything in the game they wanted in it. Potentially; cautiously...
 
I guess the "GT7 coming in a year or two" part of the news isn't that interesting. That's about the shortest time frame Kaz has given any new release for a game if I remember correctly; and GT6 isn't even out yet. However I'm assuming once they fully start production on it that projection might change slightly.
 
I'm just wondering what to expect with this next GT game. I hope that most of our wishes, if not all of them, shall be granted in the next game.
 
Funny how some here THINK they know were the game is at Kaz's 80% estimation.
Your not game developers,you have NO IDEA were PD are with GT6 at the moment.
Hilarious.
 
You can relax, it's not an accurate measurement.
How do I know? Well, for it to be accurate, you need to define what you are measuring.

There's a pretty big difference between an educated guess from a man who works on the game in question, and a random number. One has at least some meaning, the other doesn't.

Laguna Seca may be 2.238 miles long, but it's still useful information if I tell someone it's two and a bit miles long.

GT6 is *about* 80% complete. Accuracy on that statement is obviously low, but not so low as to make it meaningless. It's about as accurate a statement as you're ever going to get on the state of a project.

I wouldn't be surprised if he meant they are "80%" through the last phase of development: tying it all together and checking it all plays nicely together, and doesn't accidentally the moon.

Cue the revisionist history...
 
the game must be ready to be put on discs sometime in the begining of november, otherwise they cannot honor the pre-ordered copies.
Actually, everything about Gran Turismo seems to break the mold.

When a security hole reared its head in the fall of 2010 - speculation based on some scant remark by a SONY spokeshuman back then - GT5 was delayed all of three days while PD made a fix for it, and the existing discs were swapped out of loaded cases. Three days before release, mind you, and we got our copies in America. It seems that among all the developers out there, Polyphony Digital is one of those who really does work on their game till the last minute. ;)

I suspect "last minute" this time to mean three weeks, maybe two, but still, that's not the usual margin. For most devs, it's 30 days or more when they call it quits and button everything down.

As for GT7, it cooouuuuuld be ready in two years, but I'd think this would cut into GT6 sales. However, this is a strange situation for Gran Turismo to be in. VERY late in the PS3 lifecycle, so late that GT7 is hanging in everyone's minds already like a growing cumulonimbus, and I have little doubt that both SONY and PD both would like to push a GT7 out the door just as soon as they can. Kaz is right that the PS3 is a powerful beast, but the quirky architecture and limited ram hamstring it. For instance, there's no Movie Maker because of the ram limitation. That's one big item that will be easy peasy on PS4, and then there's better weather, time of day on all tracks because of a seriously potent GPU and eight full CPU cores to drive it, more room for more involved A.I. code, better physics including a more living world with wind effects and independent objects like flags and trees, spectators etc, much better shadows because of copious ram to hold the maps, more powerful tool aps like Course Maker III and a serious Livery Editor, lots of room for lots of long detailed audio samples...

PS4 will make a lot of things possible that PS3 could only dream of, and I'm sure the team is chomping at the bit to get to that next gen architecture.
 
Funny how some here THINK they know were the game is at Kaz's 80% estimation.
Your not game developers,you have NO IDEA were PD are with GT6 at the moment.
Hilarious.

If you give a very vague statement that can be interpreted in any number of ways, it's not exactly the people's fault if they speculate.
 
That's a bold statement.

Usually, you would measure progress by the amount of (planned) man-days going into the project. So, in that sense, the "development speed" never varies, except for when you need more (or less) time than expected. And exactly because such an event is not expected, you cannot know, if it will speed up or slow down.

You don't seem to know much about game developement, it was confirmed by a lot developers in interviews that the development does indeed speed once it reaches 50%, LR:FFFXIII was said to speed up after 50% and Persona 5 aswell, look it up if you want to.
 
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Good news that they are still tweaking the Physics engine,very much looking forward to TGS now.

Is it just me or does Kaz like the PS3 more than the PS4 :lol:
 
Good news that they are still tweaking the Physics engine,very much looking forward to TGS now.

Is it just me or does Kaz like the PS3 more than the PS4 :lol:

It seems like he doesn't want to put the PS3 down because of the PS4,so it still looks like'hey there's alot of life left in the PS3'.
Of course not overshadowing the PS4 but trying to make the older system still look good and as if we're not missing out,is my interpretation.
 
80% of the game done, is actually a pretty good and realistic figure. The last 20% are fine tuning in the UI etc. according to him, which is just polishing work. It doesn't mean that they have another 20% to do, it means 20% aren't fully finished.

And yes, developing speeds increase massively after ~50%, because that's the point where the engine is ready and a lot of the assets are done.

When I look at a game like pCARS, in its Alpha, I'd guess that's around 30-40% done, max.
 
...

Cue the revisionist history...

Is there any other kind? Everybody's prone to downplay certain things, even if it's just implicitly through focusing on other factors.

At any rate, I don't really know what you're getting at - what are we revising already? Or do you mean GT5? I'm pretty sure PD can't see into the future, so if something crops up (like it must have for GT5 to have had that last minute delay) then I don't think it's fair to call that dishonest.

Kaz said that in terms of the main assets, the cars, (which we know soaks up at least 60% of the man-power), they're done. I distinctly remember a conversation I had with a member here some time ago about 20% being a significant amount, but his dismissive response was that 20% "is nothing".

Should I take that as an indication of the general appreciation of numbers, and is Kaz playing to that, or does he really mean that GT6 is only going to contain 5 months' worth of work? Is it more likely that he's saying all the games systems are 80% integrated (not implemented, mind you - that comes much sooner) and tested?

(This post wasn't that great, I'd give it 8/10.)
 
Actually, everything about Gran Turismo seems to break the mold.

When a security hole reared its head in the fall of 2010 - speculation based on some scant remark by a SONY spokeshuman back then - GT5 was delayed all of three days while PD made a fix for it, and the existing discs were swapped out of loaded cases. Three days before release, mind you, and we got our copies in America. It seems that among all the developers out there, Polyphony Digital is one of those who really does work on their game till the last minute. ;)

Didn't know about that. Praise to Sony and PD for this kind of commitment :bowdown:

Don't know about you guys, but i'm hoping for a GT7 ASAP on PS4.

My religion doesn't allow me to play a arcade racing game, so, sorry DriveClub.
 

Sorry man, I was just taking a cheap shot at the fact that whenever Kaz says something that's slightly wacky people jump up to interpret it in a way that's more positive.

And I know you're not really that guy, so ignore me. I was just being an asshole, but I've had a beer now and I'm feeling much better. :)
 
80% doesn't really tell you anything since we don't know exactly what he's including in that. For example, the game could be content complete at the moment and the last 20% is just for polishing. And 3 months of polish time is more than enough.
Tell me if I'm wrong, but I thought games are usually finished a good while before the release date. GT6 to only be 80% finished as of this moment sounds very strange.

Oh, and the remaining 20% to consist of just polishing? I don't think so, lol.

The question is if he thinks GT5 was 100% done at release date.
Add this to what I just said and it becomes even more worrying.
 
I normally take Kaz's claims with truckloads of salt especially after GT5 and his latest comments are no exception. I somehow doubt that GT6 will actually be truly 100% finished come release day.
 
The more interviews I hear about GT and the PS4 the more it sounds like thats the direction Polyphony Digital wanted to move towards rather quickly...but were forced to stick around with the PS3 for now by Sony
 
80% seems pretty unreasonable since GT6 is basically a GT5 facelift...

Is it? It seems like a lot more than that to me. If the physics engine hadn't changed and they weren't adding new cars, features and (hopefully) sounds I would agree with you but considering they're improving the very foundation of a racing game (the physics) I'd say it is a lot more than GT5 with a "facelift." Just one mans opinion though.
 
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