GT6 is apparently not a racing game...

But... all you do in GT is race.

Ok ok, besides the updated photo mode and ability to Free Run online...

..but still mostly race.
In A-spec you don't actually race you just slalom AI. So the complete name of this particular genre is:

Online Car Life and Offline AI Slalom Simulator.

:sly:
 
In A-spec you don't actually race you just slalom AI. So the complete name of this particular genre is:

Online Car Life and Offline AI Slalom Simulator.

:sly:

The official Sunday driver simulator :D

edit: actually I got last today... 45 seconds behind the leader... :P the highest tarmac rally in a completely stock Subaru WRC '08 :P
 
GT has never been a racing game. It's always said; "The Real Driving Simulator" on the packaging. As others have pointed out, it's a kind of RPG for cars, so the "online life car simulator" quote doesn't come as any supprise. However, I wish it would be a racing sim & drop all the other nonsense.
 
"Online Car Life Simulator"

...

Sounds like they're trying to muscle-out DriveClub :sly:

Or is it a retreat from 'Racing' by PD, due to DriveClub offering more 'social' aspects and PD not wanting to leave said 'market' untouched ? :confused:

Or are we just looking into this too far, while getting trolled by Kaz :irked:

...

Exactly.
 
Perhaps a another step in trying to get the hardcore racing fans and sim racing junkies stop comparing it to other more sim oriented games.
 
In A-spec you don't actually race you just slalom AI. So the complete name of this particular genre is:

Online Car Life and Offline AI Slalom Simulator.

:sly:


This. Actually if that's their new description of the game then I think it's more accurate. :)
 
I have a feeling it's become a Real Patience Stimulator. Unfortunately - for you guys, it seems I win. :D
 
I have a feeling it's become a Real Patience Stimulator. Unfortunately - for you guys, it seems I win. :D

Hopefully they improve the AI somewhat. "Slalom" really is a good description. It's okay starting out when you're first earning credits and progressing through the game, but once you've made it to a certain point it becomes much more tedious just to get credits, even with online events and everything.
 
VBR
GT has never been a racing game. It's always said; "The Real Driving Simulator" on the packaging.

You're seriously making the claim that it is NOT a racing game because of that stupid tagline, even though it CLEARLY is a racing game?

Hopefully Imari tags in and handles this one, the discourse on here is too nutty sometimes.
 
You're seriously making the claim that it is NOT a racing game because of that stupid tagline, even though it CLEARLY is a racing game?

Yes I am, & contrary to what you've said it's clearly not a racing game primarily, although it has some racing in it. Racing involves a whole plethora of things that are not even included/simulated in GT.
 
Right, but see how you now have to add a qualifier like "primarily" just to make your point? Why put yourself in a corner like that just to use "Real Driving Simulator" as it it has some deep, profound meaning? Circa 1997 it just made it clear that it didn't have arcade-style, unrealistic handling (NFS, OutRun, Crazy Taxi, Ridge Racer, etc) back when that was a common option. Continuing to use it now is just a semantics game. I'm not going after you, so much as use of the line, so no offense intended if it seemed like I was going after you specifically. I just hate the line.
 
I honestly have always considered GT a game that was all about the CARS and how well you could tune them to get the maximum out of them. The cars have always been the true stars, for myself. Others come close but, If you love cars and you love real simulated driving physics then GT is as close as it gets on a game system. Sure GT could just flood the game with every single car that pops up every week and have them all drive exactly the same, or very similar. It could make them just as pretty and color them like the most fruity rainbow. I just don't see the fun it. I'm like everybody else, I recognize the room for improvement but, I also know when where there is an isn't competition. In conclusion, I've always considered GT a game for CAR LOVERS where you have the chance to do realistic tuning values to some of the worlds best cars that you may not even have in your country. It's gives the everyday person a chance to get dirty in their garage, tune a car that doesn't cost much, and have it compete with a supercar. GT hasn't changed at all over the years, the audience has.

WE LOVE CARS!!!!!
 
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You're seriously making the claim that it is NOT a racing game because of that stupid tagline, even though it CLEARLY is a racing game?

Hopefully Imari tags in and handles this one, the discourse on here is too nutty sometimes.

VBR
Yes I am, & contrary to what you've said it's clearly not a racing game primarily, although it has some racing in it. Racing involves a whole plethora of things that are not even included/simulated in GT.

I'm also of the opinion that GT, so far, has not primarily been a racing game because as VBR says, it lacks many of the basic elements of racing, online and off. Offline you have terrible AI who don't so much race, but are more like moving roadblocks. No qualifying offline. No standing starts. No restrictions on entry in most races/series that would make the AI even remotely competitive. Offline is basically a time trial, not a true race.

Online you have no proper qualifying order displayed and if you leave the track while qualifying you lose your time. No rolling start option on anything but ovals. No proper gaps displayed between you and the driver ahead and behind. Nowhere near enough checks and balances available to the host to ensure competitive cars in the field.

GT, again so far, is exactly what it claims to be, a "driving simulator" that has a basic racing system in it that could quite easily be top notch with some rudimentary tweaking but so far isn't interested in taking that next step
 
I'm also of the opinion that GT, so far, has not primarily been a racing game because as VBR says, it lacks many of the basic elements of racing, online and off.

GT is possibly not a good car racing game, but it's a racing game all the same.

Wipeout is a racing game, and lacks many of the features that you outline.
WRC games are racing games, and are basically time trials.
Online stuff is not enough to disqualify a game from being a racing game, racing games existed before the internet was a common thing.

A racing game is a competition of speed. Whatever other bits you put on top of it, fundamentally that's what GT is.

Just because it's a bad racing game, doesn't mean it's not a racing game. It does mean that there's incentive to find another name to call it though. Who wants to call their game a "bad racing game", when they could call it a "good car life simulator"?

Marketing speak is what the companies feed the customers. We shouldn't be feeding it to ourselves.
 
Offline you have terrible AI who don't so much race, but are more like moving roadblocks. No qualifying offline. No standing starts. No restrictions on entry in most races/series that would make the AI even remotely competitive. Offline is basically a time trial, not a true race.

Like Imari said, that just makes it a bad racing game. GT1 had qualifying, standing starts, and restrictions. I'm specifically using examples from GT1 because it's the origin of the tagline. It has all the things you're implying would make it a racing game, so it is, by your own definition.

GT, again so far, is exactly what it claims to be, a "driving simulator"

It's a driving simulator because what exactly? It depicts cars on a road and you guide them with your controller or a steering wheel, and arguably, it has realistic-ish feedback and physics? Then all current generation racing games are driving simulators to some degree.

Again, all this to support a tagline that no doubt was just a marketing term back in the late 90s that only meant "not goofy arcade physics" game.
 
Why does people think driving is less than racing ? All racing games are driving games, when you are racing, you must be driving the car. When you drive, you may not be racing, you maybe cruising on a sunday drive, rallying ( off roading ), or even drifting for style.
When we control the car, we essentially driving the car, no matter at which speed/pace, grip or sideways, off road or not. When we drive against time or other car to reach certain goal ( time or finish line ), then we are racing.

It is still driving, the fundamental part of car, GT as the real driving simulator fits pretty well. We can call GT5 a racing game or driving game, both are true.

GT6 is now online car life simulator, that's even more than driving simulator, now we have car life :lol:

Time trial is a race, it's you against time, just like when I want to get to somewhere in time, I raced to get there, drove like my life is within inches of death :sly:
 
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Like Imari said, that just makes it a bad racing game. GT1 had qualifying, standing starts, and restrictions. I'm specifically using examples from GT1 because it's the origin of the tagline. It has all the things you're implying would make it a racing game, so it is, by your own definition.

The fact that you have to use GT1 examples that haven't had any relevance for 13+ years as an example kind of goes towards my side of the ledger, not yours..lol..:sly: It also begs the question, if those things are an inherent part of racing, why are they not in GT5? And if they aren't in GT6, and no one knows at this point if they will be, why not? What possible reason could you have for designing a game where you don't have the option to qualify, where standing starts are part of the game structure, but not part of the offline experience?
 
Did you really not understand why I used GT1 as an example?

"I'm specifically using examples from GT1 because it's the origin of the tagline."
Because we're talking about what Real Driving Simulator means. Being 13+ years old is completely irrelevant. You specifically said that it lacked those features, implying that made it not a racing game. I pointed out that the original game, and the originator of the tagline, had ALL of those features, so it was a racing game by your own definition. Pointing out how old GT1 is in this case is just you changing the subject or missing the point.

Also, qualifying has been in other GTs (GT3 I believe), along with standing starts, so I could've referenced those, but again that wasn't the point.

I don't know or care anymore why PD offers some race features in GT5 (or any GT) but not others. That's a totally different thread/argument. They've proven to be pretty inconsistent with features from title to title. Not having standing starts or qualifying doesn't mean a timed-car-competition-on-a-set-course is no longer a race. C'mon, man.
 
GT is possibly not a good car racing game, but it's a racing game all the same.

Wipeout is a racing game, and lacks many of the features that you outline.
WRC games are racing games, and are basically time trials.
Online stuff is not enough to disqualify a game from being a racing game, racing games existed before the internet was a common thing.

A racing game is a competition of speed. Whatever other bits you put on top of it, fundamentally that's what GT is.

Just because it's a bad racing game, doesn't mean it's not a racing game. It does mean that there's incentive to find another name to call it though. Who wants to call their game a "bad racing game", when they could call it a "good car life simulator"?

Marketing speak is what the companies feed the customers. We shouldn't be feeding it to ourselves.
This post is just brilliant!

Can we have a "Post of the month Award" here in gtplanet?
This and a +1 button. :)
 
This game will be boring if you can only play it through online.

For you maybe, if the game wasn't online and only offline I wouldn't even buy it. I will play offline only as much as I have to, to be able to go online and tune and race.
 
Johnnypenso
For you maybe, if the game wasn't online and only offline I wouldn't even buy it. I will play offline only as much as I have to, to be able to go online and tune and race.

It's just a risk. We sure don't want to pay something for a game that we can't play just because of the lack of an internet connection.
 
It's just a risk. We sure don't want to pay something for a game that we can't play just because of the lack of an internet connection.

Yes I understand that, I'm hoping that put some work into the AI and developed a true career mode that makes sense. There is more than enough resources available to PD to cater to the entire fanbase.
 
Johnnypenso
Yes I understand that, I'm hoping that put some work into the AI and developed a true career mode that makes sense. There is more than enough resources available to PD to cater to the entire fanbase.

Just curious in the OP what was said the "online car life simulator". If that's the case... The game will be difficult to play because of some unexpected response from the internet connection.
 
Just curious in the OP what was said the "online car life simulator". If that's the case... The game will be difficult to play because of some unexpected response from the internet connection.

For sure, I'm actually surprised this thread didn't generate more discussion about the potentially heavy online focus for GT6. The world is definitely on that path, 3/4 of the way there already, but PD can't afford to skimp on the offline portion of the game this time around. It was terrible last time.
 
Johnnypenso
For sure, I'm actually surprised this thread didn't generate more discussion about the potentially heavy online focus for GT6. The world is definitely on that path, 3/4 of the way there already, but PD can't afford to skimp on the offline portion of the game this time around. It was terrible last time.

Then what does that mean?
 
I just thought of the "online" part as GT6 will be an online-capable game and nothing more. But you two brought up interesting points.
 
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