Think back at how much of an improvement GT2 was to GT1, and how GT4 was to GT3.
That doesn't make GT6 look like a huge one to GT5.
In other words, every new GT used to bring huge improvements or additions to its predecessor. Can the same be said for GT6?
This is pretty much how I feel, now that I've looked into things.
You're just viewing those with rose tinted glasses, I'm afraid. If we were back in time at the GT2 launch with the same internet/expectations we have today I'd be positive that GT2 would have a bunch of people claiming it's GT1.5 and is the same exact game we've been playing with more content. Heck those games didn't have a completely revamped physic's engine so in reality they were less of a change than GT6.
I too have been a member of the GT community online since slightly before GT2's release. Yes, there were people saying they were just their previous versions with more content, but the jump from 3 to 4 was definitely a much, much bigger one than 6 is so far showing from 5. Other than the ridiculous moon rover bits (and I can't stress how much I find the idea of there being
entire missions dedicated to it pointless in a game so far behind on the actual racing aspect), the leaked stuff so far just looks like an add-on expansion for GT5.
...
My impressions? I think PD actually has shot themselves in the foot by moving every single car into a new dealership. Standards looked behind-the-curve three years ago, and other than a handful we've seen spruced up in GT6, they look the same now, in 2013. So these ancient models are now no longer locked away in the UCD, which from a gameplay perspective sure helps when you need a rare car for a particular race, absolutely. But it's not going to bode well when the casuals head to any of the Japanese dealerships and see pages upon pages of duplicates of these last-gen (er, two-gens-ago) assets. The Honda dealership is nothing but the S-identi-thousand, and Mazda is possibly the worst example, since every duplicate is paired off with its sibling for the first few pages.
I'm genuinely surprised the older NASCAR vehicles are gone; this is the first example I've seen where PD hasn't taken the opportunity to bloat the car count. The Base Models are the new example, since they really don't need to be classed as entirely new cars. They're even spreading out manufacturers if they can; Monster
and Tojima? Speaking of the NASCAR's... why no BM's for those? That could've given them an even higher car count. Though we still have the imaginary Vauxhall race cars, and the Lutecias, so at least there's that. Oh, and the '06 Ford GT bolstered by... the '05.
The announcement of XP being banished was met with much (deserved) fanfare, only to see this Star system replace it. I fail to see the difference. Licenses seem to now be at the end of a particular tier, which seems a bit backwards - if they want to force them on folks, shouldn't they be before the series?
I'm wholly unsurprised that Standards
are still limited in features (this gallery view, so far). The paint system being exactly the same is a huge letdown, as well. Even the excitement of finally being able to change our wheel size is dampened by the inability to widen them (which is arguably more important), and the news it too is limited to certain cars.
It's been three years. Other than the content creation, I'm having a hard time seeing what's taken up that time, as so many easily-fixable problems don't seem to have received any attention. Apparently we still don't have standing starts, even!
2013 is shaping up to be a disappointing year for console racing in general, for me anyways. Both big franchises have made some serious fumbles - it's good the year has been such a bumper crop for the other genres!