Not likely to be like that in GT6, despite how much that would improve the GT experience.As long as the editor has the ability to do these, I don't mind either the Forza way, or as some people said, transfer image from PC.
However, I do think the Forza way is somehow "safer". If we could simply copy images to the game, I do believe a lot of people will use it the "wrong way".
With the difficulty by doing it the "Forza way", a lot those trouble maker will give up the idea because they either can't do it, or it's not worth for them to go through that much trouble and time just for something so stupid.
Actually, Forza has a very good community on keeping the design storefront healthy, the troublesome and stolen liveries and the creator of those are often take down by Turn 10 team within half hour after report (If you do it the right way, that is), so I don't see the problem of having something similar in GT, in fact, I really really want it.
SasekI don't want to see in online races some stupid/kidish liveris. If they make livery editor it must stay classy.
Eventually, yeah, I can see PD having something similar to Forza's livery editor, but for now, with the PS3 already pushed to it's limits, loading special, complex liveries might be asking for a bit too much.
I meant complex, custom liveries. Which, you should have figured out what I was talking about via context, but whatever. There IS a difference between the complex liveries already on the cars and a complex, 1000 layer livery put on the car by a user. One is a lot less complex than it seems because it's pretty much the skin of the car. And all the places you can take those vehicles would already have that car with that livery encoded into it, so it'd load fast, quick and without issue.
Creating a NEW livery is completely different. Anyone who played Forza 2 knows how much custom liveries can screw up online play. And the more complex the liveries the more issues the game had. If GT6 is pushing the game to the limits at what the system can do, then a 1000 layer custom designed super complex livery might just crash the system every time it loaded. (And multiply that by 16, good luck with that.) Even Kaz mentioned that a complex livery editor like Forza's isn't possible in GT6. As I said before, the 15th Anniversary liveries is probably about as complex as the system can handle, maybe a smidge more.
My POINT WAS don't expect the ability to create anime girls on your cars with GT6. Heck, they MIGHT even go with preset designs like Grid 1 or PGR4. Then all the game would really have to change is the colors, which is a lot less labor intensive than loading a bunch of custom layers.
P.S. I also love how you showed one photo from inside GT5 and the other two are real cars. Yes, the others on in GT5, but still, nice way to make a point.
Is there going to be more car customization options? Are you going to be able to swap the engine or put decals on the car?
Both are technically possible, and we might be preparing it (laughs).
Please show where he said this. Because this quote contradicts it:
Not to mention, the posts here seem to state otherwise that a livery editor in GT6 isn't impossible.
When asked (in somewhat broken English) if players will be able to customize cars with their own photos, beyond just colors, in GT6, Kazunori confirmed this is something they are working on right now, and mentions that more information on the feature will be revealed at the Tokyo Game Show (September 19th).
Kazunori wisely tempers expectations, however, noting that he does not think a full livery editor be available.
Ask and you shall receive:
So, Kaz said, yes, there will be car customization beyond just adding colors, but not anything like the full livery editor in Forza, like I said.
I meant complex, custom liveries. Which, you should have figured out what I was talking about via context, but whatever. There IS a difference between the complex liveries already on the cars and a complex, 1000 layer livery put on the car by a user. One is a lot less complex than it seems because it's pretty much the skin of the car. And all the places you can take those vehicles would already have that car with that livery encoded into it, so it'd load fast, quick and without issue.
Creating a NEW livery is completely different. Anyone who played Forza 2 knows how much custom liveries can screw up online play. And the more complex the liveries the more issues the game had. If GT6 is pushing the game to the limits at what the system can do, then a 1000 layer custom designed super complex livery might just crash the system every time it loaded. (And multiply that by 16, good luck with that.) Even Kaz mentioned that a complex livery editor like Forza's isn't possible in GT6. As I said before, the 15th Anniversary liveries is probably about as complex as the system can handle, maybe a smidge more.
Seriously as a community we piss and moan enough about tiny things... imagine if it turned out liveries were just Jpegs wrapped around a complex mesh... that'd be a real compromise.
I still have no idea why people think that GT and Forza are the same game. Seriously, if one game doesn't have something the other has, everyone starts whining and crying. They're not the same game, not the same team, even. Heck, they're not even made in the same country. All these things I've tried to explain to everyone, but they don't understand.