GT6 News Discussion

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Just reading in the 'Kazunori Yamauchi Tweets' thread. On THIS PAGE there is talk of PD driving around a city area 1.5 miles away from Willow Springs with film crews and Police escorts.

Could this be a possible Photomode or Track Designer location?

Sorry if this has been discussed previously.

It's just a film shoot.

LA警察の白バイに前後を護衛されてコルベットC7で夜のダウンタウンLAを6時間に 渡って行動暴走。
現れた一般車はすべてブロック。
時にはその場で道路ごと封鎖。
「Filmingは法に優先する」という「映画の国アメリカ」を実感しま した。

The Corvette C7 was escorted front and rear by LA police motorcycles. We spent six hours in the evening driving dangerously through downtown LA. All the normal cars were blocked. At times this meant blocking off the entire road.
The priority that they gave to filming really made me feel why America is the land of movies.
 
SIMHQ E3 Impresssions

http://simhqmotorsports.com/wp/feature-e3-2013-recap-part-i-gran-turismo-6/

Cueing up to give GT6 another shot in one of a dozen sim-cockpit “sleds” Sony brought to the show, Chunx and SeanManly gave the new-for-GT6 Willow Springs circuit a workout in an variety of new-for-GT6 vehicles: the Audi R8 GT3, the BMW Z4 GT3 and the Nissan Delta Wing prototype. The Audi R8 and BMW Z4 GT3 cars drove very nicely, with a lot of understeer if you over-drove them into corners and power-on oversteer if you pushed them too hard out of the corners. Spins and tank-slappers were quite easy to induce with the aids turned off. There was a touch of the tail-happy turn-entry oversteer from GT5, but much more toned down than before, with differences between the cars. Hands’ down, the sweetest driving candy of the GT6 demo was the Nissan Delta Wing. The open-cockpit prototype lived up to the reputation of the real world car: lightweight, responsive, and nimble. And without a windshield, there was no sun-glare issue to deal with.

One of our most enjoyable and lively interviews of E3 was our 30 minute session with Taku Imasaki, North American Producer for Sony and GT6. Taku was very interested in our line of questions, which favored simulation-based topics over other elements of the title normally covered by the media.

The two motorsports equipment companies, KW Suspension and Yokohama racing tires, are providing Polyphony Digital some critical real-world data for GT6. That data is being used to refine the suspension and tire models of the GT6 game engine’s chassis physics algorithm, improving the way the game models suspension geometry changes during gameplay. Likewise, new and more detailed aerodynamics data has also been gathered to help remodel the aero portion of the game engine. In fact, Taku told us that after E3 the team was headed north to Willow Springs Raceway with some vehicles and data logging gear to capture even more car telemetry data.

While waiting for one of his turns at the GT6 cockpit sleds, Chunx noticed the tire temperature and wear graphic overlay for GT6 would heat up when cars were sliding through hard corners, but cool off to normal in only a few seconds. It was reminiscent of how critical injuries in games like Call of Duty recover in only a few seconds − certainly not realistic from a simulation perspective. Taku addressed that, saying that tire wear in GT6′s “Hard Core” mode will allow the player to adjust wear rates and how they respond to abuse.

On the subject of multiplayer, Chunx mentioned that one inhibitor to sim racing groups hosting online events on consoles was the lack of options in setting up races. Taku told us that this is being addressed in GT6, where it will be easier to set up hosting races with more host options, allowing hosts to customize races to suit their needs. We asked about Multi-Class racing, and were told that while there will be multi-class racing in GT6, there won’t be a way for the game itself to conduct multi-class race scoring (i.e. class winners).

Regarding AI, the new suspension model (mentioned above) is applied to the AI cars, so Taku tells us you’ll see more AI car suspension movement and they’ll react accordingly. AI will race with each other, and will get aggressive with you if you get aggressive with them. To quote Taku, you won’t see any “ducks in a row” AI racing in GT6.

eye candy :)
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The bad
The first was with the tin-top cars, where windshield sun glare was clearly not ready for prime time. Sun glare would white out the entire track scene while driving down the start/finish straight (as though the track and terrain were covered in snow). It was particularly bad when driving the BMW X4 GT3 car. The only thing that would show through the white-out was the red of the braking area on the driving line. Clearly some additional tweaking is in order with this part of the graphics code.

The second issue was with frame rates: While the Willow Springs track appeared to be a very well-done recreation of the real deal, with a great sensation of elevation change and detailed pavement graphics, the most eye-catching feature was multiple periods of frame rate stutter that looked to be in the 20 fps range. While we only saw that stutter when driving tin-top cars (another windshield issue?), it was still disappointing. Hopefully the developers of GT6 will work these glitches out with code optimization, rather than us having seen an indicator that Polyphony is pushing it’s legacy gaming hardware a bit too far.
 
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...Taku addressed that, saying that tire wear in GT6′s “Hard Core” mode will allow the player to adjust wear rates and how they respond to abuse...
Now we're talking!

It was all well and fine to include the casual gamers or new players to the series in GT5 - but making the rest of us do the same was something I didn't like so much. I'm happy to leave those who want to do all races with racing soft and overpowered cars, if I can choose my own difficulty parameters with a 'hardcore mode'...nice one PD :)
 
Gran Turismo 6 Anniversary Edition, pre-order extras detailed

http://blog.eu.playstation.com/2013...nniversary-edition-pre-order-extras-detailed/

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Special Polyphony designed 15th Anniversary Steelbook (what you see here is not the final pack design)
GT6 game
1M in-game credits
20 cars with special 15th Anniversary custom livery and performance enhancement
Custom paint chips, custom race suit, custom race helmet and custom avatars
Apex II, a brand new updated version of the Apex game guide
Completing the line up will be a PS3/GT6 bundle which will also include all of the Anniversary Edition content you see above here.
But the good stuff doesn’t end there – depending on your retail outlet, if you pre-order either edition, not only will you be one of the first on the GT6 starting grid, you could have the chance to pick up 1 million in game credits or a choose from the incredible range of 20 specially designed 15th Anniversary vehicles, with their custom livery and performance enhancement. There’s plenty on offer to whet the appetite – check out the list below:
Alfa Romeo TZ3 Stradale (2011)
Alpine A110 1600S (1968)
Aston Martin V12 Vantage (2010)
Audi R8 LMS ultra (Audi Sport Team Phoenix) #3 (2012)
BMW Z4 GT3 (2011)
Chevrolet Corvette Stingray (C7) (2014)
Ford Focus ST (2013)
Ford Mustang Shelby GT500 (2013)
Honda weider HSV-010 (SUPER GT) (2011)
KTM X-BOW R
Lamborghini Aventador LP 700-4 (2011)
Lexus IS F Racing Concept (2008)
Lotus Europa (type54) (1968)
Mercedes-Benz SLS AMG GT3 2011
Nissan GT-R NISMO GT3 N24 Schulze Motorsport (2013)
Renault Sport Megane Trophy V6 Race Car (2011)
SRT Viper GTS (2013)
Tesla Motors Model S Signature Performance (2013)
TRD 86 Racing (2008)
Volkswagen Scirocco GT24 Race Car (2008)
 
Have you guys seen this? Amazon pre-order "what would you do with 1 million dollars?"

 
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So happy that the SRT Viper will be in GT6. I know what I'll be driving first.
 
Pre-ordering it today :D

Awesome! Can't wait to see what the Apex II book will have in store.

Bonus content is meh. But the million dollar start is more than welcome! Unless we can import our garage from GT5.

But the news confirms the re-use of paint chips, so the chance of a livery editor's really seeming distant at this point.

and confirms the new Viper!
Shelby GT500! :D
Scirocco GT24 Race Car
TRD [BRZ ]86 Racing
 
NEW CARS!
Lotus Europa (type54)
TRD 86 Racing
Volkswagen Scirocco GT24 Race Car
Ford Focus ST
Ford Mustang Shelby GT500
Renault Sport Megane Trophy V6
SRT Viper GTS 2013

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Dude you only need to post it in one thread, I keep thinking I'm opening the same thread with you posting it twice.
 
Very interesting information. Is this fact or fan and if so I am wondering if it is Europe only?
 
More excited for the GT500 than the Viper. I wonder which will be faster around a track like Laguna Seca. Only a few months to find out :)
 
truth is that PD would be lucky to even sell half of what GT5 did. In the end of the day, people will still treat this game like GT5. Rightly so ever since they decided to stick with the current gen.
 
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