Downhill Dino
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It's a work in progress version of the full game.
How is that the same?
That's what ED (Eagle Dynamics) does. You buy the Betas when they are WIP and play them in an incomplete state which means bugs, missing visuals, and features that may not work at all. You can go to their forums right now and find the WIP list for the latest release, DCS Mustang.nobody releases 'Work In Progress' games on purpose
Not this 🤬 again.... When GT5 Prologue came out I was dissapointed... Hope they just take out GT6 directly... The Prologues are PD saying "Here... have too much money? Let us take it while we make you waitGT6 Prologue
Finally someone who makes sensePrologue equals paid demo which is lame imo
Lol really? So you want them to take your money for a stupied demo of GT6 huh?... No common sense in that but whatever... it's your cash![]()
I was responding to the OP's question.
No. I don't want a GT6 Prologue, and if there were, I wouldn't buy it.
GTP Interviews Kaz
GTP: In the future do you see Polyphony Digital dedicating resources to major Gran Turismo titles or to creating more spin-off games, such as Tourist Trophy and Prologue?
KY: The only thing I can definitely say is the next one will be GT6, but we might have something else pop-up in between now and then [laughs]!
Kaz said in qn interview quite some time ago that there wouldn't be a GT6 prologue.
End. Of. Story
He did not say there would not be GT6 prologue.Kaz said in qn interview quite some time ago that there wouldn't be a GT6 prologue.
End. Of. Story
No, absolutely not.
EliteDreamerIt takes away time even though it's pretty much just slapping together what material you've made so far? How does it waste time?
It takes away time even though it's pretty much just slapping together what material you've made so far? How does it waste time?
GT5 Prologue was just part of GT5's development in the sense that it constantly implemented features as they were added to GT5 proper, so anything that GT5It takes away time even though it's pretty much just slapping together what material you've made so far? How does it waste time?
Of course it takes time away, it's not as simple as "slapping together what you have" when it comes to software development. You have to test it, remove bugs and built a complete infrastructure around the content. Not to mention they took time away from main development updating and patching it several times.
GT5 Prologue was just part of GT5's development in the sense that it constantly implemented features as they were added to GT5 proper, so anything that GT5did was ultimately implemented into GT5 (more or less).
That doesn't mean that the QA work and support that wouldn't have been there had the game stayed an internal development build rather than a retail product didn't take away from the development of GT5 proper, though.
Well yeah, but those tings (other then patching and updating) are already done through regular production. That was included into what I was talking about. I did put it quite bluntly.
I don't follow? GT5 Prologue is nothing like the final game in structure so of course it took time away from making the real thing.
How is testing and bug fixing on a final software product the same as internally building a product?
I dont agree on "Prologue=Demo" , for example GT5: Prologue had about 70 cars & 6 tracks !!
But i dont want a prologue for GT6. it only takes time from PD.