GT6 Q/A

  • Thread starter BHRxRacer
  • 1,535 comments
  • 244,786 views
Really? I thought they were embarrassing. I've actually been playing nervously because I'm way too rusty. Haven't played for real in GT5 since that 908 time trial at spa. After that it's all arcade racers. If you weren't being sarcastic, thanks <3

Your videos show some very nice clean driving, so I wasn't being sarcastic.
 
Guys, what about our very first car in career mode? Do we get to buy one on our own, or is it like in PSP Gran Turismo - we are given one random ride to destroy the AI with?
You are forced to buy a Honda Fit

Edit: tree'd badly
 
From all things which PD did(n't) in GT6 is the most "don't understandable" for me that, they haven't included Seattle Circuit :(

EDIT: And I don't know if anybody asked here but, SPA at Night - it is possible? If it isn't like on Silverstone - max 19:00, thx
 
Here you go:



And this one is from this thread:



Corvette is Mission A-5, GT-R is Mission B-5.


Im puzzled. The AI must be turned up to 11 in a one-on-one race. If we stay off the racing line in the braking areas, we'll be passed by the AI. In the Jordan video of Ascari, the AI more aggressive than the Arcade Mode videos we are being shown. Unless this has to do with the faster the car, the more aggressive the AI.
 
Im puzzled. The AI must be turned up to 11 in a one-on-one race. If we stay off the racing line in the braking areas, we'll be passed by the AI. In the Jordan video of Ascari, the AI more aggressive than the Arcade Mode videos we are being shown. Unless this has to do with the faster the car, the more aggressive the AI.

I don't know, but I think it looks good! Not sure if you're nitpicking or . . .
 
Here you go:



And this one is from this thread:



Corvette is Mission A-5, GT-R is Mission B-5.


How is this improved exactly? I mean the only real improvement I see is the AI will move into the toe/draft and even if you break the toe they'll adjust to get back into it. Which I think one of the final GT5 patches did this too but I could be wrong. The problem with the GT-R video is that unlike other AI, it doesn't take any chances of adjusting the line it takes or braking zones to pass a player that could have been easy to beat. The player had awful brake points and couldn't get the car to the apex. Also what worries me is in the end of the video, the AI gives back the position and slows down like we saw too much of in GT5.

The Vette video was much of the same, hell he did an outside pass and the Z06 never made an attempt to get back the position but instead followed close.
 
Last edited:
Im puzzled. The AI must be turned up to 11 in a one-on-one race. If we stay off the racing line in the braking areas, we'll be passed by the AI. In the Jordan video of Ascari, the AI more aggressive than the Arcade Mode videos we are being shown. Unless this has to do with the faster the car, the more aggressive the AI.
Jordan said at the time, if memory serves, that he was not familiar with the track and could have gone much faster but was being cautious. The FTO STC in the video in particular is a much faster car than the one he was driving but he still kept up on an unfamiliar track.
 
How is the improved exactly? I mean the only real improvement I see is the AI will move into the toe/draft and even if you break the toe they'll adjust to get back into it. Which I think one of the final GT5 patches did this too but I could be wrong. The problem with the GT-R video is that unlike other AI, it doesn't take any chances of adjusting the line it takes or braking zones to pass a player that could have been easy to beat. The player had awful brake points and couldn't get the car to the apex. Also what worries me is in the end of the video, the AI gives back the position and slows down like we saw too much of in GT5.

The Vette video was much of the same, hell he did an outside pass and the Z06 never made an attempt to get back the position but instead followed close.

I posted the video as you asked. I never said anything about improvements. I said I thought it looked good, i.e. fun, different from GT5.
 
there are cas that dont apear in the dealership, under the dealership go to recomended cars and choose nascar, there are 32 nascar cars from 2010 2011 and 2013

@BHRxRacer - Not sure if anyone has posted this here yet, but when you get some time could you investigate this please?
 
I don't know, but I think it looks good! Not sure if you're nitpicking or . . .

Not nitpicking just observing. The OP said it was too easy getting the licences. As we can see from these early bird races, the users are blasting past the AI in multi car races. In these one on one races, the AI turn on the speed to keep up. Thats all. If the PP are the same in the one on one videos, why are the AI keeping pace and not in the multi car races? If I remeber, the OP mentioned was he on an intermediate setting?

Jordan said at the time, if memory serves, that he was not familiar with the track and could have gone much faster but was being cautious. The FTO STC in the video in particular is a much faster car than the one he was driving but he still kept up on an unfamiliar track.

Okay, truuuuuueee.
 
Hi!

BHRxRacer, can you show us what is in "other" in GTauto's external parts?
It seems that all the RM car of GT5 have been renamed as LM Race Car, Touring Car and so on. Do the RM exist anymore?
 
I've noticed quite a few people commenting on things in GT6 and comparing them to things in Forza5. Forgetting that Forza5 is a next-gen game and was way more resources availible to run the game. What GT6 is, is quite brilliant for the hardware that its running on. Its similar to GTAV, its rather great for the hardware.
 
Back