PD should add possibility to adjust the height of the seat. At the moment, if you select narrow view, the dashboard is only partially visible (you see only the top of your instrument cluster). With the possibility to adjust height (and also distance forward or backward) you could set up onboard camera view the way you want.
This would solve many problems users are experiencing now.
Yeah in replay you got more Options. I dont know why not for gameplay? ..
Giving players some simple viewpoint, FOV, and HUD options are things that could be included in a "mini-update". No big update needed for these easy additions. -Or recovered subtractions from GT5.
Seriously why must I have a cluttered screen when all I want is my RPM, Position, and Lap counter? Why are people needing to hack the gamesave to get a decent Field Of View?
Just a correction: "Bumper camera" is not a bumper camera. It's positioned in the center of the cockpit, at the height of the driver's head. So it's basically a centered cockpit view that doesn't show the interior or exterior.
I just want to say something wrong I think with motion blur... Until GT can succesfully implement Tracker IR (or however it's spelled) interior motion blur should not be allowed. Countless times when I drive a game that does have the blur, I want to be looking at my speed and of course, it's blurred. I think with a proper implementation of Tracker IR, it would be the best thing ever.How often do you travel at 160mph? The sense of speed in GT5 is just not there. Off would be what we have now, High would be akin to NFS Shift, and Low/Med settings should be able to give a very subtle blurring so we can feel that speed- which is exciting, no doubt.
Subtlety is key, in this case. I certainly would not want hyperspeed blurring like NFS Shift, but I would bet that a few of you crazies would love that.
That is, or was, true in the case with GT5. As for GT6, I assume it might end up being an issue due to the higher resolution (1440x1080).Anyways it doenst Change the Performance because some People said that might be a reason because you see more on Screen.
Using the Secret Menu in GT5 you could widen the FOV to crazy angles and it never effected any performence of the game.
There was one problem with raising your FOV in GT5 I had encountered. It was that some car's interiors aren't fully rendered. So you can see through the dashboard or a part of the mirror isn't reflecting.
but Gran Turismo doesn't have a hood view, only a roof view.
It isn't a view I use. The roof view kind of gets on my nerves because I feel it was probably a case that Kaz thought it would be an acceptable alternative to a hood view and that's why he refuses to put one in. Most of that is probably just in my mind thoughEh, even the "roof view" isn't right on some cars.
I didn't buy GT6 so would like to know, is the FOV adjustment only available in the multi-screen menu? If so, I don't understand what prevents it from being in the standard options, instead of having to approach it like a workaround (as was the case for GT5).
I personally think that every driving game should have explicit FOV adjustment, especially for cockpit, hood and bumper (as some call it, but I call it first person cam as it is placed higher than the bumper) cameras. I also believe first person shooters should have it too. People play on different sized screens at different distances away from them. Having a FOV that feels right is so important, and the fact that so many games lack FOV adjustment is just baffling to me (not to mention one of my biggest pet hates).
I prefer the roof over any view..It isn't a view I use. The roof view kind of gets on my nerves because I feel it was probably a case that Kaz thought it would be an acceptable alternative to a hood view and that's why he refuses to put one in. Most of that is probably just in my mind though
Everyone has their preference and I certainly wouldn't want roof view to be removed, but I'd like it if we were given more options.I prefer the roof over any view..