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I'd love to hear about the differences between the two..
Are you actually serious? I'm not doing to waste my time explaining it if you're just being a jerk.
I'd love to hear about the differences between the two..
Are you actually serious? I'm not doing to waste my time explaining it if you're just being a jerk.
Definitely not trying to be a jerk, but I am pointing out something fairly serious. You infer that perception and reality are two separate things, when those who study the topic (professors, writers, researchers, students of psychology/metaphysics/world control) have nearly all come to the conclusion that they are one and the same. There is no objective reality, my friend. The only things that your consciousness is aware of, are brought to it by your five senses, or told to you by others (often without examination). You could wake up tomorrow, and find your whole "reality" flipped upside down with new information.
Even big, known-worldwide things we think are obvious fixed 'laws', such as the speed of light, are being shown that they were never really 'laws' at all. But we're getting a bit OT here!(sorry guys) I suggest anyone who's interested to study Rupert Sheldrake and David Icke for a stunning intro into such topics..
... Firstly, the mathematically correct way. This makes sure the view on the screen is exactly what you would see if you were sitting in the car looking through a frame the same size as your TV screen set at the same distance. This is what I chose to label as "going for realism", because it's the most realistic from a mathematical and scientific point of view.
... You then have a slightly stretched view that is not strictly optically correct, but nonetheless can give a more accurate feel to the drive. This is what I was referring to when I talk about people adjusting their FOV for perception over "reality".
How you thought a post about FOV was talking about the perception of the universe in any way beats me. ..
Exactly what who would see? Every one of us will have a different seating position, and much more importantly- a different level of peripheral vision, sitting still and at speed. The only way to replicate this accurately is with the cockpit view options in the OP. There is no such thing as mathematically correct here- when it comes to individual perception of view from a driver's seat, peripheral vision and "feeling" must be taken into account.
The overriding "reality" you speak of does not exist. Gives us both turns at blasting a spec miata around Phillip Island, and we will both interpret that experience in different ways. Even sitting in the car at the starting line looking straight ahead -ask us to draw what we see and will likely produce two very different pictures.
I knew exactly what you were trying to convey, but I wanted to point out an important point about how your idea of perception vs reality may have been formed by your academic and social programming. Everyone's perception is, in fact, their picture of reality- and the concept of getting a viewpoint "wrong" (compared to some objective reality being right) is old and busted.
I meant no ill-will, and if you perceive me to have been a jerk, I sincerely apologize. I should work on how I make such points, and be more constructive. I hope your open-mindedness will allow you to accept my apology. I wish to have no quarrels with anyone. Exept maybe Samus. Just kidding, Samus!
... the view on the screen is exactly what you would see if you were sitting in the car looking through a frame the same size as your TV screen set at the same distance. This is what I chose to label as "going for realism", because it's the most realistic from a mathematical and scientific point of view..
Forza also has a view where you can circle around the car, which would be nice to admire the aesthetics with. Often I don't waste time with replays so I don't really get to admire any car I drive in action as much as I would like.
iRacing shake the car cockpit, the scenary don't move. Anyway I don't think booth effects, car shaking and horizont/camera/head shaking can be realistic because you can't really simulate G-force with a TV screen, it will be only a trick, a gimmick, let's be honest with ourselves.Were you gone for a while? Regardless, this is a good thread and I'm glad you bumped it.
Since your list is so comprehensive, I might bring something up. There is a difference between head shake and car shake. And the reason I bring this up is because a few people mentioned that the mild vibrations in the NASCAR cars, I think, caused them to have motion sickness. It seems that after an update sometime, it was reduced quite a bit. When I updated Forza 4, the car vibrations in-cockpit were less too.
In real life, you tend to shake with the car (head shake), which causes the whole field of view to judder. But in a game, this seems to cause the most trouble to the motion afflicted because the gaming position is rock solid. It seems that most games just shake the car (car shake of course), and a few if I'm recalling right, would vibrate the scenery a bit too (something in-between). I'm wondering if this should be a consideration. How do the latest PC sims like iRacing and rFactor 2 handle this? Or do they have options like this?
GT6 should be made compatible with the Oculus Rift.
Playstation Eye already does this.THIS THIS THIS THIS THIS, THIS 100%
Even if it isn't in 3D I'd still want it for the head tracking and first person in-your-face view...
Playstation Eye already does this.
Playstation Eye already does this.
maybe even 180˚ and look out the rear.
Ummm, I don't think it's physically possible for a head to turn 180 degrees. lol
I was joking. I meant turning your head 180 without moving your neck, like an owl.So you're telling me you've never looked out of the back of your car before?
No Hacked FOV sucks. Stop poking fun at him! Iv explained lots of times that GT5 does the in camera as it would be if we were looking out a square window , we feel speed due to our peripheral vision. Other games blur teh edge of teh screen to get this sense and its totally BS.Amar Turismoooo FTW!
I was joking. I meant turning your head 180 without moving your neck, like an owl.
We're talking about PD here. Something as simple and logical as adjustable cockpit view would be great and make a huge difference. But PD doesn't do simple and logical.Has anybody here played TDU 1? If you do you will know what I am talking about.
I think the solution to the ridiculous cockpit granny style view is like in TDU 1 adjustable racing position.
We're talking about PD here. Something as simple and logical as adjustable cockpit view would be great and make a huge difference. But PD doesn't do simple and logical.
The only reasonable explanation I could think of PD doing so is due to the side and back mirrors being partially glitched and partially blacked out in a good number of cars. But I'm fairly sure that could've been fixed if they'd decided to do so. Still, the cockpit view is miles better with my custom FOV settings (which in order have made GT5 a better game for me personally) than PD's standard settings.That's the ridiculous part, they already have done it in a menu, it works great and it'll probably be the same for GT6. They just won't allow people access to it which makes me mad >.<
The only reasonable explanation I could think of PD doing so is due to the side and back mirrors being partially glitched and partially blacked out in a good number of cars. But I'm fairly sure that could've been fixed if they'd decided to do so. Still, the cockpit view is miles better with my custom FOV settings (which in order have made GT5 a better game for me personally) than PD's standard settings.