Aaaand done.That's it. I'm hacking my save data.
i hope someone of PD read this thread.....
man that 60° FOV is incredible. What a view!
Custom Extreme 100° FOV
Remember that you can also change the cockpit camera distance. I think the options are called normal, close, closer, but I could be wrong. Haven't played it for a while.
In my eyes the distance is a little to big in this example.
Yes but we dont want to be closer because it's already too close.
We want it wider and further back, and anyways it was just an extreme as example the 100°. I wouldn't play this way as I showcased. I use the 60°
the second one is very very better imho but if activated the inside view becomes unbearably close
I fully agree. The chasecam of GT5/6 is way too far away from the car and too stiff. A closer dynamic one which is rotateable around the car would be the best
How often do you travel at 160mph? The sense of speed in GT5 is just not there. Off would be what we have now, High would be akin to NFS Shift, and Low/Med settings should be able to give a very subtle blurring so we can feel that speed- which is exciting, no doubt.
Subtlety is key, in this case. I certainly would not want hyperspeed blurring like NFS Shift, but I would bet that a few of you crazies would love that.
Why would you even want to use the chase cam?
My 6 yo daughter likes it because she can see what effect her steering inputs are having on the car easier than if she's sat inside. PD have to cater for a very wide range of ages and abilitiesWhy would you even want to use the chase cam?
How often do you travel at 160mph? The sense of speed in GT5 is just not there. Off would be what we have now, High would be akin to NFS Shift, and Low/Med settings should be able to give a very subtle blurring so we can feel that speed- which is exciting, no doubt.
Motion blur is not needed, the sense of speed in GT is just fine as it is. As I live in Germany I am quite used to traveling at speeds up to 240 km/h and there is no blur. It feels not at fast as you may think, especially not on a wide street or a racetrack.
Otherwise I am all for more camera options and an adjustable driver position.
motion blur surely excists. Not ther air or edges of your view blurs at high speeds. but things flying by close to you. The easiest way to see it is, looking down on a train to the ground or the tunnel walls on a subway all blurry flying by. No razor sharp details are visible. Same on the asphalt on the street.
And since I also live in germany going on the left lane at 200km/h... well the green plants next to your left window also fly by blury and not sharp as you can see every leaf... like in GT.
next time see for yourself
Sure, but its trough a limit of human perception and looks quite different than the effect many games throw at us. The one where everything around you blurs like you are in some sort of warp tunnel.
The worst offender in this regard is NFS Shift. You drive and everything around you blurs, the car roars and drones, it shakes like mad, the interior begins to blur in front of your eyes, you feel like you are near the breaking point of your car but finally you have the courage to watch on the blurry speedo and it shows... a measly 130! woopdee doo It's just stupid. I mean I have nothing about a switchable option for people that like it. But with PD it would probably be forced on everyone. So I would vote "no".
How often do you travel at 160mph? The sense of speed in GT5 is just not there. Off would be what we have now, High would be akin to NFS Shift, and Low/Med settings should be able to give a very subtle blurring so we can feel that speed- which is exciting, no doubt.
Subtlety is key, in this case. I certainly would not want hyperspeed blurring like NFS Shift, but I would bet that a few of you crazies would love that.
.. Forza also has a view where you can circle around the car, which would be nice to admire the aesthetics with. Often I don't waste time with replays so I don't really get to admire any car I drive in action as much as I would like.
... There is a difference between head shake and car shake. And the reason I bring this up is because a few people mentioned that the mild vibrations in the NASCAR cars, I think, caused them to have motion sickness.
In real life, you tend to shake with the car (head shake), which causes the whole field of view to judder. But in a game, this seems to cause the most trouble to the motion afflicted because the gaming position is rock solid. It seems that most games just shake the car (car shake of course), and a few if I'm recalling right, would vibrate the scenery a bit too (something in-between). I'm wondering if this should be a consideration. How do the latest PC sims like iRacing and rFactor 2 handle this? Or do they have options like this?
... The true solution is for everyone to either calculate their own correct FOV for their screen and seating position if they're going for realism, or play with their adjustments until they feel that it's right if they're going for perception over reality.
.. when you shift it would be cool to that the camera goes forward in between the gears and back when the power is transmitted to the wheels like NFS S2U. Like you feel the g-forces.
Research, have you seen the Forza 5 launch trailer with the Lotus F1? If that's not the most realistic sense of speed then I don't know what ....
I'd love to hear about the differences between the two..
yeah I watched it twice and there were only a few short "onboard" view clips lasting about 2 seconds a piece! I can't glean much from that- did I watch the right trailer? In @DonZonda 's post above we can see that the scenery on the edges of the screen seems to accelerate a bit- causing the feeling that we are travelling much faster. Having the ability to tweak these aspects would help bring Gran Turismo alive.
* I edited the OP to reflect some changes/additions and one of those is Rear-View mirror style and placement. We should have the stock mirrors like GT5, plus the option to upgrade to racing mirrors such as these:
^ There are ones wider than this! Beautiful convex racing mirrors that cover the entire span of the windshield, allowing you to have an easy view of everything going on around you. Maybe I'm just a mirror nerd, I dunno...
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