GT6 Sales Discussion

Where are you getting the sales figures from?

All I can find for PS4 game sales is
http://www.vgchartz.com/gamedb/?name=&publisher=&platform=PS4&genre=&minSales=0&results=200
and GT6 looks to have outsold each of them

Sony.

http://www.joystiq.com/2014/01/29/killzone-shadow-fall-global-sales-top-2-1-million/

My point was sales of GT6 on PS4 could have been in the same ballpark as the supposed PS3 figures, assuming the game was good enough. But of course nobody knew GT6 would do so relatively poorly, hence the wonder of hindsight.
 
Indeed. Question is if PD/Sony will ever release them. I'd guess not until they're half decent, in the 4/5 million range.
 
If GT6 was delayed for PS4 while it may or not have better initial sales as compared to on PS3... would we be playing it yet? Probably not.

It seems to me that either PD doesn't listen to Sony and is constantly changing it's focus or Sony has an inordinate amount of influence in PD's direction causing a lack of focus. I don't think you see this type of aimless meandering at studios like Naughty Dog or Insomniac.

In my opinion, GT6 was started with the intention of being on the PS3. Do to the struggles with the system and the early release of the PS4 now we hear that GT6 was really for the PS4 and the issues with GT6 are because it was ported(?) to the PS3. Which to me is a complete load of cow manure as PD try to cover their asses yet again.
 
But is the reason GT6 is so half assed because they've been working on a PS4 game at the same time the last four years? Very possible.
My best bet is that GT6 is half assed because PD is a small team (with regard to the game's scope) with no actual focus.

Simple as that.

Edit : I find it very unlikely that they were working on the PS4 version of the game (be it GT6 HD or GT7) for a long time before GT6's release. They just don't have the workforce.

Edit 2 : To be clear, there are a crapton of "improvements" (well, changes anyway) in GT6 with regard to GT5. There is no doubt PD worked hard to produced the game. They just had absolutely no focus (or so it seems by looking at the end result) and basically tried to redo the same game they ever did while taking into account some of the remarks that were made about the fifth iteration of their franchise (there are actually quite a few improvements that were undoubtedly driven by user feedback).
 
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Only PD could take 3 years to produce GT5.5 and make it less of a game than GT6.

As for casual gamers or more importantly those new to the series. If you have friends that bought GT5/6 and were unimpressed there are now two games in succession that underperformed. Would that make me want to buy GT7 at release or wait a year or two for the kinks to get worked out.

When GT7 does arrive (unfinished I expect) I can hear the reasons now...

A) new system new architecture. Takes time to max out potential
B) entirely new game engine completely redesigned from GTx

All the same crap we heard AFTER the release of 5 AND 6.

Lots of people migrated to the PS & PS2 because the games were ultimately finished upon release and users didn't have the continuous updates. The PS3 allows games to be updated but also allows developers to release unfinished product. PD has never managed to overcome the fact that 'future updates' should never be more than an update/patch and not major game features.

In Kaz's world, because everything can be fixed in 'future updates' he's unconcerned of the product in it's current state. And when sone new idea sparks his interest, it becomes someone's pet project, while their last one gets added to the list of 'future updates'
 
So I take it this has become a thread on PD is like (insert joke here) that's what it feels like I've seen this entire page.

Regardless no matter how you spin in GT6 has problems, and PD in turn has problems they've veered so far left that it would take GT7 being on the level of at least some mid-range(8-9 ratings wise) game like Sonic Generations(Great Game just not best of generation like Bioshock, Batman, Red dead etc etc.) to make people believe again.

I can only speak for myself, but having played GT3, 4, 5, and 6 my confidence in PD to get this corrected isn't all that high. Funny enough I thought GT5 was the worse we would get with GT then came GT6(True Definition of Half-assed).
 
PD definitely need to expand their team IMO.

For those who don't have GT6 - Tesco UK are currently selling it for £17. That's a good deal I think.
17 pounds after only half a year, and Tesco isn't the only place they do such a discount it seems. Too much copies in stock and not enough sold one must figure?
 
17 pounds after only half a year, and Tesco isn't the only place they do such a discount it seems. Too much copies in stock and not enough sold one must figure?

So let's think about this then. If PD sales really are failing (which I believe they are from circumstance) that means one of a few things, they couldn't drawn in a big enough casual gamer crowd, because those guys weren't aware of the game being released due to being casual and not following anyone franchise. Or they rather move on to the newest gen platform, which was what I saw in my experience and even said this early on when the game was released (to some backlash).

Another view is, the franchise base in good portion gave up on this because they didn't care to play what looked like a repeat of history, even though others hyped it and said it wouldn't be. Nor were they all to thrilled with their overwhelming unfulfilled expectations of a game that basically took 5 year plus a couple years after to get it to a "finished" state, that they weren't going to bother with this. And why should they a complete GT5 in some respects is better than a still being completed and far off GT6 on the same platform.

Or the last possibility which is both of the first two combined in varying degrees of one more than the other or 50/50.
 
I believe that in the early stages of GT there was no plan for the longevity of the series. At best it was "more cars, more tracks". As a result all the later additions beyond the car/track idea seem to have been merely tacked on and not brought under the same roof.

Just seems there is some fundamental coding issues that PD can't figure out even with the reworked physics and game engine
 
So let's think about this then. If PD sales really are failing (which I believe they are from circumstance) that means one of a few things, they couldn't drawn in a big enough casual gamer crowd, because those guys weren't aware of the game being released due to being casual and not following anyone franchise. Or they rather move on to the newest gen platform, which was what I saw in my experience and even said this early on when the game was released (to some backlash).

Another view is, the franchise base in good portion gave up on this because they didn't care to play what looked like a repeat of history, even though others hyped it and said it wouldn't be. Nor were they all to thrilled with their overwhelming unfulfilled expectations of a game that basically took 5 year plus a couple years after to get it to a "finished" state, that they weren't going to bother with this. And why should they a complete GT5 in some respects is better than a still being completed and far off GT6 on the same platform.

Or the last possibility which is both of the first two combined in varying degrees of one more than the other or 50/50.

Add in the other crowd which is that between hardcore GT and casual and you would have me. Cause I don't care about the stuff like No ABS, Physics etc etc. when people get in those arguments, but I do care enough to realize that certain cars/features/tracks were missing(Kinda made up this last part lol).

That's not to say none of that isn't important, but for someone like me it's in the mid area of the list instead of top priority.
 
Add in the other crowd which is that between hardcore GT and casual and you would have me. Cause I don't care about the stuff like No ABS, Physics etc etc. when people get in those arguments, but I do care enough to realize that certain cars/features/tracks were missing(Kinda made up this last part lol).

That's not to say none of that isn't important, but for someone like me it's in the mid area of the list instead of top priority.

I would still put you in the casual group because they usually feel the same as you do for the most part. Those who follow the franchise have usually expanded out into the sim racing world as a whole, but GT created that love hence why they have so much invested and why they keep coming back either happy or disappointed.
 
I would still put you in the casual group because they usually feel the same as you do for the most part. Those who follow the franchise have usually expanded out into the sim racing world as a whole, but GT created that love hence why they have so much invested and why they keep coming back either happy or disappointed.

Well I can agree to an extent I just feel like it's not just Casual and Hardcore basically black and white. There is a grey area because most casual folks won't even be on this site for one. Know what I mean also most of the time people that even follow this game casually only know threw commercials most likely or local Gamestop.

That's why I said feel there is some middle ground.
 
I would still put you in the casual group because they usually feel the same as you do for the most part. Those who follow the franchise have usually expanded out into the sim racing world as a whole, but GT created that love hence why they have so much invested and why they keep coming back either happy or disappointed.

Myself and most of the people on my drift team feel sentiments very similar to this.

Most if us are "old", and can trace our love for racing games back to GT1. We've all tried other games/consoles/platforms, but have come back to GT because of how much we have invested in it.

That said, we have had a lot of conversations over the last year or so as to where the GT franchise is headed in the future, with the main theme of those conversations being a growing discontent with the current direction of development.

We currently await fall 2014, when hopefully, some next-gen racers start being released - with our plan being to test the waters in some of these new games, and perhaps more importantly, watch PD's reaction to these new games.

Our hearts are set on trying to stick with PD/GT....but our minds won't hesitate to switch to a different platform which may be more in-line with our goals for where we want to take the team.
 
Myself and most of the people on my drift team feel sentiments very similar to this.

Most if us are "old", and can trace our love for racing games back to GT1. We've all tried other games/consoles/platforms, but have come back to GT because of how much we have invested in it.

That said, we have had a lot of conversations over the last year or so as to where the GT franchise is headed in the future, with the main theme of those conversations being a growing discontent with the current direction of development.

We currently await fall 2014, when hopefully, some next-gen racers start being released - with our plan being to test the waters in some of these new games, and perhaps more importantly, watch PD's reaction to these new games.

Our hearts are set on trying to stick with PD/GT....but our minds won't hesitate to switch to a different platform which may be more in-line with our goals for where we want to take the team.

If I'm you I would check out other racing games I'm always talking about doing it, but never make the jump only two I got that even qualify as racing games. NFS Most Wanted and NFS Hot Pursuit 2010 which basically means nothing at this point to most folks.

I plan to check out Grid 2 and other racing games at some point just know though that you might end up with a bunch of outcomes for doing so. I forgot what gaming series it was.........wait it was Kingdom Hearts and Final Fantasy sat around waiting on them, and thought(at the time talking 2002-2008) those two were "THE" RPG's to have, and after while I got fed up with the direction sure enough I've come attached to other series, and realized that I was better off because don't have to worry about those disappointments.

Matter of fact any recommendations of Racing Games while I'm getting off my soap box? PM me any answers plz.
 
Well I can agree to an extent I just feel like it's not just Casual and Hardcore basically black and white. There is a grey area because most casual folks won't even be on this site for one. Know what I mean also most of the time people that even follow this game casually only know threw commercials most likely or local Gamestop.

That's why I said feel there is some middle ground.

That's fine and all I'm not telling you to believe that, nor do I think things come out black and white in reality. However, the problem is PD and Sony seem to think it is that way and there isn't really a grey area. To them especially since GT5 it's been there is either our franchise base are those who aren't apart of it and deserve to have a high detailed game that they can win at no matter what. Also there have been casual folks who join this site, I'm sure most of us have talked to one and they usually are interested in the current gen game and then fade away soon after.

Problem is we cant say with absolution how any one really follows GT, it would have been much easier for me if I knew about this site prior to the spring of 2010. I have been a sim racing fan since the first GT came out and even as a hardcore I had no clue of GTPlanet in the early or even mid 2000s. With that said you'd think I would have been following it through here but I wasn't nor any other website, rather gaming mags. Also I didn't see any commercials for GT6 nor was it a major broadcast at Gamestop when I would go in. This isn't to say it's like that for every region but my experience though.
 
It looks like many of us are in some sort of agreement. If not on the same page, then in the same chapter. Get out your reading glasses, another wall of text is coming. ;)

This is one of those times a lot of this stuff is true at once, even if it seems a little contradictory. We all know that Gran Turismo is aimed at everyone, from the casuals to the hardcore. It tries to do this tricky balance of content to both extremes, and over the course of the last two games, kind of faltered. Many of us agree that GT needs to grow up a little - or a lot - more, which means a certain amount of racing sim DNA needs to be spliced in. This hasn't worked out all that well so far.

I'm still high on this team, because the pedigree is still very good. While a lot of things about GT5 and 6 are messed up, other aspects are stellar - and of course this is depends on personal opinion, but an unjaundiced eye would see a few commendable things in both games. And I see that they have been paying attention to us, and trying to give us what we want, even if it hasn't been all that full of win. GT5 had some much improved sounds all along the board in Spec II. We got a small taste of Race Mod returning, with the merest hint of a livery system. Damage was attempted and mostly dropped, but it was tried. B-Spec returned. Some requested online features were installed. And there are other things, so saying that PD doesn't listen and doesn't care is patently untrue. Could they do more, could they do better? Sure, but that's another layer of paint.

I suppose it's time for my obligatory remarks about other racers. Invariably I just don't click with them the way others do. And it's not like I don't give them a shot. If you spend several hours with a racing game, and have any serious experience at all in the genre, by that point you'll have a pretty good sense of the essence of the game. I know there are usually four or five high points people will glom onto about their pet games. Career, sounds, damage, A.I. and online features. I'll have to say though that PC sims leave me cold with their dry, overly clinical feel and up to now, lackluster graphics. Sim careers son't excite me because of the sterile atmosphere, emphasized by the old gen graphics and the cars I usually don't care for and often I feel no ties to. It also doesn't help that some of them like rFactor have an uninvolving driving experience, or a downright poor one. Sounds are decent, but I often wonder if some of you don't race just to listen to those sounds. Damage is a very mixed bag, and honestly, no sim until now has had much of a damage build other than the mechanical aspect, smoked by Forza 1 and the Codemasters' stuff. Bot A.I. has never impressed me. I know Johnnypenso lauds Project CARS, but then he shows off a video in which the gamer begins by passing seven or eight cars early in a race around a sweeping turn. Online is one aspect which is often better on PC, but then again, you're faced with the challenge of finding a good room to race in, coupled with the fact that you often find yourself pitted against much more accomplished racers, which gets old quickly. Much like the complaints against Gran Turismo.

Most importantly though is the essence of the game, the soul, and I know it gives some of you fits if I or amar212 remarks that there's just something different about Gran Turismo. Maybe it's the wealth of cars, and the physics which is very close to a PC sim in quality in GT6. Maybe it's the ability to tinker with our cars endlessly, and feel a real sense of ownership of them. I'm sure some wonder why we don't migrate to Forza, which offers much more as far as customization and a fantastic Livery Editor, but Forza has its own issues, not the least is the bot behavior which is anything but simlike. In fact they often have a very bratty attitude, much like a room we'd just as soon quit as do another lap in. The spirit of Forza is rather like Need For Speed but a bit more grown up, but that just isn't appetizing to many of us, and I say is reflected in their sales. And then there are the pitfalls of dealing with a Microsoft company, as evidenced in Forza 5's net riots. We've been through all this before, few are satisfied on either side of the divide, but if it wasn't there, we wouldn't be so adamant about it. Anyway, to the subject.

PD can do great things. They have done something in several areas we've asked for in the past. They hint or even state that they're doing some awesome things for us now, and will be down the road. How much for GT6, how much for 7, no one knows, but I'm happy that they're still working. amar212 alludes to some fascinating things, and I'll be very pleased to see whatever it is. And whichever game it's for.

This is probably a good time to be making these kinds of demands on PD, while GT7 is in the gestation stage, so they can have a good long time to see how viable their versions of our notions are. I don't see anything as mutually exclusive. It can all, or most of it, coexist comfortably, at least as I envision it. My concept might be the most ambitious, but likewise, the most feasible for those wanting to keep those old school simcade elements that casuals can't get enough of, while also getting those grown up sim racing things some of us are clamoring for.

My concept offers the best of all worlds. Casual friendly content in Arcade Mode and about half of GT Mode, where things are more fun and easy to play, kind of the kiddie playground area. Then at some point, the gate opens to more serious, more challenging racing, like the later stages in the previous games. Tough challenges are to be found here, such as endurance races.

But then, there is also this area fenced off called "GT Pro Mode," which offers some serious racing, and more simulation oriented events, with restrictions and rules. Hopefully this will be a pretty big area.

We all want something more from the upcoming Gran Turismos, and this is what I want.
  • More of everything, including legacy tracks from previous Gran Turismos.
  • Weather and time of day transitions on all tracks, or at least as many as possible.
  • Competitive, humanlike A.I.
  • Better physics, sound, graphics, environments, damage... lots of things.
  • Race Mod for all (or most) cars, and a good expressive Livery Editor, powerful enough to let us make our own decals and racing league number plaques.
  • A much enhanced Course Maker, and a powerful Event Maker useful off- or online.
  • Club and league builder tools which work hand in hand online with the Event Maker.
  • An online build that takes into account the gamer's racing history and clean/dirty rating, culled both from single player racing and online ratings.
Some will say this is starry eyed dreaming, but much of this stuff is in the foundation of GT6, or has been done before. GT2 has an Event Maker, and building one can't be that hard because it's basically a modified tool PD themselves use to build races. GT2 and 5 have Race Mod. GT5 also has a pretty darn good Course Maker, good enough that many of us are hankering for the successor. The A.I. in GT6 has some very nice qualities buried in the shackles PD placed on it, and the bots have individual performance levels and some behavioral traits. Damage, sound, the Livery Editor, online club and league features... yes, those will require some work, but with the work already done to make GT5 and 6 more lively environments, the coding team can focus on new goals such as these. And they aren't impossible to achieve.

Having a Gran Turismo in which racing leagues represented, either real world or fantasy, should be entirely doable, including long series to the extent of mini-seasons in either GT6 or 7. Right now it looks more likely in GT7, but I think the only thing keeping PD from making it for GT6 is the need to heap goodies in GT7 to make people ravenous for the game, and a PS4 and compatible wheel to race it with.

Kaz is going to submit to a small pile of questions from us soon, and E3 is just around the corner, so we'll be learning something in these regards soon enough.
 
It looks like many of us are in some sort of agreement. If not on the same page, then in the same chapter. Get out your reading glasses, another wall of text is coming. ;)

This is one of those times a lot of this stuff is true at once, even if it seems a little contradictory. We all know that Gran Turismo is aimed at everyone, from the casuals to the hardcore. It tries to do this tricky balance of content to both extremes, and over the course of the last two games, kind of faltered. Many of us agree that GT needs to grow up a little - or a lot - more, which means a certain amount of racing sim DNA needs to be spliced in. This hasn't worked out all that well so far.

I'm still high on this team, because the pedigree is still very good. While a lot of things about GT5 and 6 are messed up, other aspects are stellar - and of course this is depends on personal opinion, but an unjaundiced eye would see a few commendable things in both games. And I see that they have been paying attention to us, and trying to give us what we want, even if it hasn't been all that full of win. GT5 had some much improved sounds all along the board in Spec II. We got a small taste of Race Mod returning, with the merest hint of a livery system. Damage was attempted and mostly dropped, but it was tried. B-Spec returned. Some requested online features were installed. And there are other things, so saying that PD doesn't listen and doesn't care is patently untrue. Could they do more, could they do better? Sure, but that's another layer of paint.

I suppose it's time for my obligatory remarks about other racers. Invariably I just don't click with them the way others do. And it's not like I don't give them a shot. If you spend several hours with a racing game, and have any serious experience at all in the genre, by that point you'll have a pretty good sense of the essence of the game. I know there are usually four or five high points people will glom onto about their pet games. Career, sounds, damage, A.I. and online features. I'll have to say though that PC sims leave me cold with their dry, overly clinical feel and up to now, lackluster graphics. Sim careers son't excite me because of the sterile atmosphere, emphasized by the old gen graphics and the cars I usually don't care for and often I feel no ties to. It also doesn't help that some of them like rFactor have an uninvolving driving experience, or a downright poor one. Sounds are decent, but I often wonder if some of you don't race just to listen to those sounds. Damage is a very mixed bag, and honestly, no sim until now has had much of a damage build other than the mechanical aspect, smoked by Forza 1 and the Codemasters' stuff. Bot A.I. has never impressed me. I know Johnnypenso lauds Project CARS, but then he shows off a video in which the gamer begins by passing seven or eight cars early in a race around a sweeping turn. Online is one aspect which is often better on PC, but then again, you're faced with the challenge of finding a good room to race in, coupled with the fact that you often find yourself pitted against much more accomplished racers, which gets old quickly. Much like the complaints against Gran Turismo.

Most importantly though is the essence of the game, the soul, and I know it gives some of you fits if I or amar212 remarks that there's just something different about Gran Turismo. Maybe it's the wealth of cars, and the physics which is very close to a PC sim in quality in GT6. Maybe it's the ability to tinker with our cars endlessly, and feel a real sense of ownership of them. I'm sure some wonder why we don't migrate to Forza, which offers much more as far as customization and a fantastic Livery Editor, but Forza has its own issues, not the least is the bot behavior which is anything but simlike. In fact they often have a very bratty attitude, much like a room we'd just as soon quit as do another lap in. The spirit of Forza is rather like Need For Speed but a bit more grown up, but that just isn't appetizing to many of us, and I say is reflected in their sales. And then there are the pitfalls of dealing with a Microsoft company, as evidenced in Forza 5's net riots. We've been through all this before, few are satisfied on either side of the divide, but if it wasn't there, we wouldn't be so adamant about it. Anyway, to the subject.

PD can do great things. They have done something in several areas we've asked for in the past. They hint or even state that they're doing some awesome things for us now, and will be down the road. How much for GT6, how much for 7, no one knows, but I'm happy that they're still working. amar212 alludes to some fascinating things, and I'll be very pleased to see whatever it is. And whichever game it's for.

This is probably a good time to be making these kinds of demands on PD, while GT7 is in the gestation stage, so they can have a good long time to see how viable their versions of our notions are. I don't see anything as mutually exclusive. It can all, or most of it, coexist comfortably, at least as I envision it. My concept might be the most ambitious, but likewise, the most feasible for those wanting to keep those old school simcade elements that casuals can't get enough of, while also getting those grown up sim racing things some of us are clamoring for.

My concept offers the best of all worlds. Casual friendly content in Arcade Mode and about half of GT Mode, where things are more fun and easy to play, kind of the kiddie playground area. Then at some point, the gate opens to more serious, more challenging racing, like the later stages in the previous games. Tough challenges are to be found here, such as endurance races.

But then, there is also this area fenced off called "GT Pro Mode," which offers some serious racing, and more simulation oriented events, with restrictions and rules. Hopefully this will be a pretty big area.

We all want something more from the upcoming Gran Turismos, and this is what I want.
  • More of everything, including legacy tracks from previous Gran Turismos.
  • Weather and time of day transitions on all tracks, or at least as many as possible.
  • Competitive, humanlike A.I.
  • Better physics, sound, graphics, environments, damage... lots of things.
  • Race Mod for all (or most) cars, and a good expressive Livery Editor, powerful enough to let us make our own decals and racing league number plaques.
  • A much enhanced Course Maker, and a powerful Event Maker useful off- or online.
  • Club and league builder tools which work hand in hand online with the Event Maker.
  • An online build that takes into account the gamer's racing history and clean/dirty rating, culled both from single player racing and online ratings.
Some will say this is starry eyed dreaming, but much of this stuff is in the foundation of GT6, or has been done before. GT2 has an Event Maker, and building one can't be that hard because it's basically a modified tool PD themselves use to build races. GT2 and 5 have Race Mod. GT5 also has a pretty darn good Course Maker, good enough that many of us are hankering for the successor. The A.I. in GT6 has some very nice qualities buried in the shackles PD placed on it, and the bots have individual performance levels and some behavioral traits. Damage, sound, the Livery Editor, online club and league features... yes, those will require some work, but with the work already done to make GT5 and 6 more lively environments, the coding team can focus on new goals such as these. And they aren't impossible to achieve.

Having a Gran Turismo in which racing leagues represented, either real world or fantasy, should be entirely doable, including long series to the extent of mini-seasons in either GT6 or 7. Right now it looks more likely in GT7, but I think the only thing keeping PD from making it for GT6 is the need to heap goodies in GT7 to make people ravenous for the game, and a PS4 and compatible wheel to race it with.

Kaz is going to submit to a small pile of questions from us soon, and E3 is just around the corner, so we'll be learning something in these regards soon enough.
I'm surprised you aren't over in the Kaz Forum making this speech:lol: But yeah, I think all of us want what you want, but honestly, I think that's asking way too much from PD in the leap from PS3 to PS4. I'm no programmer but it sure sounds like a lot of work for a couple of years, on top of producing VGT cars, new tracks, new cars, new PS4 interface and delivering all the promised content for GT6 and more. You're basically asking for a whole new game from the ground up, while copying and pasting the best HD assets from GT5/6. Just sounds like too much work for such a small team and I'm not saying that as a critique but from a realism point of view. So while I'd be ecstatic with all of that I'd probably settle for the following with a promise to complete the rest over the life of GT7 or with the release of GT8:

  • More of everything, including legacy tracks from previous Gran Turismos. One or two previous gen tracks would be more than enough for me, I'd like the focus to be on real world current and historic versions of tracks.
  • Weather and time of day transitions on all tracks, or at least as many as possible.
  • Competitive, humanlike A.I.
  • Better physics, sound, graphics, environments, damage... lots of things.
  • Race Mod for all (or most) cars, and a good expressive Livery Editor, powerful enough to let us make our own decals and racing league number plaques.
  • A much enhanced Course Maker from GT6 assuming it's decent, and a powerful Event Maker useful off- or online.
  • Club and league builder tools which work hand in hand online with the Event Maker.
  • An online build that takes into account the gamer's racing history and clean/dirty rating, culled both from single player racing and online ratings. How you choose to drive when you're alone should not impact your driver rating when you're racing real people.
Essentially I think we agree, the focus has to be back onto the racing and driving, the experience of being behind the wheel and interacting with the car and the environment, and the ability to organize offline and online races and series and single player events around that. I welcome all the car customization we can get but you have to realize the resources that will eat up in preparing the templates for 500+ cars. A full livery editor would be wonderful but if they had one that worked on 100-150 popular cars I'd be happy with that as well, along with more custom paint options like stripes, decals and numbers for the rest of the cars.

The basics should be first priority. If they can get that done and the other stuff on top for GT7, great. If not, get the core of the game right and the rest can be done later.
 
All I hear on this site is "want, want want want and want" Not many people seem happy about the game.
 
Regarding the price drops. Because it's a previous generation console now, most PS3 titles have seen a substantial drop in price.

GTA5 included. A very popular game.
 
I'm surprised you aren't over in the Kaz Forum making this speech:lol:
It took me three days to finish my above seminar. ;) I was pretty beat this week, but I should head over to the Kaz section and see if a thread warrants some additional TenD lectures.

I'll admit that what I'm asking for is the moon on a silver platter, in essence. However, keep in mind that a bunch of this stuff is in the process of being worked on, or was, for GT6. With the club and league creation tools, allowing users to set up single events all the way to racing series and championships, I can't see how this will work without the inclusion of some sort of Event Maker, which would also work well for offline race and league creation. Course Maker II is supposedly coming eventually. More tracks are featuring weather and time of day transitions. And consider that the legacy tracks can be built much faster than any established locations, and no licensing issues to deal with, along with the fact that PD's designers are superb at creating fictional tracks. I don't recall much complaining over the return of Apricot Hill, and many of us would love to see Midfield, Red Rock Valley, Grindelwald, and the Tahiti roads among them all. I want to see new real world courses too like Donnington, Virginia International, Hockenheim and Interlagos, but there is a rich legacy to be mined in the legacy tracks.

They have shown that they can do Race Mod in GT5, and I know that a Livery Editor isn't the easiest thing in the world to make, but they do make their own tools, and it seems likely that it wouldn't be all that hard to simplify an art app for PS4, if not PS3. And it does seem interesting that so many paintable Base Model cars are in GT6.

But you're right that job one should be the essentials of creating a cracking good racer. I said previously and should probably repeat now, that this should be approached as a whole concept from the start. And by that I mean determine what kinds of racing will be available in GT7, and build the game around that concept. So for instance, let's assume NASCAR will be returning, a likely scenario. Then PD should have enough non-duplicate cars to flesh out a racing field, including fantasy liveries if need be, and enough race locations available for a mini-season of racing, including some sort of championship event. I'm adamant in my desire to see as many leagues represented in GT7 as possible, whether real or fictitious, from something like our SCCA to WRS, DTM, ALMS, the many FIA GTs and PD's own Formula GT. Do what needs to be done so that each league has enough cars to seem like a league, and race locations so it seems like you're progressing through the mini-season and not just doing a handful of tracks over and over. A Course Maker toolkit could supply any number of locations for enthusiast SCCA/GT Academy style bush league racing, and then more sophisticated work on fantasy and real world locations for the more professional stuff. Let me harp one more time about my desire to see all of this in a GT Pro Mode, so the casuals can be free to sandbox race all they want.

The online team needs to get serious, and give GT7,and GT6 for that matter, all the functionality that the typical PC sim has enjoyed for years. And I know that almost everyone has been harping about the sounds, damage, the bot A.I. among many things, and on GT7, it should show some results.

I don't think this is all that out of reach, depending on how ambitious the team is about grabbing leagues to play with. But like you say, do what's doable, and then put any further goodies off for updates.

Get all this going, know that it's going to be done on time, and then begin adding in those extra trinkets which wouldn't just be icing on the cake, but more layers of cake, like the Event Maker, Club and League Builder tools, Course Maker, Race Mod, Livery Editor, Movie Maker and so on.

If this is a reality, Gran Turismo will be back on the block in a huge way.
 
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I would have to disagree, GT5 was worse just due to the XP they tried to add in there. It was horrible once you got up to around level 30 or so. I never did unlock the final two races in A-Spec.

I enjoyed GT6, ran every race, wish there were more.
GT5 had some challenging events, GT6 didn't as far as I can remember. GT6 I think is game that has best potential and operating system of any GT game though but worst game of the series so far in offering challenges to the player.
 
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