GT6 Sales Discussion

I tried to make a bit of money in the only spare hour I had yesterday and boy is it tedious trying to earn credits. I'll not lie, I've spent a couple of times on credits just because I haven't got the inclination to grind, grind, grind these days if the money is poor.

GT5's seasonals were brilliant; I must have made around 60 million from the Mini race on Eiger so I could afford the top cars with somewhat interesting effort. The money to be earned on the new game is nowhere near this level.

It also rankles when you spin out on a corner, see the second place car go past you and you catch it up like it is standing still. This is 2014, rubber band AI should remain in the 20th Century where it was a cheap mechanic.
 
GT5 had some challenging events, GT6 didn't as far as I can remember. GT6 I think is game that has best potential and operating system of any GT game though but worst game of the series so far in offering challenges to the player.
GT5 events weren't really challenging at all, Only 2 or 3 of them were even close. Think about it, most events in GT5 you could run almost any car you wanted. You could add as many performance parts as you wanted and you could use RS tires in pretty much all of them. The only ones that offered any challenge was the Historic race cars, Nascar and FGT. The only races in GT5 that were really a challenge were B-Spec

In GT6 on the other hand they do restrict the max PP and the max tire and that alone makes the races more challenging in GT6.

Plus GT5 had that horrible XP system that prevented you from running some of the races unless you wanted to spend weeks grinding for XP.
 
The fast path for GT to get back on top IMO is the 80/20 rule. If GT can really impress with the 20% most important features to sim racing, I believe people will overlook how well done the other 80% is.

That 20%, or core of sim racing, IMO is graphics, physics, sound, and AI. Career modes, online, etc etc, all that stuff is in the 80%. Its nice if those features are well crafted too but not necessary if the 20% core is done right.

At the moment they are 2/4 getting the core of sim raving right. I would grade them as follows:

B - Graphics - in the past GT had flawless visuals. Starting with GT5 we got the shadow nightmare, standard cars, standard tracks, etc. GT needs to return to its former glory in the visual department, meaning a solid framerate and no visual hiccups that make the game look like its still in beta.

C - Sound - The quality of sounds in GT has improved over the years, but at too slow of a pace. You wonder if theres enough people dedicated to collecting sound samples, or if the way they are going about it is all wrong.

B - Physics - GT's physics have for the most part shown steady improvement over the years. What hurts the physics are a few bugs here and there.

D - AI - Lets face it, most games dont get the AI right. I have to wonder why its so difficult? Theres just 3 keys to good AI. #1. They have to be fast enough to challenge the player without being 'cheating' fast (rubberband etc). #2. They should be able to pass or be passed by the player. #3. They should not ram or wreck the player

If your cores are that weak everything else bad in the game will really stand out. As you can see GT's cores arent all that great. Even the graphics, a stronghold of GT, has let them down recently.

To sum up my point...we can talk about livery editors, course editors, number of championship events, etc etc, but if PD nails all four of these core pillars to a driving sim then most of us will likely be willing to overlook other issues or shortcomings.

So if I were the PD crew, I'd have my head down focusing on how to improve the sound and AI more then anything, while smoothing out the graphics. Everything else needs to be secondary until the core of GT is strong again.
 
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That 20%, or core of sim racing, IMO is graphics, physics, sound, and AI. Career modes, online, etc etc, all that stuff is in the 80%. Its nice if those features are well crafted too but not necessary if the 20% core is done right.
Physics definitely, graphics and sound? IMO graphics are passable as is, sound needs work for sure but I do not rank a game based on the way it sounds over the way it plays.

Also interesting that you would indicate AI as being important but not Career mode which is where the AI comes into play and better AI would make Career mode better.

For a serious sim racer the most important parts are

Physics
Track and car selection
Tuning options
Online play including leaderboards, ranking and match making.

AI not really that important outside career mode,
Graphics, to much emphasis is put on graphics, frame rate is more important, GT5P and up all have decent graphics as does pretty much every other game that runs 720p or above. Better graphics would be at the very bottom of my list.

Online is probably the most important and most lacking aspect of the game at this point and needs a lot of work.
We also need something more than that old A.B.C tuning page, How about we have A tuning page and can save/load to a file of our choosing for that car, track name PP or whatever we choose. Being limited to 3 per car was ok when we only had a memory card to store data but that was over 10 years ago and times have changed.

Leaderboards is a biggie, I still can not believe that any company would produce a driving/racing game that supports online play and does not have a real leaderboard system. Even the offline leaderboard system is no better than what was in basic racing games 15 years ago. This needs addressed in a big way.
 
I don't have anything against those who enjoy online play, but I think you need a reality check. With so much wrong with this game I don't see how you expect PD to make online a priority, you need to realize you are a minority, within a minority within a minority. Race games are a minority of games offered, those that are serious about sims a minority within that group and are once again a minority when playing online.
 
I don't have anything against those who enjoy online play, but I think you need a reality check. With so much wrong with this game I don't see how you expect PD to make online a priority, you need to realize you are a minority, within a minority within a minority. Race games are a minority of games offered, those that are serious about sims a minority within that group and are once again a minority when playing online.
That's a lot of minorities:lol:. It's possible its a chicken and egg thing though. Maybe online isn't as popular as it could be because it's so poorly done. The fixes for online are relatively simple. Clubs and Leagues, Event Creator, Fixed Lobbies, Leaderboards, Matchmaking, Driver Ratings, are mostly simple programming or algorithms. I think PD's belief in the past was, "Our game is so great, just put a basic online into the game and everyone will come". Yeah, not so much. I'm not a programmer but I would think the resources in terms of manpower to get this done would not even come close to modelling a few cars or a track. Heck the Event Creator is already in the game you just can't get to it.
 
The only reason I bought an XBox and Forza 2 was because of the online play and leaderboards. Coming from GT4 the game seemed to be lacking on content and you could complete the career mode in around 48 hours but online was another story, We had full lobbies almost every night for a year on Forza 2 and some of my friends still play it online or were the last time I logged into the XBox.

As for the programming part. I am a programmer and Johnny is correct in assuming that it is not that difficult to code most of the stuff that is needed. I could do it all in less time than it would take me to model a single car to GT specs.

GT 4 was a great game as a single player entry but was horrible to play with another person, way behind the times when it came out. GT5 included online but again way behind other racing titles and GT6 is behind GT5 in the online section. Forza 2 came out years before GT5 and is light years ahead of GT6 in online play right now.
 
I don't have anything against those who enjoy online play, but I think you need a reality check. With so much wrong with this game I don't see how you expect PD to make online a priority, you need to realize you are a minority, within a minority within a minority. Race games are a minority of games offered, those that are serious about sims a minority within that group and are once again a minority when playing online.


Sorry, but where are you getting these "statistics" regarding who is a minority?

First off, whether or not racing games are a minority genre in comparison to all games is irrelevant. GT is PD's only responsibility.

Whether you are a serious gamer or casual gamer is irrelevant when talking about who plays online. All walks of gamers play online, just like all walks play offline as well.

The picture that you have painted for yourself that a minority if "hardcore" players are the only ones who play online is quite far from the truth. The online community is comprised of all different kinds of gamers.


Secondly, at this point in the life cycle of GT6, what can PD do to improve the offline play? Redesign the architecture of A-Spec mode? Completely redesign the AI? Add a full fledged event creator? I too would love to see all those things added to the game, but from my limited understanding of programming, adding/enhancing those three areas would require a lot of heavy lifting on PDs part...heavy lifting that I personally don't think PD is interested in or even capable of (being that they are stretched thin across supporting GT6 and developing GT7).


And not to be rude, but I think you are the one who needs a bit of a reality check. If you study the gaming industry over the last 10-20 years, it's pretty easy to see that a migration to online play has been one of, if not the most, common trend across all genres. Reason for this? Because it's what the gaming community wants.


In my opinion, the only thing PD needs to add to enhance offline play is a custom event creator. All these cries for a better A-spec/career mode are nothing more than people asking PD to create events for them, either because they are too lazy to do it themselves, or too unimaginative to come up with their own events.


Edit: forgot to add...as the two post above mine say, most of what the online community is asking for is well within the programming reach of PD. Most of what we're asking for is more options to customize the gameplay. We're not asking for a complete redesign of core elements.
 
And not to be rude, but I think you are the one who needs a bit of a reality check. If you study the gaming industry over the last 10-20 years, it's pretty easy to see that a migration to online play has been one of, if not the most, common trend across all genres. Reason for this? Because it's what the gaming community wants.

In my opinion, the only thing PD needs to add to enhance offline play is a custom event creator. All these cries for a better A-spec/career mode are nothing more than people asking PD to create events for them, either because they are too lazy to do it themselves, or too unimaginative to come up with their own events.
Nice rant but I think you missed the mark in couple of spots.

First, GT is still mainly an offline game. Online probably averages 100 or less open lobbies at any time night or day. Weekends are sometimes a little higher but not much. People rotate in and out of course but even the most generous estimate would probably be 10,000 people online for an entire day. Out of 2 million + sales that's not a lot. Even state of the art, soon to be released games like PCars, have very deep and immersive career modes for offline gaming. Online is a bigger and bigger part of racing sims but offline is still where it's at for a huge number of people. Any game that ignores that, does so at their own peril.

Second, people buy the game expecting that PD has created an extensive career mode for them, that's why we pay our $69.95, for a game. An Event Creator is a great addition to that, but the core of the game must still be there. Many people still just want a plug-and-play experience. Calling people lazy or unimaginative for not making is a lazy and unimaginative way of looking at things.
 
Nice rant but I think you missed the mark in couple of spots.

First, GT is still mainly an offline game. Online probably averages 100 or less open lobbies at any time night or day. Weekends are sometimes a little higher but not much. People rotate in and out of course but even the most generous estimate would probably be 10,000 people online for an entire day. Out of 2 million + sales that's not a lot. Even state of the art, soon to be released games like PCars, have very deep and immersive career modes for offline gaming. Online is a bigger and bigger part of racing sims but offline is still where it's at for a huge number of people. Any game that ignores that, does so at their own peril.

Second, people buy the game expecting that PD has created an extensive career mode for them, that's why we pay our $69.95, for a game. An Event Creator is a great addition to that, but the core of the game must still be there. Many people still just want a plug-and-play experience. Calling people lazy or unimaginative for not making is a lazy and unimaginative way of looking at things.
Rant? Where? Long winded maybe, but I wasn't ranting. Thanks for the label though :)

I was not trying to argue whether or not GT is mostly offline or mostly online. I was making the point that @MustangManiac's assumption that online gamers are a monitory within a minority within a minority is a bit off. I was saying that all levels of gamer, casual to hardcore, use online to some degree (not saying that all casual, or all hardcore, use online all the time...I'm saying that a percentage of all classes of gamers use online).

I was also making the point that a lot of what the offline community is asking for are quite large additions compared to the less intensive changes the online community are asking for (which is what you said also, no?)

Secondly, I don't necessarily disagree that an in depth career mode is integral part of the game. For my own personal gaming experience, I would only need a event creator....but I understand the appeal of a career mode. I'm of the opinion that any constructive addition to the series is a win for all of us at this point. If a better career mode generates more sales, which gives PD more revenue to invest back in the game, I'm all for that. But like I said, other than the long term spin-offs, a career mode does nothing for me personally.

I can only speak for myself, but I didn't buy GT6 for the career mode, nor did I make the assumption it would be any good (based on my experience with 1 through 5). I am aware that I'm probably a minority in this regard though.


And to be fair, I'll agree that my assumption of lazy or unimaginative was...sort of lazy and unimaginative. Well played on that one 👍
 
Rant? Where? Long winded maybe, but I wasn't ranting. Thanks for the label though :)

I was not trying to argue whether or not GT is mostly offline or mostly online. I was making the point that @MustangManiac's assumption that online gamers are a monitory within a minority within a minority is a bit off. I was saying that all levels of gamer, casual to hardcore, use online to some degree (not saying that all casual, or all hardcore, use online all the time...I'm saying that a percentage of all classes of gamers use online).

I was also making the point that a lot of what the offline community is asking for are quite large additions compared to the less intensive changes the online community are asking for (which is what you said also, no?)

Secondly, I don't necessarily disagree that an in depth career mode is integral part of the game. For my own personal gaming experience, I would only need a event creator....but I understand the appeal of a career mode. I'm of the opinion that any constructive addition to the series is a win for all of us at this point. If a better career mode generates more sales, which gives PD more revenue to invest back in the game, I'm all for that. But like I said, other than the long term spin-offs, a career mode does nothing for me personally.

I can only speak for myself, but I didn't buy GT6 for the career mode, nor did I make the assumption it would be any good (based on my experience with 1 through 5). I am aware that I'm probably a minority in this regard though.


And to be fair, I'll agree that my assumption of lazy or unimaginative was...sort of lazy and unimaginative. Well played on that one 👍
Sorry, but you're losing wonderful replays...The cars on screen are much better than GT5... ;)
 
Sorry, but you're losing wonderful replays...The cars on screen are much better than GT5... ;)

I'm guessing you're being sarcastic? :lol: Hope so :)

Either way, I'm not missing out on the replays. I play online at least 3-4 days a week, and have more race replays saved than I know what to do with :lol:
 
Sorry, but where are you getting these "statistics" regarding who is a minority?First off, whether or not racing games are a minority genre in comparison to all games is irrelevant. GT is PD's only responsibility.

Whether you are a serious gamer or casual gamer is irrelevant when talking about who plays online. All walks of gamers play online, just like all walks play offline as well.The picture that you have painted for yourself that a minority if "hardcore" players are the only ones who play online is quite far from the truth. The online community is comprised of all different kinds of gamers.

And not to be rude, but I think you are the one who needs a bit of a reality check. If you study the gaming industry over the last 10-20 years, it's pretty easy to see that a migration to online play has been one of, if not the most, common trend across all genres. Reason for this? Because it's what the gaming community wants.

Edit: forgot to add...as the two post above mine say, most of what the online community is asking for is well within the programming reach of PD. Most of what we're asking for is more options to customize the gameplay. We're not asking for a complete redesign of core elements.

1. It is relevant if making the point that you are a minority within a minority, within a minority. I think the number of games sold versus the numbers of players online pretty much speaks for itself.

2. I didn't paint a picture that only the hardcore play online and didn't say that at all. I was simply replying to the post above mine that mentioned what "serious sim players want". You may want to read a bit closer next time.

3. I have been "studying" the game industry for over 40 years, since the paper chit/board and miniatures era. I was secretary of the largest game club in the world (AHIKS: Avalon Hill International Kriegspiel Society) for 5 years, have designed and tested many games and was around for the very first computer use in gaming: CAG (Computer Assisted Gaming). Over-all, I think I have been pretty well connected to the gaming community over the decades.

While I am aware that there are many primarily online games out, GT is not one of them. Therefore I would find it strange for them to make the online section a priority while the rest of the game is such a mess, which is the actual point I was making. Not to be rude, but I am not sure why the logic behind that would be so difficult to grasp.
 
1. It is relevant if making the point that you are a minority within a minority, within a minority. I think the number of games sold versus the numbers of players online pretty much speaks for itself.
Still not seeing how the fact that racing games are a minority genre in the overall gaming community has any relevance. PD has one job, develop GT. What other genres are doing, whether more popular than racing games or not, has nothing to do with PD or GT.


2. I didn't paint a picture that only the hardcore play online and didn't say that at all. I was simply replying to the post above mine that mentioned what "serious sim players want". You may want to read a bit closer next time.
In reference to your first post:

You started with "I have nothing against those who play online." With no context, one can only assume you are talking about all online play in GT, not just "hardcore sim" online play.

When you are replying to something, you may want to hit that little "reply" button, so the rest if us have some context. Take that condescending "read closer" bit, and kindly shove it :)


3. I have been "studying" the game industry for over 40 years, since the paper chit/board and miniatures era. I was secretary of the largest game club in the world (AHIKS: Avalon Hill International Kriegspiel Society) for 5 years, have designed and tested many games and was around for the very first computer use in gaming: CAG (Computer Assisted Gaming). Over-all, I think I have been pretty well connected to the gaming community over the decades.
Congrats, want a cookie?

For someone who claims to have as much experience as you, I find it surprising that you would think it's a wise decision for PD prioritize single player content over multiplayer content. Based on the competition that PD/GT faces these days (rFactor, AC, pCARS, Forza, NFS, etc), how well do you think future GTs will fare if online development is put on the back burner in favour of enhancing offline play?

Could you not agree that a 50/50 approach would be in the best interest of the series?

You said multiple times that "the rest of the game is such a mess." Which parts exactly are you referring to?

Other than completely redesigning A-spec (which I agree, needs to be done and would help the franchise overall), what offline exclusive content would you have PD prioritize over enhancing the online portion of the game (bearing in mind that, outside of A-spec, almost any improvement/enhancement/addition is good for both offline and online).

I never got into paper games, so I know nothing about them. But I have a question...of all the paper games that you played, or helped develop, or whatever did with them, how many of them were single player exclusive (ie, no "online" content)
 
GT5 events weren't really challenging at all, Only 2 or 3 of them were even close. Think about it, most events in GT5 you could run almost any car you wanted. You could add as many performance parts as you wanted and you could use RS tires in pretty much all of them. The only ones that offered any challenge was the Historic race cars, Nascar and FGT. The only races in GT5 that were really a challenge were B-Spec

In GT6 on the other hand they do restrict the max PP and the max tire and that alone makes the races more challenging in GT6.
And then they went and put in Driving Miss Daisy AI, which more than make up for the increased restrictions in the races.


Plus GT5 had that horrible XP system that prevented you from running some of the races unless you wanted to spend weeks grinding for XP.
It's not like GT6's changes in that particular area (similar to the "there are no Standard cars in GT6 because we stopped calling them that") are wholly superficial or anything; taking away the experience points which provided the ability to at least theoretically bypass races you don't want to do depending on your early career path (at the expense of the very late races being stupidly difficult to unlock) and replacing them with an even more locked down progression system where you have your hand so forcibly held that you can't even go online without putting several hours into the game.
 
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It's not like GT6's changes in that particular area (similar to the "there are no Standard cars in GT6 because we stopped calling them that") are wholly superficial or anything; taking away the experience points which provided the ability to at least theoretically bypass races you don't want to do depending on your early career path (at the expense of the very late races being stupidly difficult to unlock) and replacing them with an even more locked down progression system where you have your hand so forcibly held that you can't even go online without putting several hours into the game.
What? The XP system in GT5 was horrible, there is no other way to describe it. Early on it was not to bad as far as races go but was a problem in getting cars from the UCD, the FGT for example came up I had the credits but not the XP and then it was gone and then I was stuck waiting to do the FGT race for a while until my brother finally got one and loaned it to me so I could do the race.

I did not skip over many races in GT5 only those I could not do because the required car was not available, I did all the ones up to the endurance some of them lots and lots and lots of times and never did unlock the last 2 races. Two of my friends did unlock them but they both cheated to do it.

The system in GT6 is fine, you only have to run a few races to unlock the next tier and not that many to go online. I was online the first day and by day 3 I could run any race I wanted. GT5 on the other hand 3 months in and those last two races were still locked. I wanted to do the Nurburgring race but I had no desire to run 4 million laps around Indy to get the required XP to unlock it and I quit playing before the XP cheat was discovered.

GT6 no XP system= much better. Not having to constantly cycle UCD to get the car for the next race also much better. Not being allowed to run RS tires and 1000PP in almost every race = much better
 
What? The XP system in GT5 was horrible, there is no other way to describe it.
And on that we are certainly in agreement. Why you thought otherwise when the farthest I went to defending GT5's system was to say that there were ways around the pointless restrictions early on in the game (which can't be said for GT6) before they became so bad that you were forced to start grinding no matter what. In essence, the two games have opposite problems.


The issue at hand is that GT6's even more linear progression system is not fantastically better than GT5's also linear progression system as people constantly act that it is; and it's a damn sight far removed from "fine." GT4's system was "fine." GT2's system was "fine."
GT6's system is "better than GT5's unless you happen to like having any player freedom."

Not being allowed to run RS tires and 1000PP in almost every race = much better
Functionally, there is no difference between the two unless you were the type of player who just couldn't restrain yourself from entering the Escudo in every race in GT2. It certainly doesn't make the game more challenging by itself; even ignoring the regressions in AI behavior.
 
HBK
GT6 was released on PS3 because it's a GT5.5 (i.e. an evolution of GT5). Period.

PS4's architecture is wildly different than PS3's architecture and porting the whole engine would have taken months, if not years.
porting and architecture yes, but the coding stays the same...
 
Many more casual players would enjoy going more sim like if setting up car was better explained and worked as it should.
Interface is really important and i dont feel it is easy accesable as it is done today.
 
Many more casual players would enjoy going more sim like if setting up car was better explained and worked as it should.
Interface is really important and i dont feel it is easy accesable as it is done today.
I think it would be a great idea to have a tuning marketplace within the game, or outside the game but can be downloaded directly into the game. Tuners could sell or give away tunes, you pop in a USB, download the tunes, upload into the PS4 and voila, it's on the car and ready to roll.
 
I think it would be a great idea to have a tuning marketplace within the game, or outside the game but can be downloaded directly into the game. Tuners could sell or give away tunes, you pop in a USB, download the tunes, upload into the PS4 and voila, it's on the car and ready to roll.
Or you can see fastest lap on tracks and see tune (if player chooses to have it visible).
But there are cars/tracks that need other tunes and depending on how you drive. So i still feel they can do alot more on explaining what tune does and more graphical.
 
I think it would be a great idea to have a tuning marketplace within the game, or outside the game but can be downloaded directly into the game. Tuners could sell or give away tunes, you pop in a USB, download the tunes, upload into the PS4 and voila, it's on the car and ready to roll.
Copying T10 huh? ;)

I was thinking about that this morning actually, i tried that a couple of times with FM but even if they were tunes that reached top 100 times on leaderboards, they are always different to what you yourself prefer. It's a bit too personal so i would rather go for a better,more detailed explanation next to the different tuning parameters also.
 
Copying T10 huh? ;)

I was thinking about that this morning actually, i tried that a couple of times with FM but even if they were tunes that reached top 100 times on leaderboards, they are always different to what you yourself prefer. It's a bit too personal so i would rather go for a better,more detailed explanation next to the different tuning parameters also.
I know nothing about Forza, I just know a good idea when I see one:lol:
 
As someone who doesn't do a lot of online,I can say the reason is that getting some good racing in a short period of time is almost impossible. You can come up with the reasons why but that's the bottom line. I don't have 20 minutes to hop between rooms and if I create my room I'll be doing s lot of racing alone :-( before a couple of racers show up​
 
?
Do you think it took all 150 employees 3-4 years to go from gt5 to gt6?
It took Ubisoft 400 people to make AC4. It's taking 600 people to make AC5.

Last time I checked Turn10 had about 70 people in-house and worked with about 250 contractors.

Yes, it most likely took PD and their meager 150 employees 3 years to make GT6 while working on GT5 Spec II for a year (and of course prototyping stuff for GT on PS4).

New tracks. New premium cars. New events. New UI. Revamped graphics engine. Revamped physics engine. Those take time.
 
Copying T10 huh? ;)

I was thinking about that this morning actually, i tried that a couple of times with FM but even if they were tunes that reached top 100 times on leaderboards, they are always different to what you yourself prefer. It's a bit too personal so i would rather go for a better,more detailed explanation next to the different tuning parameters also.
Of course, not all tunes will work for an individual, but when you find a tuner that has the same driving style as you, you stick with them. I like Praiano and Motor City Hami's tunes, and if I didn't enjoy tuning they would be my go to tuners. A detailed tuning guide would be helpful as well, preferably with video explainations, but all the components have to work properly (camber anyone?) or it will be mocked mercilessly and mislead a lot of unsuspecting racers.
 
Good debate going on here.

Online is probably the most important and most lacking aspect of the game at this point and needs a lot of work.
We also need something more than that old A.B.C tuning page, How about we have A tuning page and can save/load to a file of our choosing for that car, track name PP or whatever we choose. Being limited to 3 per car was ok when we only had a memory card to store data but that was over 10 years ago and times have changed.

This. Precisely.
"Hey, can you share your setup on that car?"
"I'll PM you the savefile."
I can only speak for myself, but I didn't buy GT6 for the career mode, nor did I make the assumption it would be any good (based on my experience with 1 through 5). I am aware that I'm probably a minority in this regard though.

Same. Online almost exclusively.
I seriously wonder how much more people would be online if it was seriously enhanced, as you say ?
Bugs free, and all those promised online features ?
 
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