I'm thinking this probably isn't the case, as far as sales go. Since holidays 2012, SONY sold a million more copies of GT5, so evidently that sour taste was only in the mouths of the hardcore, like we've seen here for years.
How do those two correlate? You can't have a sour taste until you've bought the game so I don't know what sales of GT5 in 2012 does to counter his point that people didn't buy GT6 because of the sour taste GT5 left.
the PS3 just couldn't deliver an entirely fresh universe to experience.
PS3 was more than capable in many areas, PD just didn't do anything with it. What were the biggest selling points for GT6? Realistic night sky, driving on the moon and a new course maker. The only fresh experience is the one they haven't delivered a year after announcing it. I know you're going to tell me it's because PS3 can't cope, dev units, blah blah blah but fact of the matter is you've no idea, you're just guessing.
I doubt the GTA fans were hoping to see it on PS4 for more detailed boobies. Well... sure, some were, human nature and all that. But when you're trying to recreate a universe, like racing games do, technology matters. It's why I'm dying to see anything Gran Turismo on PS4.
So can you please list out what PD can do on PS4 in terms of features that they absolutely could not do on PS3. Because a lot of the things I see you constantly type out for your wishes could absolutely have been done, they just chose not to.