GT6 Screenshots / Videos

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1.- I'm comparing GTA V with GT6, having tried the actual demo on an expo and from the info we know about the latter: 'standard' cars, 'standard' sounds, 'standard' tracks. The comparison never was GTA IV against GT5. I've played GTA extensively as well.

2.- The reason I'm comparing both is precisely because it sounds silly to do so: they are different games in which GTA is under a massive disadvantage in this comparison, yet beats GT6 in specific aspects: there are no 'standard cars' (including convertibles actually being convertibles), there are no 'standard' sounds and funny enough both games are related to a previous version (GTA San Andreas and GT4 respectively) yet GTA V doesn't use that 2003 content while like 80% of GT6 will be. What there is in GTA though is a mechanical and visual damage model.

3.- The amount of performance Rockstar extracted from the PS3 is immense and again is in a disadvantage against PD, since it has to work on two consoles and the game itself is way more demanding. Sure PD did a great job as well, but uses the PS3 argument every single time while Rockstar just delivered, 0 excuses. Kaz excuses himself every single time somebody asks him about the series' flaws then proceeds to add decade long delays and release unfinished games, which isn't the correct approach to tackle issues.

4.- PD having that budget is either its fault or Sony's, cheaping out when this franchise is one of the most profitable of them all in videogames. Being PD a related company to Sony, if Sony made that call still isn't an acceptable reason because in the end the GT franchise is made by both companies.
On this regard of course Rockstar and PD cannot be compared, which I didn't and you added, but if you want to go for that route in the last console generation the direct racing games competition to this game created at least three times more "premium" content while having much less money to play with, just by spending it better and deciding to spend the money earned.
Actually games that have lets say 5% of PD's budget beat it massively in the mentioned three aspects and most issues don't have to do with having a massive budget. For example sound wise if the good old sound team cannot get the job done to 2006 or earlier standards in 2013 then it's time to get an entirely new one: PD doesn't do that and has little to do with budget. Another example is the amount of unfinished and unpolished stuff there is in GT5: that's bad focus, bad priorities, bad managing.

5.- While I'm a GT series fan, I think people should try other games -particularly of this genre- to realize PD is so behind the times and it is progressing slower than the rest. It's so behind even games of other genres surpass it in its expertize in some crucial aspects.
Part of me wants Forza5 to get 10/10 scores while GT6 receives a 7 or less, which is what GT5 deserved but reviewers couldn't do that as it is a big franchise. That way PD and Sony would receive the long overdue wake up call. There was a period in which the GT series was the very best in all aspects: right now it isn't in a single of them, including the manpower that saved it.



To the guy who said GT tracks are not accurate as Forza, you obviously have poor observation. This is showing dumb AI comparison but you see the there is spectator stand it self is missing. http://www.youtube.com/watch?v=VdXriG8P31E Tracks in GT are great. PD tracks too fun to drive.
 
Lots of wild conjecture in avens' post, but not a single demand for proof? Weird.

GTA V also runs like 🤬 on my PS3 (stuttering, mostly, but lots of persistently low framerates, too). But I'm not complaining.

Digital copy and old hardware?

Because, in comparison, my newer PS3 runs the game much more smoothly than my brother's older PS3 (with digital copy).
 
But the cars drive like 🤬.

Sure, but it had to be that to way because of the audience. PD faces the same problem as well, as it cannot go completely hardcore and has to always think about the casual gamepad audience.


Your message shows that you know nothing about game development 👍

EDIT : Unfortunately, my english is not perfect so I could make a long technical post explains how PoDi works and why the comparison with GTA V is absolutely ridiculous. I can do it in french, but I'm not sure it's good for community ?

That paragraph was very well written. Please enlighten us.

Or do it in French if you want then google translate it. What matters is dealing with why is PD releasing unfinished and unpolished games, with massive disparities between some areas and why is it acceptable that the company excuses itself every time anyone asks a question. Other game developers don't do all that.

edit: and I'll add something: time constraints is not an issue when they have been working on a game for 10 years. Budget also isn't when PD (or Sony) has access to huge amounts of money earned in previous iterations, but doesn't decide to spend it on developing or in outsourcing if they know they are behind schedule for quite some time (the first GT5 delay was more than 5 years ago).

Don't know why the fastrated are now comparing GT6 with GTAV. There both different games ugh. :rolleyes: :crazy: :banghead:

I'll repeat myself for the second time: the comparison is made precisely because it is absurd that GTA V beats GT6 in some aspects that shouldn't happen at all. The second point is every company, and especially PD, should learn that for developing games on the PS3 it's best not to make up excuses such as performance but just deliver a great game

In the end the lesson to be learned is PD should acknowledge that is way to work: just do your job, do it completely and on schedule. On this last regard, last week it was disclosed GT6 will have decade old sounds, today we know it will have the same completely flawed clutch from GT5, what's up for next week?
 
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I'll repeat myself for the second time: the comparison is made precisely because it is absurd that GTA V beats GT6 in some aspects that shouldn't happen at all. The second point is every company, and especially PD, should learn that for developing games on the PS3 it's best not to make up excuses such as performance but just deliver a great game

I'm with you on that one. Rockstar made a new game every year. PD only makes Gran Turismo, now and then, full of shortcomings and excuses.
 
I'm with you on that one. Rockstar made a new game every year. PD only makes Gran Turismo, now and then, full of shortcomings and excuses.

Personally I don't get the comparison.
PD have about 100 strong workforce,how many does R*?
1000 maybe?
Also GTAV cost 265 million dollars to make GT5 cost 80 million,where's the comparison?
 
Personally I don't get the comparison.
PD have about 100 strong workforce,how many does R*?
1000 maybe?
Also GTAV cost 265 million dollars to make GT5 cost 80 million,where's the comparison?

But PD is supported by Sony and sells buzzillions worldwide. If they have not expanded their team is their choice.

I do not understand why people like to defend the PD saying they are a small studio, something like an indie developer, struggling to survive. They are a massime brand and if they have a small crew is only because they want to.
 
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But PD is supported by Sony and sells buzzillions worldwide. If they have not expanded their team is their choice.

Of course I've always thought that was strange.
SONY have alot of resources but PD doesn't utilize them by hiring more people.
I understand PD has the abilities to make a great game but ever since they started working on PS3,they appear to be a little out of their depth.
Perhaps another hundred workers could help,but in saying that,much smaller studios can make great games on multiple platforms.
I guess what I'm trying to say is,Kaz is PD's biggest asset but also its biggest problem,I'm not sure?
 
Hey, as PD told sound will come as an update, does that mean they finished their work about AI? They told they will focuse on these two things for GT6 and didn't know if they will be ready for the release. Yet, they only told Sound will not be ready for the release. I think they are finished with the AI!
 
I'll repeat myself for the second time: the comparison is made precisely because it is absurd that GTA V beats GT6 in some aspects that shouldn't happen at all.

I've just read what you've wrote, and I'm still going to say it's silly to compare both games that are different from one another. Who cares if theres no standards in GTA V, cars are cars in that game big deal.

The second point is every company, and especially PD, should learn that for developing games on the PS3 it's best not to make up excuses such as performance but just deliver a great game

And what are these excuses do you have in mind that PD made up excatly? All I know is Kaz said the PS3 was difficult to develop GT5 on, but now they've gotten used to it (GT6).
 
The only thing I can compare here is the sound, and well GTA V cars sound better than GT5 ... lol

Well they had a huge improvement from GTA IV to GTA V. GT5 sounds are decent, some are awful. But its hard I guess to find cars to get sounds for... Like for example the Minolta etc. Most of the race cars you need to pay huge money to get them started and record them... I might be wrong??
 
Well they had a huge improvement from GTA IV to GTA V. GT5 sounds are decent, some are awful. But its hard I guess to find cars to get sounds for... Like for example the Minolta etc. Most of the race cars you need to pay huge money to get them started and record them... I might be wrong??

Thats not what it's about. They mixed the sounds better and have better samples. Exhaust, Shifting etc. Even the Turbo sounds with blow off valve sound better in GTA V :nervous:
 
Well they had a huge improvement from GTA IV to GTA V. GT5 sounds are decent, some are awful. But its hard I guess to find cars to get sounds for... Like for example the Minolta etc. Most of the race cars you need to pay huge money to get them started and record them... I might be wrong??

Well, if you will make a "real driving simulator" you have to spend some time and money on it, otherwise it wont be real.

Correct me if I am wrong, but this 787 is a DLC car in Forza. And the T10 crew recorded it properly anyways.

 
Thats not what it's about. They mixed the sounds better and have better samples. Exhaust, Shifting etc. Even the Turbo sounds with blow off valve sound better in GTA V :nervous:

Yes I know :P, I mean GT5 was the first major title with decent sounds that they actually tried.. I mean Gran Turismo 4 were awful..

Like example..

Gran Turismo 4 Formula Gran Turismo



Gran Turismo 5 Formual Gran Turismo



Nissan Skyline R34 V-spec II Nur Fully Tuned Gran Turismo 4



Nissan Skyline R34 V-spec II Nur Fully Tuned Gran Turismo 5




Turbo sounds are decent though..

 
Well, if you will make a "real driving simulator" you have to spend some time and money on it, otherwise it wont be real.

Correct me if I am wrong, but this 787 is a DLC car in Forza. And the T10 crew recorded it properly anyways.

T10 might have recorded the sounds properly, but they screwed around with them too much. They sound waayyy to aggresive. A Fiat 500 in that game sounds like its straight piped. Forza sounds are no better the GT.
 
T10 might have recorded the sounds properly, but they screwed around with them too much. They sound waayyy to aggresive. A Fiat 500 in that game sounds like its straight piped. Forza sounds are no better the GT.

You have a point.














 
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T10 might have recorded the sounds properly, but they screwed around with them too much. They sound waayyy to aggresive. A Fiat 500 in that game sounds like its straight piped. Forza sounds are no better the GT.

Terrible damage control. Anyway, I'd rather my cars in a racing game sound a little over aggressive than like a vacuum cleaner. I've driven slow cars hard and I know they're much much much noisier than they are in GT5. If Forza's car sounds are aggressive, GT's sounds are extremely muted and tamed, which is much worse. I'd kind of like to hear the cars I'm driving, but most of the time with slower cars it almost sounds like you're driving an electric car.
 
Off course it is agressive! Its a racing game!

So its a requirement that sounds in a racing game are so exaggerated that they sound artificial (and in some cases, not even close to accurate)?


Let me show you a good example of why I highly disapprove of this:



Trailer



In-game



Real Car



There is no way you can tell me that the first two sounded exactly like the real thing.

Not a fan of the Hollywood effects editing to the sound.
 
There was no Embargo :odd:

Yeah, it was a joke. The irony, my friends.

So its a requirement that sounds in a racing game are so exaggerated that they sound artificial (and in some cases, not even close to accurate)?


Let me show you a good example of why I highly disapprove of this:

There is no way you can tell me that the first two sounded exactly like the real thing.

Not a fan of the Hollywood effects editing to the sound.


Well, i think that a sound a little over the top in a racing game, not a peasant driving simulator around a city, is ok.

Or do you think this vaccuum cleaner is nice to hear when you are trying to get faster and overtake people?

 
Well, i think that a sound a little over the top in a racing game, not a peasant driving simulator around a city, is ok.

So its acceptable to the point where you can hear the messy transition between sounds (and the massively pitiful distortion, which does not exist in real cars).

Or do you think this vaccuum cleaner is nice to hear when you are trying to get faster and overtake people?

I knew you were gonna shoot back the same smartass response anyone who disagrees gets. Quite frankly, I feel no one (including PD) has completely nailed the sounds of cars completely. Many have close, but still no cigar. So you can take the "Vacuum" response(which is older then most memes now itws so overused) and shove it. Again, you have yet to tell me how the examples I posted come anywhere close to the real thing.
 
So its acceptable to the point where you can hear the messy transition between sounds (and the massively pitiful distortion, which does not exist in real cars).

I knew you were gonna shoot back the same smartass response anyone who disagrees gets. Quite frankly, I feel no one (including PD) has completely nailed the sounds of cars completely. Many have close, but still no cigar. So you can take the "Vacuum" response(which is older then most memes now itws so overused) and shove it. Again, you have yet to tell me how the examples I posted come anywhere close to the real thing.

How civilized of you.
 
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