GT6 Screenshots / Videos

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Well "Gran" alone is like saying "Great" and sedan cars here are called "Turismos"...one car "Turismo" but it is also a word used to refer to vacations or travel.

The correct direct translation is the very same thing because you can´t change a proper name so it is "Gran Turismo" no matter in which language you want it to be.

But you can also change it for this: "Great Tourism" which also could be like saying "having a great journey" which make sense since the game is all about driving cars and has something to do with the way the Japanese culture is...like enjoying the cars in a "great journey/travel". (I think I´m going places here...lol but it makes some sort of sense, don´t you think?)

Or also as simple as say "Great Cars" if you change "Turismo" for "Cars". This also makes sense.

I tried. ;)
 
Yeah, I'm aware that Gran Turismo is italian for Grand Touring too.

I bring it up because I remember in the GT2 booklet, they mention the Italian definition of it (ironically enough, they introduce a Italian circuit in the game as well) and since then its had me thinking that is where they got the name.
 
Well "Gran" alone is like saying "Great" and sedan cars here are called "Turismos"...one car "Turismo" but it is also a word used to refer to vacations or travel.

The correct direct translation is the very same thing because you can´t change a proper name so it is "Gran Turismo" no matter in which language you want it to be.

But you can also change it for this: "Great Tourism" which also could be like saying "having a great journey" which make sense since the game is all about driving cars and has something to do with the way the Japanese culture is...like enjoying the cars in a "great journey/travel". (I think I´m going places here...lol but it makes some sort of sense, don´t you think?)

Or also as simple as say "Great Cars" if you change "Turismo" for "Cars". This also makes sense.

I tried. ;)

Nice description. 👍
There's also the worrying idea that Gran Turismo is inspired by the popular post-renaissance practice of going on a "grand tour" of Europe in order to take in the culture and thus be "formally" accepted into the ranks of the elite back home. Ah, cultural hegemony...

I've given up caring about the general pronunciation of the game's name; at least it's not as bad as "Boogoddi" or "uno, dose" etc. :P
 
Grand Touring is what it roughly translates to me in Spanish.

In France, we say Grand Tourisme. GT cars = voitures de grand tourisme. But according to wikipedia, the original expression really born in Italy (maybe at the same time of Mille Miglia or Sicilia tour ?)
 
In France, we say Grand Tourisme. GT cars = voitures de grand tourisme. But according to wikipedia, the original expression really born in Italy (maybe at the same time of Mille Miglia or Sicilia tour ?)
Cool :D
 
The car LOOKS like its acting the exact same as GT5 when it's off track...

Not promising for me. Can anyone who's tested it say that it FEELS different than GT5 off track?
 
If I recall, its Italian for "Grand Tourer" (Or was it "Grand Touring"?)

Yes, the name stands for this: Gran Turismo, in Italian = Grand Touring.

Italy is the home of the whole idea of GT cars, so it is a very appropriate name.

It isn't by accident that FM uses a italian name too: Forza (Force). And now there is even another one: Assetto Corsa, whichi I can't translate :ouch: because I forgot all Italian that I never knew.

Anyway, I think that Gran Turismo is the perfect, the ultimate, name for a racing cars game franchise. The guy who came up with it is a true genius.
 
The car LOOKS like its acting the exact same as GT5 when it's off track...

Not promising for me. Can anyone who's tested it say that it FEELS different than GT5 off track?

It certainly doesn't react to that hill the way it would have done in real life. Car still seems to have a weird sense of weight in the air.
 
It certainly doesn't react to that hill the way it would have done in real life. Car still seems to have a weird sense of weight in the air.

Looks like mirror image of Trial Mountain bump to me.. Waiting for someone to convince me otherwise. 👍
 
Well simple judging by how the IA reacts when you have a contact to it, we can say that overall the physics are not that realistic yet. (from what we saw in GT5 mostly and at the demos for GT6)

Inertia and the way PD simulates gravity is not realistic at all in the game yet. When the car is in full contact with the surface is not noticeable of course.

I´m not sure how they do the rest when it comes to suspensions, tyres and how the car reacts...but the fact that the cars are not that easy to roll and how they react to a crash shows that there is something not that right. (this was common in the series)

Yet the simulation is good, but they maybe do everything having in mind that we should not crash with the cars or do anything wrong at all, or...just hardware limitations/graphics engine/physics engine (choose).

If any of you play other simulators (on PC) should know what I´m talking about. (inertia and gravity -mass- mostly in crashes and in contact against IA´s)
 
Rolling a car in GT5 always felt weird to me. Like all of the sudden you are on moon. I always wondered about this behavior. But I remember to have seen a similar effect before, some years ago as I played Crysis on a computer that was not quite strong enough. The game itself run pretty good, but the physics were strange. If you pushed over a Oil barrel or something, it would move very very slow but physical correct and in a very smooth manner. Like the process rendering the physics was slower than the one rendering the frames.

Maybe rolling the car chocked the game and they slowed the entire process down, so the PS3 could handle it better. This could also be an explanation why we could not flip the car in a Multilayer race.

Its just a theory of course.
 
A_Higher_Place
The car LOOKS like its acting the exact same as GT5 when it's off track...

Not promising for me. Can anyone who's tested it say that it FEELS different than GT5 off track?

Per the GT Academy demo, It was much easier to get off and/dirt I thought. You weren't stuck going 12 mph.
 
Yes, the name stands for this: Gran Turismo, in Italian = Grand Touring.

Italy is the home of the whole idea of GT cars, so it is a very appropriate name.

It isn't by accident that FM uses a italian name too: Forza (Force). And now there is even another one: Assetto Corsa, whichi I can't translate :ouch: because I forgot all Italian that I never knew.

Anyway, I think that Gran Turismo is the perfect, the ultimate, name for a racing cars game franchise. The guy who came up with it is a true genius.

I believe GT also means a high performance car.
 
I believe GT also means a high performance car.

Nope. Its like this, here in Brazil, through the years, Gillette became a word to blade.

Is the same about GT. In the whole world, the GT idea of a car, a grant tourer, became a synonymous to high performance sports cars. But the term, originally, was given to certain kind of long sportish cruisers.
 
Only a few hours ago, in the sounds thread:

This is not a GT vs FM thread.

Stop using at as one, because those who continue will find the staff coming down on them hard,in particular those members who have been spoken to about this in the past.

And here I am, after just deleting half a page of posts that did the exact same thing for no real reason. C'mon folks, we have plenty of threads to do the whole versus thing.
 
Only a few hours ago, in the sounds thread:



And here I am, after just deleting half a page of posts that did the exact same thing for no real reason. C'mon folks, we have plenty of threads to do the whole versus thing.

So that's why my classy joke was gone.. :sly:
 
It certainly doesn't react to that hill the way it would have done in real life. Car still seems to have a weird sense of weight in the air.

The cars seem to only communicate properly with the game world through their wheels. Once a car's wheels are all off the ground, it sort of goes into that weird hyperspace mode, breakdancing its way across the landscape...

That ties in with what Foxiol mentioned, and the collision geometry is weird, too. PD need to invest in some proper distributed-mass physics (rigid-body is fine for now) for the car bodies and connected parts. If only because it looks so cool in motion, especially with realistic aero. :dopey:
 
Background noise is nearly nonexistent.

But at least the driver isn't as bad as average players apparently are (compared to other videos).

👍
 
ZoidFile
Rolling a car in GT5 always felt weird to me. Like all of the sudden you are on moon. I always wondered about this behavior. But I remember to have seen a similar effect before, some years ago as I played Crysis on a computer that was not quite strong enough. The game itself run pretty good, but the physics were strange. If you pushed over a Oil barrel or something, it would move very very slow but physical correct and in a very smooth manner. Like the process rendering the physics was slower than the one rendering the frames.

Maybe rolling the car chocked the game and they slowed the entire process down, so the PS3 could handle it better. This could also be an explanation why we could not flip the car in a Multilayer race.

Its just a theory of course.

True. It 100% feels detached from the earth as soon as all 4 wheels leave the ground. And it in no way should take any extra resources to have the body of the car have proper friction and weight. Friction so it doesn't just glide on its nose spinning and weight so it doesn't just twirl in the air for 3 hours. That it takes "extra" power is a measly excuse, and we have to stop saying that because its nowhere near true.
 
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