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It seems to me the same situation of the Matterhorn (in the E3 build, after the first turn).
It looks that all new tracks (or all tracks) have this issue
It seems to me the same situation of the Matterhorn (in the E3 build, after the first turn).
So how does damage looks like? Was the impact with the wall strong or light? I can't watch the video right now, I only know that there's a damaged SLS
In my GTA/6 demo preview I mentioned those bad shadows and said that by my opinion are worse than in GT5. But I hoped they will fix them.. and they didn't, sadly.
For the most part, yes. Elevation changes are a huge issue for the consistency in the quality of shadows. The flatter the surface with nil elevation change make for much better quality shadows.please tell me those shadows flickering are a replay issue only...
also sounds don't seemed to have changed at all, like zero change.
For the most part, yes. Elevation changes are a huge issue for the consistency in the quality of shadows. The flatter the surface with nil elevation change make for much better quality shadows.
It's a matter of having dynamic shadows with a feature of change of time. The light source is so far away that precision (smoothness and quality) of the shadows are just inconsistent. This IS a hardware issue and will be improved with the PS4.Pd.. cant do shadows.That has to be the WORST looking shadows I'v seen , I'v seen glitched graphics cards be more consistent.. Watched the whole video.. its heart breaking.. the shadows are not even CLOSE to acceptable. GT Fives were better. I'm sorry PD can say they fixed them but they made them worst. RIP REPLAY MODE
All right. So let's live in a world where explanations aren't necessary and no one likes to know the reasons behind occurrences, because there are people (umm, scientists? NOO WAYYY!) who are like that (so I like to get the extra sentence or paragraph for the convenience of others, and apparently, you're not one of them). And what if my "yes" was wrong and my explanations would be corrected by someone who knows better than me? I find factual corrections of my understanding about anything to be inviting.Yeah, a yes or no would suffice, I just don't want it in actual game play because it'd probably be quite distracting. Replay I don't care too much about since I usually don't watch them.
All right. So let's live in a world where explanations aren't necessary and no one likes to know the reasons behind occurrences, because there are people (umm, scientists? NOO WAYYY!) who are like that (so I like to get the extra sentence or paragraph for the convenience of others, and apparently, you're not one of them). And what if my "yes" was wrong and my explanations would be corrected by someone who knows better than me? I find factual corrections of my understanding about anything to be inviting.
The best example I could find of the flickering shadows in the recent Bathurst replay is at around 21 sec. I'm not too nitpicky about shadows but idk how you can say that is "nothing serious". That is the most horrendous shadows I have seen to date...rather have gt5 shadows. Maybe it was something with the way it was recorded, or the phone screen I'm watching it on...at least I hope. If the hardware cannot handle it, refine everything to a lesser demand so that the entire game(graphics wise) is on par. Wait till gt7 to go nuts.Some shadows flickering are a side-effect of the dynamic lighting engine required to render changing time and weather.
It happens at the start for 2 or 3 seconds, nothing serious.
We must not forget that we are on PS3. I recall :
- PD implement dynamic tesselation on PS3
- 12 % increase of the resolution compared to GT5, GT6 will be 1440x1080p
- Better lighting
- Astronomical simulation
- Suppression of pixelated shadows in cockpit view
- Clean smoke and rain
- More animations on the track
- No tearing
- Anti-aliasing
Necessarily improvements will impact something as flickering and framerate.
I assure you, we will not see flicker in photo mode
@Zlork Why would anyone think that we would see flicker in photo mode, that never once came to mind until you said it.
Random pick-me-up maybe?Don't get it. We've seen that picture before on the site.
The best example I could find of the flickering shadows in the recent Bathurst replay is at around 21 sec. I'm not too nitpicky about shadows but idk how you can say that is "nothing serious". That is the most horrendous shadows I have seen to date...rather have gt5 shadows. Maybe it was something with the way it was recorded, or the phone screen I'm watching it on...at least I hope. If the hardware cannot handle it, refine everything to a lesser demand so that the entire game(graphics wise) is on par. Wait till gt7 to go nuts.
It must be different on my end...otherwise you wouldnt have replied like such. I'll take a look at it on the work computer tomorrow...mine is sick currently. I'll reply back if I disagreeYes, I saw and ? It takes what ? 2 or 3 seconds ? This is nothing compared to 10 minutes of racing
For the most part, yes. Elevation changes are a huge issue for the consistency in the quality of shadows. The flatter the surface with nil elevation change make for much better quality shadows.
Many were doubtful it would have a modeled interior. I don't think its too bad...very futuristic thoughThe interior!
It must be different on my end...otherwise you wouldnt have replied like such. I'll take a look at it on the work computer tomorrow...mine is sick currently. I'll reply back if I disagree
Thanks for sharing
More: http://www.gran-turismo.com/jp/news/00_8207953.html.
I wonder if game version will be like this car on screens or just like Merc real model.
The interior!
ingame sound?