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Some shadows flickering are a side-effect of the dynamic lighting engine required to render changing time and weather.
It happens at the start for 2 or 3 seconds, nothing serious.
We must not forget that we are on PS3. I recall :
- PD implement dynamic tesselation on PS3
- 12 % increase of the resolution compared to GT5, GT6 will be 1440x1080p
- Better lighting
- Astronomical simulation
- Suppression of pixelated shadows in cockpit view
- Clean smoke and rain
- More animations on the track
- No tearing
- Anti-aliasing
Necessarily improvements will impact something as flickering and framerate.
I assure you, we will not see flicker in photo mode
- I thought you need to DECREASE resolution, if your "60 fps" racing game cannot maintain stable frame-rate. No one needs 1280x1080 or 1440x1080 with those sacrifices. 720p are enough for current-gen.
- Pixelerated shadows in cockpit view? Really? That was MUCH higher resolution shadows, and what they did just reduce that resolution to ridiculously low value and add smooth filter upon it. Just like FM3,FM4.