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Agreed, but considering how much the improved UI was mentioned, I'd hope that it is not just due to it loading only 2 cars
Indeed. đź‘Ť
Agreed, but considering how much the improved UI was mentioned, I'd hope that it is not just due to it loading only 2 cars
Has this been posted ?
http://www.youtube.com/watch?v=yJOHK9aArAI&f
confirms sema cars will be in game and he talks about when bathurst leaked for a bit,he also sorta confirms day/night at silverstone.
GT6 is probably rendered at 1280x1080 (the same as GT5), and maybe that's, what causes it.
1280x1080? That's an unusual resolution isn't it? Do you not mean 1920x 1080?
thisGT5 real resolution is 1280x1080 but game is upscaled in full HD resolution.
CoolColJWonder why the diagonal lines of the Silverstone pics are so "jagged", even though it is anti aliased .
Must be due to the super-sampling method used in GT6
Probably what causes the flickering of fences and stuff when the camera pans
ie the top of this pic
http://www.gtpla.net/wp-content/uploads/2013/06/silverstone_national_08.jpg
flickering, strobing and moire
I wonder if GT6 is doing some sneaky scaling up of a smaller image buffer....
<a href="http://www.youtube.com/watch?v=w733s2B4Cy4">YouTube Link</a>
GT is a racing/driving simulator, not a fence or shadow simulator. Who cares about some rough edges, the game has more important things to fix! If handling and speed of the UI is improved I'm already very happy. Throw in some online racing leagues and I'm ready to go.
I din't say all.
Funny, because I had that same thought about it would load faster with less cars (two cars). lol
The game, and this demo, only loads one car at a time, the total number of cars is irrelevant. The extra speed can only be due to menu improvements.Agreed, but considering how much the improved UI was mentioned, I'd hope that it is not just due to it loading only 2 cars
This is always due to sub-pixel precision issues, as per sampling theorum, Nyqvist etc. This occurs with or without upscaling (upscaling can actually reduce its visibility)....
flickering, strobing and moire
...
Doesn't some degree of strobing occur with those fences in real life when you look at then from certain angles
As for the jagged edges I looked at the photo from my mobile and they appeared jagged. However when I zoomed in the lines became almost perfectly smooth (up until the point where the picture became pixelated).
I'm not talking about car and track loading times, I'm talking about the menu performances.The game, and this demo, only loads one car at a time, the total number of cars is irrelevant. The extra speed can only be due to menu improvements.
GT is a racing/driving simulator, not a fence or shadow simulator.
GT is a racing/driving simulator, not a fence or shadow simulator.
Trees aren't as important as everything and anything else. Would you rather want "better" looking trees or a more fluid driving experience? The resources can be used for better superficial features. I choose better looking grass.Great post. Let's use this excuse for everything bad in the game until we are left with this:
If the physics are the same, it's good enough, right?
I like the grass in GT5 and apparently, leaves on the track are the next step in making GT look better visually. They already had random wind speed/direction in GT5 on weather tracks (at least) so I'm happy with that. Swaying 3D trees would take up more of the PS3's power, I would presume. Maybe the possible PS4 version of GT6 will have 3D trees that are affected by wind. Idle 3D trees would only make the photo mode experience better for the most part. In GT6, all of the cars will be prepped for any photo mode instance which was what I was hoping PD would do through an update in GT5.Nice trees though. PD could learn a lot.
Trees aren't as important as everything and anything else. Would you rather want "better" looking trees or a more fluid driving experience? The resources can be used for better superficial features. I choose better looking grass.
It is in your case.Yes, I'm sure that it has to come down to either choosing driving or treesđź‘Ž.
Games need consistency. You can't have assets that look like they are from the PS4 next to things taken from the PS1, it's just wrong. Some of us would rather have some sort of middle ground where you might not have cars with half a million polygons but everything in the game blends together to create that illusion of being there isntead of pulling you out of the experience every 5 seconds with something completely out of place..
It is in your case.
Games need consistency? If only we (well, PD) could turn back the hands of time about nine years ago and realize that they won't be able to fully utilize the detail of those unforeseen Premium cars/tracks until the PS4. This IS PD we're talking about though. I would think they'd only slightly tone down the attention to detail for some of the cars - not the Nissan's obviously - so that they cane make the trees 2.5D.
trackside textures right next to you that came from the mid 90s.
The AI doesn't necessarily need elaborate physics calculations.Problem is you can't really simplify the calculations behind the physics in that case, so I doubt you could get the desired effect just by dropping the polycount. I only works one way I'm afraid.
Nice try. I was there in the mid 90's when it happened. It looked like this:
(NASCAR Racing, from Papyrus (1994))
Edit: Speaking of which, GT1 had a hi-fi mode where you could run time trials with a higher graphics quality. If we reverse it, how about a lo-fi mode in GT6 where you could run epic endurances with 100 cars on track? I'd be willing to sacrify a few polygons for that...
And in your case shadows and fences would look beautiful but the handling would still be the same, sounds aren't improved, no online features were added and the menu is still as slow as it was before. Which option would you prefer?Great post. Let's use this excuse for everything bad in the game until we are left with this:
If the physics are the same, it's good enough, right?
I'm not talking about car and track loading times, I'm talking about the menu performances.
In the main menu the game doesn't load cars.
Yes! But it had Paintkit, making our own liveries was epic.
Mid 90's. 100Mhz... 8MB of RAM.