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Ooh me likey the cracked concrete background. Atmospheric
"This is a beginner level event using cars with 350PP or less" Good, now there shouldn't be complaining of using cars with much more performance than the AI.
Ooh me likey the cracked concrete background. Atmospheric
Hmm, why are all those events/license tests (whatever they may be) taking place @ Silverstone? If you get too "used" to driving on a certain track, then --in my opinion--, it becomes less challenging and, ergo, possibly boring.
If you look carefully the events are of different distances so you probably aren't driving around the same corners for an hour. It's a bit like the Nurburgring Special event in GT5, which certainly didn't make me bored of the Nurburgring.
And also Silverstone is a particularly wide and undefined circuit, so it really is quite challenging and tricky to master, making specific training events valid, and making it a great GTAcademy test.
it's almost identical
Hmm, why are all those events/license tests (whatever they may be) taking place @ Silverstone? If you get too "used" to driving on a certain track, then --in my opinion--, it becomes less challenging and, ergo, possibly boring.
it's almost identical
Clearly not much has changed, but the shadow in the GT6 pic might signify time change. Which would be awesome at Suzuka because I've never seen a night race there before.
Slightly off topic but all this talk of day/night cycles reminds me, I really hope PD increased the power of headlights during night racing. For GT5 I had to turn the brightness in the game and on my TV way up in order to be able to see the road ten feet in front of me.
Slightly off topic but all this talk of day/night cycles reminds me, I really hope PD increased the power of headlights during night racing. For GT5 I had to turn the brightness in the game and on my TV way up in order to be able to see the road ten feet in front of me.
Slightly off topic but all this talk of day/night cycles reminds me, I really hope PD increased the power of headlights during night racing. For GT5 I had to turn the brightness in the game and on my TV way up in order to be able to see the road ten feet in front of me.
I turn the brightness in-game up to +1.0 for night racing. Day racing I leave it at +0, especially for the Toscana created tracks as the sun glare with it set anywhere else but +0 makes it really hard to see.
No. That's realistic. I promise you, it's actually that hard to see, especially at speed, because your reaction times are more important. The headlights still reach the same length, but, you're covering that distance in a shorter period of time. Basically, if the headlights reach 100 ft. ahead of the car, you can only see what's 100 ft. in front of the car, instead of 500+ ft. in front of the car. But, it's still possible to drive, regardless.
Go play any day/night cycle event on Toscana tarmac and try to say the same thing. But it's more due to the fact that your lights aren't working properly, not that they're not bright enough. I'm sure that since it's a hilly course it affects the way the light works and where it hits, but it's completely wrong and it's literally impossible to drive to a level compared to daytime because you genuinely cannot see -- without the road map to go off of you'd essentially be screwed and even with it, it's still extremely extremely difficult.
Can't believe that got past quality assurance. I noticed this in the Grand Touring special event with the Murcielago and most recently on one of the seasonals -- and I'm sure a few others in between that I can't remember. Your lights just do not show up on the race track/in front of you 90% of the time.
At 1:29 I noticed a slight difference in the replay interior view, that the driver is slightly hopping in the video, due to the road bumps. I don't remember if GT5 had this or not.
At 1:29 I noticed a slight difference in the replay interior view, that the driver is slightly hopping in the video, due to the road bumps. I don't remember if GT5 had this or not.