GT6 Screenshots / Videos

  • Thread starter BkS
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I've been waiting for a roll! YES!!!!
Looks Like.....

horatio-s-sunglasses-o.gif


You're on a roll.
 



Hope these haven't been posted yet. I haven't seen them in this thread, and to be honest, I didn't bother with the other ones (:lol:) since I also got some stuff to do. ;)
 
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Sussex has the hardest Steak in the world :P
Kobe beef, psh. HA!, that's a joke.

Definitely concrete - those Sussex farmers will feed their cattle anything...

:crazy: :lol:


On a serious note, it's unfortunate, but it's not like we need the straw to be animated. I expected the bouncing off the walls as usual, but I did expect something more than blank. I'm just saying. Still, did anyone expect (seriously) that the starting line would be like that?
 
another_jakhole
On a serious note, it's unfortunate, but it's not like we need the straw to be animated. I expected the bouncing off the walls as usual, but I did expect something more than blank. I'm just saying. Still, did anyone expect (seriously) that the starting line would be like that?

I really hope that the straw is going to be animated and not just be a solid wall. Doesn't have to be very complicated, just movable, like those GT Academy signs in GT Academy. Pieces of straw.

Anyway, I didn't expect the starting line to be like this, but I'd like to see something similar in races as well - before the start teammates could be by a car... You know what I mean.
 
I really hope that the straw is going to be animated and not just be a solid wall. Doesn't have to be very complicated, just movable, like those GT Academy signs in GT Academy. Pieces of straw.

Anyway, I didn't expect the starting line to be like this, but I'd like to see something similar in races as well - before the start teammates could be by a car... You know what I mean.
Ah, now that you mention that, I just remembered something. I don't think the leaves on Autumn Ring go onto the track. Maybe that says something about why the straw bales are as they are?

No jabs at me for saying this, but umm, PS4 could do it. Not stating it as a fact, yet it's just something so simple that wasn't done on the PS3 - meaning the leaves and concrete straw - so it seems likely that it could be very easy in comparison to do it on a much stronger system.
 
So concrete straw bales then...:(

You expected anything less in a Gran Turismo game?

We've long had silly concrete barriers in the past GT games, but even in GT5 we had much worse than concrete straw bales...

image47-9.jpg


image10-3.jpg


Round_6_Eiger_Nordwand_Short_Track.jpg


Let alone the invisible walls on the Top Gear Test Track... I mean, it makes sense to not let you through the tape barriers at Eiger, but come on, at least have some movement or something. I would love to see the tape strips get pulled apart, although I wouldn't expect PD to ever let us drive freely around that mountain (although it would be pretty cool).

Having the flexibility of movement in barriers is not something PD is ready for at the moment. I honestly don't even expect it in GT7 but we'll see...
 
You expected anything less in a Gran Turismo game?

We've long had silly concrete barriers in the past GT games, but even in GT5 we had much worse than concrete straw bales...

Let alone the invisible walls on the Top Gear Test Track... I mean, it makes sense to not let you through the tape barriers at Eiger, but come on, at least have some movement or something. I would love to see the tape strips get pulled apart, although I wouldn't expect PD to ever let us drive freely around that mountain (although it would be pretty cool).

Having the flexibility of movement in barriers is not something PD is ready for at the moment. I honestly don't even expect it in GT7 but we'll see...

Having barrier that move, allowing us to go off track, especially at Eiger, will teach us a lesson next time we spin off the track.
 
So concrete straw bales then...:(

Kobe beef, psh. HA!, that's a joke.



:crazy: :lol:


On a serious note, it's unfortunate, but it's not like we need the straw to be animated. I expected the bouncing off the walls as usual, but I did expect something more than blank. I'm just saying. Still, did anyone expect (seriously) that the starting line would be like that?

I really hope that the straw is going to be animated and not just be a solid wall. Doesn't have to be very complicated, just movable, like those GT Academy signs in GT Academy. Pieces of straw.

Anyway, I didn't expect the starting line to be like this, but I'd like to see something similar in races as well - before the start teammates could be by a car... You know what I mean.

There are hundreds of bales at the track, I seriously, seriously, doubt the PS3 would be able to render all of these with their own physics, without huge framerate issues. Also, if they'd do this, you could crash against other objects like trees, which would all need their proper collision boxes and need to be detailed enough so you can drive up close. This stuff isn't as easy to implement as many people think and you'd have to sacrifice other things for that.
 
Anyone else remember when Colin McRae Rally 3 came out and one of the big new 'features' being touted was deformable tape and barriers? The whole length of every stage, much longer than this hill climb had the feature. That was 2003, ten years ago. It's sad that for whatever reason we've gone backwards in some areas with better hardware.

No jabs at me for saying this, but umm, PS4 could do it.

So yeah, PS2 could do it.
 
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Everything was a lot more primitive back then.
You could have all of this stuff today too, see games like DiRT, but that would mean no 1080p, no 60 fps, no 500.000 polygon cars, maybe even worse physics, no 16 cars on track, pre-baked lighting and overall worse IQ.
 
Anyone else remember when Colin McRae Rally 3 came out and one of the big new 'features' being touted was deformable tape and barriers? The whole length of every stage, much longer than this hill climb had the feature. That was 2013, ten years ago.

I think this would open a delicious can of worms for PD. like what comes after the tape barrier, a invisible wall? This would be stupid too. Teleportation? Then how far can you go before you get teleported, what happens if you hit one of those spectators. What would happen on Eiger K-Trail if you get trough the tape barrier and right down the chasm? Would it end your race?

In case of the Straw packets, I also don't think there is enough engine power for so many physic objects on the track. The sparse objects that are in GT5 already behave kinda weird. If you hit a cone or something and it behaves like in moon gravity its often a sign for a lack of resources. It also looks a bit slow mo if you flip the car and I think its for the very same reason.
 
Anyone else remember when Colin McRae Rally 3 came out and one of the big new 'features' being touted was deformable tape and barriers? The whole length of every stage, much longer than this hill climb had the feature. That was 2013, ten years ago.

I'm 70% sure 2013 wasn't ten years ago.
 
Anyone else remember when Colin McRae Rally 3 came out and one of the big new 'features' being touted was deformable tape and barriers? The whole length of every stage, much longer than this hill climb had the feature. That was 2013, ten years ago. It's sad that for whatever reason we've gone backwards in some areas with better hardware.



So yeah, PS2 could do it.

Kazunori Yamauchi
“I don’t know if anybody remembers, but when the PS2 first came out, the first thing I did on that was a demo for the announcement. I showed a demo of GT3 that showed the Seattle course at sunset with the heat rising off the ground and shimmering. You can’t re-create that heat haze effect on the PS3 because the read-modify-write just isn’t as fast as when we were using the PS2. There are things like that. Another reason is because of the transition to full HD.”

You can't keep using the ol', "Other games have done it," shtick.

And as G.T.Ace explains,
Everything was a lot more primitive back then.
You could have all of this stuff today too, see games like DiRT, but that would mean no 1080p, no 60 fps, no 500.000 polygon cars, maybe even worse physics, no 16 cars on track, pre-baked lighting and overall worse IQ.
👍

I'm 70% sure 2013 wasn't ten years ago.
lol Probably means '03, which was two years after GT3 released...
 
Here are some of my GT6 videos. Once is a true pov video, the other is a crash on Silverstone, which proves that the crash physics havent improved at all.


 
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