GT6 Strato Mod (version 1.2)

  • Thread starter emivebe
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I honestly think that from the National B level the races become quite easy if you go with a car that has the PP cap and tires (for example, 400pp and hard sports tires), my suggestion is to give the AI racing tires or make the races shorter (2 to 3 laps, because races like 5 laps at La Sharte seem unnecessary to me) because there are races in which I have had to activate the autopilot because in the second lap I was already first and there are 5 , apart from that I applaud the new features such as the tires of other cars or removing the rain from circuits where it does not have them.
 
El evento personalizado contiene:
El consumo de combustible.
Desgaste del neumático.
Cono de vacío real.
Daños mecanicos.
Agarre real en las partes exteriores de la pista (cebras, zonas verdes, arena, hierba, agua).
Agarre real en niveles de desgaste.
Penalizaciones de nivel 1 y nivel 2.
IA más agresiva y hábil.
Cuadrícula personalizada con 16 coches.
Reglamento de eventos revisado.
GT6 Strato es un mod para Gran Turismo 6, construido sobre Spec II Mod , cuyo objetivo es intensificar el juego inspirándose en simuladores incondicionales.

Características:
  • Casi todo el contenido ya aparece en Spec II Mod b7.
  • Personalización de TODOS los eventos profesionales de clase (excepto Eventos Especiales).
  • Adición de nuevos eventos.
  • Carreras de resistencia reales y clásicas de la serie.
  • Arreglando los sonidos de la mayoría de los autos como sea posible.
  • Variación de sonido para los niveles de escape.
  • IA más hábil y agresiva.
  • Coches de IA con ajustes visuales y de configuración.
  • Todos los autos están en concesionarios.
  • Coches que cuestan más que Cr. 1 millón están en modo Arcade.
  • Se han corregido los horarios del circuito y la climatología.
  • Se corrigió algunas de las temporadas que estaban presentes en Spec II y no comenzaron.
  • Corrección del campo de visión (opcional, lea las notas del registro).
  • ¡Mucho más!
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El mod aún está en progreso, por lo que algunas de las funciones anteriores ya están avanzadas, otras no, pero están en los planes del mod para las próximas actualizaciones.

Si está instalando por primera vez, no olvide leer el archivo de INSTALACIÓN.
Lea las notas de LOG para descubrir las novedades.

Descargas, capturas de pantalla, registros:

https://drive.google.com/drive/folders/1-na4LelLGAe1VEDx4FQsZK_iQQqvAmV1

Hola Hi friend, I have some doubts about this mod, which I appreciate of course, but what is the difference in the spec ll? I mean, is there any content that I miss or is Strato Mod an improvement over spec ll? Greetings and thank you, I'm writing to you from a translator I'm from Mexico
 
Hola Hi friend, I have some doubts about this mod, which I appreciate of course, but what is the difference in the spec ll? I mean, is there any content that I miss or is Strato Mod an improvement over spec ll? Greetings and thank you, I'm writing to you from a translator I'm from Mexico
Every mod improves the game in its own way, read the mods readme to get an idea of the changes /additions
 
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Thanks. I will upload some videos of the national A classic tests.

Would it be possible to add some career events from older GT games? That would be a cool.

Another suggestion I got is to add more AI drivers to Arcade Mode: Pro 16, Intermediate 14, Beginner 12
Yes, it is possible and I intend to add old GT career events in the next update.. About modifying the arcade modes, I would love to but unfortunately I couldn't do them.
Personally, I can't imagine what it means to edit the game files, or create any events. but I would like to give you some suggestions for a future update of the mod:

1) many of us are used to the old car sounds, although the work behind the modified sounds is excellent, a version of the mod with the old sounds would be good
2) section that allows you to change the difficulty of the AI in the license events (obviously allowing you to choose if you want to take it as a challenge, or if you just want to pass the time)
3) the option to disable damage in racing events
4) 16 players in arcade mode

thanks for making me play gt6 again :D
It means that events use simple XML to create and edit them and other small details, and about modifying certain files like arcade mode, it requires decrypting them and rewriting them with the same original structure in your programming language, it is a job for advanced programmers (for example @Nenkai, who recreated the entire game interface enabling secret menu and developer menu). Regarding some of these, such as leaving damage and AI abilities optional, field of vision, it would only be possible to make the mod available in different versions with these respective differences.
 
Hey guys, I thank all you for your opinions and feedback, I ask you for a few more weeks to release the next update, my time has become more scarce in the last few months, hence the delay, but I say that there will be some very interesting features in the next update.
 
Hello everyone!

Thank you for this mod which completes the spec 2 mod!

I just did a session to see the contributions added to those of spec 2 mod and it is true that the AI has a much better behavior, if only the game had been released as at the time, it would have more competition for Forza Motorsport 4 ^^

But they are easy to beat even professionally in arcade. Is there going to be an even more competitive option for AI, for hardcore challenge?
The sounds of the NSX jgtc and superGT are awesome!
But regarding the gallery views for standard cars and the editable weather are no longer available like on spec 2 mod, is this normal?
For the cockpit views as well as the rear views, I don't really see the difference in terms of FOV, (I hope that the internal and external views will have a good perspective and positions as in the photos in your presentation, I hate their view interior even sr gt7, they are too close to the steering wheel and we can no longer see anything of the car interior).

I also don't know if it is possible to change the flexibility of the exterior camera to make it like a GT3 or (GT4 mod) and much closer?

Thank you for everything, keep it up and hoping to see more JGTC themed races (per year for example which is more realistic in my opinion), rally, DTM, LMP, etc...!
 
salve mano, depois de copiar os arquivos do mod p pasta do meu jogo quando abro o mesmo apresenta tela preta.
consegue me dizer alguma possivel solucao para isso? ja possuia o spec 2 mod, entao apenas copiei as pastas para o diretorio designado.
 
salve mano, depois de copiar os arquivos do mod p pasta do meu jogo quando abro o mesmo apresenta tela preta.
consegue me dizer alguma possivel solucao para isso? ja possuia o spec 2 mod, entao apenas copiei as pastas para o diretorio designado.
Restaura para vanilla (PDIPFS_ORIGINAL), em seguida instala novamente o Spec II (PDIPFS_SPEC) e depois o Strato (PDIPFS_STRATO), todos estão disponíveis no link do Strato Mod.
 
GT6 Strato is a mod for Gran Turismo 6, built on top of Spec II Mod, which aims to intensify the game with inspiration from hardcore simulators.

Features:
  • Almost all content already featured in Spec II Mod b7.
  • Customization of ALL class career events (except Special Events).
  • Addition of new events.
  • Real and classic endurance races from the series.
  • Fixing sounds of most cars as possible.
  • Sound variation for exhaust levels.
  • More skillful and aggressive AI.
  • AI cars with visual tuning and setup adjustments.
  • All cars are in dealerships.
  • Cars that cost more than Cr. 1 Million are in Arcade Mode.
  • Circuit times and weather have been corrected.
  • Fixed for some of the seasonals that were present in Spec II and didn't start.
  • Field of view fix (optional, read the log notes).
  • A lot more!
View attachment 1298264View attachment 1320428
View attachment 1298266View attachment 1298267
View attachment 1298268View attachment 1298269
View attachment 1320422View attachment 1320424
View attachment 1320429View attachment 1320430

The mod is still in progress, so some of the features above are already advanced, others aren't, but are in the mod's plans for the next updates.

If you are installing for the first time, don't forget to read the INSTALLATION file.
Read the LOG notes to find out what's new.

Download, screenshots, logs:

does this mod affect dlc cars or not? I am planning to install this mod :) Thanks!!
 
Hey guys, I thank all you for your opinions and feedback, I ask you for a few more weeks to release the next update, my time has become more scarce in the last few months, hence the delay, but I say that there will be some very interesting features in the next update.
Wow - it's still being updated? Awesome! Quick question, any way to disable damage?
 
This really looks like a great mod. It's pretty much all I ever wanted in a gt game. Enabling all the simulation options to the max! Why we could never do that I'll never know. It looks a pretty serious Sim now.

By chance, have you found a way to make the chase cam more loose? GT4 or even GT3 style?
 
Does this mod affect save game?😊 do I need to backup the save game before installing this mod?
I'm progressing through the game and I don't want to start over again :) Thanks!!
Does this mod include debug menu?
 
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Problem: crash in the GT Compact Championship in the 1.2 version
 

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GT6 Strato is a mod for Gran Turismo 6, built on top of Spec II Mod, which aims to intensify the game with inspiration from hardcore simulators.

Features:
  • Almost all content already featured in Spec II Mod b7.
  • Customization of ALL class career events (except Special Events).
  • Addition of new events.
  • Real and classic endurance races from the series.
  • Fixing sounds of most cars as possible.
  • Sound variation for exhaust levels.
  • More skillful and aggressive AI.
  • AI cars with visual tuning and setup adjustments.
  • All cars are in dealerships.
  • Cars that cost more than Cr. 1 Million are in Arcade Mode.
  • Circuit times and weather have been corrected.
  • Fixed for some of the seasonals that were present in Spec II and didn't start.
  • Field of view fix (optional, read the log notes).
  • A lot more!
View attachment 1298264View attachment 1320428
View attachment 1298266View attachment 1298267
View attachment 1298268View attachment 1298269
View attachment 1320422View attachment 1320424
View attachment 1320429View attachment 1320430

The mod is still in progress, so some of the features above are already advanced, others aren't, but are in the mod's plans for the next updates.

If you are installing for the first time, don't forget to read the INSTALLATION file.
Read the LOG notes to find out what's new.

Download, screenshots, logs:

Hello there very nice mod you did!, ¿there is a chance that you can post a tiny sneak peek of what is coming in the next update?
 
Hello there very nice mod you did!, ¿there is a chance that you can post a tiny sneak peek of what is coming in the next update?
I'm focusing on details for the next update, adding tire restrictions for events, making adjustments to AI cars, and looking for cool rumbles to create sound variations for each exhaust, and fixing some glitches I've found in some races.

i likes the mod very much, just a little question: it is possible to bring it back the RUF Yellowbird sound from GT5??
Are you referring to this version of the sound?


There is also the sound version in update 1.21:
 
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I'm focusing on details for the next update, adding tire restrictions for events, making adjustments to AI cars, and looking for cool rumbles to create sound variations for each exhaust, and fixing some glitches I've found in some races.


Are you referring to this version of the sound?


There is also the sound version in update 1.21:

Very nice!, don't forget about the AI it needs some adjustment, they drive like maniacs lol, but i think it would be cool to use the actual AI only in the the novice races, they are rookies after all
 
Very nice!, don't forget about the AI it needs some adjustment, they drive like maniacs lol, but i think it would be cool to use the actual AI only in the the novice races, they are rookies after all
PD: Can you somehow increase the sound when the rain is hitting the car and the windshield wipers?
 
I'm focusing on details for the next update, adding tire restrictions for events, making adjustments to AI cars, and looking for cool rumbles to create sound variations for each exhaust, and fixing some glitches I've found in some races.


Are you referring to this version of the sound?


There is also the sound version in update 1.21:

Yeah, the first one! Is the same from GT5 and sound amazing

Besides of that, this mods rocks 🫂 keep cooking
 
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i've been playing this mod a whole lot ever since i've first heard about it in april, and it completely revolutionosed gran turismo 6 for me. it essentially makes it what i always wanted it to be - more events, reworked ai and actual endurance races. i like the more aggressive approach with the ai and how alive they feel now, i also really like the penalties, because it makes me respect the ai more and doesn't allow me to just shove through and take the lead after 30 seconds - now i'm looking for opportunities to overtake more than ever, and having a blast doing it, though sometimes the penalties can be annoying, but if i mess up then i deserve it. the car damage is also great, serving pretty much the same purpose as the penalties, but much more punishing. again, it can be annoying, but really who can i blame if i'm the one messing up? weather being there also adds a bit of fun. overall, this mod is beaming with positives, and i can't wait to see what more it'll offer in the future! it does have some quirks though, nothing super problematic but a few pointers here or there. first up, the ai is quicker, but in some situations it still isn't quite quick enough. for example, i recently did the nurburgring 10 lap dtm event in a heavily detuned opel calibra with 75% power at 486pp and i won by like 5 minutes, and the event was limited to 570pp iirc. another thing i will say is that the ai in the events thst are under the professional and expert sections don't shift at the rev limiter - only about 500-1000rpm before the limiter. they also drive a bit too aggressively - there's always a big pile up at the start of the event and half the grid pits in at lap 1 due to it. in terms of weather, it's there but it isn't quite dynamic - it's usually just sunny, cloudy, or rainy. the most dynamic i've ever seen was when i started the event with rain that wasn't making the track any wetter, then i disappeared, and came back but the track wasn't affected at all. the ai also tend to be quite slow in the rain. next thing are the car sounds - i won't be saying whether or not i prefer certain sounds from certain versions because it's such a personal thing, but when i watch replays from a different version, sometimes the sound completely glitches out and there's just popping sounds, or there are certain cars that are just silent, such as the audi r8 lms if it's a 1.1 replay on version 1.2. lastly, one of the new events that i've tried - race #33 in the professional section has this weird bug that when i complete it then it has this strange reset, where i hear the select sound and then get sent back to the menu without any trophies, or any cash. overall though, despite a few things not quite being there, i think that it's still an amazing mod, and i'm excited to see more of it.
 
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