ah, thanks for translationOk, so the point of the thread is that when you change tires, the second pair have less grip, no matter what type of car.
Hi guys, I just want to ask if you guys are filling up the gas when you pit stop?
Cus this can change the weigh balance a lot causing the car to under rotate, causing the slower times with FR' s and the improved balance with the MR's...
I can't get into GT6 properly because it feels as though there will be a patch to sort the physics out any day now.I have also noticed weird tyre problems in GT6. My friends and I race in various PP levels online for fun. In the 550PP range I like using my NSX Type R 2002, just like I did in GT5. To my surprise, my faithful NSX had became a terrible handling car, no matter what tune or tyres I used, I was always seconds behind my friends on any track. It particularly had no traction upon corner entry and exit at any speed, resulting in an unnatural oversteer which was VERY hard to correct.
Frustrated I studied my cars bad habits and realized anything I did to the suspension settings didn't affect my cars handling performance very much and by modifying my driving habits, to keep the car inline at racing speeds resulted in me never being able to keep up with s2000's and STI's(@550PP) , cars I know I could and should be able to eat for breakfast. So I then looked at the weight of my NSX. I noticed that my car was a little more rear heavy compared to the front. So I put a weight ballast in the front of the car and perfectly equalize the weight distribution of the car. I was amazed and happy to find out my NSX handled like a champion when I tested it out on the track. This is true to almost any MR car In GT6
In conclusion: It seems to
me that PD has a bug with their physics engine. In particular with their traction of the tyres in relation to the centrifugal force of the car rotating on its center of gravity. It's seems like even the smallest difference in weight from the front of the car to the back, will totally throw the car off balance even with the proper suspension, tyre sent up, and differential. This is a result of poor in house physics engine code.
Has anyone else noticed this or agree with what I said?
Has anyone else noticed this or agree with what I said?
If you have changed your wheels on your NSX have a read of this thread https://www.gtplanet.net/forum/thre...e-same-width-changes-grip-and-balance.294129/ that might explain why it feels the way it does.
I did some testing the other day online in practice mode. RS tires, tire wear set to very fast.
Can you run in race mode by yourself? I haven't tried it to see for myself yet.Try it in race mode, practice mode is ok.
Can you run in race mode by yourself? I haven't tried it to see for myself yet.
It's not a tire bug. You morons just don't know how to drive.
There is no bug or glitch with the tires, the tires and shock algorithm are correct. There has been outside proof plus and number of different sources as well, not including the one of two true engineering shops that are on GTP that have clearly proved that the algorithm is correct. If you ran every MR car within GT6 you'll get the same results.
He says quoting someone in WRS Div 1 Gold and a GT Academy finalist
On topic, took the R8 LMS Oreca out, which handles like 🤬, around Brands Indy, first set of tyres it was doing it's usual nonsense of trying to spin you for no reason mid corner, did a 44.3. Then I pitted, filled up the tank, and the car handled like it should handle, it was all of a sudden very stable and I set a 43.0.
Now going to test an FR car.
Brands Hatch GP - long version ( second one on the track list ? ) Could you give details of the car power and tires used ? Thanks.
It's weird how some people think MR is broken. I personally find them much easier now in gt6, compared to gt5.
So far i only heard that about the Audi R8 GT3'sMR cars seem to be quicker after you have made the pit stop.
I am not sure street cars are effected by this, i first thought so and told it in the "custom rim bug thread"Interestingly I did the X-Bow in the Ascari and Willow Spring races and the car seems fine after the stop. But I definitely had the tire issue with Le Mans 24 min in the Bentley...
MR cars seem to be quicker after you have made the pit stop.
Also the tyre wear is different after you have made the pit stop.
I have also noticed weird tyre problems in GT6. My friends and I race in various PP levels online for fun. In the 550PP range I like using my NSX Type R 2002, just like I did in GT5. To my surprise, my faithful NSX had became a terrible handling car, no matter what tune or tyres I used, I was always seconds behind my friends on any track. It particularly had no traction upon corner entry and exit at any speed, resulting in an unnatural oversteer which was VERY hard to correct.
Frustrated I studied my cars bad habits and realized anything I did to the suspension settings didn't affect my cars handling performance very much and by modifying my driving habits, to keep the car inline at racing speeds resulted in me never being able to keep up with s2000's and STI's(@550PP) , cars I know I could and should be able to eat for breakfast. So I then looked at the weight of my NSX. I noticed that my car was a little more rear heavy compared to the front. So I put a weight ballast in the front of the car and perfectly equalize the weight distribution of the car. I was amazed and happy to find out my NSX handled like a champion when I tested it out on the track. This is true to almost any MR car In GT6
In conclusion: It seems to
me that PD has a bug with their physics engine. In particular with their traction of the tyres in relation to the centrifugal force of the car rotating on its center of gravity. It's seems like even the smallest difference in weight from the front of the car to the back, will totally throw the car off balance even with the proper suspension, tyre sent up, and differential. This is a result of poor in house physics engine code.
Has anyone else noticed this or agree with what I said?
It depends on the car and the setup for me.I've run the S events numerous times with several different cars, mainly MR.
What I have noticed from early on was that the fronts wore faster than the rears in the first stint, and the rears wore faster than the fronts in the second stint.