GT6 visuals

  • Thread starter -viper-
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VLPER9
I expect GT6 to look fantastic visually. Hopefully it will release on the PS4, rather than the PS3, which is a machine on it's last legs. GT5 doesn't even look that good IMO! It looks worse than GT5P.

Now while I expect the cars to be beautifully detailed, one thing that really irks me is how bland and terrible the tracks look in GT5. They lack so much detail it isn't even funny. When I played Forza 4, what impressed me is the draw distance of the track, and how detailed every track was! GT5 on the other hand looks so plain, and so awful.

I truly hope with a more powerful machine, PD can give us detailed tracks.
 
I'm sorry, but did you just describe GT5's graphics as 'awful!?

Deary me. No offense, but I can only assume you're a very young kid judging by that remark and have no experience in the evolution of gaming graphics in recent years.

YouTube Geoff Crammond F1, Buggy Boy and Outrun.
Then YouTube GT5 Nurburgring at Dusk in HD.
Then come back and tell us it looks awful.
 
I'm sorry, but did you just describe GT5's graphics as 'awful!?

Deary me. No offense, but I can only assume you're a very young kid judging by that remark and have no experience in the evolution of gaming graphics in recent years.

YouTube Geoff Crammond F1, Buggy Boy and Outrun.
Then YouTube GT5 Nurburgring at Dusk in HD.
Then come back and tell us it looks awful.

Yes but the problem is GT5 is not consistent. That situation may look great but other tracks are not in the same league.

I wouldn't call it awful either but there is a big different between GT5 tracks at their best and the worst ones, there are some awful textures on some tracks, for sure.

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Yes if you pick out certain 'scenes' (like you did) I'd agree. But to generalise the game as looking awful is way off the mark. I personally think the game's visuals (excluding standard cars) are one of its strengths compared to its other many in-game flaws.
 
Yes I agree generally GT5 is not awful but it's not just certain scenes either, there are probably more tracks with bad textures than there are good. Even a track like Le Mans which looks mostly good except the awful, awful textures on the last section of the Mulsanne. Nurburgring is one of the few tracks I can drive around and see any noticably bad textures.
 
I would be happy with GT5 graphics with full Anti aliasing and with no more graphic artifacts, low def shadows and reflections, bad smoke.... then I would be in heaven if they put new HD texture for the tracks and 3D trees. Now, if they can match GT5 photomode with actual gameplay... it would be awesome.

BUT what really I want Kaz and PP to focus on is a BRAND NEW and richer engine sound with 3 differents sound dpt for cockpit, external around the car and a VERY RICH - brutal down and up shifting, spectacular engine roar, explosive exhaust bangs, incredible echo from far away... - trackside which is the big lack and missed feature in the fabulous GT replay touch.
 
Im sure they will use the GT5 engine for GT6, as they probably will have designed it with the PS4 in mind. Im hoping to see even bigger car numbers, better damage on all cars, and improved track graphics.
I presume the cars are so detailed they had no memory left for the track textures
 
The tracks look awful, not the cars.

Graphically, the game looks fine, but not great. Shift 2 and Project Cars blow GT5 away.
 
-viper-
The tracks look awful, not the cars.

Graphically, the game looks fine, but not great. Shift 2 and Project Cars blow GT5 away.

I think you need to wake up mate! NFS will never match the graphics of GT5. They're both different games though? To be honest, the sound of the cars on NFS MW are amazing. If GT5 had a 100 or so cars like NFS, it would be even more awesome but since it's offering so much cars and tracks etc. It can't be consistent throughout it all. If you want real life graphics, go buy a car in real life and take it around a track 👍
 
Gt6 can be made on the ps3 if pd fixes up the tracks.. I mean the nurburing on dusk with a premium car is by far the best this gen has to offer in graphics . now trail mountain and grand valley are by far the worst looking tacks in the game along with laguna seca.. , all the other tracks are quite decent * motegi LOOKS FINE with the exception of that mountain... *
 
Yes but the problem is GT5 is not consistent. That situation may look great but other tracks are not in the same league.

I wouldn't call it awful either but there is a big different between GT5 tracks at their best and the worst ones, there are some awful textures on some tracks, for sure.

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Thoes pictures are no longer valid. wise Trail mountain got a face lift A LONG TIME AGO , but hey you found the poop textures!!
Trial Mountain Circuit_3 by halfcab23, on Flickr
 
Trial Mountain got updated in GT5s lifetime? I don't think so, the crappy textures are still there and it's not the only track. Even Le Mans has horrid textures on the end of the Mulsanne.
 
Trial Mountain got updated in GT5s lifetime? I don't think so, the crappy textures are still there and it's not the only track. Even Le Mans has horrid textures on the end of the Mulsanne.

Did you see the picture I posted ,the grass is amazing, as to were it looked like vomit in the first pic you showed , and the trees got color changed , before they were this neon green crap but now there a sage green colors , it got a texture face lift around the fifth patch the game got . I thought PD would to the same to grand valley but nope -.- 👎
 
Did you see the picture I posted ,the grass is amazing, as to were it looked like vomit in the first pic you showed , and the trees got color changed , before they were this neon green crap but now there a sage green colors , it got a texture face lift around the fifth patch the game got . I thought PD would to the same to grand valley but nope -.- 👎

Well grass is different so it could be updated.👍
 
Did you see the picture I posted ,the grass is amazing, as to were it looked like vomit in the first pic you showed , and the trees got color changed , before they were this neon green crap but now there a sage green colors , it got a texture face lift around the fifth patch the game got . I thought PD would to the same to grand valley but nope -.- 👎

Amazing grass you say......hmmmmm....I just see a low Rez green blanket.
 
Did you see the picture I posted ,the grass is amazing, as to were it looked like vomit in the first pic you showed , and the trees got color changed , before they were this neon green crap but now there a sage green colors , it got a texture face lift around the fifth patch the game got . I thought PD would to the same to grand valley but nope -.- 👎

Like how the Eiger, Suzuka, Fuji and Toscana have updated grass. You won't see them in "standard" tracks at all though...
 
This is right after Mulsanne corner I believe. PS1 has better graphics then this. And you could fit all the players and the entire football field of a PS1 Madden game into the football of a Madden game on PS2.

So there is no excuse for this, at all.

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With a RAM budget of probably just a few megs for background addons such as people and cars behind barriers then there isn't much that can be done.

If the PS4 does end up with 4 gigs of GDDR5 which has been the current rumour then that gives massive potential but the PS3 is stuck with 2x256MB, of which 100MB is used by the OS.

So when you have upto 16 high quality cars, a massive 3 minute+ track running at 1080p @60fps being ran by a complex physics engine with a dozen different sound channels being intermixed all being crammed through a split pool of little more then 400 megs of RAM then you have to accept a compromise somewhere.
 
With a RAM budget of probably just a few megs for background addons such as people and cars behind barriers then there isn't much that can be done.

If the PS4 does end up with 4 gigs of GDDR5 which has been the current rumour then that gives massive potential but the PS3 is stuck with 2x256MB, of which 100MB is used by the OS.

So when you have upto 16 high quality cars, a massive 3 minute+ track running at 1080p @60fps being ran by a complex physics engine with a dozen different sound channels being intermixed all being crammed through a split pool of little more then 400 megs of RAM then you have to accept a compromise somewhere.

You cant build a racecar with insane aero performance at the cost of a proper driving seat, then say theres no room left for seatbelts, so you give the driver handle bars to hold on to in case of an accident and say you had no choice but to compromise, thats why you gave him no seatbelt.

PD bit off more then they could chew. They've admitted that, Kaz said GT5's cars are better suited to the next generation of hardware. That was their fault, not the PS3. You can't go scuba diving through an underwater cave path that you know takes 60 minutes but only take 45 minutes of oxygen, only to the try and breathe super slowly once you've almost run out of air to try and make it last, while at the same time cursing and blaming your air supply. You have nobody to blame but yoruself.
 
Even in the slow races I run, I don't notice all the bad graphical stuff you guys like to point out - I'm too busy driving.
 
^ GT5 is for racing, not to see the sorrowndings... I mean, when I drive throw this tracks at 100/200/300 km/h, I "don't open the window of my car" to see how the textures are made. I would like it to be more realistic of course, but that doesn't bother me that much. I'm positive this happens because the sistem doesn't allow a better solution. PD could copy the textures from Nurburgring to other tracks but they couldn't do that.

Show me some other racing game that have realistic textures in ALL tracks like GT5's Nurburgring / La Sarthe / Spa / Twin RM / SSRX / etc...

iRacing and rFactor have amazing phisics engine and that is what makes them great. But if you look to ALL the details of those games you'll see some awfull things as well.
 
^ GT5 is for racing, not to see the sorrowndings...

Not true. It's not just racing (and technically it's for driving if their slogan means anything). Otherwise there wouldn't be such an in depth photo mode. The fact that it only works on cars that utilize current gen visuals proves that GT is also about the graphics.

This shouldn't detract from what they did very well, but you can't blame those who are upset about where the game is graphically underwhelming.
 
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forza's tracks are ****.. trail mountain quality at there finest. Gt 5 has 2 outdated looking tracks * and slight portions on 2 more* trail mountain, and grand valley * grand valley has the same puke texture on the outer grass * And trail mountain * the trees could have been made like in all the other tracks a layer of the normal trees * t shape "sprites" or textures followed by what we already have now * the wall of trees* and for the background that has a tree texture wrap , PS could have used a bunch of view following textures * flat and always turn your way lie the people in the game* It looks super realistic on the ring , any ways . autumn ring needs this on the first turn * those trees look like a wall with trees painted on it* and deep forest needs alot of little design changes * the last point looks amazing*but the first turn looks horrible*
 
I struggled to read that post but first of all, comparisons to Forza are not neccesary at all. There are threads for that, this isn't it. We're talking purely about the looks of GT tracks.

Secondly, there are a lot more than two tracks with poor and outdated textures.

Poor trees at Tokyo:
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Autumn Ring:
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Laguna Seca:
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Laguna Seca:
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Autumn Ring:
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Le Mans:
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Eiger:
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Le Mans, tree wall:
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Even in the trailer featuring an updated Seattle there were very poor, flat textures for buildings.

I haven't got time to do it myself but I'd say pretty much all tracks have some areas that need a lot of work, especially when GT6 is going to be a PS4 game. If it's going to be running cars from GT5 photomode in-game the environments are going to need a lot of work as well.
 
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Laguna Seca is a hopeless looking circuit with an abundance of awful textures and horribly boxy topography. It is the most obviously PS2 grade quality effort.

Were it not for the corkscrew it is a poor circuit anyway.
 
All tracks need audiences and crowds that aren't flat textures, as much as that would increase the need for processing power to a high point. I always have felt annoyed by that. Also, like you said, realistic trees.

BTW guys you forgot to mention the crappy blobs of cars in the infields and campgrounds of tracks.
 
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