Yes, but Vision GT was scrapped sometime later on by Kaz himself in favour of the glorious HD stuff. Wasn't it?
Yes it was, but I guess you forgot Kaz's quoted reasoning? Part of it was that he couldn't justify such a small Premium offering from a flagship series (which became GT:HD as released on PSN), and he certainly couldn't live with the micro-transactions for the Standard content, which was already paid for. Instead, he opted to offer more Premium content (still "not enough", of course), bridging the necessary gap with Prologue, and to include the Standards "for free" in GT5 proper. Then, marketing happened.
This all comes back to the "overly-high" visual fidelity of the Premiums; ironically, had they settled on a faster modeling time, and hence lower visual detail in the Premiums, the Standards probably wouldn't have looked so bad by comparison. I.e. the inconsistency would have been reduced. Kaz said the Premiums were "too detailed" for PS3, and maybe this is what he was hinting at, that the Premiums were in a way a mistake; he has a tendency towards abstractness (at least, it appears abstract from our uninformed perspective), after all.
You got it wrong. There are other reasons why I keep returning back to the older ones, after all these years. The visual inconsistencies are just the tip of the icerberg, really. I could've seen past the constant reminder of that I'm at times in fact playing two different games if the rest of the game held up as well. It doesn't. But that is for another topic.
No, this thread is about visuals. The visual inconsistencies between the Standards and the Premiums are understandable, and the Standards' inclusion was telegraphed to us long before the game was released and should have been obvious when the car count was announced. Some of the other, more functional inconsistencies between the two car tiers are probably due to not spending enough time on the Standards, which of course is a "damned if you do, damned if you don't" situation.
The other inconsistencies in the game (time, weather etc.) are independent of the Standards having been included. So that still doesn't explain how PD failed with the Standards, and only seems to point to you having failed in managing your expectations properly by keeping the broader context in mind - i.e. you forgot.
It seems that you're more interested in a "polished" experience, whereas I'm more interested in an "engaging" one. And that's fine, but that doesn't make the Standards a failure, and it's certainly not their fault that the rest of the game might be lacking polish, or even engaging-ness-ment.
Which is the crux of my issue - I'm fed up with the Standards being made a scapegoat, when really it's more likely that the Premiums are to blame for much of GT5's perceived "incompleteness" (briefly: their protracted modeling times resulted in feature creep elsewhere, meaning the project lost focus overall).