Went to Sony AI webpage. I got sucked into the Gastronomy section.
Cooking Mama doesn't need faster AI! It's not a cooking simulator, it's a food collection simulator. And faster AI might make it really hard for kids to collect food or something, or whatever, so nobody should have access to faster cooking AI. We're probably at least 50 years away from faster cooking AI, anyway.Faster Cooking Mama AI confirmed!?
Cooking Mama doesn't need faster AI! It's not a cooking simulator, it's a food collection simulator. And faster AI might make it really hard for kids to collect food or something, or whatever, so nobody should have access to faster cooking AI. We're probably at least 50 years away from faster cooking AI, anyway.
Right, but that's about as useful as observing that water is wet. The assumed implication of anyone making that statement is that it's not possible for anyone to create AI that would be both challenging and accessible in a way that would suit Gran Turismo. And that's something that's demonstrably not true.To clarify my earlier posts I am not exonerating PD I’m simply pointing out that in order maintain a massive audience accessibility must remain a top priority and so far PD have been unable to programme an AI algorithm that is as accessible as they need it to be while also being as challenging as most here want it to be.There is obviously room for improvement and hopefully it comes with GT7.
Went to Sony AI webpage. I got sucked into the Gastronomy section.
No they did not. Maybe at the start of a race a couple cars might catch me, because I purposely gimp my power. But once I'd defeated them by definitively shutting the door in their faces a couple times, they'd often give up (assuming they weren't jackrabbits). They'd fall far behind. I've got numerous replays to prove this.Rubber banding worked the other way in GT6 as well though. When cars were behind you they'd suddenly manage to hang on your bumper despite being 5 seconds a lap slower beforehand.
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Yes! I have won more races through out-braking them than I have by out-powering them, this is true.To be honest, if the AI just gets to a point where it doesn't tap the brakes when it reaches a corner apex, it would be a big improvement.
Sorry if it wasn't clear, I'm talking about the lead car. If you catch them on say lap 3/5 after running laps 5s quicker than them, they'll suddenly up the pace and stay on your tail. If you're still behind as you say, they go even slower to let you catch up.No they did not. Maybe at the start of a race a couple cars might catch me, because I purposely gimp my power. But once I'd defeated them by definitively shutting the door in their faces a couple times, they'd often give up (assuming they weren't jackrabbits). They'd fall far behind. I've got numerous replays to prove this.
At this point, the game would focus on those toward the front, allowing them to get multiple seconds ahead, until the very last lap, when all the sudden I'd be able to draw closer and closer. This created a game with numerous 'photo finishes' in which I would often win within tenths of a second, which is fun for awhile. But I should not be able to catch a leader who is 10 or more seconds ahead of me, with just one lap to go. Especially when I know I have gimped my power!
Yes! I have won more races through out-braking them than I have by out-powering them, this is true.
Okay, then I agree with this. See, the way I power my cars, I never catch the leader on lap 3 out of 5... it'd be more like 5 out of 5. But yes, assuming I'd catch & pass during that very last lap, then sure, the leader(s) would suddenly, magically be able to keep up.Sorry if it wasn't clear, I'm talking about the lead car. If you catch them on say lap 3/5 after running laps 5s quicker than them, they'll suddenly up the pace and stay on your tail. If you're still behind as you say, they go even slower to let you catch up.
The GT6 rubberbanding AI almost needs another name. Traditional rubberbanding is just a way of getting the AI to match the player speed and have a close race, which is why you could detune your car and get some reasonable racing in older GTs. Within a certain range it actually works as an automatic difficulty adjustment. It's just that as players got older and better the base pace was too low and the range of speed it could adjust within too small.Sorry if it wasn't clear, I'm talking about the lead car. If you catch them on say lap 3/5 after running laps 5s quicker than them, they'll suddenly up the pace and stay on your tail. If you're still behind as you say, they go even slower to let you catch up.
We analysed it in detail back in the day
Analysing the AI behaviour and performance in GT6
Copying this from another thread to save the moderators the hassle. So without getting into too much history in another thread we were discussing if it was possible to have a competetive race with the AI in Gran Turismo 6. @Tenacious D claimed that you could, and said he'd had several good races...www.gtplanet.net
As you can see in some of the analysis the AI car would go 6-10 seconds a lap faster by the end once you caught and passed them.
It depended on what car you used compared to the AI and how good you were obviously. Yes, some races you could just run away into the distance, but many exhibited the sudden burst of pace.
Like I said in the part of my post you removed from your quote, that 1v1 event on the ring is easily the best example.
Sony AI
Nailed it again ☺️I doubt it, we would get a glimpse of it in the SoP. If this is an AI for GT7 and not just a demo or time trial it will be for a future update.
This!Yeah, I think it’s still car and track dependent. Hope AI are sorted at Bathurst. Can‘t stand when the AI brake from The Cutting through Skyline.