GT7 AI, will it improve?

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The mental gymnastics some will go to, to defend the (in)actions of PD is truly staggering. You make yourselves look incredibly foolish :rolleyes:
 
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Now I see. This will be the Sony EV car using data collected from GT pro players, to mimic drivers driving style. :sly:
 
Cooking Mama doesn't need faster AI! It's not a cooking simulator, it's a food collection simulator. And faster AI might make it really hard for kids to collect food or something, or whatever, so nobody should have access to faster cooking AI. We're probably at least 50 years away from faster cooking AI, anyway.

Is it really a cooking game?
 
To clarify my earlier posts I am not exonerating PD I’m simply pointing out that in order maintain a massive audience accessibility must remain a top priority and so far PD have been unable to programme an AI algorithm that is as accessible as they need it to be while also being as challenging as most here want it to be.There is obviously room for improvement and hopefully it comes with GT7.
Right, but that's about as useful as observing that water is wet. The assumed implication of anyone making that statement is that it's not possible for anyone to create AI that would be both challenging and accessible in a way that would suit Gran Turismo. And that's something that's demonstrably not true.

There's also an assumption that the AI in past Gran Turismo's isn't as challenging as Polyphony wanted it to be, and I don't think that's a given. There's pretty good evidence that the AI in GT6 at least was intentionally designed to go slower than it was actually capable of, and so it was therefore being exactly as challenging as PD wanted it to be.
Went to Sony AI webpage. I got sucked into the Gastronomy section. :lol:


Omg, it's too early in the morning for my brain to deal with that level of marketing double speak. All they need to do is add blockchain and it'll be a perfect storm of nonsensical bollocks. :lol:
 
The AI in every GT game has been trash. I hope this event on Wednesday is about this new, super AI they developed.
If the concern is an AI too good that it alienates new players, just have an adjustable difficulty. Arcade and Simulation, or as I like to call it, Mustang drivers and Vette drivers ;) lol jk
 
I doubt it, we would get a glimpse of it in the SoP. If this is an AI for GT7 and not just a demo or time trial it will be for a future update.
 
Rubber banding worked the other way in GT6 as well though. When cars were behind you they'd suddenly manage to hang on your bumper despite being 5 seconds a lap slower beforehand.
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No they did not. Maybe at the start of a race a couple cars might catch me, because I purposely gimp my power. But once I'd defeated them by definitively shutting the door in their faces a couple times, they'd often give up (assuming they weren't jackrabbits). They'd fall far behind. I've got numerous replays to prove this.

Even the rabbits eventually fall far behind, as I continue to pass by those toward the front of the pack, and assuming I don't screw up any of my cornering.

At this point, the game would focus on those toward the front, allowing them to get multiple seconds ahead, until the very last lap, when all the sudden I'd be able to draw closer and closer. This created a game with numerous 'photo finishes' in which I would often win within tenths of a second, which is fun for awhile. But I should not be able to catch a leader who is 10 or more seconds ahead of me, with just one lap to go. :rolleyes: Especially when I know I have gimped my power!

To be honest, if the AI just gets to a point where it doesn't tap the brakes when it reaches a corner apex, it would be a big improvement.
Yes! I have won more races through out-braking them than I have by out-powering them, this is true. :cheers:
 
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No they did not. Maybe at the start of a race a couple cars might catch me, because I purposely gimp my power. But once I'd defeated them by definitively shutting the door in their faces a couple times, they'd often give up (assuming they weren't jackrabbits). They'd fall far behind. I've got numerous replays to prove this.

At this point, the game would focus on those toward the front, allowing them to get multiple seconds ahead, until the very last lap, when all the sudden I'd be able to draw closer and closer. This created a game with numerous 'photo finishes' in which I would often win within tenths of a second, which is fun for awhile. But I should not be able to catch a leader who is 10 or more seconds ahead of me, with just one lap to go. :rolleyes: Especially when I know I have gimped my power!


Yes! I have won more races through out-braking them than I have by out-powering them, this is true. :cheers:
Sorry if it wasn't clear, I'm talking about the lead car. If you catch them on say lap 3/5 after running laps 5s quicker than them, they'll suddenly up the pace and stay on your tail. If you're still behind as you say, they go even slower to let you catch up.

We analysed it in detail back in the day


As you can see in some of the analysis the AI car would go 6-10 seconds a lap faster by the end once you caught and passed them.

It depended on what car you used compared to the AI and how good you were obviously. Yes, some races you could just run away into the distance, but many exhibited the sudden burst of pace.

Like I said in the part of my post you removed from your quote, that 1v1 event on the ring is easily the best example.
 
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Sorry if it wasn't clear, I'm talking about the lead car. If you catch them on say lap 3/5 after running laps 5s quicker than them, they'll suddenly up the pace and stay on your tail. If you're still behind as you say, they go even slower to let you catch up.
Okay, then I agree with this. :) See, the way I power my cars, I never catch the leader on lap 3 out of 5... it'd be more like 5 out of 5. But yes, assuming I'd catch & pass during that very last lap, then sure, the leader(s) would suddenly, magically be able to keep up.
 
Sorry if it wasn't clear, I'm talking about the lead car. If you catch them on say lap 3/5 after running laps 5s quicker than them, they'll suddenly up the pace and stay on your tail. If you're still behind as you say, they go even slower to let you catch up.

We analysed it in detail back in the day


As you can see in some of the analysis the AI car would go 6-10 seconds a lap faster by the end once you caught and passed them.

It depended on what car you used compared to the AI and how good you were obviously. Yes, some races you could just run away into the distance, but many exhibited the sudden burst of pace.

Like I said in the part of my post you removed from your quote, that 1v1 event on the ring is easily the best example.
The GT6 rubberbanding AI almost needs another name. Traditional rubberbanding is just a way of getting the AI to match the player speed and have a close race, which is why you could detune your car and get some reasonable racing in older GTs. Within a certain range it actually works as an automatic difficulty adjustment. It's just that as players got older and better the base pace was too low and the range of speed it could adjust within too small.

GT6 AI was actively trying to lose, but by as small an amount as possible. It intentionally throws the race, but tries it's hardest not to make it too obvious. It's performative rather than competitive. If it's about to win, the Playstation orders it to get out of the way, so I think we should call it robotTodt.

 
Ha ha that's a good way to put it Imari. GT2 had traditional rubberbanding. No matter how fast, or sometimes how slow, the Ai would constantly swarm around us. Only if we showed up with significantly more power than them, usually would they fall behind.

But with 6, it's almost as if the game would feel sorry for us if we were so far behind. :rolleyes: Then when we proved ourselves by catching the leader(s), the game would make sure to adjust our opponents again, making them drive better.

Also. If we lost an early race in GT6, didn't the game pop a message after we lost? :confused: It said something after we lost, but only just one time. I can't remember it was.
 
GT6 AI was actually intelligent in that regard. It would constantly analyse the performance of the player and adjust accordingly. It would never think about its own race and trying to win, it's just thinking about the best action to let the player win and/or give the player the illusion of close racing.

As per that analysis topic it did it based on your PP compared to itself then adjusted on the fly to account for your actual pace.

So yeah, it was very clever, just In the worst possible way.
 
I have no idea what that guy is watching but I'm not seeing what he's seeing. I'm seeing a 700hp AWD Lamborghini almost being overtaken on a straight in the wet by a 280bhp RWD BAC and the Lamborghini is not defending at all.

"Just look how this AI car defends" he says, as the AI car does absolutely nothing but sit on the normal line after having a weird twitch on the exit, then taking the normal line through the corner as if the car we're watching isn't even there.

What am I supposed to be impressed by?
 
The introduction of Machine Learning could be a game changer. I've been following the progress of Machine Learning for various applications for several years now, and the raw potential of this tech is truly jaw dropping. I really hope that PD don't drop the ball on this one, as this is an exciting prospect. Fingers well and truly crossed.

🤞
 
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Yeah, I think it’s still car and track dependent. Hope AI are sorted at Bathurst. Can‘t stand when the AI brake from The Cutting through Skyline.
 
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The Gr.4 AI look fast at Trial Mountain in the stream.
 
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