GT7 Daily Race Discussion

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Totally agree, and if they're putting in work to balance BoP but it still always comes out as one of the same 4 or 5 options each time, then they're not trying hard enough but I think that's already been established by now across the game not just in sport.

Just roll a dice for it, then buff the resulting car, give us some options, some variation across weeks if you're not able to do it race by race.

On the flip side there's definitely some merit to the point that people will pick the leading car and then others will copy and it becomes a self fulfilling prophecy, however I'll often test an outlier and wonder how on earth this driver has got into the top 10/20, and it must be based on their own abilities or tendencies to such an extreme.

And I will say this, frankly, I don't have the time to spend with the game to go testing all of my race cars for each daily to see if there are competitors to the 'meta'. I'll try my favourites and if one competes, great, if it doesn't then I'll go with the meta as I want to race as much as possible with the free time I have.
I agree - surely it shouldn't be hard to improve the parity.....I recall the BTCC in the 90s/00s used to add ballast on a race by race basis even. If 90% of the top 100 qualifying times are Alfas, give it 50kg ballast next week...it might even produce some more variation in qualifying if people don't want their favourite car copping ballast...

I occasionally have time to test some cars in a lobby if I like the upcoming race (I did this with the Bathurst Gr4, and ran the Atenza against fields of wrx's). I might have a look today, but I'm not sure it will be worth the trouble, the 155 is so good at Maggiore. I just started doing my own liveries (which is quite addictive!), so I might just spend the time making one for the 155...
 
The Cayman GT4 may be vastly over-represented in the grids I’ve been in for Race A so far…but more often than not, I’m still coming in the top 5 with my Coyote-swapped Pantera!
 
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Totally agree, and if they're putting in work to balance BoP but it still always comes out as one of the same 4 or 5 options each time, then they're not trying hard enough but I think that's already been established by now across the game not just in sport.

Just roll a dice for it, then buff the resulting car, give us some options, some variation across weeks if you're not able to do it race by race.

On the flip side there's definitely some merit to the point that people will pick the leading car and then others will copy and it becomes a self fulfilling prophecy, however I'll often test an outlier and wonder how on earth this driver has got into the top 10/20, and it must be based on their own abilities or tendencies to such an extreme.

And I will say this, frankly, I don't have the time to spend with the game to go testing all of my race cars for each daily to see if there are competitors to the 'meta'. I'll try my favourites and if one competes, great, if it doesn't then I'll go with the meta as I want to race as much as possible with the free time I have.
I've been joining lobbies for testing this weekend and the fastest time I've seen turned in was a 1:28:8xx from a WRX about 20 minutes ago. I've seen Alfas getting as low as 1:29:2xx and I've turned in a 1:29:8xx in the WRX as well.
My best time in the Aston is a 1:30 even, my best time in the Alfa is about the same.

I wish as well for other cars to be competitive and I think PD is going to circuits where the Alfa and WRX are naturally strong lately. I can recall when the circuit was Spa or the Nurburgring that the meta car was the GT-R with the Lambo and Mclaren as competitors to it.

I agree it would be more interesting if the BOP was better (or if PD recognized that the Alfa is really a GR 3.5 not a GR4) but really unless you're trying to just hustle wins I'm having vastly more fun finding a car I really enjoy driving (WRX for personal reasons, I own a 2019 STi) and seeing how fast I can be in it. Sometimes I sneak wins when I shouldn't, sometimes I'm mid-pack, most of the time I'm having a good time and for me that's important.

Edit to add: I've also been doing testing lobbies for the GR.3 race upcoming and the Skyline Silhouette is stupid fast there. I'm not the best guy out there but each lobby where I'm the only Skyline I'm turning laps 1-2 seconds faster than the other cars. Mainly making it's time through Eau Rouge and from Courbe Paul Frere through to the Chicane because you can take Blanchimont absolutely flat out hitting almost 170 at the braking marker before the chicane
 
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I've been joining lobbies for testing this weekend and the fastest time I've seen turned in was a 1:28:8xx from a WRX about 20 minutes ago. I've seen Alfas getting as low as 1:29:2xx and I've turned in a 1:29:8xx in the WRX as well.
My best time in the Aston is a 1:30 even, my best time in the Alfa is about the same.

I wish as well for other cars to be competitive and I think PD is going to circuits where the Alfa and WRX are naturally strong lately. I can recall when the circuit was Spa or the Nurburgring that the meta car was the GT-R with the Lambo and Mclaren as competitors to it.

I agree it would be more interesting if the BOP was better (or if PD recognized that the Alfa is really a GR 3.5 not a GR4) but really unless you're trying to just hustle wins I'm having vastly more fun finding a car I really enjoy driving (WRX for personal reasons, I own a 2019 STi) and seeing how fast I can be in it. Sometimes I sneak wins when I shouldn't, sometimes I'm mid-pack, most of the time I'm having a good time and for me that's important.

Edit to add: I've also been doing testing lobbies for the GR.3 race upcoming and the Skyline Silhouette is stupid fast there. I'm not the best guy out there but each lobby where I'm the only Skyline I'm turning laps 1-2 seconds faster than the other cars. Mainly making it's time through Eau Rouge and from Courbe Paul Frere through to the Chicane because you can take Blanchimont absolutely flat out hitting almost 170 at the braking marker before the chicane
Nice job getting that time down in B race lobbies! I’m still stuck with 1:31ish as best times. Tried lots of cars and must be too low of skill level to dial in the track so far. So far, Wrx is no faster for me than Aston Martin or mustang and Alpha just doesn’t feel right.

You were fast tonight!
 
For the new Race A I don't have the meta Ferrari F40 and it's pure luck if I will have a chance to get it while the event is active, so I just went with the Peugeot VGT that has automatic extra power for almost perfectly one lap. It can barely be tuned so no point in making a video. I may try tomorrow whatever the best car I have is. If someone can get the Mazda RX500 to turn, it should be good with almost going 200 mph, but from what I've tested quickly, it turns terribly.
 
This might be another A week. Anyone have a tune for the F40?

Was excited for C but it looks to be a SSS show; I am not a huge fan of that car. Next in line is the Supra........ again. Might try the Mustang on the 2 account.

Also, it looks like the rolling start is FUBAR again where the cars are further apart and half the grid starts on/behind the last chicane.
 
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Has never been used in B but has appeared 3 times as a Race C.

There are 42 layouts that haven't been used at all in the dailies on this game
it would be so much easier to accept this game for what it was if they put just the slightest ounce of effort into coming up with Sport races. there have been a few times over the last few weeks where i've logged on to run a few laps and don't see anything novel about the races - we've been racing the same two cars, more or less, across the same (arbitrarily limited) courses since what, May?

started using my PS5 for other games, including a two week tour on Call of Duty, and i feel like GT7 is pretty typical for the system. full price games that effectively feel like betas because time/effort was seemingly put into generating after-sale revenue. maybe, in the end, this will actually be the game on the system with the longest staying power... because everything else is somehow worse.
 
This is the discussion thread for an article on GTPlanet:

Gran Turismo 7 Daily Races: Express Delivery

Gran Turismo 7 Daily Races have again refreshed for the week, with another set of three races to keep players occupied for the next seven days...
3 paragraphs about race A.
3 paragraphs about race C.
1 paragraph about the race B Alfa show, and I got the impression you wanted to add a :yuck: at the end.

You're definitely not the only one who's sick of it. I imagine it's getting increasingly difficult to come up with anything interesting to say about these Gr.4 races. :indiff:
 
it would be so much easier to accept this game for what it was if they put just the slightest ounce of effort into coming up with Sport races. there have been a few times over the last few weeks where i've logged on to run a few laps and don't see anything novel about the races - we've been racing the same two cars, more or less, across the same (arbitrarily limited) courses since what, May?

started using my PS5 for other games, including a two week tour on Call of Duty, and i feel like GT7 is pretty typical for the system. full price games that effectively feel like betas because time/effort was seemingly put into generating after-sale revenue. maybe, in the end, this will actually be the game on the system with the longest staying power... because everything else is somehow worse.
The requirements for games these days is massive. It's funny that fighting games have adapted this model for a long time and no one seems to question it. There's a limited cast followed by subsequent patches for busted characters while releasing DLC that is usually OP/meta and thus needs to be bought if you want to be competitive. Yet no one calls the game "unfinished" or a "beta".

Even Cyberpunk as an example is finally good (?) after almost 2 years of patches and bug fixes. I really am not sure how easy it is to patch games these days and to fix meta standards. We can BoP the Supra/911 to the shadow realm but SuperGT and the other YTers are just going to usher a new meta car that we'll subsequently complain about.

I play this game purely for fun and I can have battles in 1st, 4th or 10th. I genuinely enjoy racing and I'll always race with whichever car I find most fun on the track.
 
I've been joining lobbies for testing this weekend and the fastest time I've seen turned in was a 1:28:8xx from a WRX about 20 minutes ago. I've seen Alfas getting as low as 1:29:2xx and I've turned in a 1:29:8xx in the WRX as well.
My best time in the Aston is a 1:30 even, my best time in the Alfa is about the same.

I wish as well for other cars to be competitive and I think PD is going to circuits where the Alfa and WRX are naturally strong lately. I can recall when the circuit was Spa or the Nurburgring that the meta car was the GT-R with the Lambo and Mclaren as competitors to it.

I agree it would be more interesting if the BOP was better (or if PD recognized that the Alfa is really a GR 3.5 not a GR4) but really unless you're trying to just hustle wins I'm having vastly more fun finding a car I really enjoy driving (WRX for personal reasons, I own a 2019 STi) and seeing how fast I can be in it. Sometimes I sneak wins when I shouldn't, sometimes I'm mid-pack, most of the time I'm having a good time and for me that's important.

Edit to add: I've also been doing testing lobbies for the GR.3 race upcoming and the Skyline Silhouette is stupid fast there. I'm not the best guy out there but each lobby where I'm the only Skyline I'm turning laps 1-2 seconds faster than the other cars. Mainly making it's time through Eau Rouge and from Courbe Paul Frere through to the Chicane because you can take Blanchimont absolutely flat out hitting almost 170 at the braking marker before the chicane
I stand corrected from further testing last night. Those people were slow AF because I am now slow AF compared to the guys turning in 2:14:1xx times holy cow
 
I must admit that I really wanted to win a Daily Race with the Alfa 155. I never had the chance to do so even in some prior Daily Gr.4 races where it's the go to car because either I was focused on doing the other dailies or was doing something else on the game (whether it's doing my own custom championship races, hanging out with some lobby peeps either racing, drifting, etc., making liveries, and more) but I couldn't resist it anymore so seeing this week's Race B having the Alfa 155 as the go to car, I decided to seize this opportunity at getting at least one win and then from here on out for this week's Race B I'll use something else.

I only did two sessions for today because I got tired in the last session. I managed to clock in a time of 1:28.8 for my quali time which puts me in P2. As for the race I used this as an opportunity to get used as to how the 155 performs under the BoP as I never touched the car before in BoP specs and suffice to say it was an interesting experience. There were some parts where I would just end up gliding because of my braking and due to that it affected my pace and there was one driver that really kept in check throughout the race until I caved into the pressure and lost out 2 positions which puts me out of the podium, and I never recovered from there and finished P4 as a result.

Before the second session begun, I had to improve my quali time first because the gap between me and the pole sitter in my first session was only like in the .030s so I did the quali and managed to improve my time enough for me to start on pole for the second session. And talk about the quali time gap between me and 2nd only .020s which means I barely managed to beat out the pole sitter's time.

Gran Turismo® 7_20221114185339.png


So race starts and it was really close like the top 4 (including myself) started to build up like a train where we are just separating ourselves from the rest of the pack. As for me I immediately got pressured by the player behind me including the player who's on third.



It was that point where I was like pushing the car to its limits. It was close throughout the race but then something happened between the second and third place sitters during lap 5. I wasn't able to record the incident but from what I can tell hairpin shenanigans happened but it was an accident as the player (third place) who started the incident apologized post-race. As for me it felt like a relief as I was able to break away and eventually go on to get the win I wanted since the car's return to GT7.

Gran Turismo® 7_20221114170253.png


Now that I got a win with the Alfa 155 I'm ready to use other Gr.4 cars from here on out for this week. Maybe I might try to get a sneak decent result with the S15 Touring Car next.

 
So, I'm working on qualifying for race A at Tokyo East. Like any other venue, you have to use the whole track to get a low Q time.
Boy, it sure is challenging, because you have to really close to the walls to go fast. But the slightest of contacts will nullify the entire lap. :banghead:

*By the way, the same Cayman from last week's A race works nicely there.
The tune just needs a few tweaks.
 
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Even Cyberpunk as an example is finally good (?) after almost 2 years of patches and bug fixes. I really am not sure how easy it is to patch games these days and to fix meta standards. We can BoP the Supra/911 to the shadow realm but SuperGT and the other YTers are just going to usher a new meta car that we'll subsequently complain about.

I play this game purely for fun and I can have battles in 1st, 4th or 10th. I genuinely enjoy racing and I'll always race with whichever car I find most fun on the track.

This is exactly my attitude to the races as well.
The only way to BoP work flawlessly is to put every car physics exactly the same. If we want FF, FR, 4WD, MR and RR, long wheelbase, short wheelbase, all feel slightly different, the is no bulletproof balance of performance. Even a well balanced BoP will have some dominant cars, depending on track characteristics suiting better to each car pros and cons, as it happens in real life GT3 or TCR.

I real life things are a little different because of car availability on the market, previously owned cars, different running costs, main sponsor preferences and so on, apart from that some TCR, GT3 or GT4 championships would be a META grid, just like this races.
 
So, I'm working on qualifying for race A at Tokyo East. Like any other venue, you have to use the whole track to get a low Q time.
Boy, it sure is challenging, because you have to really close to the walls to go fast. But the slightest of contacts will nullify the entire lap. :banghead:

*By the way, the same Cayman from last week's A race works nicely there.
The tune just needs a few tweaks.
Link to said tune on the Cayman?
 
So another week and new tracks for Daily Races, Race C Spa, 10 laps where if you don’t have a Supra or Skyline Silhouette then your chances of winning seem to be few to zero - well done polyphony I see yet again not a drop of thought went into that one or effort.

and Race B at the fab Autodrome La Maggiore we have yet again a 2 car choice if you want to win, our fave the Alfa 155 or the Supra

so the same meta cars last week have rolled over to this week just different tracks, and PD wonder why so few players are playing this game.
 
Link to said tune on the Cayman?
I think I have got the suspension just about right. I just posted the #6 lap time in the world. 👍
Although, when I get home from work tonight, it will probably be about 25 or 30. :lol:

It's easiest for me to share screenshots of my tune in the game. Are you friends with my sturk0167 account?
Any of my friends in the game can have the tune, also. Just send me a message on PSN.
 
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The only way to BoP work flawlessly is to put every car physics exactly the same. If we want FF, FR, 4WD, MR and RR, long wheelbase, short wheelbase, all feel slightly different, the is no bulletproof balance of performance. Even a well balanced BoP will have some dominant cars, depending on track characteristics suiting better to each car pros and cons, as it happens in real life GT3 or TCR.

I real life things are a little different because of car availability on the market, previously owned cars, different running costs, main sponsor preferences and so on, apart from that some TCR, GT3 or GT4 championships would be a META grid, just like this races.
Why not just give each car same power to weight?

yes some cars will accelerate quicker or have a higher top speed but the pool of cars would be far wider than just a small number of mega cars, BoP is just the developer spending more time on creating a BoP tool to do the job than actually balancing the gameplay themselves, that’s what you pay a test team to do. Or better allow players to have a couple of set up options like a higher top speed or faster acceleration, neutral, over or understeer - every car is set up to understeer - why, no race car on the planet is ever set up this way

BoP does not work in this game unless you like the Supra or Alfa Romeo, it doesn’t work at all as it is meant to.

your point on real life is well made, AMG GT3s, Audi R8s, BMW M6s have all dominated grids but the balance of power changes quickly in WeC, GT4 or GT3 so it’s less of an issue - if PD updated the BoP quarterly it would be great as least we might see changes but they don’t so you have it what we have now
 
The only way to BoP work flawlessly is to put every car physics exactly the same. If we want FF, FR, 4WD, MR and RR, long wheelbase, short wheelbase, all feel slightly different, the is no bulletproof balance of performance. Even a well balanced BoP will have some dominant cars, depending on track characteristics suiting better to each car pros and cons, as it happens in real life GT3 or TCR.

I real life things are a little different because of car availability on the market, previously owned cars, different running costs, main sponsor preferences and so on, apart from that some TCR, GT3 or GT4 championships would be a META grid, just like this races.
I think the primary reason people complain is that the Alfa is vastly superior on "short to mid length circuits" than pretty much any other car. And by vastly superior I mean "the easiest car to be fast in for the average driver".

I don't think it's a problem with BOP per se moreso as it's uncovered an issue that PD can't really solve in that being fast is easiest with that car.
When we go to circuits like Spa and Nurburgring Nordschlief it's the GT-R that's easiest to be fastest in, it's a strength of that car even when BOPd.

BOP doesn't mean "all cars set the same time in the same drivers hands" it's "all cars have the same time potential" and then it comes down to driver skill and practice.
Like the way the ACO does BOP is it sets a target time for all cars to achieve. Some need help getting there, some need to be dialed back, but at the end of the day Toyota, Alpine, Glick, and Peugeot have the potential to set the same lap time, but in the hands of different drivers different cars will perform differently.

When you're trying to BOP for the vast differences in skill levels you see among GT players you're basically shooting in the dark. I know there are drivers far faster than I am in my preferred car and can set top times. I can't set them. I can come closer in the "meta car" than I can my preferred car because the "meta car" is easier to drive.

In IRL LMP2 there are basically two chassis manufacturers and both manus are BOPd to a target time but of those two one is far easier to set up and be fast in, so most LMP2 teams gravitate towards that chassis/engine combination. Likewise in GT7 in GR.4 the Alfa is easiest to be fast in, so people gravitate towards it.

I have no idea what the ultimate solution is, I'm not sure there even is one.
 
*By the way, the same Cayman from last
Called it :)

The only way to BoP work flawlessly is to put every car physics exactly the same. If we want FF, FR, 4WD, MR and RR, long wheelbase, short wheelbase, all feel slightly different, the is no bulletproof balance of performance. Even a well balanced BoP will have some dominant cars, depending on track characteristics suiting better to each car pros and cons, as it happens in real life GT3 or TCR.

I real life things are a little different because of car availability on the market, previously owned cars, different running costs, main sponsor preferences and so on, apart from that some TCR, GT3 or GT4 championships would be a META grid, just like this races.
In real life there isn't FWD, 4WD and RWD in the same series. There's lots of series with both MR, RR and FR. But they are are driven by their rear wheels and are easier to bop. That and success ballast makes it a lot more even.
 
Why not just give each car same power to weight?

In real life there isn't FWD, 4WD and RWD in the same series. There's lots of series with both MR, RR and FR. But they are are driven by their rear wheels and are easier to bop. That and success ballast makes it a lot more even.

It doesn't work.
Lighter cars will always be faster in twisty circuits and more powerful cars will be faster in circuits that top speed is more important.
Also the same power obtained from a high revving, low torque NA engine, a big NA high torque engine, a turbocharged or a supercharged engine have very different power curves.
Also, lighter cars are more tire and gas mileage friendly.
Even with similar power and weight, GT and Touring cars proved that the engine+drivetrain configuration produces different levels of performance.
P.ex: in old 2.0 NA engines touring car formula, the FR cars (BMW E36 and E46) were a lot faster than their FF counterparts at same power/weight levels. The FR cars were always on a higher minimum weight, sometimes 100kg heavier. Not even to mention the shortlived 4WD supertouring cars, like de Audi A4 or the Ford Mondeo.
On GT, special in GT2/GTE cars, more focused on the same power/weight and torque curves, soon it was realised that FR cars, like the Aston Martin Vantage or the Chevrolet Corvette needed an weight break to fight the RR/MR Porsche and Ferrari rivals. The Aston Martin Vantage were regularly a lot lighter than Porches and Ferraris, usually between 60 to 100kg on the old model and something between 30 to 50kg on the new model. Also the Corvette C7 was usually about 30kg lighter than the reference weight.
 
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I have no idea what the ultimate solution is, I'm not sure there even is one.
ACC is a pretty even playing field for the most part... but for whatever reason PD can't get there, I think we have all accepted this now, PD won't find a solution.

But they could mix it up, give it some variety, let some other cars have an advantage. It would make it more fun.

Hell just turn off BoP for a white and let people race the cars in stock, it would literally harm nothing and give us some different winners, and probably a more realistic grid for a while.
 
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In real life there isn't FWD, 4WD and RWD in the same series. There's lots of series with both MR, RR and FR. But they are are driven by their rear wheels and are easier to bop. That and success ballast makes it a lot more even.
I know at one point the Pirelli GT4 America series allowed Front, Rear, or 4wd cars to compete but the most recent information I can find is from like 2019 or so.

TC America also currently allows Front, Rear, and 4wd. For example teams can choose to run the BMW 240iR which is rear wheel drive or they could choose the Honda Civic Type R TC which is front wheel drive.

PD definitely doesn't have the capacity, skills, or knowledge to balance across multiple drivetrain formats
 
It's so much more enjoyable doing Daily Races without the pressure of having to win X number to get the Platinum. Right now using the Silvia Gr.4 and it's such a fun car to drive. Not on the pace of the Alfa, but I've only ever Time Trialed the car. Greatto push it in race conditions and try to beat a few Alfa's!
 
So my experience of Race A so far today has me running my still-tuned from Fuji 02 NSX. I definitely has the pace to keep up but slightly suffering on the corners. Comfortably keeping most non-A and non-Cayman drivers behind me.

Weeks like this I really wish I had some more free time to tweak and test other cars.

Immensely fun race
 
So I guess I have to admit that I'm no good at Spa. It's still early in the week, so maybe I'll finally learn it, but so far I'm doomed to finish last or near-last. I'll be back down to a B rating soon at this rate. I haven't found the car I'm good at yet, but it does seem like this track prefers FR cars and actually hates MR cars and wants to murder them. I can't hit the final chicane or T1 without spinning in MR cars, including the Porsche. Does anyone know how to be more successful in those, or is it one of those tracks where the constant change in elevation and camber is just going to make life hard for those cars?
 
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