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I hope I can make this one work:Next week is going to be different. Got your Silvias ready? Interesting to see what kind of lap times people pull off with their builds.
I hope I can make this one work:Next week is going to be different. Got your Silvias ready? Interesting to see what kind of lap times people pull off with their builds.
See above. Tracking progress with detailed numbers is helpful. My numbers are the bare minimum I'd want to have from the game. They shows trends, as well as what starting/ending positions I had, which may or may not relate to how my driving was affected. Virtually every serious competitive venture tracks stats, to help determine whether progress is being made or not.Just a question as the stats seem fairly straight forward for me, what stats would change things for your guys?
A couple of weeks ago I finally made it to DR A. The A lobbies were much tougher, and I started towards the end of the pack, which can be harder in and of itself. As soon as I dropped back to B, I got much better results. And yes, my positions were related to my QT, but the fact is, higher DR almost always coincides with faster QT. Not always of course, but most of the time. In the end, I just couldn't compete at the A level. It's no fallacy, and I have no idea why you would think it was.but it's a fallacy in that you end up in rankings that you can't compete in.
Currently, you can only get stats for a fastest combined lap based on fastest sector times for an individual practice session once you exit that session. It would be nice if the game retained those sector times. It could then give me an overall best combined sectors time. Let's say I get a total of 1.20.888 at RBR one session. but I get a 1.20.766 in a second session. But the first and third sectors are so different that if the sessions were combined it could have been a 1.20.599. I would never know to aim for a 1.20.5 because I'm never presented with that information. Next session I land a 1.20.750 and decide thats the best I'll get... see now?
Alright I take what you said in a friendly manner.Woah, 2 different things there mate
Persistent time trial vs what that means in laggy lobbies with vastly random ability and driving styles as is the way of "daily races"
My flippant and passing point was that you can't win all the races and no amount of sector times helps you in an actual race where braking points alter, traffic is around you and well PD lag. So just take what I asked in a friendly manner "what stats are you guys looking for" as exactly that. Anything else you read in to it is being overly defensive of a position I didn't challenge or question.
Go as fast as you can in each race, but remember it's not a time trial when there are 15 other variables on the track with you trying their hardest to be in the position you are.
That’s fair, I was the pink car and closing fast at the first turn and realized I wasn’t gonna make it. I started braking before he closed the door on me. I’m still not sure he was actually taking a racing line tbh, looked like he would’ve cut the corner. Turn 2 was a clear punt by the other guy. Turn 3 I feel like was pretty similar to T1 just roles reversed, Al though he lets off the brakes to hit me.
I used to be heavily into Magic: The Gathering and I was still following the competitive scene through friends when Wizards of the Coast announced that they would no longer be providing top decklists after events had finished so that "the metagame" couldn't be solved as fast. The problem is that the top players were already sharing lists between themselves so all WotC really did was shut out smaller groups/players from data collection.There's no real reason why they shouldn't be displaying more stats, saying it's not 'useful' is such a weird take.
Most people love info based around their performance, for one it would be cool to know which tracks I've performed best at with races entered and won, best qualifying laps etc. Would all be nice to have.
I can get why PD shut out Kudos, I don't support it but I get it from their perspective of wanted control over their product, but to not then offer a similar experience in the game itself is such a crappy move.
The data is all there, it just comes across as petty to not let us enjoy it.
I was watching one of the live streamers, seeing some of the lines he took without penalties. I thought I'd try them out - got a penalty every time!Aaand the track limit penalties are a bit overboard, imho
Used dealer only, I think.Can you win the Sileighty or are players stuck without what looks to be the fastest car for race C for the whole week?
Gallo 24@Nebuc72 tell us what you got under hood of your Sileghty?
link please for the livestreams? and indeed sharing his tuning settings again will be greatCongratulations
@Nebuc72 who is destroying the competition in Race C on the livestreams. With alien speed and monster Q time.
I hope he'll be so generous to share his tuning settings again...😇
I didn't know pizza places made motors...Gallo 24
Agreed. I haven't even done one yet and I'm already bored with it. WRX fest again.Deep forest in Gr 4 should be a good blast for a few runs but I can't see myself getting interested in the other two this week.
Ah well I'm on lates anyways.
Ditto. I want to feel like I am racing other people and not other people's tune. Or, more specifically, my **** tune. Especially when like seven cars are involved. Am I supposed to tune each one, making small changes to each one in order to get a competitive combo? I ain't got time for that! So, I do what 99% of us do and go online, find someone else's tune, have no idea if it's good or not because it's tuned around their preferences and not mine (especially when glitches are involved), but not really know how to modify it to my own liking more than a could tweaks here-and-there which will knock off a whole .250" from my lap times, and then go for it. You can't even go onto other people's replays to see when they're braking, gear shifts, etc. because it's all setup differently.So much for Race C this week.
As soon as I hear "tuning", I'm out.