GT7 Daily Race Discussion

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I think this might be the week I make a EMEA account so I can race with the Europeans. This will give me something to do (aka play 1P to unlock Sport and Nord for the CE) since this week's Dailies don't really interest me.

For those who have an account on the other side of the sphere, typically speaking, how is the connection? Obviously this is a multi-variable question, but just looking for a general consensus/experience.
 
tuner races wouldn't be so bad if the "best car" wasn't locked behind the used dealer and the "best engine" is a roulette swap. Like the very least PD could have done as others said was ensure that all potential cars for the daily were available to purchase. Obvs it's different for BOP races, don't need to own one for those just rent it. But for "bring your own tune" races all eligible cars should be available for all users at all times that the daily is running.

Secondly ban engine swaps from daily tuners. They're blatantly unfair and lock being competitive behind either glitch abuse or just plain luck. Frankly ban anything from daily tuners that can't be purchased from the used lot, dealer, and upgrade shop. If it takes a roulette ticket to own it's banned from dailies.
 
I think this might be the week I make a EMEA account so I can race with the Europeans. This will give me something to do (aka play 1P to unlock Sport and Nord for the CE) since this week's Dailies don't really interest me.

For those who have an account on the other side of the sphere, typically speaking, how is the connection? Obviously this is a multi-variable question, but just looking for a general consensus/experience.
Connection is always fine for me on my US account. It's pretty impressively solid actually.

The Sport Mode infrastructure has to be quite good I imagine because Europe races with South Africa, - Canada with Argentina, etc. The range is pretty big.
 
For those who have an account on the other side of the sphere, typically speaking, how is the connection? Obviously this is a multi-variable question, but just looking for a general consensus/experience.
Since I'm on the west coast, I started an Asian account during GT Sport. I believe their server is in Japan, so my connection was decent. I'm about as close to Japan as the Aussies and Kiwis are.
I haven't fired up that account in GT7. No need, really. I mainly made that account, so I could see their qualifying replays.
Now that the qualifying is worldwide, rather than regional, it doesn't matter, anymore.
 
Race C is everything you need to know why tuning is a bad idea for daily's with SR and DR as part of the detail. It's just a PP abuse test.
Tuning isnt bad, PP is bad. If you take away PP, then there is no incentive to make stupid non-realistic changes to the car in order to exploit it. All you need to do is set a power, weight and tire restriction. They did this for back to back weeks in Race A a couple months ago, and I thought it went very well.
 
Being new to GT7 I missed loads (Escudo! WHere are you?) but I have a Sileighty because I'm a huge fan and bought every Silvia as soon as I could. As luck would have it, I have the engine swap too. Where would I find the good tunes?
 
Was doing manufactures today and the standard of driving was poor I thought.
Now I thought I was driving pretty clean the Porsche at the end obviously didn’t think so and just punted me straight off.

Hoping someone can advise if this was dirty from me? Or dirty from the other drivers? I’m in the Aston.

Clip is long but the White/gold Porsche livery car battle lasted for 4/5 laps


Apologies for putting GTWS stuff in the Daily thread but I know not everyone visits the other thread.

The Porsche's line was cleaner and there was a lot of contact with fault on both sides. Despite this I think you raced well. Nobody's perfect. You're going to bump folks by mistake, do the best you can to make up for it and move on.
There is no way to report bad/ dirty racers to PD, and we are forbidden to report them by name here, so what the hell can we do?
Drive defensively. Expect that everyone coming up behind you is going to punt you. If it costs you a place to prevent it, that's better than losing five places to a punt. Practice this against AI drivers, too, and afford them the same courtesy you would a human driver.

As for livery, I was today years old when I found out there was GTP specific livery. I haven't looked for it. The only entity I represent in game is Ford Motor Company, and only in certain races. I might add someone's logo to my car just to get their name out or show I use their product, this doesn't imply representation in any way.
I try to race clean in any case so as not to embarrass myself.
 
The Sport Mode infrastructure has to be quite good I imagine because Europe races with South Africa, - Canada with Argentina, etc. The range is pretty big.
Wellllllllllll, yes but also very much no.

While, technically speaking, the Great Circle distance from Anchorage (Alaska) to Ushaia (Argentina) or from Cape Town (South Africa) to Petropavlovsk (Russia) - both of which class as the furthest extremes of their regions - is getting on for two-to-three times the distance of London to New York*, there's two rather important points that this doesn't take into account, and a third minor one.


Firstly the small one: there's almost no-one playing in Anchorage, Ushaia, or Petropavlovsk -- and players in South Africa are pretty rare. You're looking at most players being concentrated in relatively small geographical areas. Western Europe has the most players of all, followed by the USA. While European players might occasionally include someone from Saudi Arabia, or Russia (and the biggest population there is Moscow, which is on the edge of Eastern Europe), it's rare; US players will encounter South American players more frequently.

More importantly, internet infrastructure on land is typically as straight-line as it gets. Data doesn't travel through the air (except to satellites; they're nightmarishly far away though -- 22,000 miles up), but through wires. The data distance is more important than the Great Circle distance, and on land it's pretty direct because it's usually underground. For reference, in a best-case scenario data travels about 120 miles a millisecond (or 60 miles a millisecond for a round-trip), so if something is 6000 miles away it takes 50ms to send data to it or 100ms to send data to it and receive it back.

By sea it's trickier, because multiple-thousand-mile cables are generally... not a terrific idea (easy to damage, hard to repair, hard to lay, hard to maintain, no waystations) and only used where unavoidable or really the very best way of getting data quickly (and don't forget that the decent to the seabed and ascent back from it adds distance). That actually applies to London-New York; there was a new cable laid only a few years ago (Hibernia Express) that was slightly more direct and shaved 6ms off the data trip, because it connects two of the world's largest stock exchanges - with a latency of 58.65ms. In most cases though, you look for some land to terminate as quickly as possible; just about everything from Europe to South America runs through the Azores. The Great Circle distance from Sao Paulo to London is 6,000 miles, but the data distance is over 7,000 miles**.


Which leads onto the biggest problem. Daily Races run Mesh P2P; there's no server to go to per se, so the network is essentially dependent on inter-console communication only. If everyone is in Western Europe, separated by underground cables running 1,500 miles at the extreme, latency averages out to about 30ms (if people aren't connected wirelessly). If everyone is in the continguous USA, separated by underground cables running 2,500 miles at the extreme, latency averages out to about 40ms.

Here's what that looks like in a typical EMEA lobby:


1675097151123.png


Add one person from New York to the European lobby and everyone has 60-90ms latency. Add one person from London to the USA lobby and everyone has 60-100ms latency. That's because the one remote console adds that latency time to everyone else. Taking the European example again, that would look like this:

1675097942262.png


Ah, but what about the rare people from Cape Town in EMEA or Sao Paulo in NCSA, you ask? They have the same effect surely? They do indeed; I'd estimate an additional 120ms for Sao Paulo and 150ms for Cape Town, compared to just +60ms for the Transatlantics. Using Moscow though (probably ~50ms) it looks like this:

1675097522942.png


Buuuuuuuuuuut, that's just a normal part of the EMEA lobby without an additional remote console in the USA! Add in the American console and it all goes badly wrong again - check out how things are in an EMEA lobby with a console in Cape Town and one in New York:

1675098756284.png


That blue line across the Atlantic (SAIL) is the limiting factor here; bet on 220ms added (WACS, up from Cape Town to Portugal, is 9000 miles, so 150ms or so) for everyone in the lobby. That's a quarter of a second latency, for everyone. And that's just New York; imagine if it were Los Angeles! Or Hawai'i!


Now, that's all simplified somewhat - the NY console data would just run down Hibernia to Cornwall and then out across Europe from there, so it wouldn't be 16 separate runs like the mesh here - but in pretty broad strokes:

All WE = ~30ms latency
All NAM = ~40ms latency
WE + 1 NAM = ~60-90ms latency
NAM +1 WE = ~60-100ms latency
EMEA = ~120-150ms latency
NCSA = ~120-150ms latency
EMEA + 1NCSA/NCSA + 1EMEA = ~250ms+ latency

*9,200 miles, 10,000 miles, and 3,500 miles respectively
** Via AMX-1 to Fortaleza, Ella to Portugal - through Cape Verde AND Madeira - and then FLAG up to Cornwall
 
If anyone fancies something different for race B, try the Mustang. Not quite as fast as the WRX for outright lap time but still really competitive. Currently sitting on a low 1:33.XXX after a couple of laps, stringing it all together will get me a 1:32.XXX, and in better hands it's definitely capable of more, it can also hit near 150mph before the first corner so good straight-line too.

Crucially it's also fun and not a 4WD understeery snooze fest, definitely worth sacrificing that bit of time to the WRX for something enjoyable.
 
If anyone fancies something different for race B, try the Mustang. Not quite as fast as the WRX for outright lap time but still really competitive. Currently sitting on a low 1:33.XXX after a couple of laps, stringing it all together will get me a 1:32.XXX, and in better hands it's definitely capable of more, it can also hit near 150mph before the first corner so good straight-line too.

Crucially it's also fun and not a 4WD understeery snooze fest, definitely worth sacrificing that bit of time to the WRX for something enjoyable.
Yeah that’s what I used
After absolutely destroying a Manufacturer’s Cup race by about 15 seconds in a GT-R I now forbid myself from driving meta cars because I felt awful. Some guy from Germany finished second in a Hurácan and I felt sorry for him
 
Race C is interesting this week, watching the different streamers try different tunes and strats. There's gotta be a tune out there for the dealer Sylvia for it to keep up with the meta or hit 2:10-2:12. Doubt PD would put this race out there without having the only attainable Sylvia be infeasible. Or maybe we're just guinea pigging it this week.
 
After absolutely destroying a Manufacturer’s Cup race by about 15 seconds in a GT-R I now forbid myself from driving meta cars because I felt awful. Some guy from Germany finished second in a Hurácan and I felt sorry for him
Yes, that's the reason I don't like to use the Meta car also. :rolleyes: :lol:
Wellllllllllll, yes but also very much no.
Oh, you're one of those people, huh? Smart, with data to back it up. Remind me to never argue with you about anything again. I know when to bow to my betters. :bowdown:

That was awesome information! Thanks for sharing.
 
Nissan Sileighty '98 - 600PP - Sport Soft Tires - Race C Suzuka - 1.27
This is just a quick tune , my car is a wide car so i don't know if the normal is more performant. I don't know how the pos 1 is so fast , but my car is more grippy , must be better for the race.
I have a low 2:11.2xx for the moment , it's a good time for my level of driving skills . Let see if i find another option tomorrow.
si1.jpg
 
Before this morning I had no Silvias. So a got a used one and the touring car. My first attempt at tuning the Turing Car using modified ExeterGT tunes. Haven't raced it yet!

Screenshot 2023-01-30 at 12.39.23 PM.png


EDIT: Realized I mad a mistake here. The Silvia spec-R Aero (S15) is eligible for race C but only the regular one. The Touring Car listed above is not. I misread. On well, PD managed to consume another 330,000cr I don't have right now. Might need to go grind...
 
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Being new to GT7 I missed loads (Escudo! WHere are you?) but I have a Sileighty because I'm a huge fan and bought every Silvia as soon as I could. As luck would have it, I have the engine swap too. Where would I find the good tunes?
Since I seem to be out of the loop and don't have a Sileighty, what is the Sileighty engine swap that everyone is speaking of?
 
Sorry if this is not right thread for this question:
I've yet to do this week's Daily Race C. Looks like engine swapping is allowed. Does it make sense to install this Supra engine even though it results in lower pp? I was curious because the increase in torque is rather crazy.

IMG_5963 (1).JPG
 
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Sorry if this is not right thread for this question:
I've yet to do this week's Daily Race C. Looks like engine swapping is allowed. Does it make sense to install this Supra engine even though it results in lower pp? I was curious because the increase in torque is rather crazy.

View attachment 1227126
You can always raise the PP by increasing the performance after the installation, so yeah I'd say it's probably worth it. Weight is the main problem with the 2JZ swap if I remember right.
 
Sorry if this is not right thread for this question:
I've yet to do this week's Daily Race C. Looks like engine swapping is allowed. Does it make sense to install this Supra engine even though it results in lower pp? I was curious because the increase in torque is rather crazy.

View attachment 1227126
Fantastic...so PP apparently completely ignores torque. Wow.
 
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