It’s not the cheap prizes that is the issue. It’s when the ring spins, every item in just that spin. I always always gut the least value prize in that spin.So... this is too complicated to explain properly, but it doesn't work like that... but also it doesn't entirely not work like that.
Basic upshot is the entire thing is predetermined, possibly from the first moment you start the game until the end of time. You work through a giant list of prizes, from one to the next... probably. It looks like it works just like GT Sport's roulette did and that was definitely preset and most likely based on GT5's Used Car Dealership list which was a preset list of four billion days.
It looks like you get the least-value prize because... well, 80% of the prizes on the list are the tiny credit amounts appropriate to each ticket. About 20% of the time you won't get that, but then some of the prizes are parts (for a car you probably don't own) or invites (for a brand you probably already had an invite for) and since these are mostly useless most of the time they get remembered as "least-value prize" too. So basically about 90% of the time you get a low amount of credits, or parts you won't use, or an invite you won't use.
As for the whole "roulette" thing, it's basically a visual throwback to the days of GT3, where the prizes actually were random.
i noticed, when there is only cash, i always! get the lowest, lol.In the roulette there were only cars... and got another brz sport
That's because the entire thing is predetermined; the prize you get is the only possible prize you'll ever get. The other four items are more-or-less randomly generated (there's some all-cash wheels that are not; one with 1M, 500k, and some lower value prizes will always award the 500k prize).It’s not the cheap prizes that is the issue. It’s when the ring spins, every item in just that spin. I always always gut the least value prize in that spin.
Very easy. They don't want to though, what they have now is clearly by design.How "Bloomin'" Difficult would it be for PD to make the Roulette Wheel Totally Random ?
Also, people don't necessarily want or like genuinely random. I remember reading an article about the shuffle function on the original iPod (yes, I'm old enough to remember when dinosaurs roamed the high streets) and it specifically WASN'T random. The algorithm had all sorts of tweaks to stop events that, in a genuine random progression, could happen but would be perceived as very non random. Two consecutive tracks from the same artist, for example, or the same album or, worst of all, two tracks in order off the same album. All of those can happen randomly but wouldn't seem random.As far as i know, there is nothing like totally random in programming.
Like that "supercharger"?...and, its not even obtainable... We learned that quick back in the 1.17 ticket bonanzaAlso, people don't necessarily want or like genuinely random. I remember reading an article about the shuffle function on the original iPod (yes, I'm old enough to remember when dinosaurs roamed the high streets) and it specifically WASN'T random. The algorithm had all sorts of tweaks to stop events that, in a genuine random progression, could happen but would be perceived as very non random. Two consecutive tracks from the same artist, for example, or the same album or, worst of all, two tracks in order off the same album. All of those can happen randomly but wouldn't seem random.
What's annoying about the Roulette of Crapness is that it doesn't even try to look random. It just shows you shiny things you can't have.