GT7 & E3

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AC is not yet released for console, so we have no idea what the AI will be like. However, even if it was copy and paste of the current AI, it would still be miles ahead of GT AI for one simple reason. The rabbits in AC are the same car with the same specs that you are driving. There's no need to drop the power slider to 75% and drop 3 tire grades and deal with AI braking mid-corner and all the other nonsense that goes on in GT, in order to get a competitive race. Since Kunos can get the top 2 or 3 cars on pace it shouldn't be all that difficult to simply scale the other AI up for closer, tighter racing. I have zero doubts about this happening.
1. If you say so. Frankly, I don't see any real advantage there, if the racing ends up being the same. Sounds to me like just an empty bragging point. "We're better! (but sort of the same)." But the slower bots clog the turns about the same, so I'm calling nuh-uh on that point.

2. While this is true, why didn't they do this to start with? "Seems" to me it's a deliberate decision to make it that way (it is). So we'll just have to see if they decide to make a PS4 version better than their PC sim, which to me at least is completely backwards. But with all things AC, we'll see. :D

I've played it on PC and it was stunning fun (physics were incredible) didn't try the AI but hope they nail it.
All you did were time trials and online racing? I guess that is what some of the sim fans do these days and skip the single player game entirely.

I suppose my post made it sound like I'm saying Assetto Corsa is boring. But I want to make clear that I have a blast racing in GT6, so AC is plenty fun - if my G25 wouldn't respond to FFB with the launch build.

By the way, the "It's coming" vid would have worked better without the repeating zombie. Meh. :P
 
All you did were time trials and online racing? I guess that is what some of the sim fans do these days and skip the single player game entirely

I played it at a friend so it was with limited time, don't get me wrong, having crap A.I is a huge letdown (thought it had great A.I), but atleast the physics somewhat make up for it unlike GT6.
 
1. If you say so. Frankly, I don't see any real advantage there, if the racing ends up being the same. Sounds to me like just an empty bragging point. "We're better! (but sort of the same)." But the slower bots clog the turns about the same, so I'm calling nuh-uh on that point.
If you think taking hp away, degrading tires, getting killed on the straights, out cornering the AI by miles and having AI literally slow down to let you win is the same as taking the exact same car with the exact same tires and spec and having an equal race with one or two rabbits, then you really should excuse yourself from any discussion involving AI because the two are worlds apart.

While this is true, why didn't they do this to start with? "Seems" to me it's a deliberate decision to make it that way (it is). So we'll just have to see if they decide to make a PS4 version better than their PC sim, which to me at least is completely backwards. But with all things AC, we'll see. :D
Here is the staff roster for Kunos:

upload_2015-6-6_16-12-6.png

Physics - 1 guy
Sound - 2 guys
UI Design and Programming - 2 guys
Track Design - 1 guy

Does that answer your question?
All you did were time trials and online racing? I guess that is what some of the sim fans do these days and skip the single player game entirely.
That's all I've done in pretty much every game since online became a reality except for Grid Autosport, where I spent a good deal of time in the career mode because the AI were actually challenging although the online was challenging as well.
 
If you think taking hp away, degrading tires, getting killed on the straights, out cornering the AI by miles and having AI literally slow down to let you win is the same as taking the exact same car with the exact same tires and spec and having an equal race with one or two rabbits, then you really should excuse yourself from any discussion involving AI because the two are worlds apart.

Here is the staff roster for Kunos:

View attachment 384832

...:odd: There seems to be a lot of cloning going on in there, Johnny. :D
 
Physics - 1 guy
Sound - 2 guys
UI Design and Programming - 2 guys
Track Design - 1 guy

Does that answer your question?
Uhm... listing a bunch of people as an explanation as to why Kunos didn't make the A.I. more uniform?? Where's that rofl gif...

By the way, I've lost plenty of races to the bots in GT6, so whatever dude. About to get back to it. You can spend your weekend on here rather than play your precious if you want to, but I don't consider arguing all day on GT Planet as a pleasurable way to enjoy a day off.
 
Uhm... listing a bunch of people as an explanation as to why Kunos didn't make the A.I. more uniform?? Where's that rofl gif...

By the way, I've lost plenty of races to the bots in GT6, so whatever dude. About to get back to it. You can spend your weekend on here rather than play your precious if you want to, but I don't consider arguing all day on GT Planet as a pleasurable way to enjoy a day off.
I guess I have to explain it in terms you can understand. At this point, AC is a pc game only, with a very, very, very small staff and very, very, very small budget. The fact that they operate on a shoestring yet still managed to create AI that are equal or better to GT, says more about the imcompetence of GT than anything else. If you lost to the AI with equal tires and specs, in a race of more than 2 or 3 laps, you really need to practice more.
 
Well, I suppose that small staff must explain why AC's physics are so bad then. ;)

Johnny, it should be self evident that AC's bots are made that way for one of Hillary's favorite taking points, the children. Not everyone is as megatalented in racing prowess as the Johnnypensos of the world. Otherwise it would be a simple matter to make all the bots as fast as rabbit number 1 - assuming the rabbits are always as fast which strangely they aren't, but I digress. Anyhow, because the world isn't as awesomely skilled up, concessions have to be made to allow those with low racing acumen to play the game with some level of satisfaction. After all, a good number of games are played by kids, and you don't want to discourage any market segment.
 
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Well, I suppose that small staff must explain why AC's physics are so bad then. ;)

Johnny, it should be self evident that AC's bots are made that way for one of Hillary's favorite taking points, the children. Not everyone is as megatalented in racing prowess as the Johnnypensos of the world. Otherwise it would be a simple matter to make all the bots as fast as rabbit number 1 - assuming the rabbits are always as fast which strangely they aren't, but I digress. Anyhow, because the world isn't as awesomely skilled up, concessions have to be made to allow those with low racing acumen to play the game with some level of satisfaction. After all, a good number of games are played by kids, and you don't want to discourage any market segment.

Because not everyone is a skilled sim racer, we have adjustable AI nowadays. And I think Johnny acually has a point with the staff number. There is so little stuff and yet they can achieve such an amazing game (same goes for pcars). The AI on AC is rather "simple" because their focus was on other things on the first part. But with the console version, they will get more casual gamers who care about the AI (in contrast to the "typical" simracer on the pc version). They said there will be a rather big single player mode IIRC on the console version, so it is very likely that the AI will be improved. And the "there is only 256mb ram on PS3" argument doesn't count. Other games (Race 07) did manage an amazing AI for 23 cars and also only needed 512mb ram on an old computer.

But I must admit, I am impressed how much you still defend GT against the other titles, even if I don't get why.

Now b2t: I don't expect GT7 at E3, but it would be nice to see something from PD since they have been rather quiet regarding this FIA championship and the fact that there is even more competition on the market in 2016.
 
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Well, I suppose that small staff must explain why AC's physics are so bad then. ;)

Johnny, it should be self evident that AC's bots are made that way for one of Hillary's favorite taking points, the children. Not everyone is as megatalented in racing prowess as the Johnnypensos of the world. Otherwise it would be a simple matter to make all the bots as fast as rabbit number 1 - assuming the rabbits are always as fast which strangely they aren't, but I digress. Anyhow, because the world isn't as awesomely skilled up, concessions have to be made to allow those with low racing acumen to play the game with some level of satisfaction. After all, a good number of games are played by kids, and you don't want to discourage any market segment.
As @psychoazubi indicates, two words - difficulty sliders. Works for everyone. You should try career modes in other games, it's a pretty common feature.
 
If I'm not mistaken this is the third E3 in PS4's life cycle. Would be disappointing if we don't get a concept trailer.
 
What Im about to write is pure speculation, but its been on my mind and I wanted to share.
Correct me if Im wrong. . . .
Asetto Corsa's trailer said it will release next year . . . , but has there been confirmation they'll be at E3 with a PS4 build? I ask because Logitech is set to unveil the G29 at E3, but Ive been wondering, who would they partner with to demonstrate it with at the show?
Does PCars have a deal with Fanatec? Thrustmaster?
Ofcourse, its entirely possible they could have it set up for GT6, Pcars, even NFS at the show if they wanted, but to me . . . I think maybe its going to be officially revealed with GT7 . . Im most probably wrong (based on what Jordan has stated) but, yeah, just wanted to share that.
 
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G29 is compatible with PC... but that little red button makes me think of GT7 announcement at E3, even when I thought that we will not see some info until next year. Why they would release a wheel with obviously "GT" button, when there is no GT for PS4?
 
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G29 is compatible with PC... but that little red button makes me think of GT7 announcement at E3, even when I thought that we will not see some info until next year. Why they would realised a wheel with obviously "GT" button, when there is no GT for PS4?

Because this has been the logo of Logitech's G-Series for quite a while ;) Or what do you mean with "GT" button?

I don't want to crush your hopes regarding G29 + GT7, but 2-3 weeks ago it was mentioned on the Pcars twitter page that their list of compatible wheels will be extended sooner than later.
 
What Im about to write is pure speculation, but its been on my mind and I wanted to share.
Correct me if Im wrong. . . .
Asetto Corsa's trailer said it will release next year . . . , but has there been confirmation they'll be at E3 with a PS4 build? I ask because Logitech is set to unveil the G29 at E3, but Ive been wondering, who would they partner with to demonstrate it with at the show?
Does PCars have a deal with Fanatec? Thrustmaster?
Ofcourse, its entirely possible they could have it set up for GT6, Pcars, even NFS at the show if they wanted, but to me . . . I think maybe its going to be officially revealed with GT7 . . Im most probably wrong (based on what Jordan has stated) but, yeah, just wanted to share that.

F1 2015
 

Yes



"G29 Driving Force is the definitive sim racing hardware for the latest PlayStation 4, PlayStation 3 and PC titles. Feature dual-motor force feedback and helical gearing for quiet, smooth steering. Stainless steel paddle shifters and RPM/Shift indicator LEDs help you make crisp, fluid gear transitions without taking your eyes off the track. The separate pedal unit gives you natural, responsive control with a nonlinear brake pedal. Driving Force is built for comfort and durability with hand-stitched leather and stainless steel components. Built-in clamps and bolt points allow the wheel to be mounted securely to a table or racing rig, minimising shifting or wobbling during aggressive manoeuvres."
 
G29 is compatible with PC... but that little red button makes me think of GT7 announcement at E3, even when I thought that we will not see some info until next year. Why they would release a wheel with obviously "GT" button, when there is no GT for PS4?

The G29 is supposedly an officially Playstation licensed peripheral supporting PS3 and PS4 platforms. The presence of the “real-time-in-game-dials” could be the result of previous commercial agreements between the 2 companies or a sign of Logitech will to fully support existing PS3 titles features. Seeing them as a hint of eventual things to come is tempting of course but could lead to some disappointments.
 
Yes



"G29 Driving Force is the definitive sim racing hardware for the latest PlayStation 4, PlayStation 3 and PC titles. Feature dual-motor force feedback and helical gearing for quiet, smooth steering. Stainless steel paddle shifters and RPM/Shift indicator LEDs help you make crisp, fluid gear transitions without taking your eyes off the track. The separate pedal unit gives you natural, responsive control with a nonlinear brake pedal. Driving Force is built for comfort and durability with hand-stitched leather and stainless steel components. Built-in clamps and bolt points allow the wheel to be mounted securely to a table or racing rig, minimising shifting or wobbling during aggressive manoeuvres."
www.amazon.de/gp/aw/d/B00YUOVBZK?d=f&pd=1

Ps3, PS4 listed. . .
 
For the clarification, like a week back i was totally for the "there is no chance that we will hear something about GT7 this year", and not only E3, but this year. But during the last week has happend some things which changed my mind - Assetto Corsa announcemend for the consoles and G29 release.

As far as i know, there never were other racing sims on the PlayStation like GT - except the GT. PS4 is on the market for almost two years, we didn't hear anything about GT7 yet and there is already one game similiar to GT for the PS4 - Project Cars. In the year or so we can expect Assetto Corsa - and at the time, there won't be out any GT title. This is crazy and i think (now), that Sony must do something about GT7. They don't need to realease full game this year, but they definitely need to come with reveal at least.

And with that wheel. Look at it from the other side. If you would be Sony or Logitech, from what reason you would come to the market with new wheel with Red GT-ish button and 400€ price? To support old GT6 on the PS3? Or the Project Cars? With Drifing Force GT button?

I'm not saying that we will see GT7 at the E3 this year, don't expect that, really, but there is a good chance.
 
I don't think Sony would throw together an E3 conference for GT at the last minute to co-opt a game most people haven't even heard of.
 
...Throwing in a Logitech wheel into this equation certainly complicates things, but ultimately, I don't see too much happening.

Sony probably already locked down on the E3 vids and the materials for the show itself (or not. Maybe they like finishing up at the very last second)

I wouldn't be shocked if G29 is shown off with a variety of racers running on multiple platforms, with PR people saying stuff like "we are future-proofed for a new GT".

Let's be honest here, GT7 is still eons away, GT6 is seen by the gaming industry as no longer a pack leader and there are other racers on PS4 already that had been grabbing headlines. Why align yourself with a game that's not been "officially" announced yet?

My stance hasn't changed: No GT7 announcements on E3 at all. Maybe, just maybe a close-door, invite only beta showing at the Sony booth. That's it. :cool:
 
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