- 6,963
- South Africa
I'll leave it at this....
...
I'll leave it at this....
1. If you say so. Frankly, I don't see any real advantage there, if the racing ends up being the same. Sounds to me like just an empty bragging point. "We're better! (but sort of the same)." But the slower bots clog the turns about the same, so I'm calling nuh-uh on that point.AC is not yet released for console, so we have no idea what the AI will be like. However, even if it was copy and paste of the current AI, it would still be miles ahead of GT AI for one simple reason. The rabbits in AC are the same car with the same specs that you are driving. There's no need to drop the power slider to 75% and drop 3 tire grades and deal with AI braking mid-corner and all the other nonsense that goes on in GT, in order to get a competitive race. Since Kunos can get the top 2 or 3 cars on pace it shouldn't be all that difficult to simply scale the other AI up for closer, tighter racing. I have zero doubts about this happening.
All you did were time trials and online racing? I guess that is what some of the sim fans do these days and skip the single player game entirely.I've played it on PC and it was stunning fun (physics were incredible) didn't try the AI but hope they nail it.
All you did were time trials and online racing? I guess that is what some of the sim fans do these days and skip the single player game entirely
If you think taking hp away, degrading tires, getting killed on the straights, out cornering the AI by miles and having AI literally slow down to let you win is the same as taking the exact same car with the exact same tires and spec and having an equal race with one or two rabbits, then you really should excuse yourself from any discussion involving AI because the two are worlds apart.1. If you say so. Frankly, I don't see any real advantage there, if the racing ends up being the same. Sounds to me like just an empty bragging point. "We're better! (but sort of the same)." But the slower bots clog the turns about the same, so I'm calling nuh-uh on that point.
Here is the staff roster for Kunos:While this is true, why didn't they do this to start with? "Seems" to me it's a deliberate decision to make it that way (it is). So we'll just have to see if they decide to make a PS4 version better than their PC sim, which to me at least is completely backwards. But with all things AC, we'll see.![]()
That's all I've done in pretty much every game since online became a reality except for Grid Autosport, where I spent a good deal of time in the career mode because the AI were actually challenging although the online was challenging as well.All you did were time trials and online racing? I guess that is what some of the sim fans do these days and skip the single player game entirely.
If you think taking hp away, degrading tires, getting killed on the straights, out cornering the AI by miles and having AI literally slow down to let you win is the same as taking the exact same car with the exact same tires and spec and having an equal race with one or two rabbits, then you really should excuse yourself from any discussion involving AI because the two are worlds apart.
Here is the staff roster for Kunos:
View attachment 384832
Uhm... listing a bunch of people as an explanation as to why Kunos didn't make the A.I. more uniform?? Where's that rofl gif...Physics - 1 guy
Sound - 2 guys
UI Design and Programming - 2 guys
Track Design - 1 guy
Does that answer your question?
I guess I have to explain it in terms you can understand. At this point, AC is a pc game only, with a very, very, very small staff and very, very, very small budget. The fact that they operate on a shoestring yet still managed to create AI that are equal or better to GT, says more about the imcompetence of GT than anything else. If you lost to the AI with equal tires and specs, in a race of more than 2 or 3 laps, you really need to practice more.Uhm... listing a bunch of people as an explanation as to why Kunos didn't make the A.I. more uniform?? Where's that rofl gif...
By the way, I've lost plenty of races to the bots in GT6, so whatever dude. About to get back to it. You can spend your weekend on here rather than play your precious if you want to, but I don't consider arguing all day on GT Planet as a pleasurable way to enjoy a day off.
Well, I suppose that small staff must explain why AC's physics are so bad then.
Johnny, it should be self evident that AC's bots are made that way for one of Hillary's favorite taking points, the children. Not everyone is as megatalented in racing prowess as the Johnnypensos of the world. Otherwise it would be a simple matter to make all the bots as fast as rabbit number 1 - assuming the rabbits are always as fast which strangely they aren't, but I digress. Anyhow, because the world isn't as awesomely skilled up, concessions have to be made to allow those with low racing acumen to play the game with some level of satisfaction. After all, a good number of games are played by kids, and you don't want to discourage any market segment.
As @psychoazubi indicates, two words - difficulty sliders. Works for everyone. You should try career modes in other games, it's a pretty common feature.Well, I suppose that small staff must explain why AC's physics are so bad then.
Johnny, it should be self evident that AC's bots are made that way for one of Hillary's favorite taking points, the children. Not everyone is as megatalented in racing prowess as the Johnnypensos of the world. Otherwise it would be a simple matter to make all the bots as fast as rabbit number 1 - assuming the rabbits are always as fast which strangely they aren't, but I digress. Anyhow, because the world isn't as awesomely skilled up, concessions have to be made to allow those with low racing acumen to play the game with some level of satisfaction. After all, a good number of games are played by kids, and you don't want to discourage any market segment.
Well, I suppose that small staff must explain why AC's physics are so bad then.![]()
G29 is compatible with PC... but that little red button makes me think of GT7 announcement at E3, even when I thought that we will not see some info until next year. Why they would realised a wheel with obviously "GT" button, when there is no GT for PS4?
Because this has been the logo of Logitech's G-Series for quite a whileOr what do you mean with "GT" button
What Im about to write is pure speculation, but its been on my mind and I wanted to share.
Correct me if Im wrong. . . .
Asetto Corsa's trailer said it will release next year . . . , but has there been confirmation they'll be at E3 with a PS4 build? I ask because Logitech is set to unveil the G29 at E3, but Ive been wondering, who would they partner with to demonstrate it with at the show?
Does PCars have a deal with Fanatec? Thrustmaster?
Ofcourse, its entirely possible they could have it set up for GT6, Pcars, even NFS at the show if they wanted, but to me . . . I think maybe its going to be officially revealed with GT7 . . Im most probably wrong (based on what Jordan has stated) but, yeah, just wanted to share that.
G29 is compatible with PC... but that little red button makes me think of GT7 announcement at E3, even when I thought that we will not see some info until next year. Why they would release a wheel with obviously "GT" button, when there is no GT for PS4?
G29 is compatible with PC... but that little red button makes me think of GT7 announcement at E3, even when I thought that we will not see some info until next year. Why they would release a wheel with obviously "GT" button, when there is no GT for PS4?
www.amazon.de/gp/aw/d/B00YUOVBZK?d=f&pd=1Yes
"G29 Driving Force is the definitive sim racing hardware for the latest PlayStation 4, PlayStation 3 and PC titles. Feature dual-motor force feedback and helical gearing for quiet, smooth steering. Stainless steel paddle shifters and RPM/Shift indicator LEDs help you make crisp, fluid gear transitions without taking your eyes off the track. The separate pedal unit gives you natural, responsive control with a nonlinear brake pedal. Driving Force is built for comfort and durability with hand-stitched leather and stainless steel components. Built-in clamps and bolt points allow the wheel to be mounted securely to a table or racing rig, minimising shifting or wobbling during aggressive manoeuvres."
And PC...