- 3,816
- London, Ontario
- voodoovaj
shakes head.....dude....all they need to do is fix the AI
Again, the AI is not broken, it is intentionally set up this way. If the AI were "broken" as in there is a bug where the slow down too much in corners, that's an elementary fix for even the most junior programmer.
The entire game experience is implemented to allow you to win. It's by design. "Fixing this" requires redoing the entire single player experience.
Broken AI does what is not intended. This AI is doing exactly as intended. It's just that hard core players hate what it's doing.
No, it's completely different (trust me). The game design instructs the AI. The AI just does what it's told to do.The issue is, it's both. They work in conjunction with one another, and the AI has been a problem for as long as it has, but I definitely do agree that it ultimately comes down to game design.
It's told to let the player win, and there's a few different levels of difficulty for more/less challenge, but ultimate, the over riding design is to let the player win.
Again, it's not the system. It's an intentional experience.But we're ultimately dealing with a company who does not believe issues are issues until the general gaming press criticizes it, which they have for years. And even then, it's unlikely that they do anything to work on it - except in this case, where they use a sledgehammer to crack open a chestnut, and likely do nothing to change the actual design of the races, so it leads to what we have in many of the chili difficulty races: AI that clocks in laps 30 seconds ahead of you, at a wicked pace, then slow down by the time of the first pit stop, and then once you pass them, begin to ramp back up in difficulty to make the race seem closer then it actually is.
The only good answer is a focus on multiplayer. Better matchmaking. Multiplayer version of the single player events. I keep saying that it's the only good answer.