GT7 is a weird racing game (compared to others)

  • Thread starter Djuvinile
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CBH
That's right most serious racers I know have gone, and they have played Gran Turismo games for years. I am still thinking about buying an Xbox X console soon, and I thought I never go down that path because l was loyal fan to GT games. I also thought that GT7 will be the best numbered game ever, boy I was totally wrong saying that. PD should hold their head in shame on what they have done to this game.
Yeah i have a series x. Fh5 is decent, although the back drop of the festival is cringeworthy (assuming you're over 16). More arcadey, but it's a very good game imo, plenty of content, and yiu can ignore the more goofy stuff (like I did).

Then of course fm8 later this year. Pretty confident that won't have the same issues as gt7.
 
Same for me. I bought ACC and took one look at the settings and went back to GT7. I’m sure if I put the time in it’ll be fine
The cool thing about ACC is that the default setups are perfectly fine. You can just jump in the car and drive. Or get setups online if you really feel you have to. You don't have to be an engineer or even understand how setups work in order to play.
B80
Exactly, did a couple of laps on the ring and seemed decent and looking forward to it, but from I've heard/seen, seems like that kind of game you need to focus on, put time in. Not bounce back and forth with other racers. Really have to put time in to get anywhere (and not be frustrated), more do than more casual racers.

Gt7 has plenty of 'mileage' left for me yet.
Sort of. On the other hand, if you're good at driving or used to driving good sims it will be very natural and will take you less time to get good at ACC than something like GT where you have to adapt to GTs specific physics setup.

You can bounce around between ACC/PC2/rF2/RRE/AMS2/iRacing as much as you like without much problem, they're all close enough to real physics that the same stuff mostly works in all of them and it's more about learning specific cars/tracks than it is learning the physics system. GT (and Forza) are just different enough from reality that it requires adapting your driving style to them specifically to be quick.
 
I say this a lot but I really want an interview with Kaz picking his brain on the reasoning behind so many of the design choices and bringing up gripes players have: the reason for inconsistencies with the dynamic conditions the tracks get, why rubberbanding is always on even with the "Boost" option off, why the chase the rabbit formula is used so incredibly often and that almost everyone hates it, why there are so few lobby options compared to GT5, GT6, and even GTS, why there has been only one person working on AI (and the physics I believe) all these years, and a lot more.

I'm so frustrated that the series I grew up with has turned out this way, so out of touch with what's fun for the players.
 
All the video of Sophy so far is showing it running off separate server grade hardware. Have you actually read the paper to see what the "current" hardware requirements are? I posted them here.

View attachment 1148650
Even omitting the trainer node, that's 2 vCPUs and 3.3GB RAM per Sophy instance. That's a lot for a console to suddenly pick up in addition to running the game itself. So actually, there's evidence that the current state of Sophy is that it doesn't run on a console without additional work and optimisations at a bare minimum.
It also says in that clip that Sophy is not running on the Playstation itself, it's communicating with them. GT7 is always online and you can't play the single player without a connection. An AI agent doesn't need to running on the PS4. Since the game is always online, the single-player can essentially run like multiplayer, with the AI agent sending input from the server to the client.

That's not proof, but it's a curiosity.
"Few and far between" sounds like confirmation bias to me. You can find evidence for just about anything if all you need is a handful of rare and random occurrences.

That's a big step back from:

So which is it? Is the current in-game AI Sophy or not?
If you would like to believe that it is an absolute, 100%, impossibility so be it.
 
It also says in that clip that Sophy is not running on the Playstation itself, it's communicating with them. GT7 is always online and you can't play the single player without a connection. An AI agent doesn't need to running on the PS4. Since the game is always online, the single-player can essentially run like multiplayer, with the AI agent sending input from the server to the client.

That's not proof, but it's a curiosity.
You can do arcade races offline and the AI behaviour doesn't change.
 
You can do arcade races offline and the AI behaviour doesn't change.
You can do the music mini game thing (unless there's some other arcade feature that I missed). That's all I have seen. That AI looks super basic to me, like all it's doing is lapping.

Edit - Oh like, in the home menu arcade thing. Well, ya, that's what kind of what got me on this line of thought in the first place.

IMHO, the behaviour DOES change. In the races where the other cars are represented by the GTWS drivers, they sure seem to behave better/different from the arcade "professional" setting. Could it be confirmation bias? Absolutely. Could I be completely wrong? Absolutely, but it sure seems to me like there is something different happening in the online single player.

A few people are of the opinion that the GTWS drivers represented are behaving different. Again, it could just be confirmation bias. It could be because of the cars they drive.
 
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CBH
That's right most serious racers I know have gone, and they have played Gran Turismo games for years. I am still thinking about buying an Xbox X console soon, and I thought I never go down that path because l was loyal fan to GT games. I also thought that GT7 will be the best numbered game ever, boy I was totally wrong saying that. PD should hold their head in shame on what they have done to this game.
GT up to & including GT4 was great .... for the time. But console gamers expectations have moved on since then & other developers have provided much stiffer competition. Starting with GT5 it became apparent that PD was falling behind in some important areas & they've never really made the attempt to address their shortcomings preferring to focus on improving what they already did well. My best guess about the business thinking behind this is that many "casual sim racers" are happy enough with a game that looks great & offers depth of content. It's puzzling though.
 
It seems to me that the GT series is based on appealing to the obsessive/compulsive in people. Some "missions" are very difficult, but simply require multiple repetitions to perfect the sequence of moves required to "beat the level" - ie. timing every maneuver precisely through trial & error in order to win. It resembles a platformer-type game rater than a proper racing game. Games with better AI - like AC, ACC or PCars2 - provide a more organic racing experience, where you actually have to drive quickly & consistently & respond to what the AI does in order to win.
It's typical Japanese game design.
 
Same for me. I bought ACC and took one look at the settings and went back to GT7. I’m sure if I put the time in it’ll be fine
I wouldn't even worry about car setup until you're throwing down fast, and consistent lap times. The joy in these games comes from racing at the edge. One wrong move and it's over. Sure, it's intense, but that's actual racing and when you get it right, damn it's fun!

But even in these sim games, it's pretty easy to turn the AI down and have fairly relaxed/easy races, if that is what you desire. But then, you may as well just play GT7 as you have more car choice, unless you're looking for a relaxed race with superior physics.
 
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It's typical Japanese game design.
Japan is a country that seems stuck in the 90s in many ways. There are quite a few anachronisms in GT that make you roll your eyes. And not just. Games from publishers such as Square Enix have some weird dated design in them.

On the other hand, I appreciate how much of an author's game GT seems to be. Lots of stuff in the game exist because of Kaz being an eccentric character. I learned to respect him, even if I don't agree with him on many things.

I do have a hard time grasping why people seem to want every event in GT and similar games like FM to be a fully-fledged race weekend with qualifying, ultracompetitive AI, standing starts and flags, though. GT is not that. Neither is its main competitor. Both these games do a good job of being accessible while still feeling believable. If you want hardcore racing, go to ACC or iRacing.
 
I do have a hard time grasping why people seem to want every event in GT and similar games like FM to be a fully-fledged race weekend with qualifying, ultracompetitive AI, standing starts and flags, though. GT is not that. Neither is its main competitor. Both these games do a good job of being accessible while still feeling believable. If you want hardcore racing, go to ACC or iRacing.
While I don't think it needs a race weekend format, I do think the inclusion of it would be nice, even if it wasn't in the main campaign. You have these beautiful cars, some of them fully fledged race cars, and you have pretty good driving physics, why not let us do a race weekend or custom championship with them? It would generate so many hours of gameplay for people.

Also, we don't necessarily need "ultracompetitive" AI. But there must surely be something between that and the "ultra non-competitive" AI that exists.
 
I'm so frustrated that the series I grew up with has turned out this way, so out of touch with what's fun for the players.
There are so many that are very frustrated with this game and it's totally all PD fault, by now you would think they would be more organize because they have been in this business for years. Really PD couldn't organize a bonfire let alone a game, and I think it's time all the staff at PD need to be looked at. So we can to get a proper and enjoyment numbered game, instead we have a Real Driving Simulator game with Music Rally and a Menu Book.

I honestly can't understand having a Racing game with Music Rally and a Menu Book, and Performance Point that effect the Suspension side of things. Yep there is more things wrong with this game, we have to collect cars that we don't need. A racing game should be about Racing and buying your favourite cars in a Gran Turismo game, and not what they got in GT7 is very weird things.
I have no doubt if these thing I mentioned were not in the game, I would definitely be playing the game more.
 
I do have a hard time grasping why people seem to want every event in GT and similar games like FM to be a fully-fledged race weekend with qualifying, ultracompetitive AI, standing starts and flags, though. GT is not that. Neither is its main competitor. Both these games do a good job of being accessible while still feeling believable. If you want hardcore racing, go to ACC or iRacing.
Come on man. You've basically just said "why do people want to race in this racing game"
 
The cool thing about ACC is that the default setups are perfectly fine. You can just jump in the car and drive. Or get setups online if you really feel you have to. You don't have to be an engineer or even understand how setups work in order to play.
They're good but they aren't perfect.
 
They're good but they aren't perfect.
I said "perfectly fine", not "perfect". "Perfectly fine" in this context is a phrase that means "acceptable".

The default ACC setups have as much chance of being acceptable to drive as any default setup in Gran Turismo. The idea that ACC is inaccessible because it has complex settings is wrong.

Gran Turismo has just as much stuff to fiddle around with tuning if you want to (except for tyre pressures...), but the accessibility comes from the fact that most stuff drives perfectly fine without any tweaking at all. ACC is the same. If you want to just jump in and drive you can, and if you're having trouble with the car the problem is probably between the controller and the seat rather than anything with the setup.
 
I do have a hard time grasping why people seem to want every event in GT and similar games like FM to be a fully-fledged race weekend with qualifying, ultracompetitive AI, standing starts and flags, though. GT is not that. Neither is its main competitor. Both these games do a good job of being accessible while still feeling believable. If you want hardcore racing, go to ACC or iRacing.
People have different wants, and it should be on the developer to provide those community wants to the best of their abilities. Especially considering one of the aspects you mentioned is something the series has been lambasted for, including on the review for the latest game for this site, for the past decade and change.
Come on man. You've basically just said "why do people want to race in this racing game"
But especially this.
 
I said "perfectly fine", not "perfect". "Perfectly fine" in this context is a phrase that means "acceptable".

The default ACC setups have as much chance of being acceptable to drive as any default setup in Gran Turismo. The idea that ACC is inaccessible because it has complex settings is wrong.

Gran Turismo has just as much stuff to fiddle around with tuning if you want to (except for tyre pressures...), but the accessibility comes from the fact that most stuff drives perfectly fine without any tweaking at all. ACC is the same. If you want to just jump in and drive you can, and if you're having trouble with the car the problem is probably between the controller and the seat rather than anything with the setup.
The standard setup options are "acceptable" but I've only ever used them as a base. I always make small adjustments to ensure that I can drive the car comfortably without crashing all the time. However the standard setups are particularly good for those who don't want to make all the adjustments themselves.
 
OMG, this game is 2 months old and I still can't buy cars? What's wrong with them? Most of my friends already stopped and even I play every day I can't buy some old classics? Why? What's the point of this game? They killed it completely.

 
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It's not. It's typical lazy design, the sort of **** we all mock Ubisoft for - having a massive expansive game and filling it with repetitive busy work.
100% correct.

This game is an offense to an art form. There's devs all over that pour their heart and soul into a game. Then, these clowns phone something in and they sell 2.5 million copies (or whatever it is now).

It is 100% lazy. There isn't even the most remote attempt at something decent. The entire single player is just custom races with some extra options that they didn't give the players.
 
I tried Tokyo race with normal car and it's weird. I used this one for WTC600 races and always won. Here I am after 5 laps 30 seconds behind last one a minute from first one. Why? I play on EASY! What a joke this game is. Metacritic was right!

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LOL, ticket gave me weight reduction. What? We need ticket for weight reduction? What a joke...
 
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Payouts could a bit better too. 42k for 31 hours is nothing special. Don't forget for magic roulette with another 5k. That must entertain almost everybody!

I seriously have to resist drop kicking my ps5 after a 5000 credit roulette payout or a goddamn manufacturer invitation. I have tried finding some kind of reasoning behind why 99.99999% of the time this happens. I think Kaz is a ****ing sadist for employing this mechanic in the game. I have rage quit the game more times than I can count just on the reason of that infuriating aspect.
 
Wow this post is still active after almost 2 years :) Nothing really changed though. Havent touched GT7 in a long time, ive learned that doing custom lobbies or custom championships on ACC competizione, PC2 or F1 is more my thing.
 
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