GT7 & PSVR2

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BWX
I tried flat mode again. 2D at 1440p 120 hz is pretty good. One thing that stands out with 2D 120hz is how much less eye strain there is compared to 4K60 or VR and the contols feel super responsive. Even with a controller it's good, new physics + controller is actually pretty fun. For me flat screen goes nicely with a controller. And Flat mode at 4K60 HDR has some amazing gfx and image quality that is partly missing in VR. So I think 2D still has its place, sometimes it's nice to veg out on the couch with a controller. VR with a wheel is way better, but it's also a lot more effort. 🤷‍♂️

this is why for VR a ps5 pro is very much needed. or wanted asap by me anyway. fingers crossed for 2024.
 
Has anybody got a method / thoughts for the most efficient way to use PSVR2 with a sim rig in a different location to a more general standing VR play area? (I currently regularly get scan play area requests which seem superfluous given my usage.)

My rig is in my lounge room. Until I got PSVR2 I wheeled it in front of the TV to use it. Now I want to keep the rig permanently tucked away in a corner (edit: with a three-legged lamp directly in front of it – tracking isn’t an issue).

Ideally when I turn on the PSVR2 or select GT7 it would recognise my rig and be ready to go immediately. More realistically I hope an update would see the system consistently ask me whether I wanted to play seated or standing, and if I selected seated it would offer to set up a temporary seated play area without needing to scan the room.

But that’s not currently what happens. Sometimes I seem to be able to get going without too much kerfuffle, but other times I seem to need to do a full rescan of the room. And I can’t determine exactly when or why it forces me to do this.

As 99% of my PS5 play is GT7 in my rig using PSVR2 I’m more than happy to optimise for that scenario and add more hoops to setting up to use PSVR2 with any other games.
 
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Now I want to keep it permanently tucked away in a corner, against a wall.
I think, if you play against an empty wall, there could be problems for the PSVR 2 to be fixated and not drifting away during gaming. I think a poster or so has to be in front of you.
 
I think, if you play against an empty wall, there could be problems for the PSVR 2 to be fixated and not drifting away during gaming. I think a poster or so has to be in front of you.
Yep. I actually have a three-legged floor lamp directly in front of the rig, so tracking isn’t an issue for me. I have now edited my comment to make this clear.
 
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For anyone based in the UK who wears glasses and is considering getting some prescription lens covers for their PSVR2, I can recommend the VR ProOptics from Adlens.

I ordered from them on March 18th and my lens covers arrived today. Very easy to install and after a quick go using them, I could quickly tell that the image is clearer for me now compared to using my glasses.

Also nice to finally be able to pull the mask in as close as it will go without having to worry about scratching anything anymore!
 
BWX
I tried flat mode again. 2D at 1440p 120 hz is pretty good. I think 2D still has its place, sometimes it's nice to veg out on the couch with a controller. VR with a wheel is way better, but it's also a lot more effort. 🤷‍♂️
I still split my time about 50/50 with VR vs flat. I played an hour of 2d last night and no VR simply because I didn’t want to set it up.

I’m happy using both methods. I still can’t do long stints in VR. Get a headache. I did the Brands Nation race last weekend in VR. That’s probably the longest I’ve gone without taking at least a short break.
 
I ordered my prescription lens covers from VR Optiker in Germany too as from The Interceptor recommended. I'm excited to install them and see the result, but I have to wait minimum 3 weeks.

I still split my time about 50/50 with VR vs flat. I played an hour of 2d last night and no VR simply because I didn’t want to set it up.

I’m happy using both methods. I still can’t do long stints in VR. Get a headache. I did the Brands Nation race last weekend in VR. That’s probably the longest I’ve gone without taking at least a short break.
I have no headache by driving with the PSVR2. I can drive as long as I want. Last sunday I have driven over 1.300km with the PSVR2. No problems at all. I was in the mode "Ok, let's drive this race too". :dopey: ;)
 
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Has anybody got a method / thoughts for the most efficient way to use PSVR2 with a sim rig in a different location to a more general standing VR play area? (I currently regularly get scan play area requests which seem superfluous given my usage.)

My rig is in my lounge room. Until I got PSVR2 I wheeled it in front of the TV to use it. Now I want to keep the rig permanently tucked away in a corner (edit: with a three-legged lamp directly in front of it – tracking isn’t an issue).

Ideally when I turn on the PSVR2 or select GT7 it would recognise my rig and be ready to go immediately. More realistically I hope an update would see the system consistently ask me whether I wanted to play seated or standing, and if I selected seated it would offer to set up a temporary seated play area without needing to scan the room.

But that’s not currently what happens. Sometimes I seem to be able to get going without too much kerfuffle, but other times I seem to need to do a full rescan of the room. And I can’t determine exactly when or why it forces me to do this.

As 99% of my PS5 play is GT7 in my rig using PSVR2 I’m more than happy to optimise for that scenario and add more hoops to setting up to use PSVR2 with any other games.
I would try to decrease your tracking area to just include just the area around your rig and not the rest of the room - this means that if anything else moves/appears different in your room it should be ignored as it is outside the tracking area. You can do this with the option to alter the tracking area using the controllers to paint the area (blue to increase and orange to decrease as I remember).

If you get this right, each time you launch GT7 the game simply presents the existing tracking area and you click through it to start the game.
 
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Having a blast with daily race B this week with the VR, it's finally coming together. Got a great qually time (for me) and am running consistent laps and have had a few 1st place finishes (which is very unusual). It took a few weeks but i feel overall faster now in VR than i was on flat screen #nevergoback
 
Having a blast with daily race B this week with the VR, it's finally coming together. Got a great qually time (for me) and am running consistent laps and have had a few 1st place finishes (which is very unusual). It took a few weeks but i feel overall faster now in VR than i was on flat screen #nevergoback
Same here. I got 2 two first place finishes in VR last week as a result of the new physics update. The death chicane is less of a guessing game in VR and it's easier to consistently place your car at the apex.
 
it's easier to consistently place your car at the apex.
This has been the key for me. Plus, when I do my Custom Races, I race closer/bumper to bumper with the AI and can judge their behaviour a bit better. I know where the AI hit the brakes and can anticipate their movements better in VR than tv mode. Gives me TOCA vibes and brings a smile to my face.
 
Downloaded and played gt sport on the ps5 since i have way more progress and cars …played it flat and it was fine I enjoyed it. Im like that i can go back and forth between vr and flat games. Plus the monitor search was and still is a pain
 
Had a go on my buddies and it was just too blurry for me to put up with. And yes that was after setting PDs and finding the sweet spot. The tech just isn't there yet, and we don't know what damage it could be doing to the eyes
Are you sure it was set up properly? If it was blurry, it most likely wasn't. Things right in front of you like the steering wheel should be sharp and clear, not blurry at all. So sharp you should see the stitchings clearly. You should also be able to read the dashboard and track signs without any problems. And ofc menus should appear crystal clear too.

I think we would know already if it was damaging your eyes. VR is nothing new.
 
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Are you sure it was set up properly? If it was blurry, it most likely wasn't. Things right in front of you like the steering wheel should be sharp and clear, not blurry at all. So sharp you should see the stitchings clearly. You should also be able to read the dashboard and track signs without any problems. And ofc menus should appear crystal clear too.

I think we would know already if it was damaging your eyes. VR is nothing new.
Yea it was set up correctly, it's just a limitation of the hardware. I saw one Youtuber say its roughly the same as 720p on a tv which sounds about right. Too much of a hit to visuals for my liking. VR is definitely too new for any longterm studies to have adequate data to draw conclusions from
 
I just got Studioformcreative PSVR2 Counter Balance Comfort Kit 150 Gram and if somebody as me not a biggest fan of psvr2 halo strap I can recommend it. Feel difference as now has almost no problem with losing sweetspot. Also I bought stronger contact lenses and now gt7 is much sharper ;d
 
Yea it was set up correctly, it's just a limitation of the hardware. I saw one Youtuber say its roughly the same as 720p on a tv which sounds about right. Too much of a hit to visuals for my liking. VR is definitely too new for any longterm studies to have adequate data to draw conclusions from
Well the image is 2K per eye, nothing less, but the screen is right in front of your eyes so ofc you will notice it at first. But once your eyes adapt you'll start looking beyond the pixels.

Visually I think GT7 looks miles better in VR than 4k flat and don't really understand the "too blurry" comments but I guess we're all different. I'm just happy that for me GT7 in VR is far from being blurry. I mean, if I can see individual stitchings on a steering wheel clearly, how could that be considered blurry :D

As for the damage, people have been using VR for years and no long-term eye development effects have been discovered.
 
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BWX
I tried flat mode again. 2D at 1440p 120 hz is pretty good. One thing that stands out with 2D 120hz is how much less eye strain there is compared to 4K60 or VR and the contols feel super responsive. Even with a controller it's good, new physics + controller is actually pretty fun. For me flat screen goes nicely with a controller. And Flat mode at 4K60 HDR has some amazing gfx and image quality that is partly missing in VR. So I think 2D still has its place, sometimes it's nice to veg out on the couch with a controller. VR with a wheel is way better, but it's also a lot more effort. 🤷‍♂️
I’ll give it another shot for sure. But last time I tried flat again I had the hardest time with corners.
 
Yea it was set up correctly, it's just a limitation of the hardware. I saw one Youtuber say its roughly the same as 720p on a tv which sounds about right. Too much of a hit to visuals for my liking. VR is definitely too new for any longterm studies to have adequate data to draw conclusions from

As @djolliea said VR has been mass-produced for almost a decade and there are no reports of it damaging your eyes.

In fact, VR causes less eye strain than a TV or even a book, let alone a smartphone. That's because of the stereoscopic 3D offering depth perception. Your eyes even use their muscles to focus at the different "virtual distances". You will damage your eyes much more with a smartphone or TV than with a VR headset.
 
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Well the image is 2K per eye, nothing less, but the screen is right in front of your eyes so ofc you will notice it at first. But once your eyes adapt you'll start looking beyond the pixels.

Visually I think GT7 looks miles better in VR than 4k flat and don't really understand the "too blurry" comments but I guess we're all different. I'm just happy that for me GT7 in VR is far from being blurry. I mean, if I can see individual stitchings on a steering wheel clearly, how could that be considered blurry :D

As for the damage, people have been using VR for years and no long-term eye development effects have been discovered.
Do you see any mura effect or anything that looks like a grainy filter? I definitely see that in mine but I wonder if it varies headset to headset.
 
Has anyone been experiencing random screen going black with a white line then progressively going across? Has been happening more often now and I’m not sure what could cause. Almost seems like more often after the update.

I have to turn it the headpiece off and back on to reset it. Sucks that it just happened in the C race and I caused major carnage. Car blew the bus stop and kept bouncing off the walls and other cars while I reset. Came back to lots of smoke and a 5 second penalty in last place. I watched the replay to see what happened when it blacked out and wasn’t happy about what I saw.

I’ve had the can’t track surroundings at times and solved mostly with turning lights up a bit.

Haven’t found anything on this topic by searching the thread.

Update:
I’m using a usb extension and have been. Checked the plug connection to be seated well and will see if that helps. Will report back if it works.
 
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Has anybody got a method / thoughts for the most efficient way to use PSVR2 with a sim rig in a different location to a more general standing VR play area? (I currently regularly get scan play area requests which seem superfluous given my usage.)

My rig is in my lounge room. Until I got PSVR2 I wheeled it in front of the TV to use it. Now I want to keep the rig permanently tucked away in a corner (edit: with a three-legged lamp directly in front of it – tracking isn’t an issue).

Ideally when I turn on the PSVR2 or select GT7 it would recognise my rig and be ready to go immediately. More realistically I hope an update would see the system consistently ask me whether I wanted to play seated or standing, and if I selected seated it would offer to set up a temporary seated play area without needing to scan the room.

But that’s not currently what happens. Sometimes I seem to be able to get going without too much kerfuffle, but other times I seem to need to do a full rescan of the room. And I can’t determine exactly when or why it forces me to do this.

As 99% of my PS5 play is GT7 in my rig using PSVR2 I’m more than happy to optimise for that scenario and add more hoops to setting up to use PSVR2 with any other games.
I'm in a similar situation. Here's what worked for me.

I also moved rig to the side of the room, but I can still see the main tv from the seating position. It seems like the PSVR2 headset uses the TV as a reference point for play area tracking. I also have the tracking support feature enabled in the PS5/PSVR setting menu (which adds a patterned black border to the TV screen) so that may also be a requirement to make this work properly.

  • Sit in your rig (with your PS5 tv/monitor somewhere within your field of view)
  • Perform the room scan procedure looking all around until it's completed
  • Then manually edit the play area using the PSVR2 controller to create a large area around the rig
  • Apply/save or whatever and play the game.

- The next time you play, make sure you can see the tv/monitor within your field of view when starting up.

Hopefully the PSVR2 recognises the TV location and provided you're sitting in the manual play area you previously created, it won't prompt to rescan.

Direct light sources (such as a lamp) won't necessarily help with tracking though. In fact, they can be a detriment.

I've had situations where my rig was in front of the TV (me on the PSVR2) while my partner was watching a TV show. The tracking would randomly completely drop out and kick me from the game to the re-scan menu. It would seem when certain TV ads came on (displaying an almost entirely bright white screen on my Samsung QLED TV) it would be too bright and over-expose the PSVR2 tracking cameras.

I guess it 99% of your play time is GT7/PSVR2, perhaps a small, moderately bright monitor connected to the PSVR2 (with the tracking support border) at the front of the rig would work well. Worth testing if you have a spare one.
 
MGR
I'm in a similar situation. Here's what worked for me.

I also moved rig to the side of the room, but I can still see the main tv from the seating position. It seems like the PSVR2 headset uses the TV as a reference point for play area tracking. I also have the tracking support feature enabled in the PS5/PSVR setting menu (which adds a patterned black border to the TV screen) so that may also be a requirement to make this work properly.

  • Sit in your rig (with your PS5 tv/monitor somewhere within your field of view)
  • Perform the room scan procedure looking all around until it's completed
  • Then manually edit the play area using the PSVR2 controller to create a large area around the rig
  • Apply/save or whatever and play the game.

- The next time you play, make sure you can see the tv/monitor within your field of view when starting up.

Hopefully the PSVR2 recognises the TV location and provided you're sitting in the manual play area you previously created, it won't prompt to rescan.

Direct light sources (such as a lamp) won't necessarily help with tracking though. In fact, they can be a detriment.

I've had situations where my rig was in front of the TV (me on the PSVR2) while my partner was watching a TV show. The tracking would randomly completely drop out and kick me from the game to the re-scan menu. It would seem when certain TV ads came on (displaying an almost entirely bright white screen on my Samsung QLED TV) it would be too bright and over-expose the PSVR2 tracking cameras.

I guess it 99% of your play time is GT7/PSVR2, perhaps a small, moderately bright monitor connected to the PSVR2 (with the tracking support border) at the front of the rig would work well. Worth testing if you have a spare one.
My preference is not to have the TV on. It’s an open plan living area and by unplugging my PS5 from the TV my family are spared any visual distractions (or audio, if I forget to mute the amp before I put my headset on).

You’re right though, there’s a decent chance that’s the cause of at least some of my scanning issues.

(The lamp has a shade and is relatively dim – I don’t have any tracking issues whatsoever.)
 
My preference is not to have the TV on. It’s an open plan living area and by unplugging my PS5 from the TV my family are spared any visual distractions (or audio, if I forget to mute the amp before I put my headset on).

You’re right though, there’s a decent chance that’s the cause of at least some of my scanning issues.

(The lamp has a shade and is relatively dim – I don’t have any tracking issues whatsoever.)
I'd agree with the "make sure you can see the TV when you turn the headset on", I did get the rescan a bit and have a similar set-up to you (rig off to the side out of the way, but a large VR area that includes the rig) and find that I just have to put the headset on whilst looking at the TV (which also has the tracking border on) and that's been pretty consistent with just giving me the "seated / standing" options and not having to rescan.
 
Do you see any mura effect or anything that looks like a grainy filter? I definitely see that in mine but I wonder if it varies headset to headset.
Yes I can see some mura if I really focus but don't notice it during gameplay at all. Setting the screen brightness lower in the PSVR2 settings (50-75%) and adjusting EV higher (+0.5-1) in the game's display settings made everything look even better.
 
Had a go on my buddies and it was just too blurry for me to put up with. And yes that was after setting PDs and finding the sweet spot. The tech just isn't there yet, and we don't know what damage it could be doing to the eyes
Im i gamer for at least 30 years..., i dont really know what you mean the tech inst there yet, i play many games in ultra 1440p settings on PC some at 100+fps, 2D can look a bit more clear but its a so limited experience compared to VR,just cause far away objects seem a bit blurried doesnt mean the experience its bad..., when racing what matters its the track/cars/brake markers and so on which in VR they are pretty clear to see. For the price its an excellent experience and since i play in VR 2D just look and feel so dry and boring when it comes to GT, VR its just so natural experience and immersive that superior image definition just dont matter at all, tech its there and kinda acessible for mainstream audience, it will only get better i guess and hope.
 
I have read in the internet, that an infrared light placed in the room could solve tracking problems and you can play in complete darkness. Is that true? Has someone tried this to solve the tracking problem?
 
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i noticed the Corvette C8 has a HUD display in the front window. I wonder how this looks in VR. Can anyone that has a real life car with a HUD check it in VR? Does it look good or feel weird?
 
Yea it was set up correctly, it's just a limitation of the hardware. I saw one Youtuber say its roughly the same as 720p on a tv which sounds about right. Too much of a hit to visuals for my liking. VR is definitely too new for any longterm studies to have adequate data to draw conclusions from
It may take a few minutes or hours or even longer to get "used to it". Sometimes when I first put on the headset it's a little worse than I remember, and it takes a few minutes to get acclimated to it again.

Pretty soon your eyes and brain adjust to it and you just drive and stop worrying about every little difference in the gfx. After a while it's like wearing a motorcycle helmet or something. I wonder how many people check it out for a couple minutes and make up their mind they don't like it when if they stuck with it a little bit longer and gave it more of a chance they might actually really enjoy it? Something to think about.
 

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