GT7 & PSVR2

  • Thread starter gtrotary
  • 5,955 comments
  • 735,158 views
This is a long thread, so I'm sorry if someone has already mentioned it.

Have any of you tried the Aston Martin DP-100 VGT in VR? It's fabulous!

It seems there's a weird anomaly with this car, and they didn't model the cockpit. So if you're in VR, you're basically in a "hood" view - sitting on the hood. No gauges, no mirrors, but it's like an F1 open-cockpit experience. :lol:

I had an absolute blast driving this 600pp tune on SH tires on the Tokyo grinding event https://www.gtplanet.net/forum/thre...our-setups-tips-and-cars.408979/post-13989818

Got the identical race time, and it's very easy to drive and responsive.

Also, for those you like me that are continually amazed by PD's attention to graphic detail in GT7, while you're sitting on the hood racing in Tokyo, look down at the hood and watch the reflections of the city buildings go by 🔥

Normal pp for this car is 930 so I imagine it would do well on the Gr1. prototype 950 events. I'm taking it to Grand Valley next - looking forward to watching the sunset from the hood. I think it might also be fun on Mount Panorama.
 
I had just ranked up to A+ when I first started racing in VR. After the first couple of days in VR I dropped back to A and the next week I was already close to dropping to B. Just couldn't keep up with the pace so I decided to stop racing online for a while.

I went through the license tests again and practiced in time trials and single player races until I found my usual pace. Now I'm back to A+ and I'm faster than I've ever been. I'm currently 11th on the global leaderboard in the Autopolis / Alphard online time trial which is the best I've ever done.

I've tried flat a couple of times recently but I simply can't race that way anymore, it feels awkward. I'm faster and more consistent in VR and make much less mistakes.
 
Last edited:
After a break from racing (real and sim) for a few years due to spine issues, a second back op means that I should now be able to return to sim racing. I’m all set to buy a PS5, PSVR2, Fanatec GT DD and Sim Lab rig etc, but one thing is holding me up, that some of you guys might be able to help me with, please.

I have a condition called essential tremor, that means my head often shakes left and right or up and down similarly to how someone with alzheimer's behaves. Apart from strangers thinking I have alzheimer's, it’s not a problem with vision because the brain naturally controls the eyes like giros to keep the view stable. But I’m concerned that the PSVR2 might amplify my head movements and feed back visual changes (with a slight lag) that are not stable.

Please could a PSVR2 owner make small but fast head movements (like alzheimer's) with the headset on, and let me know if their brain still sees a steady picture, in the same way as it does without a headset on. Thanks 👍
 
I had my first VR error during the World Series race today. The game suspended and required me to do the room scanning process. I did it as quick as it would let me and it returned me to the race. I lost 1 place under the autopilot. I felt more relieved than annoyed weirdly. Autopilot is a real unexpected asset for a hardware fail.
 
I know it’s probably been covered, but is there any hacks to using VR in a dark room without a TV?

Such as (asking for a friend of course 🙄)…

Playing in a van during downtime while at work?
 
Last edited:
I know it’s probably been covered, but is there any hacks to using VR in a dark room without a TV?

Such as (asking for a friend of course 🙄)…

Playing in a van during downtime while at work?
I need an answer to this question too. Is there a way to turn off the TV while playing with the PSVR2? My PSVR2 is quitting their work by doing so.
 
Last edited:
After a break from racing (real and sim) for a few years due to spine issues, a second back op means that I should now be able to return to sim racing. I’m all set to buy a PS5, PSVR2, Fanatec GT DD and Sim Lab rig etc, but one thing is holding me up, that some of you guys might be able to help me with, please.

I have a condition called essential tremor, that means my head often shakes left and right or up and down similarly to how someone with alzheimer's behaves. Apart from strangers thinking I have alzheimer's, it’s not a problem with vision because the brain naturally controls the eyes like giros to keep the view stable. But I’m concerned that the PSVR2 might amplify my head movements and feed back visual changes (with a slight lag) that are not stable.

Please could a PSVR2 owner make small but fast head movements (like alzheimer's) with the headset on, and let me know if their brain still sees a steady picture, in the same way as it does without a headset on. Thanks 👍
I think the gyros and head tracking will keep up just fine. My head bounces around like crazy sometimes with the heavy load cell brake and DD wheel and bass shakers, etc.. It actually smooths that all out for your eyes, but if you create a replay, you'll be able to see your tremor on screen, but in the headset, it'll look smooth. I do wonder if it might affect eye tracking. I think you just need to try it and see, and expect to have to return it or sell it if it doesn't work. I think it will work though. My grandmother had essential tremor in her hands, and my Mom does. Hope it skips me. I don't think essential tremor shaking is fast enough to mess it up but you should definitely try it and see. I have titanium in my back too.. bunch of surgeries, it sucked!

-edit
example: a lot of that bouncing around you see in these vids is my head movement. Next time I play I'll try to simulate it and see what happens. I'll record a vid and you'll see the motion translated to the video output, but the view you see in goggles is smoothed out. The tracking / stabilization is pretty good.





Was trying to just add links, not previews.


 
Last edited:
I had my first scare.

Doing the CE for Spa, I entered Sector 4 and pressed start and the screen went very glitchy (lots of black and white lines everywhere) and the screen went black.

Going out to the XMB worked but the game was just a black screen. I had to reboot the game and the headset and everything was fine after that. Thought my headset was done for a minute, though.
 
I think the gyros and head tracking will keep up just fine. My head bounces around like crazy sometimes with the heavy load cell brake and DD wheel and bass shakers, etc..
BWX - Thanks everso much for taking the time to respond 👍 I would be interested to know what happens when you simulate essential tremor, but it sounds like it won't be a problem. My concerns originate from my previous life as an avionics technician, where feedback loops are a common way of controlling instruments. My thinking is that if there is anything more than a few microseconds of lag in the visual feedback (to the displays) of the tremors (picked up by the motion sensors), then my brain would not be able to create the 'gyro' effect that ordinarily cancels out the head shake ...not sure if I've explained myself well enough there! Anyway, if your simulation goes well, it sounds like I'm worrying unnecessarily. Oh, and please don't bother to record the simulation because it will for sure be shaky, but it's what the brain perceives at the time which is important.

I'm not fussed about playbacks as my new rig will not have a monitor ...I'm going all-in for VR. I've carried out extensive research regarding the current state-of-play regarding professional and non-professional sim-racing (because I now work in the field of motorsport circuit management and we are toying with the idea of installing multiple rigs for corporate days), and have concluded that what GT7 lacks in vehicle setting fine-tuning and controller feedback granularity (which is not a lot even when compared to high-end PC sims), it (reportedly) more-than-makes-up for in realism and immersion. And besides, I knew Gran Turismo very well up to GT6, after which I had to stop as it hurt my back too much.

Titanium; yeh; just had a second op to have two Coflex implants removed. They ended up doing more harm than good and have now twisted my spine out of shape. Hopefully it will straighten to the point where I can properly sim-race again. If not, spinal fusion is next on the list! I've found my PS3, GT6 and Logitec FF wheel in the loft, and so far it's looking good. I'm so excited at the prospect of having a full-blown rig and DD wheel with VR headset, you can't imagine! My body is over 60 (and don't I know it), but my mind is like being back in the late 90's seeing Gran Turismo for the first time 😎
 
Last edited:
I had my first scare.

Doing the CE for Spa, I entered Sector 4 and pressed start and the screen went very glitchy (lots of black and white lines everywhere) and the screen went black.

Going out to the XMB worked but the game was just a black screen. I had to reboot the game and the headset and everything was fine after that. Thought my headset was done for a minute, though.

I experienced a similar thing today. I was about to start Tokyo WTC 600 when the screen started flickering and went black after a couple of seconds. Had to reboot the game and the headset too. Almost had a heart attck. I hope it's just a bug and nothing serious.
 
I had my first scare.

Doing the CE for Spa, I entered Sector 4 and pressed start and the screen went very glitchy (lots of black and white lines everywhere) and the screen went black.

Going out to the XMB worked but the game was just a black screen. I had to reboot the game and the headset and everything was fine after that. Thought my headset was done for a minute, though.
Same happened one time last week. Restarting the PS5 fixed it.
 
Apologies if this has been asked before, but has anyone had any issues with the PSVR2 headband adjuster knob contacting with their seat's headrest and knocking the headset out of true? Specifically, I'm about to buy a GT Omega XL RS Simulator Seat and am wondering if this is a good choice for a VR set-up (I need a recliner).
 
Does anybody knows how to go in and out of VR mode ? When I take off my headset during a race, the game goes to flat screen mode after I put it on again. But I can’t find a way to enable it again, very frustrating in the middle of a 1h race.
 
Apologies if this has been asked before, but has anyone had any issues with the PSVR2 headband adjuster knob contacting with their seat's headrest and knocking the headset out of true? Specifically, I'm about to buy a GT Omega XL RS Simulator Seat and am wondering if this is a good choice for a VR set-up (I need a recliner).
I have this one with the RS9 seat, and use VR without issue.

 
I'm not able to sink time into GT7 on PSVR2 every day, but on the occasions I do, I easily manage to do at least 4 hours. I think my record is about 8 hours. Finally got my first win the other day online and now on 3 wins which is very satisfying as I don't get to play the game that much.

Yeah, the graphics are not close to PS5 flat, but I really couldn't care. The immersion is unbelievable and can't go back to playing flat. This is how racing games should be played by everyone in the long term.

What worries me is VR being dropped by Sony after PSVR2. The reported poor sales so far will put people off even more and we could end up in a situation where Sony doesn't see VR as a worthwhile device.

The gaming press needs to get behind VR and not be obsessed with generating click numbers by reporting on PSVR2's apparent struggles. VR is what gaming needs to progress. If we don't have a VR in the next gen then the gaming industry will be regressing. The press will play an important role in whether VR on consoles in particular will succeed or not, so they need to go focus on the positive it brings, rather than looking for the typical news preference of finding fault with it.
 
I'm not able to sink time into GT7 on PSVR2 every day, but on the occasions I do, I easily manage to do at least 4 hours. I think my record is about 8 hours. Finally got my first win the other day online and now on 3 wins which is very satisfying as I don't get to play the game that much.

Yeah, the graphics are not close to PS5 flat, but I really couldn't care. The immersion is unbelievable and can't go back to playing flat. This is how racing games should be played by everyone in the long term.

What worries me is VR being dropped by Sony after PSVR2. The reported poor sales so far will put people off even more and we could end up in a situation where Sony doesn't see VR as a worthwhile device.

The gaming press needs to get behind VR and not be obsessed with generating click numbers by reporting on PSVR2's apparent struggles. VR is what gaming needs to progress. If we don't have a VR in the next gen then the gaming industry will be regressing. The press will play an important role in whether VR on consoles in particular will succeed or not, so they need to go focus on the positive it brings, rather than looking for the typical news preference of finding fault with it.
The reported bad sales and production target revisions are, in fact, speculation. Rather than simply ignoring these stories, Sony have taken the unusual step of publicly denying them. When it comes to the media who exist on the back of advertising (think click bait), and financial institutions that thrive on the back of changing stock values, I think it’s safe to ignore all the noise for now. For that’s what it is: just background noise that bares little relation to reality. Give the PSVR2/3 a year or two to find its feet as the game-changer that owners state it to be, then you can choose to be pleased or concerned. For now though, it’s all just baseless background noise IMHO.
 
Sony should release a PSVR2 for sim racers. It could be half the price and not have the two controllers that are completely of no use to a driver. When I look at the pair of controllers on the floor doing nothing I think that could have been money spent on extra screen resolution or lens quality in the headset.
Note: The controllers for the VIVE XR cost £318.
 
Sony should release a PSVR2 for sim racers. It could be half the price and not have the two controllers that are completely of no use to a driver. When I look at the pair of controllers on the floor doing nothing I think that could have been money spent on extra screen resolution or lens quality in the headset.
Note: The controllers for the VIVE XR cost £318.
So true. I was happy to discover you don’t even need to turn on the VR2 controllers to use my rig.
 
Apologies if this has been asked before, but has anyone had any issues with the PSVR2 headband adjuster knob contacting with their seat's headrest and knocking the headset out of true? Specifically, I'm about to buy a GT Omega XL RS Simulator Seat and am wondering if this is a good choice for a VR set-up (I need a recliner).
I sometimes have to adjust slightly over the course of a play session, but it's very quick to readjust the headset once you get the hang of it. Sometimes it's just like "oh it's a little blurrier than normal" and I pull the strap down and tighten the knob if needed, just a couple second adjustment.

I'm using the next level racing gt track, which has a full headrest, no complaints.
 
First off, let me say that buying the PSVR2 is the best gaming buying decision I've ever made. The two other options that I was contemplating on buying with that money is NLR's GT Seat Addon (my office chair still works with the WS2.0) or DD Pro 8nm base (my CSL Elite + is still solid).

One of the things that's been beaten to death is the immersion. Yesterday I was terrified about the 2 cars crashing on Turn 1 at Laguna Seca. The impact, the sound (ugh the sound - you'll know if it happened IRL both drivers would have died), the visuals (sparks, smoke) are life like! I'm not even exaggerating when I say it's terrifying! The headset is THAT good!
 
Last edited:
First off, let me say that buying the PSVR2 is the best gaming buying decision I've ever made. The two other options that I was contemplating on buying with that money is NLR's GT Seat Addon (my office chair still works with the WS2.0) or DD Pro 8nm base (my CSL Elite + is still solid).

One of the things that's been beaten to death is the immersion. Yesterday I was terrified about the 2 cars crashing on Turn 1 at Laguna Seca. The impact, the sound (ugh the sound - you'll know if it happened IRL both drivers would have died), the visuals (sparks, smoke) are life like! I'm not even exaggerating when I say it's terrifying! The headset is THAT good!
I was racing a friend at Bathurst the other week and I triggered a pretty spectacular crash, accidentally clipped the rear right side of his car at the high speed turn near the end of the straight, his car spun like 6 360s, my immediate reaction was "holy **** dude sorry about that, are you alright?", as though he was actually in the car.

The immersion is crazy good, still loving it as much as I did at launch.
 
I would like to add a message of my own, perhaps someone is currently considering whether to buy the PSVR2. VR in Gran Turismo is what I have dreamed of since I was a child. The level of immersion cannot be described in words. I had had motion sickness for a week, but it passed, so it was worth being patient. I almost returned the equipment.

I used to have a steering wheel, but I sold it because it didn't give me the immersion I was expecting. It took up a lot of space, etc. If I had to recommend something to buy on a limited budget, VR definitely takes priority. A steering wheel cannot provide the same experience as VR. Playing with a controller is great. It's better to play with a Dualsense controller in VR than with a weak steering wheel on a flat screen. Haptic feedback provides a lot of information to the fingers.

If someone is considering or still playing on a PS4, I encourage them to buy a PS5 and VR. It's the perfect time. This is the Gran Turismo I wanted, thanks to Kaz. After all, every car is different and has its own character.
 
Yep. I actually have a three-legged floor lamp directly in front of the rig, so tracking isn’t an issue for me. I have now edited my comment to make this clear.
I don't know if this has been answered already, but this happened to me before. What I did to "fix" the issue was instead of choosing sitting position, choose standing even if you're not moving nor standing/just stationary in one spot. Then I adjust the play area to as big as I want, even overlapping physical objects, so that I have a huuuge play area. That is useful if you tend to lean your head to the side you're turning your car. I basically don't have any "temporary" or limited space. Never had an issue after that.
 
Last edited:
I would like to add a message of my own, perhaps someone is currently considering whether to buy the PSVR2. VR in Gran Turismo is what I have dreamed of since I was a child. The level of immersion cannot be described in words. I had had motion sickness for a week, but it passed, so it was worth being patient. I almost returned the equipment.

I used to have a steering wheel, but I sold it because it didn't give me the immersion I was expecting. It took up a lot of space, etc. If I had to recommend something to buy on a limited budget, VR definitely takes priority. A steering wheel cannot provide the same experience as VR. Playing with a controller is great. It's better to play with a Dualsense controller in VR than with a weak steering wheel on a flat screen. Haptic feedback provides a lot of information to the fingers.

If someone is considering or still playing on a PS4, I encourage them to buy a PS5 and VR. It's the perfect time. This is the Gran Turismo I wanted, thanks to Kaz. After all, every car is different and has its own character.
Out of curiosity, which wheel did you have?

I happen to have a TM T300 (sorry I still cringe at the fact it's called a thrustmaster so I use TM) and it's been brilliant since I picked one up in 2015.
 
Out of curiosity, which wheel did you have?

I happen to have a TM T300 (sorry I still cringe at the fact it's called a thrustmaster so I use TM) and it's been brilliant since I picked one up in 2015.
I had the T300 and TGT-2.
What I meant was that if someone has a limited budget, they should choose VR first and then a steering wheel. The steering wheel is just another controller on a flat screen. I think VR gives 80% of immersion, and the steering wheel adds an additional 20%.
I regret selling my steering wheel because now with VR, I assume I would use it with passion.
 
I had the T300 and TGT-2.
What I meant was that if someone has a limited budget, they should choose VR first and then a steering wheel. The steering wheel is just another controller on a flat screen. I think VR gives 80% of immersion, and the steering wheel adds an additional 20%.
I regret selling my steering wheel because now with VR, I assume I would use it with passion.
To me, playing GT7 in VR with a controller, feels like you're sitting in a remote control car, rather than actually driving it like a normal car. Certainly breaks the immersion after playing it in VR with a wheel. When you can get a wheel again you'll be blown away with that wheel and VR combo. Certainly the best ever racing game experience I've ever had and couldn't go back to flat. Definitely worth the investment if you can afford it!
 
Well, I tell you what, no doubt a steering wheel will be above a controller in regards to immersion. Thing is, it’s still a remote control car. Even with the wheel. It’s like the old two-stick controller for the r/c and the one-hand controller with the foam tyre to steer. ;):sly:

Even using the DS5, there’s still a bit difference between driving in cockpit on tv and cockpit in VR. The sensation is weird in pancake mode.
The steering is like my childhood memories of pedalling a tricycle. The back tyres are locked together and the front feels like flat steering. In VR I get the sensation of feeling what the front and rear are doing.
 
Last edited:

Latest Posts

Back