GT7 & PSVR2

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But is it in the "nice to have" category or in the "this changes everything"/"I can't imagine playing any other way now" category?

Absolutely the latter.

That said, there are other things to consider. The price is very reasonable for what you get, but it still has... a price.

I was planning on enjoying other games but... I can't stop playing GT7.

I played on PCVR before this and I was expecting 90% of my time to be in GT7 but it turns out GT7 is 100% of my VR. And I am happy with the money I spent for only one game. But I'm a racing freak and have been waiting for GT in VR since GTS (which was basically just a teaser).

It's too bad it's still so hard to try out. In your position, my advice is to buy it from a place with a good return policy and try it yourself. For me it's worth it just for GT7. For you it might or might not be worth it. With a good return policy you can try it risk-free.

I don't have Pavlov but there are quite a few other excellent games that could keep you busy for quite a while.
 
I'm very tempted by PSVR2 but still a bit scared by the substantial pricetag. Unfortunately, I haven't found a place in Tokyo that lets me try out PSVR2, so I'd have to go in blind, basically.

What's the general opinion here? Seems quite positive from what I've gathered. But is it in the "nice to have" category or in the "this changes everything"/"I can't imagine playing any other way now" category?

Looking at the other games currently available for PSVR2, I could only imagine myself trying Pavlov, and probably getting bored with it after a couple of weeks, so the 75000 Yen would be entirely dedicated to playing GT7 in my case.

Sorry if this has been asked countless times. I've only read the last couple of pages of this 130 pages thread.
I can't give you a general opinion, but my personal opinion - I bought the headset at launch solely for this game pretty much, I never wanna play on a monitor / TV again. I was starting to get into ACC but haven't touched it since getting PSVR2. The immersion, spacial awareness, and ability to look around makes it so much easier to drive imo. I don't really wanna play sim racers without VR that much anymore.

It really shows off how well PD had modeled the interior of all these cars too. It's very easy to ignore that on TV, but I've found it very enjoyable to explore and look around these cars.

Graphical quality is lower but I don't care, at all. The tradeoff is a no brainer to me. Best VR experience I've had, by a long shot.
 
It'll become second nature in due time. I use the McLaren wheel, which isn't as confusing to navigate.

IMO you'll swap through menu's a bit less while racing in VR because you don't need to use the radar to get your bearings.
Is it consensus, that you don't need Radar in VR?
My personal experience says otherwise. Even if the car permits a look over the shoulder, the limited FOV hinders me to check if an opponent in my dead-spot has overlap to me or not.
Audio has also been a disappointment for locating opponents.

To the question if PSVR is worth buying for GT7. In my opinion definitely. I have no desire to play GT7 in Flat ever again.
(playing with a GT DD Pro 8nm Wheel)
 
You can increase the volume of oppenents cars.
Is it consensus, that you don't need Radar in VR?
My personal experience says otherwise. Even if the car permits a look over the shoulder, the limited FOV hinders me to check if an opponent in my dead-spot has overlap to me or not.
Audio has also been a disappointment for locating opponents.

To the question if PSVR is worth buying for GT7. In my opinion definitely. I have no desire to play GT7 in Flat ever again.
(playing with a GT DD Pro 8nm Wheel)
 
I'm very tempted by PSVR2 but still a bit scared by the substantial pricetag. Unfortunately, I haven't found a place in Tokyo that lets me try out PSVR2, so I'd have to go in blind, basically.

What's the general opinion here? Seems quite positive from what I've gathered. But is it in the "nice to have" category or in the "this changes everything"/"I can't imagine playing any other way now" category?

Looking at the other games currently available for PSVR2, I could only imagine myself trying Pavlov, and probably getting bored with it after a couple of weeks, so the 75000 Yen would be entirely dedicated to playing GT7 in my case.

Sorry if this has been asked countless times. I've only read the last couple of pages of this 130 pages thread.
I was in a similar situation and decided to go for it "blind" shortly after the launch. Before I had been playing GT7 with a wheel for a year and tbh started to get a little bored with it.

Getting PSVR2 has totally been worth it. I've been using it every day since the day I got it and it's an absolute game changer for me. There's no going back flat. I've tried flat a couple of times recently but it just doesn't feel right anymore. There's no reason why I wouldn't play in VR.

I only play GT7 and occasionally Pavlov but I feel I'll never get bored with GT7 in VR as I would never get bored driving a car on track in real life, it's that good. Also, the interiors of all the cars in VR still amaze me. It's a whole new game and with the new physics it's a masterpiece in VR.

If you've got the funds I'd say go for it. PSVR2 + a wheel is a killer combo. You won't regret it.
 
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Is it consensus, that you don't need Radar in VR?
My personal experience says otherwise. Even if the car permits a look over the shoulder, the limited FOV hinders me to check if an opponent in my dead-spot has overlap to me or not.
Audio has also been a disappointment for locating opponents.

To the question if PSVR is worth buying for GT7. In my opinion definitely. I have no desire to play GT7 in Flat ever again.
(playing with a GT DD Pro 8nm Wheel)
I rarely if ever need it and actually choose not to use it for immersion. In terms of maintaining situational awareness and not colliding with others, I'm currently an A rated DR with an SR of S and have raced in VR exclusively since launch.

Radar is must when racing flat if you want to race cleanly and not ruin the experience for others. You don't have to rely on it as much in VR and that'll come down to an individual persons ability to overtake and make it stick. And also the quality of opponents you're going up against. In terrible lobbies were space isn't given, I can see racing in VR feeling claustrophobic.

I disagree about the audio quality. In terms of consensus, most reviews have stated that the earbuds are pretty decent IIRC.
 
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I'm very tempted by PSVR2 but still a bit scared by the substantial pricetag. Unfortunately, I haven't found a place in Tokyo that lets me try out PSVR2, so I'd have to go in blind, basically.

What's the general opinion here? Seems quite positive from what I've gathered. But is it in the "nice to have" category or in the "this changes everything"/"I can't imagine playing any other way now" category?

Looking at the other games currently available for PSVR2, I could only imagine myself trying Pavlov, and probably getting bored with it after a couple of weeks, so the 75000 Yen would be entirely dedicated to playing GT7 in my case.

Sorry if this has been asked countless times. I've only read the last couple of pages of this 130 pages thread.
Sony seem to be doing customer experiences in early May see here :
https://blog.ja.playstation.com/202...0411-VR2EVENT-JP-PVR-B-FLX&emcid=em-pl-467429

Apologies this looks like its in Osaka? and you are Tokyo

I really enjoy GT7 in PSVR2. I use without TV and with a small rig and GT923 wheel. I don't find too much inertia against using it as my use case requires no set up.
 
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Is it consensus, that you don't need Radar in VR?
My personal experience says otherwise. Even if the car permits a look over the shoulder, the limited FOV hinders me to check if an opponent in my dead-spot has overlap to me or not.
Thats the nature of racing realistic sim?
It is very difficult to see where the close car is. but thats brilliant. makes it fun. I keep checking all the mirrors and rear cameras unsure where exactly opponent will go or how close. I would never use a radar to ruin that racing experience.
seeing a tiny bit of the front end of the other car by my shoulder is great too for a side by side battle.
 
For the person asked about if it is just a gimmick or very nice.

Its defenetly not a gimmick. the game is 100 times more fun with PSVR2. I only played GT7, as there are not yet really any other VR games that interest me.

The only other game I may try might by No mans sky, but the PSVR2 reviews are kinda poor for that game so far. I hope they improve the perfomance like they have a history of doing with the regular version.

I also look forward to when some flight games will come to PSVR2, and hopefully more Driving games. But for now I only stick with Gt7, and i still find it very much worth it.
 
Owning GT7 and not having a PSVR2 is probably sacrilege. That's how good it is. I understand if you're a normie that just plays rail shooters or something. But you if you are a car geek (which you probably are because you're on a GT7 message board), then GT7/PSVR2 is mandatory. It's the closest to a "kid" like feeling I've had as an adult. Similar to seeing the T-Rex in Jurassic Park when I was like 8 years old or wielding the Master Sword for the first time in Ocarina of Time.

The only similar feeling I've had is when I bought my Gibson Les Paul and opened up the case for the first time.
 
I'm very tempted by PSVR2 but still a bit scared by the substantial pricetag. Unfortunately, I haven't found a place in Tokyo that lets me try out PSVR2, so I'd have to go in blind, basically.

What's the general opinion here? Seems quite positive from what I've gathered. But is it in the "nice to have" category or in the "this changes everything"/"I can't imagine playing any other way now" category?

I can say for me personally that "VR changes everything" and "I can't imagine playing any other way". I've been following this thread since its inception, I have seen this sentiment echoed by the majority who actually have PSVR2.

Is it consensus, that you don't need Radar in VR?

I would agree in general that you don't need radar in VR. For me the exception is when I'm driving a car that has no rear view mirrors, or when I'm driving the Aston Martin VGT which has no cockpit view and has you sitting on the hood (with no mirrors and no gauges - a fun, but bizarre experience until you get used to it)
 
I used to play Forza with a Thurstmaster setup and I would get bored after a while and use it to refresh my memory of the track before I take my real cars on the track. GT7 and PSVR2 is so crazy real that I do get scared heading into some of the walls! I took off the ear buds and use the PS wireless headset and turning up the volume of competitors really helps so you don't need the radar. I can hear if they are on my left, right or rear. I actually hear them moving around behind trying to pass. There's been a few crashes, Spa with dynamic weather, OMG I got dizzy spinning so much and sometimes I just say to my self I'm dead. I was in one of the off road races and when I rolled the car, I let go of the steering wheel and put my hands up. Too Funny! I got GT7 just for the VR. I haven't even thought for a minute to play anything else, which for me is incredible. I usually beat the game and move on. Only complaint I have is that I'd like to test drive a car before dropping a mil or 2 on it just to find out I don't like it. Some of those "dream cars" that I can't afford in real life, actually suck in the drivers seat! Can you imagine paying a million for a car but you don't get to drive it before you pay for it??? They do however let you sit in it LOL.
I also bought the Logitech Pro wheel and pedals and the NLR foldable seat, the wheel actually transfers a lot of the road feel right into the seat! with this set up, the head rest can be adjusted back so its fits perfect with the head band of the PSVR.

Brian
Drive it like you paid for it
 
I'm very tempted by PSVR2 but still a bit scared by the substantial pricetag. Unfortunately, I haven't found a place in Tokyo that lets me try out PSVR2, so I'd have to go in blind, basically.

What's the general opinion here? Seems quite positive from what I've gathered. But is it in the "nice to have" category or in the "this changes everything"/"I can't imagine playing any other way now" category?

Looking at the other games currently available for PSVR2, I could only imagine myself trying Pavlov, and probably getting bored with it after a couple of weeks, so the 75000 Yen would be entirely dedicated to playing GT7 in my case.

Sorry if this has been asked countless times. I've only read the last couple of pages of this 130 pages thread.
I thinks it's expensive given the amount of games available but its worth it, haven't had any hardware issues

Have a business that I run so I play GT7 about 2-3hours/week
 
No way for me. The wheel and pedals set up 100% comes first. I'd much prefer to play on a screen with a wheel than in VR with a controller.


I'd love to try GT in VR though. The $800aud price tag just can't be justified for one game unfortunately.
Oh damn! As a fellow Aussie I have been looking into the DOF motion setups for quite a while now.
Please don’t take this the wrong way, but aren’t DOF motion setups considerably more than A$800?

Have you tried VR before? (Perhaps you already have a PC setup with VR?).

I was just a bit surprised to read
an enthusiastic post about DOF just minutes after reading that $800 was too much to spend on a VR headset just for one game.

(FWIW I bought the PVSR2 just for GT7 and I don’t regret it for a minute.)
 
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Please don’t take this the wrong way, but aren’t DOF motion setups considerably more than A$800?

Have you tried VR before? (Perhaps you already have a PC setup with VR?).

I was just a bit surprised to read
an enthusiastic post about DOF just minutes after reading that $800 was too much to spend on a VR headset just for one game.

(FWIW I bought the PVSR2 just for GT7 and I don’t regret it for a minute.)
For me it comes down to support. I would rather spend 1000+ on a DOF for PC, than 600 for PSVR2. If all were talking about is using it for sim racing, DOF supports multiple games. PSVR2 only has 1 game supported. I wish they would just release the game on Steam so I can use my Index. I've been super close to pulling the trigger on the PSVR2 but I just can't justify it for 1 game.
 
PSVR2 is amazing, but for me, it didn’t start that way. I had lots of tracking issues (and still may with the controllers, but haven’t been using them as I’ve been playing GT7), and I had issues with blurryness. I resolved the tracking issue by putting in an IR spotlight, and the lenses were cleaned carefully and I recalibrated the eye tracking.

Sony really did an amazing job with this product. OLED + 120hz is outstanding. I had the very first Vive, and later had the Index, and the loss in black levels was painful. This product hits way above its league IMO.

I have no idea if the other VR games will be played much, if ever, but I’d buy this system again just for GT7 (sorta like Zelda BOTW & the Switch).

They have a decent return policy. I’d buy it and try it. Send it back if you don’t like it. You can demo a ton of content before buying any VR games as well if desired.
 
After a break from racing (real and sim) for a few years due to spine issues, a second back op means that I should now be able to return to sim racing. I’m all set to buy a PS5, PSVR2, Fanatec GT DD and Sim Lab rig etc, but one thing is holding me up, that some of you guys might be able to help me with, please.

I have a condition called essential tremor, that means my head often shakes left and right or up and down similarly to how someone with alzheimer's behaves. Apart from strangers thinking I have alzheimer's, it’s not a problem with vision because the brain naturally controls the eyes like giros to keep the view stable. But I’m concerned that the PSVR2 might amplify my head movements and feed back visual changes (with a slight lag) that are not stable.

Please could a PSVR2 owner make small but fast head movements (like alzheimer's) with the headset on, and let me know if their brain still sees a steady picture, in the same way as it does without a headset on. Thanks 👍

Yup it's fine. Tried it yesterday finally. Shook my head left right, aorund in circles, up and down.. Tracking was solid. Haven't watched the vid i made of it yet but I'm sure it's pretty crazy.
 
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BWX
Yup it's fine. Tried it yesterday finally. Shook my head left right, aorund in circles, up and down.. Tracking was solid. Haven't watched the vid i made of it yet but I'm sure it's pretty crazy.
Thanks BWX. I've just unboxed my new PS5, PSVR2 and GT7 (couldn't wait any longer; too excited), not having raced since my PS3 and GT6 days - I was both amazed and disappointed by the PSVR2 (read on).

I'm hanging back on ordering the DD wheelbase, GT3 wheel and 80/20 rig until I decide if I'm going to need a screen holder with the cockpit. Thus for my initial impressions I'm using a controller (for the first time ever), which takes some getting used to when changing gear manually during a trail-braking turn! ...I'm too old for this **** - give me a wheel and pedals any day.

I was blown away by the immersive realism the first time I started a race, but with regards to the quality of the display, I think my expectations were overly hyped, having watched so many YouTubers singing praises and showing 4K videos. The 3D in-car views were generally far from high-res with fuzzy detailing around other cars and trackside banners, although the floating text overlays were sharp, provided I moved my head to look right at them. The World Map screen was sharp wherever I moved my head to look at it, but with my head central and looking outwards, I could not even read the menu titles, they were that blurry with bad chromatic aberration!

On the plus side, I had no issues with my essential tremor, and only felt momentarily queasy if I lurched to overtake a car from the opposite side from where I started, if you get my drift. In fact, the first time I used the headset, I did so for two hours non-stop, after which I suddenly started to get a headache and a churning stomach ...that's longer than I expected to be able to use it for on my first outing.

So I researched the blurry image issue and came across a colossal Reddit thread on the subject, which showed that I was not alone in my disappointment. Following the advice therein, I checked the lenses with a bright torch (flashlight) and cleaned them meticulously with a microfibre cloth. I went though the set-up and position adjustment process with each of my pairs of glasses (distance glasses for TV, desk glasses for computer programming, and my general varifocals (progressive) which I wear for real driving), before settling on the varifocals as the best pair to wear. I moved the various parts of the headset around for ages to find the illusive 'sweet spot', but although the end-result was better than my first impressions, it was still disappointing after my heightened expectations.

So then I started my two-hour acclimatisation, starter-car winning and licence passing session, and realised what all the fuss was about when it comes to track inclines and car interiors ...whodathunkit that raceway banking was THAT steep, and why are my legs and arms so tiny? And isn't it friggin awesome to be able to look all around you inside the cars! It is a surreal experience and bit-by-bit, despite the blurry details and aberrated text, I was sold on my first outing into the world of VR.

And then, just to see what I was missing, I did one of the same races in front of my massive 4K OLED TV. And it was flat in every sense of the word! How can I possibly now go back to racing in 2D after being able to properly judge inclines and distances in 3D? ...I can't. The TV might be 100 times more detailed and bright, but in terms of immersion, the two are in different universes!

I've given the blurriness issue much thought, and have concluded that apart from the understandable problems of (1) enlarging teeny-tiny pixels to the equivalent size of 'friggin big', and (2) the no-way-round-it issues of fresnel lens distortion, my particular problem - I think - stems from the fact that the bottom of my varifocal lenses do not reflect reality with regards the distance from my eyes to the cockpit instrumentation (not sure why, but it's a fact), and the top of my varifocal lenses are set for distance, not a load of race data floating just above my car bonnet. I would be interested to hear the opinions of others who wear varifocal glasses. I tried my distance glasses but then couldn't see the inside of the car properly (which is what will happen if I fit fixed-focal-length lens inserts).

It's only Day One for me, but I have just abandoned all thoughts of buying ACC as it is now so flat and 'last year'. I will probably buy a cheap (non gaming) monitor for my new rig so that I can flip through non-in-car screens and manage my account etc. without having to move my head about to read every line of text, but the general concept of sim-racing with GT7 and a PSVR2 gets a thumbs-up from me despite the lower resolution than I was expecting.

Oh, and with regards to being stuck in 'helmet-cam' view: this was a major concern for me as I hate it with a vengeance in GT6 ...HTF am I expected to see where I'm going? But as others on this thread have said: it all makes perfect sense once you're sitting in the car looking out the window, just like you would be in a real car.

Thanks everyone for your posts that helped me make the decision to buy a PSVR2 :)
 
Thanks BWX. I've just unboxed my new PS5, PSVR2 and GT7 (couldn't wait any longer; too excited), not having raced since my PS3 and GT6 days - I was both amazed and disappointed by the PSVR2 (read on).

I'm hanging back on ordering the DD wheelbase, GT3 wheel and 80/20 rig until I decide if I'm going to need a screen holder with the cockpit. Thus for my initial impressions I'm using a controller (for the first time ever), which takes some getting used to when changing gear manually during a trail-braking turn! ...I'm too old for this **** - give me a wheel and pedals any day.

I was blown away by the immersive realism the first time I started a race, but with regards to the quality of the display, I think my expectations were overly hyped, having watched so many YouTubers singing praises and showing 4K videos. The 3D in-car views were generally far from high-res with fuzzy detailing around other cars and trackside banners, although the floating text overlays were sharp, provided I moved my head to look right at them. The World Map screen was sharp wherever I moved my head to look at it, but with my head central and looking outwards, I could not even read the menu titles, they were that blurry with bad chromatic aberration!

On the plus side, I had no issues with my essential tremor, and only felt momentarily queasy if I lurched to overtake a car from the opposite side from where I started, if you get my drift. In fact, the first time I used the headset, I did so for two hours non-stop, after which I suddenly started to get a headache and a churning stomach ...that's longer than I expected to be able to use it for on my first outing.

So I researched the blurry image issue and came across a colossal Reddit thread on the subject, which showed that I was not alone in my disappointment. Following the advice therein, I checked the lenses with a bright torch (flashlight) and cleaned them meticulously with a microfibre cloth. I went though the set-up and position adjustment process with each of my pairs of glasses (distance glasses for TV, desk glasses for computer programming, and my general varifocals (progressive) which I wear for real driving), before settling on the varifocals as the best pair to wear. I moved the various parts of the headset around for ages to find the illusive 'sweet spot', but although the end-result was better than my first impressions, it was still disappointing after my heightened expectations.

So then I started my two-hour acclimatisation, starter-car winning and licence passing session, and realised what all the fuss was about when it comes to track inclines and car interiors ...whodathunkit that raceway banking was THAT steep, and why are my legs and arms so tiny? And isn't it friggin awesome to be able to look all around you inside the cars! It is a surreal experience and bit-by-bit, despite the blurry details and aberrated text, I was sold on my first outing into the world of VR.

And then, just to see what I was missing, I did one of the same races in front of my massive 4K OLED TV. And it was flat in every sense of the word! How can I possibly now go back to racing in 2D after being able to properly judge inclines and distances in 3D? ...I can't. The TV might be 100 times more detailed and bright, but in terms of immersion, the two are in different universes!

I've given the blurriness issue much thought, and have concluded that apart from the understandable problems of (1) enlarging teeny-tiny pixels to the equivalent size of 'friggin big', and (2) the no-way-round-it issues of fresnel lens distortion, my particular problem - I think - stems from the fact that the bottom of my varifocal lenses do not reflect reality with regards the distance from my eyes to the cockpit instrumentation (not sure why, but it's a fact), and the top of my varifocal lenses are set for distance, not a load of race data floating just above my car bonnet. I would be interested to hear the opinions of others who wear varifocal glasses. I tried my distance glasses but then couldn't see the inside of the car properly (which is what will happen if I fit fixed-focal-length lens inserts).

It's only Day One for me, but I have just abandoned all thoughts of buying ACC as it is now so flat and 'last year'. I will probably buy a cheap (non gaming) monitor for my new rig so that I can flip through non-in-car screens and manage my account etc. without having to move my head about to read every line of text, but the general concept of sim-racing with GT7 and a PSVR2 gets a thumbs-up from me despite the lower resolution than I was expecting.

Oh, and with regards to being stuck in 'helmet-cam' view: this was a major concern for me as I hate it with a vengeance in GT6 ...HTF am I expected to see where I'm going? But as others on this thread have said: it all makes perfect sense once you're sitting in the car looking out the window, just like you would be in a real car.

Thanks everyone for your posts that helped me make the decision to buy a PSVR2 :)

I had lasik eye surgery to correct crazy nearsightedness and astigmatism over 15 years ago, so I have great distance vision still, but have age related farsightedness (Presbyopia) like everyone gets with age after 40 yrs old. So I need no glasses in VR, and also it's impossible for me to focus in too close and lose that sharpness by doing so.
I wonder how many younger people try to actually focus in close and things go blurry for them? It would be the same as if I had my reading glasses on in the goggles, and everything is blurry if I do that.

I'm also used to goggles with RC FPV since a decade ago, I've been playing GT and all kinds of racing games with a controller since PS1, and already had a wheel/ pedals/ sim rig, etc.. And I don't get motion sickness. So I'm like the perfect candidate for PSVR2. I didn't know if it would work for me when I ordered it on day 1 pre-order day last year. RC FPV goggles were a problem because I couldn't focus in close enough and diopters cause their own problems. PSVR2 focus is set perfect for my eyes.

And even still, nope PSVR2 is not perfect at all. I smash the goggles up as close to my face as possible, giving me a large sweet spot, and can easily forget about blur and all that. But if you can get used to it, and are ok with the issues, it really is worth it. But I can see how lots of people can't get to that place with PSVR2. It sucks because it's so good if it works for you, but it doesn't for everyone. Hope you get to that place eventually!

It is nice to take a break from the headset in menus and whatnot, and have a screen in the normal place for a sim rig, I flip up the goggles all the time. Having a little fan blowing at you from a few feet away helps a ton for me. I can't really race too long before things start getting hot, foggy, and sweaty without that airflow. Something to try if you haven't.
 
I'm careful about shining my bright flashlights into the lenses. I know sunlight can burn up your screens, not sure how much energy it would take from a flashlight, but some of mine are insanely bright and resemble a welding torch, but don't have the UV that sunlight has, so not sure if it could damage the oleds. But I'd be careful doing that still.
 
Absolutely the latter.

That said, there are other things to consider. The price is very reasonable for what you get, but it still has... a price.

I was planning on enjoying other games but... I can't stop playing GT7.

I played on PCVR before this and I was expecting 90% of my time to be in GT7 but it turns out GT7 is 100% of my VR. And I am happy with the money I spent for only one game. But I'm a racing freak and have been waiting for GT in VR since GTS (which was basically just a teaser).

It's too bad it's still so hard to try out. In your position, my advice is to buy it from a place with a good return policy and try it yourself. For me it's worth it just for GT7. For you it might or might not be worth it. With a good return policy you can try it risk-free.

I don't have Pavlov but there are quite a few other excellent games that could keep you busy for quite a while.
Hello, I've heard some talk about the lenses of psvr2, basically the picture is clear when you are looking straight through the middle of them.

The moment you move your eyes to the left or right(not your head) the picture becomes noticeably blurrier, foveated rendering is doing it's job but because the lenses have a clear spot directly in the middle and no where else, it looks blurrier.

If you move your head and look straight at the spot your eyes were looking at when you didn't move your head, they say it becomes clear?

Do you experience this? This maybe a deal breaker for me.
 
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Hello, I've heard some talk about the lenses of psvr2, basically the picture is clear when you are looking straight through the middle of them.

The moment you move your eyes to the left or right(not your head) the picture becomes noticeably blurrier, foveated rendering is doing it's job but because the lenses have a clear spot directly in the middle and no where else, it looks blurrier.

If you move your head and look straight at the spot your eyes were looking at when you didn't move your head, they say it becomes clear?

Do you experience this? This maybe a deal breaker for me.

It's true. You are correct. It's an unfortunate side effect of the fresnel lenses the PS VR2 uses. I think it's not nearly as bad as you are imagining, but I'm not going to lie to you: the lenses are a bit blurry at the fringes.

All of the different VR panel technologies have pros and cons. You will always be making compromises.
 
I got the rig built today, I just have to cut and drill some MDF boards to mount my X-56 Hotas as the mounts that arrived with the rig are far too small : / But I did a quick test and things are working great.


Jerome
 
Pics or it didn’t happen
Here's my flight sim equipment, I will have to swap out my DD to use the yoke and throttle. I have some wood cut in the garage for the yoke and throttle to clamp on to. But I have to wait until my second wheelbase plate arrives before I can use it. So until then, I'll get the HOTAS setup.

B.JPG


I'm actually going to move my rig off to the right as I'll only be playing in VR, then I can roll my office chair in front of the TV to play Halo, CoD, Zelda: TOTK, etc. With any luck, I'll have the MDF HOTAS mounts done and moved over tomorrow.

A.JPG


I don't yet know if I need harness straps yet :lol:

Jerome
 
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I think most visually improved track, should go to Kyoto Driving Park: Yamagiwa.
Rounding the right-hand kink and Dropping down that back straight, seeing the hills and all the alternate layouts in the distance, it’s an eyefest.
Having a look at the grand stands and the trees that line the big corners, makes it seem like a totally different track. Reminds me of Sugo.
 
Hello, I've heard some talk about the lenses of psvr2, basically the picture is clear when you are looking straight through the middle of them.
If you read my rather long post four up from yours, you will see my initial findings and thoughts on this issue.
 
Hello, I've heard some talk about the lenses of psvr2, basically the picture is clear when you are looking straight through the middle of them.

The moment you move your eyes to the left or right(not your head) the picture becomes noticeably blurrier, foveated rendering is doing it's job but because the lenses have a clear spot directly in the middle and no where else, it looks blurrier.

If you move your head and look straight at the spot your eyes were looking at when you didn't move your head, they say it becomes clear?

Do you experience this? This maybe a deal breaker for me.
I feel this is more noticable in the menus where the image is flat and not so much when driving or playing other games. For example I can check the side mirror by only moving my eyes and still see clearly.
 
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