GT7 & PSVR2

  • Thread starter gtrotary
  • 5,958 comments
  • 735,596 views
Pretty much disagree with every aspect of this.

Since VR is the ONLY way I play GT7, yes, it IS the ride I want to take every day and nope, it does not feel like an "occasion".
I also don´t have to recover from it. It´s a very casual experience for me these days.

Do I take breaks? Yeah, but same goes for regular gaming, reading a book or just watching TV.


I give you the hosting thing, but that´s about it really.

We're all different but I play exclusively in VR and can go on for hours with no problems. There's no reason I'd go back to flat screen. I usually take the headset off for a couple of minutes between each race so I don't get much discomfort. Also not tightening the headstrap too tight in the longer races helps. Finding the sweet spot again each time comes naturally and only takes a couple of seconds so that's not a problem for me either.
Exact same for me. VR isn't something I use sometimes, it's all I use now for GT7. Zero desire to ever drive in flat mode ever again, except here and there when I'm mindlessly grinding out some credits.
 
Exact same for me. VR isn't something I use sometimes, it's all I use now for GT7. Zero desire to ever drive in flat mode ever again, except here and there when I'm mindlessly grinding out some credits.

Yeah , I've been playing gt7 at least 30 mins to an 1 hour several tines a week since the ganes launch, but vr2 has just increased my appetite further, where I can now play fir 2 or 3 hours before work, clocking up 100's of miles a day, and yet I still feel like I don't have enough time in the day to do everything I'd like to. It really is another or level, or five, imo. Can't get enough of it ! :)
 
B80
Yeah , I've been playing gt7 at least 30 mins to an 1 hour several tines a week since the ganes launch, but vr2 has just increased my appetite further, where I can now play fir 2 or 3 hours before work, clocking up 100's of miles a day, and yet I still feel like I don't have enough time in the day to do everything I'd like to. It really is another or level, or five, imo. Can't get enough of it ! :)
Same here LOL. I'm not a YouTuber or Twitch streamer and I'm not trying to be a serious esports competitor, so while I totally understand why flat panel is better in some ways for people who race seriously online and/or who make money from their streaming audience, it's of no real consequence for me personally. Even if I was a serious competitor, I wouldn't care about the inability to chat or view comments while actually driving. Seems to me like most of the criticisms VR receives in terms of info while racing can be solved by PD if and when it gets around to adding additional menu/display options in VR. I'd certainly appreciate the option to have more info available to me, no doubt.

I'm not a pro driver but I test a lot of cars in real life and get on the track when I can. I've always played these games because it's the only substitute for it at home, but they've never been true simulators to me because regardless of the physics, your restricted view and depth perception on flat panel make it a lot different than real life. With VR, I can finally turn my head and use my vision correctly pretty much just like I do in reality. It doesn't wear me out, it makes me never want to get off the damn thing. Before I got my VR headset, I had pretty much dropped GT7 for ACC. Since I got it, I have played ACC exactly zero times.
 
Last edited:
Same here LOL. I'm not a YouTuber or Twitch streamer and I'm not trying to be a serious esports competitor, so while I totally understand why flat panel is better in some ways for people who race seriously online and/or who make money from their streaming audience, it's of no real consequence for me personally. Even if I was a serious competitor, I wouldn't care about the inability to chat or view comments while actually driving. Seems to me like most of the criticisms VR receives in terms of info while racing can be solved by PD if and when it gets around to adding additional menu/display options in VR. I'd certainly appreciate the option to have more info available to me, no doubt.

I'm not a pro driver but I test a lot of cars in real life and get on the track when I can. I've always played these games because it's the only substitute for it at home, but they've never been true simulators to me because regardless of the physics, your restricted view and depth perception on flat panel make it a lot different than real life. With VR, I can finally turn my head and use my vision correctly pretty much just like I do in reality. It doesn't wear me out, it makes me never want to get off the damn thing. Before I got my VR headset, I had pretty much dropped GT7 for ACC. Since I got it, I have played ACC exactly zero times.

Same here mates. Sooo good isn't it. As I've mentioned before, used to not like norsdchleiffe, now I I love it thanks to vr.

I was alsi same with acc funny enough. Bought all the addon packs, really like the ffb and visceral feel, but now (rightly or wrongky) can't contemplate booting it up!

Feels much more closer to real life, the depth/immersion of it, using similar senses /feel to real driving imo. I too play for enjoyment, rather than competativess/aspirations of online progression. I loved online for a month or 2 this time last year, but the penalties system and constant 100% intensity made me leave it and I've been single player since. I was teetering around b and c rank, probably a better driver now, but no higher than high b perhaps?? May give it another go soon to see how I fair...

I'm keenly intersted in 'rumble' solutions now. Our man @roytheboy may be testing some out.

Sounds interesting job/hobby testing cars mate! I've owned m3 f80 comp the past 2.5 years and still absolutely love it, and trips to shop can turn into 2 hour detours :D. Perfect car for me in terms of family duties and fun :)


I'm so jealous of you guys..I play once every two weeks at most. If I skip gym and watching baseball, I could play more often but I'm cursed with my local team having a real shot this year.
Yeah defo have to keep the gym up... plus helps with endurance races ;) :D. Its one of things that mentally puts me at ease playing frequently ie get my daily workout/exercise in at all times. I installed rack, weights etc in my garage during covid and sometimes roll up a bit late for work as I'm battling with more race/time trial etc knowing I'm slightly exceeding my deadline... particularly on when its lower day, like today ie squats, deadlift variations plus some other lower stuff... always fun :D
 
Last edited:
B80
Same here mates. Sooo good isn't it. As I've mentioned before, used to not like norsdchleiffe, now I I love it thanks to vr.

I was alsi same with acc funny enough. Bought all the addon packs, really like the ffb and visceral feel, but now (rightly or wrongky) can't contemplate booting it up!

Feels much more closer to real life, the depth/immersion of it, using similar senses /feel to real driving imo. I too play for enjoyment, rather than competativess/aspirations of online progression. I loved online for a month or 2 this time last year, but the penalties system and constant 100% intensity made me leave it and I've been single player since. I was teetering around b and c rank, probably a better driver now, but no higher than high b perhaps?? May give it another go soon to see how I fair...

I'm keenly intersted in 'rumble' solutions now. Our man @roytheboy may be testing some out.

Sounds interesting job/hobby testing cars mate! I've owned m3 f80 comp the past 2.5 years and still absolutely love it, and trips to shop can turn into 2 hour detours :D. Perfect car for me in terms of family duties and fun :)
I always liked the Nordschleife even on flat, but I know exactly what you mean. Streets of Willow Springs ... I get a lot of my driving through my job as an automotive writer/editor. I have done a couple hundred laps around reverse Streets of Willow in real life, yet that track in GT7 on flat panel is nearly undriveable for me. I can barely make it around one clean lap without at least dropping wheels in the dirt and usually I end up crashing simply because the sight lines are all wrong and I can't quite place the car where it needs to be for those slow, tight corners. But in VR? I can basically drive it exactly as I do for real, no problem. I had thought PD had gotten that track completely wrong, but it turns out it was just the difficulty of seeing the turn-in points and apexes on a flat screen. VR really does unlock an entirely different game here.
 
Last edited:
Think theres a difference between GT7 (or racing games in general) and other types of VR games.

I can do multiple human comedy (1 hour) races in a day no issues with VR, but cant handle more than 5 mins of Resident Evil despite going back to it a number of times to try and build up my VR legs.
 
Last edited:
Think theres a difference between GT7 (or racing games in general) and other types of VR games.

I can do multiple human comedy (1 hour) races in a day no issues with VR, but cant handle more than 5 mins of Resident Evil despite going back to it a number of times to try and build up my VR legs.
You're not the first to say that chief. Others have mentioned it on here, that driving motion seems easier for them to adapt to, versus games where you character is moving around...

I have RE8 to play and Call of Mountains, but apart from 5 mins in tutorial area, its all GT7 for me still :D
 
My main reason for not playing in VR all the time, is to watch a movie or show when I'm making liveries. When I'm grinding, I'll switch back and forth and have a movie playing to break the monotony. Other than that, I'm immersed in VR.

Also, I'm sorting out other games as my daughter is loving VR. She digs the GT Showroom and is now taking it easy before going full speed. However, she likes a few demos I added, but it's time to add more.
 
Pretty much disagree with every aspect of this.

Since VR is the ONLY way I play GT7, yes, it IS the ride I want to take every day and nope, it does not feel like an "occasion".
I also don´t have to recover from it. It´s a very casual experience for me these days.

Do I take breaks? Yeah, but same goes for regular gaming, reading a book or just watching TV.


I give you the hosting thing, but that´s about it really.

We're all different but I play exclusively in VR and can go on for hours with no problems. There's no reason I'd go back to flat screen. I usually take the headset off for a couple of minutes between each race so I don't get much discomfort. Also not tightening the headstrap too tight in the longer races helps. Finding the sweet spot again each time comes naturally and only takes a couple of seconds so that's not a problem for me either.

Maybe Occasion is a bit OTT to describe it, but I certainly agree with the overall jist that while racing it's a much more intense experience than normal gaming. I'm another who plays exclusivly in VR, doing two Bathurst daily's, with pre-race practice, back to back has been my longest stint and that was certainly more than enough for me before wanting a break.

I view this as most definitely a good thing, in non-VR gaming I could spend hours on end playing a game, now I get a big kick in a short space of time and can find something else to do instead in with the time saved, win win!

Interesting to see djolliea's comment about being able to go hours with no problems, how many of us can also do that? Maybe with time I'll get there, but not there yet.

I also take the headset off between races, only putting it back when it's time to go out on track again.

I also play only in VR. When I got the PSVR at launch I could only play very short stints. Now I can play for hour's if I wanted.

I play almost every day since I got the PSVR. Before I got it I diden't log into GT7 for month's It was actually not that fun.

Now I can't lay it down It is simple so much fun and immersive. Still after all this time since launch, its like every time I try a new combination of car and track I get this huge grin on my face, and I think to my self wow is this for real :-)

Only problem is I don't have that much time to game. So many weekdays I only play like 20-30 minutes. But on days where I have more time there is no problem to play like + 2 hours.

Also there is a button you can press with the headset on to enable see through mode. Its only black and white, but for small things if you have to see something in the real world for a brief moment it works fine, without having to take the headset off.

B80
Yeah same here, I can play for hours in VR no problem and I see no reason at all to play 2D... certainly not due to any fatigue or it getting too much. When I say hours, obviously I take a break to go to the gents or grab a drink/something to eat every 30 mins or so.

Its simply an all round better experience for me. Its not like a drug that can give you a short lived incredible high, but horrendous comedown as it wears off.

I commend all of you guys for making it your #1 mode. I can't. Not yet anyway for the reasons I cited in my own experience. I only agreed w/ Jordan's take in the outset because for me it is occasional (now), really because of three main reasons (and I'll keep it simple for the sake of brevity:

1. The headset itself seems to get a bit heavy on my noggin after a while and a wee bit too sweaty around the eye areas, but maybe that's just due to the intensity from playing and my own feedback pouring out :lol:. Not a deal breaker but it makes me have to remove the device for a while and take a break to "cool off", to which I normally just stay in 2D after that time ...

which leads me to ...

2. I do a lot of hosting - I know I know (he's already said that) but I do almost exclusively. Hosting keeps me coming back to GT7 over and over again - it's my happy place. Right now I am travelling so, not so much hosting for the next couple of weeks until I'm back home, but (for me) VR2 is very limiting in the ui/ux in this arena mainly due to small (but important) omissions. For instance (and this is just one example of many I won't bore you with) once I was doing laps around the Ring in an open lobby waiting for pilots to come in. I was well in to two laps somewhere near Brünnchen if I remember, and had no idea there were 3 other drivers in until one decided to load his car onto the track and out of the pits. Of course, this caused the on track position indicator to toggle to "1/2" which told me "hey there's someone else here" (I didn't even know until I looked up and to the left). I had to stop my lap and go to the garage to see that not only was there the one person who loaded their car into the pits who had joined but that two more were in their garages and had not loaded on to the track. I didn't get the normal "John/Jane Doe has joined messages either", so there was no way I would've ever known. Not that big of a deal right? Like not world ending stuff here, but as a host it is very important to be alert, attentive and a good steward of your room. Sometimes if other players join and think you are just doing a de facto free run session (even though it's listed as race for real) or essentially (ignoring them) they will just leave which leaves one host waiting for others to join in order to get a good group going. Can you just forget about those too eager to leave and rip the Ring with only your mate or another unknown pilot? Sure, but it's so much more fun when you've got a good group to get in on the action imho. So, in addition to the issues I wrote earlier, the fact that the messaging feedback seems to be extremely limited (at the moment) is a bit of a turn off for me in this one important regard. Like I said before as well, hopefully PD will improve this in the near/mid term. Hard to tell now.

3. Lastly, the calibration seems to get a bit wonky at times (during my races) which is annoying. For example, I can look quickly over to the right of the LMS EVO and adjust the floating TC gauge or toggle the weather map gauge to see incoming weather details. The floating gauges are so slick and everything is just really nice to look at, but if I look too long or maybe look out of the passenger side window or up at the roll bar for too long, when I look back at the road through the windscreen I can tell the projection has been skewed a bit and I have to hold the options button to reset in the middle of driving flat out. It's a small annoyance, but an annoyance nevertheless and in a close online battle, these costly little hiccups can end up costing serious time and top of the podium if you have someone close behind you, not dealing w/ any of this. In some very strange occurrences I've experienced whilst wearing the VR2 is the screen going completely black for ~ 2 to 4 seconds (a lifetime) because it believes I have floated away from my playseat and into another part of my game room, but thankfully it snaps back (somewhat closely) to where I was on track, but this "break from the immersion" is jarring and annoying as can be. Yes, I carefully and thoroughly set my play area before hand and there are no obstructions near me so it's a bit of an enigma why this continues to happen from time to time.

Does this mean I don't like VR2? Not at all, I love it, I just need it to fill out a bit more especially for a very host friendly/host heavy player like me, since I don't do a lot of single player racing. Until then I can't devote my full time to playing GT7 this way, but perhaps the day will come when I will.
 
B80
I'm keenly intersted in 'rumble' solutions now. Our man @roytheboy may be testing some out.
I’m finally recovering from my bout of illness (severe allergic asthma (totally out of the blue) followed by a lung infection); my amp and transducers have been delivered; the aluminium plate is here; bolts, washers, stand-off washers, shoulder washers, cable; everything is ready for me to put it all together and test for effectiveness, isolation and flex (or not). If it works as well as I hope, I will document it all online and post a link here. Hopefully within a few days.

I’ve also ordered some seat belt webbing after successfully prototyping an idea to give me the feeling of a racing harness but on the shoulders only, without being locked into position and unable to set my VR in-car position, or having the rest of a heavy harness hanging around my gentleman’s bits. The prototype works perfectly so I’ll document the final build of that too. And then I have an idea that I’m not so confident about, for a mechanical (non digital) harness tensioner to add some g-force trickery, as I call it, under braking. It probably won’t work and I can’t POC it (gonna have to build it for real), but at a cost of only about £20 it’s going to be worthwhile giving it a go and seeing if it works …probably not.

I’ve also spent some down-time looking into wind simulation and pedal rumblers (I always research things to a stoopid degree), and have come to the conclusion that an affordable off-the-shelf 3D-printed solution by a British chap is going to be the best way to go here. The trouble is, there’s a long waiting list and I need a fan sooner rather than later now that the warmer weather is upon us in the UK. Once I’ve got the transducers and harness sorted, I’ll look again at wind and pedal rumbler solutions.

With regards to the issue of playing GT7 a lot; I’m totally addicted but I get a headache after a few hours of racing. This is partly due to the headset getting hot and tight around my head, and partly due to my eyes having to focus differently to real life (VR requires a fixed focus of about ten feet IIRC). I’m hoping that fans will help with the former, and that prescription lenses arriving today from Germany will help with the later. It is an annoyance that I have to stop after a few hours, but at the same time, whilst my other-half is very supportive of my new hobby given that she knows how much of my former active life I have had to give up due to health problems, it’s probably just as well that this self-regulation is stopping her becoming a total 'sim-widow', as she refers to it!

There’s been some difference of opinion about the VR experience being an 'occasion', but I think this is a matter of semantics. I would call it an occasion (like a theme park ride) but in the same way that a real race is. I used to spend a vast amount of time and money getting everything ready for a race weekend, loading up the trailer, travelling into the night to get to the venue, setting up the awning at dawn and then getting ready for practice so that we could get the tyre pressures right in as few a laps as possible (something that GT7 lacks). Then we’d fuel-up and get ourselves ready and take our places on the grid as the adrenaline started to course through our systems. The build-up was intense; the expectation following all the effort was palpable. Would we get a good start, would we survive the first-lap carnage or end up at the back of the pack on lap one simply because someone pushed us off the track at the first hairpin?

Then the race proper would get underway and every lap of the enduro was like an intense sprint with total focus being the name of the game. If everything went to plan, we’d get 'into the zone' where we could put in perfect laps one after the other in a beautifully sublime, flowing experience. And then it’s over. Hopefully you end up taking home another trophy for your collection, or maybe you'll spend hours kicking yourself for not changing that £2 exhaust gasket or the £3 earthing strap that has just cost you the race! Either way, real racing is an 'occasion' in every sense of the word. It’s like a roller-coaster ride of emotion and adrenaline. It’s totally addictive and it’s a blast that reminds you you’re still alive.

Sim racing can’t possibly compare to any of what I’ve just described, but the thrill and excitement of VR racing goes a hell of a lot further towards this than racing in front of a flat TV screen does. To me, putting time and money into the engineering of my rig is a small nod towards the effort that I used to put into preparing for races. And when I’ve finished a sim race, taking the headset off my hot head to rest my eyes marks the end of an exciting session of intense racing …it has been 'an occasion' even if the next one is only minutes away, as opposed to next weekend. This is the way.
 
I commend all of you guys for making it your #1 mode. I can't. Not yet anyway for the reasons I cited in my own experience. I only agreed w/ Jordan's take in the outset because for me it is occasional (now), really because of three main reasons (and I'll keep it simple for the sake of brevity:

1. The headset itself seems to get a bit heavy on my noggin after a while and a wee bit too sweaty around the eye areas, but maybe that's just due to the intensity from playing and my own feedback pouring out :lol:. Not a deal breaker but it makes me have to remove the device for a while and take a break to "cool off", to which I normally just stay in 2D after that time ...

which leads me to ...

2. I do a lot of hosting - I know I know (he's already said that) but I do almost exclusively. Hosting keeps me coming back to GT7 over and over again - it's my happy place. Right now I am travelling so, not so much hosting for the next couple of weeks until I'm back home, but (for me) VR2 is very limiting in the ui/ux in this arena mainly due to small (but important) omissions. For instance (and this is just one example of many I won't bore you with) once I was doing laps around the Ring in an open lobby waiting for pilots to come in. I was well in to two laps somewhere near Brünnchen if I remember, and had no idea there were 3 other drivers in until one decided to load his car onto the track and out of the pits. Of course, this caused the on track position indicator to toggle to "1/2" which told me "hey there's someone else here" (I didn't even know until I looked up and to the left). I had to stop my lap and go to the garage to see that not only was there the one person who loaded their car into the pits who had joined but that two more were in their garages and had not loaded on to the track. I didn't get the normal "John/Jane Doe has joined messages either", so there was no way I would've ever known. Not that big of a deal right? Like not world ending stuff here, but as a host it is very important to be alert, attentive and a good steward of your room. Sometimes if other players join and think you are just doing a de facto free run session (even though it's listed as race for real) or essentially (ignoring them) they will just leave which leaves one host waiting for others to join in order to get a good group going. Can you just forget about those too eager to leave and rip the Ring with only your mate or another unknown pilot? Sure, but it's so much more fun when you've got a good group to get in on the action imho. So, in addition to the issues I wrote earlier, the fact that the messaging feedback seems to be extremely limited (at the moment) is a bit of a turn off for me in this one important regard. Like I said before as well, hopefully PD will improve this in the near/mid term. Hard to tell now.

3. Lastly, the calibration seems to get a bit wonky at times (during my races) which is annoying. For example, I can look quickly over to the right of the LMS EVO and adjust the floating TC gauge or toggle the weather map gauge to see incoming weather details. The floating gauges are so slick and everything is just really nice to look at, but if I look too long or maybe look out of the passenger side window or up at the roll bar for too long, when I look back at the road through the windscreen I can tell the projection has been skewed a bit and I have to hold the options button to reset in the middle of driving flat out. It's a small annoyance, but an annoyance nevertheless and in a close online battle, these costly little hiccups can end up costing serious time and top of the podium if you have someone close behind you, not dealing w/ any of this. In some very strange occurrences I've experienced whilst wearing the VR2 is the screen going completely black for ~ 2 to 4 seconds (a lifetime) because it believes I have floated away from my playseat and into another part of my game room, but thankfully it snaps back (somewhat closely) to where I was on track, but this "break from the immersion" is jarring and annoying as can be. Yes, I carefully and thoroughly set my play area before hand and there are no obstructions near me so it's a bit of an enigma why this continues to happen from time to time.

Does this mean I don't like VR2? Not at all, I love it, I just need it to fill out a bit more especially for a very host friendly/host heavy player like me, since I don't do a lot of single player racing. Until then I can't devote my full time to playing GT7 this way, but perhaps the day will come when I will.
It’s notable to me you feel like your headset view orientation/calibration changes and goes wonky if you look around “too much,” to paraphrase. I haven’t ever had any issues with that as far as I’ve ever noticed. I don’t recall anyone else mentioning this issue, either. Not saying you’re wrong, I just find it curious.
 
Last edited:
Check it out.. I have this little USB fan and a USB power pack. ( edit- pics below) It's very quiet, but I use headphones with PSVR2 anyways (about the only time I use headphones). I set it about 7 or 8 feet in front of my head, maybe a foot or two in front of my pedals on a shelf about 3 feet high. Fan is on an adjustable stalk that holds it position so you can aim it perfectly. I aim it basically at the wheel, cools off face/ hands/ crotch/ head/ chest area. I bought a bunch of them for a few dollar each or something like that from ailexpress years ago. Not sure how long that fan would run on that pack but I think it would be measured in days, not hours.

It's enough air flow to not be annoying or make much noise, but it makes a giant difference as far as getting that claustrophobic, hot, sweaty feeling in the headset, and reduces fogging completely. When I forget to turn fan on I get uncomfortable pretty quick in an air conditioned temp and humidity controlled room. 70F to 73F (21.1C - 22.7C) / less than 30% humidity. I can't imagine using PSVR2 in a hot room in the summer or something like that. 🥵

And I'm sure everyone here has seen this excellent vid below but if not, check it out. It's great, and i do not suffer motion sickness..

 

Attachments

  • usb fan 2 IMG_2103 -c-e.jpg
    usb fan 2 IMG_2103 -c-e.jpg
    225.4 KB · Views: 10
  • usb fan IMG_2102 -c-e.jpg
    usb fan IMG_2102 -c-e.jpg
    365.3 KB · Views: 10
Last edited:
Not sure if this is controversial but I REALLY think the Gran Turismo 7 PSVR2 HUD should be improved

One more tile, with race info on the pop up hud, has been the opinion of many and would be useful. Personally im kind of indifferent. However, some sort of notice when a penalty was incurred would be helpful. Occasionally its quite a surprise when my car slows through the penalty zone
 
One more tile, with race info on the pop up hud, has been the opinion of many and would be useful. Personally im kind of indifferent. However, some sort of notice when a penalty was incurred would be helpful. Occasionally its quite a surprise when my car slows through the penalty zone
Yeah the penalty one is a bit mad!
 
Not sure if this is controversial but I REALLY think the Gran Turismo 7 PSVR2 HUD should be improved

Yes, I think a time table, to know where the other drivers are, would be very useful. I would prefer a button at the steering wheel to switch it on and off on a long straight.

BTW: I like your videos!
 
Last edited:
Not sure if this is controversial but I REALLY think the Gran Turismo 7 PSVR2 HUD should be improved

I like what you're doing here: trying to get your voice heard by PD 👍 ...all very valid points.
To anyone considering buying prescription lens inserts for their headset, I put an order in with VR Optician yesterday morning and this morning I've had notice from UPS that they've shipped already. That's a 4hr turnaround 👍
VR Optician lenses - yes, I did get a 24hr turnaround with prescription lenses. They've just been delivered by UPS and they are perfect in terms of clarity. I can now move the unit closer to my face, and - importantly - I can now adjust the headband to the same angle as everyone else talks about, which makes for a clearer screen from top to bottom. I can definitely recommend VR Optician lenses - much better than wearing glasses 👍
 
Last edited:
Not sure if this is controversial but I REALLY think the Gran Turismo 7 PSVR2 HUD should be improved
PD is such an enigma. I just don't understand how/why this wasn't in the game on DAY-one. We're talking about basic information needed to be competitive in their "simulator".

It seems that they haven't realized that fans who grew up with OG GT are adults now. We need/want a diff and more mature GT experience PD seems stuck between that reality and making a game for 9 year olds.

We can handle more information on the screen. Just give us the ability to toggle what's displayed, where it's displayed... Give us options. We don't need everything handfed to us.
 
Last edited by a moderator:
A bit late to the party but I've been using the PSVR2 for GT7 pretty much exclusively. Now I can't drive on flat screen anymore...I'm talking about...seconds slower when playing on flat screen. It did take me a week or 2 to get over the nauseousness. Also...for those who wear glasses...get the VR optician lenses. Best thing ever.

If there is one complain...it is the eye tracking favorite rendering doesn't seem to work for me (or does it work at all?) I have to pretty much rotate my head to point at the where I'm looking or it will just be burry.
 
If there is one complain...it is the eye tracking favorite rendering doesn't seem to work for me (or does it work at all?) I have to pretty much rotate my head to point at the where I'm looking or it will just be burry.
If it's blurry then it's probably not the eye-tracking at fault - that would result in visible pixelation, not blurriness. It's more likely that your eyes are not optimally aligned and/or spaced inside the headset, or that your brain is not yet used to the fixed-focus nature of VR. Also, because of the way that fresnel lenses work, you are always going to see things slightly clearer looking straight at them - it's a limitation of the technology.
 
I wonder if someday they can figure out how to detect where you are focusing, not only with parallax, but also depth, and move the lenses around to simulate how you would focus in real life, along with eye tracking?
 
Last edited:
A bit late to the party but I've been using the PSVR2 for GT7 pretty much exclusively. Now I can't drive on flat screen anymore...I'm talking about...seconds slower when playing on flat screen. It did take me a week or 2 to get over the nauseousness. Also...for those who wear glasses...get the VR optician lenses. Best thing ever.

If there is one complain...it is the eye tracking favorite rendering doesn't seem to work for me (or does it work at all?) I have to pretty much rotate my head to point at the where I'm looking or it will just be burry.
Same here. Moving my eyes downward to the gauges make things blurry; I have to pretty much move my head to center my gaze to for everything to be clear.
 
I haven't had this issue either. Do you have 'screen tracking' enabled?
Everything that is necessary to play correctly per the instructions is turned on and calibrated to my tastes while strapped in I'm quite sure. I've played the game w/ the headset for about 40 minute bursts at a time as stated prior, and stop to take breaks and cool off in between. During said session there may not be one issue whatsoever, but say if I begin another, at any random moment in time it will go black momentarily and give me a quick "can't detect surroundings" or something to that effect - it's totally random, unpredictable, and truly annoying because -- who likes to be blindfolded even for half a second at speed in a race? Not trying to sound like an idiot but the room is large, wide open and well lit according to the instructions (which I don't like) w/ no obstructions, including people, or pets (they are well behaved) during race sessions. I actually have photos and short video of the incidents and messaging to upload, but my ps5 wasn't left in rest mode (can't snag them from my psapp to share) and I'm far away from home for the next few wks.

When I got back to my desk here a little earlier though I just did some quick snooping around on this (can't believe I haven't done it prior) -- and simply googled, "screen tracking vr2" and found the following:


It appears to be an unfortunate feature for some (sadly, I'm not the only one) and I hope I don't have a faulty set. Who knows? All I know is that it does happen. The odd thing is that it happens when I play RE Village, and Call of the Mountain but I attributed that to making quick, sudden (necessary) movement's that may land outside the set "play area", but with GT7, it's just hands on the wheel (no VR controllers of course) and sitting still whilst moving my head a little to look around the cockpit or on track during a race. Maybe it can be remedied w/ more tinkering - honestly I haven't poured much more time into it to do so and just get back to hosting as soon as possible whenever it happens and set the headset aside. I'll do some more troubleshooting when I return and see what happens.
 
Last edited:
Anyone getting a bunch of very, very small swirls on the lenses no matter how careful you are when cleaning?

Every time I clean, I blow the lenses out with a camera bulb-blower thingee, then brush the lens out with the brush side of a VR Pen, then lastly hit it with the cleaning tip of said pen. But no mattter what, I’m still getting swirls. It’s annoying to say the least
 
Anyone getting a bunch of very, very small swirls on the lenses no matter how careful you are when cleaning?

Every time I clean, I blow the lenses out with a camera bulb-blower thingee, then brush the lens out with the brush side of a VR Pen, then lastly hit it with the cleaning tip of said pen. But no mattter what, I’m still getting swirls. It’s annoying to say the least
Personally not a fan of those pens. Used to use them on viewfinders of sony’s and canon’s. Went back to go old Zeiss lens wipes. Get a case at Bj’s, amazon. After the disposable a little microfiber can be good. Just don’t use after its been though the washing machine(soaps..coatings..bad). I buy new ones for len’s(and now vr!). Kick the old ones down for windows etc.

Btw make sure to hit the 4 external vr len’s. I rarely have tracking issues, but when i do cleaning them tends to fix it.
 
Everything that is necessary to play correctly per the instructions is turned on and calibrated to my tastes while strapped in I'm quite sure.
When I first bought my PS5 and PSVR2 I played GT7 with the controller, sat on my sofa, across my large-ish lounge from my large TV. I did sometimes get tracking issues if anything moved e.g. my GF reclined her sofa seat, or if the sun came out (even though the vertical blinds were in use). Lighting was the main cause of problems, even though there were loads of things in the room for the headset to reference.

Once my rig arrived, I put it together in the corner of my office, with white walls but nothing for the headset to reference other than the rig's curved gaming monitor and steering wheel. I have a window directly to my left but always have the blinds closed, although in bright light the room is still quite well lit. I play with screen tracking enabled, in seated mode, and I keep my external headset cameras clean. I haven’t once had any tracking issues in my office, no matter if I play in bright sunlight or late at night with the faintest light getting through from the hallway.

My point is that in a large room I had the occasional issue, but with an enclosed sim-rig in a confined corner of a small room, all is good. I recall that some YouTubers had issues when using lights, and found a solution in the form of an IR light.
 
Back