GT7 & PSVR2

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Ahh. Where'd you find that power curve?
I'm sure you're correct but it seemed to me like the shift lights were fully lit way before 9,200 rpm. Like, I would brake and downshift a couple gears for a corner, and then as soon as I got back on the power, all the lights were lit almost instantly in every gear after every upshift. It was late, maybe I was hallucinating LOL
Definitely will be able to check again this weekend and really pay attention to what it's doing.
Go to Car Settings and click ECU. I just checked and the first red light lights up at ~8800 rpm and the second one at ~9000.
 
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I'm checking in after a long break in this thread. I play every day for a few hours. Luckily, tomorrow is Saturday. My plan is to earn 10 million on Sardegna :P I've already earned a total of 70 million in VR, haha. My new love is the Pagani Zonda R.

As for the shifter, I had one but returned it. Zero joy. What I noticed:
1. I wasn't slower.
2. A bigger immersion problem, the character's hand in the game isn't synchronized with the real hand. It's a small thing, but it greatly affects the game's experience. When I play with paddles, I don't pay as much attention to it in the game.
3. In real life, I drive a car with a manual transmission and it should stay that way :P
 
Go to Car Settings and click ECU. I just checked and the first red light lights up at ~8800 rpm and the second one at ~9000.
That's cool, I've never bothered to look at the ECU. Good to know!
I'm looking forward to checking it again this weekend, but I absolutely am sure you are correct. Now I just want to see why it seemed so off to me the other day.
 
I just bought one so I'll happily report back when it arrives from Fanatec. Want to try out using the Silvia Gr4 at Mt Panorama this week in the Daily Race , but doubtful it will arrive today!

I was mulling this over for ages because I think I will likely end up slower, and I only play online so I guess it matters. But if it means proper immersion I don't care if I get deranked, I just want the experience to be as close to real life as I can get it!

One thing that has crossed my mind is getting it mounted at the right height. Luckily I have a SimLab so you can just unscew/slide the shifter mount but I imagine having it accurate to what you see virtually will be important.
Yes, as mentioned before, you won’t be able to use H pattern shifter in sports mode :( in online lobbies you can use it at least…

I got my fanatec shifter a week ago and I love it. I play online (can’t use it), but I also like to play offline nowadays due to VR and shifter. I just want to try out so many different cars, feels amazing to drive some of my favourite cars (F40, Diablo, Shelby Cobra, older Porsche etc.). Yesterday I tried the Testarossa and turned off any driving assistance (the first generation came out without ABS apparently) and I had so much fun, it was unbelievable. Shifter and VR are great together imo. So in case you can’t send it back, try racing offline, it’s not as dull as you might expect it!

What I didn’t know before is that older Ferraris and even the Diablo have a different shifting pattern. Top Left is reverse, then you go down to first and up to the middle second gear etc. only due to the VR I realized it :)
 
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Typical internet forum reply. Leading scientist has been comparing VR for one or the worlds most important advancements and you think he knows nothing 😂
At the time stamp in question the speaker, John Krakauer, says that with VR there's a compromise in that "when you have the screen you can also have someone coaching you, you can have family members watching, so you're trading off on other things".

This is objectively false; with PSVR2 at least there is no barrier to having a screen on as well as VR, allowing your family members to continue watching and resulting in no trade-off on that front.

I wouldn't say he "knows nothing", but that's a pretty basic error/overstatement.
 
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He said large screens are just as immersive as VR and large screens have more benefits. Just look as his demeanor change when asked the question. He said people feel sick and don't like wearing it, the latter applies to normal public gaming use too.
Yes, he says all of that, and then he says "when you have the screen you can also have someone coaching you, you can have family members watching, so you're trading off on other things", just before the cited 46-minute mark (the clause ends at 45:57).

That trade-off doesn't exist on PSVR2 at the very least; you can indeed have a screen on simultaneously, with someone coaching you and family members watching. While we could say that the video, being three months old, just predates the PSVR2's release - but not the promotional push - I have also seen this several times over the past couple of years with non-PSVR2 headsets (although I won't claim to know enough to know what they were, only that they definitely weren't PSVR2 because they didn't look like it, were in 2020-2021, and the people weren't playing PlayStation games).


This is a functionally incorrect statement from someone presented as a VR expert, and the disdainful response of his credentials is at least understandable on that basis alone.
 
It's a short part of a longer discussion (that involves four participants, nonetheless) so I wouldn't dare infer anything about the professional credentials of the speakers in the videos, but what sticks out to me about the immersion comment is that he's talking about something that has no real relation to the question of VR or 3D or 2D anyway. Yes, when we immerse ourselves in a film or in a series or in a news report, it may not matter how large the screen is or if we're watching on the bus with lots of stuff happening around us. But that's because we're engaged with the story or the events that unfold – after all, the same kind of immersion can happen without the presence of a screen altogether, with podcasts, radio plays, audiobooks, etc. The immersion that VR offers (the one that, I dare say, we're after when we play GT7) is of a different kind though. VR evidently has the power to trick the brain into altered states. That's the whole reason people get sick while playing, after all. That's not nothing, and it can't (or at least usually doesn't) happen with flat screens.

I'd love to be able to develop games or 3D experiences myself simply to mess around with my brain in VR a bit more. I'm sure there's still a lot of untapped potential for fixing or enhancing the brain but I'd also not be surprised if the usability or effectiveness wasn't that great for certain fields (i.e. studying neuroplasticity or finding new ways to learn).
 
Typical internet forum reply. Leading scientist has been comparing VR for one or the worlds most important advancements and you think he knows nothing 😂
I think the whole context of this video is far away from where we are in respect of having fun with sim racing. These chaps are looking at brain plasticity and the use of VR as a training aid for rehabilitation. We are interested in having immersive fun on four virtual wheels. The two things are related but quite distinct.

There was talk about emotive immersion from a 2D screen but as we know, that is a completely different experience to the physical immersion of being on a race track with 3D vision, road rumble, wind and even a degree of G-force or G-force-trickery. The context of the video is not particularly relevant to our use of GT7 and PSVR2.

What I found interesting, though, is that according to these experts, as I move towards turning 65 in three years' time, if I play a lot of sim racing in VR, I can help keep my brain and body healthy and active. I didn't need an excuse to spend time in my sim rig, but this has given me good cause to be even more enthusiastic about taking the Radical around the Nordschleife ..."honest Luv; I'm doing it to keep my brain healthy" 👍
 

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PSVR2 is not breaking any new ground so that is a moot point about the video predating it.
That being the reason I not only didn't make the point but pre-emptively dismantled it before anyone else tried to make it.
It's also wrong to say he's not an expert.
Nobody said he wasn't either. But if he is, he's making a particularly ignorant mistake.
VR is not solely for gaming.
But his answer is about gaming:
45'06
Host: ... so have you tried that? Have you had a virtual reality immersive experience as opposed to just a flat video game?
Krakauer: First of all yes, we've absolutely played with a virtual reality version...
And then he goes into his "large screens are just as immersive" point, through the perceived drawbacks which include wearing it for long periods and this notion he floats that you have the trade-off because on screens people can coach you and watch. But as we know, you very much can have screens on at the same time as VR headsets - including PSVR2, which is the crux of this thread - so he is mistaken.

It should come as no surprise then that people are questioning his value as a commentator on the subject right after he said that (at 45'57; the previous poster said he turned off at 46') because this is a fundamental error - and there's really no defending it.

That's what he said, and he's wrong.
 
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Ok I suspected you were going down this route which is a shame. He's not wrong about any of it
Yes, he is. VR does not require the trade-off of not having a screen.

I've shown you the direct quotes, refuted every point you've made (even the ones where you're trying to go after points I haven't made) and you're still defending the indefensible - hence the petty jabs.

You've also entirely missed the point I'm actually making - which is not that he is wrong (he is) but that you're attacking people who are questioning him because he's wrong. You're also attacking me for pointing out that this is reasonable.

That's why you're on here and why he's on Word Science Festival and improving lives
That's an appeal to authority, and you're being boorish again - despite several other people already pointing out to you how poorly you're acting.


I'm not going to point it out; I'm going to tell you to pack it in.
 
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Typical internet forum reply. Leading scientist has been comparing VR for one or the worlds most important advancements and you think he knows nothing 😂
I realised I was being a bit strong. So I kindly said it was just an opinion.
But I was genuinely surprised and miffed about the "expert" expressing his own opinion rather than something that was say for example.. true.
 
Have any of you tried taking a low car out on track with other normal-height cars in VR? It's quite a surreal experience and one that you most likely won't have tried IRL. Take the Radical SR3, for example, which you can take onto the Nordschleife or Suzuka, for example, in stock trim, for an Arcade Race at Pro level. The game then puts you up alongside fast road cars and it's worth doing just for the immersive experience of feeling like an ant in a giant's world ...it's another one of those races that simply has to be done in VR.

The road cars will always get you on the straights, but with the Radical you can apex faster and brake later, so it's a real challenge to try and win. If you then purchase sports soft tyres, sports suspension, a semi-racing silencer, a racing crank shaft and a customisable computer, the game will grid you up alongside faster road cars and the Radical sounds awesome. They'll still get you on the straights but things are a lot closer and again, the challenge is an exciting experience that'll put yet another grin on your face. In terms of handling and performance (allowing for scale differences), the Radical with the above upgrades is the closest I've yet come to racing 2-stroke Rotax Max karts in a game 👍
 
Have any of you tried taking a low car out on track with other normal-height cars in VR? It's quite a surreal experience and one that you most likely won't have tried IRL. Take the Radical SR3, for example, which you can take onto the Nordschleife or Suzuka, for example, in stock trim, for an Arcade Race at Pro level. The game then puts you up alongside fast road cars and it's worth doing just for the immersive experience of feeling like an ant in a giant's world ...it's another one of those races that simply has to be done in VR.

The road cars will always get you on the straights, but with the Radical you can apex faster and brake later, so it's a real challenge to try and win. If you then purchase sports soft tyres, sports suspension, a semi-racing silencer, a racing crank shaft and a customisable computer, the game will grid you up alongside faster road cars and the Radical sounds awesome. They'll still get you on the straights but things are a lot closer and again, the challenge is an exciting experience that'll put yet another grin on your face. In terms of handling and performance (allowing for scale differences), the Radical with the above upgrades is the closest I've yet come to racing 2-stroke Rotax Max karts in a game 👍
Yup on one the first few days I had PSVR2! The stock brakes let me down in that particular race. With upgraded brakes I won the race. It was super immersive with no HUD too. The Radical must be one of the best cars in the game in VR, amazing stuff. Haven't played much lately due to it being nicer weather outside and... motorcycles. But rainy summer days will be full of PSVR2 + GT7. 😉 Don't know if I ever posted this vid here or not.
 
BWX
Yup on one the first few days I had PSVR2! The stock brakes let me down in that particular race. With upgraded brakes I won the race. It was super immersive with no HUD too. The Radical must be one of the best cars in the game in VR, amazing stuff. Haven't played much lately due to it being nicer weather outside and... motorcycles. But rainy summer days will be full of PSVR2 + GT7. 😉 Don't know if I ever posted this vid here or not.
...it's not just me then 👍 I'm just starting to recover from three weeks of illness where I couldn't work, so GT7 has had as much of my attention as I can give it feeling rubbish. Maybe, once I get sorted and venture into the online GT7 world, maybe we should set up some sort of Radical league, because I'm hooked on this particular car too 🤩
 
This:

"Playing in VR still feels like an “occasion”, which I need to “prepare” for and “recover” from. It’s like having your favorite theme park ride in the middle of your living room; you love it, sure, but do you really want to ride it every day?"

~~~~

I love the kit. It's totally awesome. There is nothing quite like what VR2 can replicate when loading an entire field of cars to go racing at the Nordschleife 24hr in the rain from day to night. It's surreal and heart pounding - your eyes, ears and feedback from the wheel in your hands are all in overdrive mode and if you're like me - mouth agape from the awe inspiring performance that you didn't know (the already mighty GT7) was capable of. I cannot express how much fun it is and the sensory feedback overload experienced from hearing the hard and heavy rain drops hitting the tin top, the 'sploosh' sound of displacing gobs of water in divots and corners around the track edge, to the lights from the cars behind you lighting and filling up the entire cockpit urging you to get a move on... it is beyond words and well worth the roughly $700 I spent for the setup.

On the other hand... it does feel like a thrilling ride at an amusement park that you get on and subsequently get off, because I cannot keep the gear wrapped around my head for too long without feeling uncomfortable after say 4 laps at the Ring, so roughly 40 minutes at a time before I need to take it off and take a break. And about that elusive "sweet spot" -- it might take you a while to find it like it did for me but once you do it's a great experience. However the spatial setup of gauges and dials within the car is gorgeous, innovative, and downright cool, but will have your head on a swivel taking your eyes off the road for a brief time which can alter the "center" of your focus and will cause the projected field of view to be slightly skewed, so you might find yourself holding down the options button in-race in order to reset/calibrate the projected field of view directly in front of you again. This is not a VR2 breaker but something to be aware of only as it is not as simple as strapping the thing on and you're off to racing for gobs of hours at a time without interruption like sans glasses. You will need to actively monitor and adjust your head gear experience from one race or menu to the other to keep the experience fresh and sharp. Another small drawback is not being able to force/change different camera views around the car or do a quick "look behind" from outside the car - it forces real life on you and you must use mirrors only which is accurate and cool but might make you feel slightly handcuffed in game because these features simply are not available whilst driving like they are w/o the headset. I like the fact that the gauges are projected in front of you and slightly above the road for gear changes and speed, etc, but I wish there was a way to toggle it off altogether or change opacity, etc simply from a tinkering u/x perspective.

Lastly for me, the biggest drawback (not VR2 breaker though) is the limited interaction and ability to see important room feedback whilst HOSTING. I host a lot so I like to see when new pilots come into the room, their comments, commenting to them back and forth whilst maintaining the "old school" lobby type interface when in your garage or pits during spectating but this is not possible. Neither is the course map possible that I can remember. If it is possible I certainly have not figured out how to do so. It's not like hosting without using the VR2 where you can see everything on screen and get feedback from other pilots right away and message them back just the same and view the map to see if there are problem kids in the room or if there are pilots still out going for a hot lap prior to starting the event. In VR2 mode this seems cumbersome and unnatural. You are forced into the cockpit (and it is beautifully rendered at that) but this beauty and detail is a sacrifice to having the full functionality and visibility one has without using the headset - when it comes to full hosting proclivities the way they are without the headset. Sure, you can pull the headset off and GT7 immediately reverts back to 2D world but it is a bit tedious and takes away all of those delicate and nuanced adjustments one made to get the perfect vision and sound once all plugged into the machine like you're part of the Borg.

All in all, it is one hell of an experience. VR2 is like unlocking a portal to another version of GT7 that is hiding and you never knew was there, but once you experience it you will never forget it and will definitely go back to it simply for this experience. It is absolutely beautifully done and the cars JUMP to life inside and out. Handling seems so more natural and easy,(for me at least) even in some of the most hairy conditions on track. It make you pay more attention to other cars on track simply from the way VR2 brings them to life including all of the trackside distractions which have the same effect. Don't get me wrong - I was blown away by it and had a huge smile on my face using this wonderful tech. Might I add other games too like RE Village and Call of the Mountain are well suited for it - but again it's like a thrilling ride at your favourite amusement park which you definitely will need to take breaks from and simply enjoy the "normal" or "natural?" side of your visit for a while in between before strapping in for another go w/ your VR2 adventure. I'm not sure there will ever come a time where the VR2 headset is worn exclusively for the entire duration of your GT7 session(s) but what they have on offer at the moment is well worth the cost of admission - even if for short thrilling bursts at a time -- and if small yet important ui/ux upgrades and improvements are made in the near to mid term (pertaining strictly to GT7 and some of the comments made above), this could possible become my preferred mode. We'll see!
 
"Playing in VR still feels like an “occasion”, which I need to “prepare” for and “recover” from. It’s like having your favorite theme park ride in the middle of your living room; you love it, sure, but do you really want to ride it every day?"
Pretty much disagree with every aspect of this.

Since VR is the ONLY way I play GT7, yes, it IS the ride I want to take every day and nope, it does not feel like an "occasion".
I also don´t have to recover from it. It´s a very casual experience for me these days.

Do I take breaks? Yeah, but same goes for regular gaming, reading a book or just watching TV.


I give you the hosting thing, but that´s about it really.
 
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" Playing in VR still feels like an “occasion”, which I need to “prepare” for and “recover” from. It’s like having your favorite theme park ride in the middle of your living room; you love it, sure, but do you really want to ride it every day?"

~~~~

I'm not sure there will ever come a time where the VR2 headset is worn exclusively for the entire duration of your GT7 session(s).
We're all different but I play exclusively in VR and can go on for hours with no problems. There's no reason I'd go back to flat screen. I usually take the headset off for a couple of minutes between each race so I don't get much discomfort. Also not tightening the headstrap too tight in the longer races helps. Finding the sweet spot again each time comes naturally and only takes a couple of seconds so that's not a problem for me either.
 
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Maybe Occasion is a bit OTT to describe it, but I certainly agree with the overall jist that while racing it's a much more intense experience than normal gaming. I'm another who plays exclusivly in VR, doing two Bathurst daily's, with pre-race practice, back to back has been my longest stint and that was certainly more than enough for me before wanting a break.

I view this as most definitely a good thing, in non-VR gaming I could spend hours on end playing a game, now I get a big kick in a short space of time and can find something else to do instead in with the time saved, win win!

Interesting to see djolliea's comment about being able to go hours with no problems, how many of us can also do that? Maybe with time I'll get there, but not there yet.

I also take the headset off between races, only putting it back when it's time to go out on track again.
 
Interesting to see djolliea's comment about being able to go hours with no problems, how many of us can also do that? Maybe with time I'll get there, but not there yet.
For the first couple of days in VR I could barely do a few laps but after a week I could already go on for as long as I wanted. My record in VR is over 1400km (870 miles) in one session during the Olympic Time Trial :D
 
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I also play only in VR. When I got the PSVR at launch I could only play very short stints. Now I can play for hour's if I wanted.

I play almost every day since I got the PSVR. Before I got it I diden't log into GT7 for month's It was actually not that fun.

Now I can't lay it down It is simple so much fun and immersive. Still after all this time since launch, its like every time I try a new combination of car and track I get this huge grin on my face, and I think to my self wow is this for real :-)

Only problem is I don't have that much time to game. So many weekdays I only play like 20-30 minutes. But on days where I have more time there is no problem to play like + 2 hours.

Also there is a button you can press with the headset on to enable see through mode. Its only black and white, but for small things if you have to see something in the real world for a brief moment it works fine, without having to take the headset off.
 
Pretty much disagree with every aspect of this.

Since VR is the ONLY way I play GT7, yes, it IS the ride I want to take every day and nope, it does not feel like an "occasion".
I also don´t have to recover from it. It´s a very casual experience for me these days.

Do I take breaks? Yeah, but same goes for regular gaming, reading a book or just watching TV.


I give you the hosting thing, but that´s about it really.
Yeah same here, I can play for hours in VR no problem and I see no reason at all to play 2D... certainly not due to any fatigue or it getting too much. When I say hours, obviously I take a break to go to the gents or grab a drink/something to eat every 30 mins or so.

Its simply an all round better experience for me. Its not like a drug that can give you a short lived incredible high, but horrendous comedown as it wears off.
 
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