GT7 & PSVR2

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PD is such an enigma. I just don't understand how/why this wasn't in the game on DAY-one. We're talking about basic information needed to be competitive in their "simulator".
I have a different view on this. I think you can be just as competitive without the info (which is only really useful in endurance races) and VR lacks the info exactly because it is a simulator (=nothing extra on the screen). But I do agree that having more options is never a bad thing.
 
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There may be useful or interesting information in your video, BUT really dude:
Those horrible clickbaity Video Titles appall me that much I cannot bring it over myself to click at it. :odd:
"Don't blame the player, blame the game" is my view on it. Hard to argue with 8k views in one day. He's just maximizing his reach, it's the youtube algorithm's fault for promoting those types of thumbnails. If he didn't do that, he would get way less views for the same exact content and work put forth (it's a lot of work and time). It would be like not using all the track limits out of principle while other drivers who do it get better lap times.
 
BWX
"Don't blame the player, blame the game" is my view on it. Hard to argue with 8k views in one day. He's just maximizing his reach, it's the youtube algorithm's fault for promoting those types of thumbnails. If he didn't do that, he would get way less views for the same exact content and work put forth (it's a lot of work and time). It would be like not using all the track limits out of principle while other drivers who do it get better lap times.
It might well have been the most viewed PSVR2 video uploaded in the world yesterday!
 
BWX
"Don't blame the player, blame the game" is my view on it. Hard to argue with 8k views in one day. He's just maximizing his reach, it's the youtube algorithm's fault for promoting those types of thumbnails. If he didn't do that, he would get way less views for the same exact content and work put forth (it's a lot of work and time). It would be like not using all the track limits out of principle while other drivers who do it get better lap times.
That is like saying „everybody does push to pass, so it is stupid to drive clean“.

Not a good argument, in my opinion.
 
That is like saying „everybody does push to pass, so it is stupid to drive clean“.

Not a good argument, in my opinion.
Also in a real race stewards will wave black and white flags if you abuse track limits, before the penalties.

Plus im gonna add view counts dont sway me to watch or not watch it’s usually the video title …but thats me

I dunno maybe an unpopular opinion but psvr2 probably my favorite piece of tech for 2023
 
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When I first bought my PS5 and PSVR2 I played GT7 with the controller, sat on my sofa, across my large-ish lounge from my large TV. I did sometimes get tracking issues if anything moved e.g. my GF reclined her sofa seat, or if the sun came out (even though the vertical blinds were in use). Lighting was the main cause of problems, even though there were loads of things in the room for the headset to reference.

Once my rig arrived, I put it together in the corner of my office, with white walls but nothing for the headset to reference other than the rig's curved gaming monitor and steering wheel. I have a window directly to my left but always have the blinds closed, although in bright light the room is still quite well lit. I play with screen tracking enabled, in seated mode, and I keep my external headset cameras clean. I haven’t once had any tracking issues in my office, no matter if I play in bright sunlight or late at night with the faintest light getting through from the hallway.

My point is that in a large room I had the occasional issue, but with an enclosed sim-rig in a confined corner of a small room, all is good. I recall that some YouTubers had issues when using lights, and found a solution in the form of an IR light.

I didn't know about the IR light thing until today, but will look into this and see if I can implement and if it helps when I get home. As far as the small "sim-rig" office type thing goes, I don't really have another spot for it as all of my gaming and theatre watching is dedicated to one large room and I can't really think of where else in the house to set up - hopefully I won't be forced to think about this again if I can find a fix to simply stop the blasted thing from cutting out and going dark for 2 or 3 seconds at a time (in race) telling me that I'm stepping out of line, whether blasting down the Mulsanne or 100 meters from topping the hill at Adenauer Forst. :banghead:
Not sure if this is controversial but I REALLY think the Gran Turismo 7 PSVR2 HUD should be improved

I missed this yesterday, but this video (yes the title is way over the top :lol: but I understand why used) is absolutely brilliant and spot on. As a dedicated host and Live player plus someone who generally wants as much feedback and data as possible (especially in this hobby) I implore PD to add more detail to the HUD or at least provide options to toggle those (room and track feedback) options which are naturally available during 2D sessions, to be available whilst wearing the headset.

There is no reason not to have track position(s), mapping, timing, pilots in lobby data, greetings, etc available to you whilst strapped in to the cockpit as a host. I mean it beats trying to shoehorn a racing manager's voice into the game which would surely help but really isn't necessary if they would simply add the same 2D data feedback experience as an option. PD, if you're reading, just update the software please. And I've thought the exact same as to why there is no icon to show which players are using VR2 in the pilot's list, and yes it's easy enough to create a room labeled "VR2 players Only" or something like that, but it would be nice if PD could forcibly integrate the code/regs to detect that only those w/ VR2 connected and activated could enter so that there is an even playing field. This is going to sound counterintuitive and perhaps a bit d-headish but VR2 doesn't make me faster. I'm fast with it or without it and I feel that I might be slightly faster without it tbh (haven't done a ton of testing on this) simply for the tediousness involved w/ it that's been discussed here at length now. If there was a VR2 only room it would be nice to know that all the pilots in there were truly hooked up and not coming in to play w/o it as some surely would do. This way one would confidently know it's an 'even playing field' in that regard.
 
That is like saying „everybody does push to pass, so it is stupid to drive clean“.

Not a good argument, in my opinion.
Maybe not a perfect analogy. Trust me I get why people are annoyed with it but also see it from the creator's perspective. Maybe this is veering too far off-topic but I think pushing the conversation about PSVR2 forward is important and more eyeballs is better. I understand why people do it, and it's not because they want to most of the time. A tamer thumbnail would just not get the same amount traffic. I see so many people comment on "click-bait" thumbnails negatively, and I wonder if they realize that's the purpose of a thumbnail in youtube's screwed up algorithm. It's not my style, but I understand it completely. Just offering a different perspective.
 
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The HUD thing is such a source of frustration to me. I wish they added proper customisation, because I'm convinced they'll never get it right with preset options.

The 'Display Car Info' only option is pretty close to what is needed -- however, it doesn't tell you what lap you're on, which in longer races with pitting is absolutely crucial.

Also...I like Kireth and I get he wants views, but he is surely one of the most clickbaitey racing youtubers out there. ALL of his vids have some sensationalist title and a goofy picture of him looking like someone just put a finger in his bum:

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There may be useful or interesting information in your video, BUT really dude:
Those horrible clickbaity Video Titles appall me that much I cannot bring it over myself to click at it. :odd:
About this ^^^ (my two-penny's worth on the subject of the wider context to the discussion)...

One of the key tenants of marketing is that of creating and managing expectations.

If, when designing a website for a three-star hotel, for example, one uses photos and text to promise a five-star experience, the website might well generate more bookings than if it took a more honest approach, but the hotel's management and staff have then got to deal with a constant throughput of disappointed guests who will kill off the business by leaving bad reviews on Trip Advisor and social media; reviews that might well have been positive had the expectations of the guests been better managed.

I see this happening all the time at all levels of commerce, despite being so simple to avoid. By all means big-up the positives of your service or product, and don’t draw attention to the negatives, but if you raise expectations beyond what can be delivered, any initial increase in sales will result in disappointment, reputational damage, and then a potentially business-ending drop in sales.

So if we take the negative extreme of this age-old core principle and apply it to digital marketing in the social media realm, we end up with what has come to be known as 'click-baiting' i.e. promising salacious, sensational or fascinating content that then disappoints through being anything but. The short-term effect of the click-bait approach will always be more clicks, which is nearly always the desired result. But the long-term result will be exactly the same as the response of the guests at the three-star hotel who feel cheated: disappointment and anger that is broadcast most harmfully to the very audience that the hotel is trying hard to reach. This forum thread perfectly demonstrates that effect in action: someone's reputation being damaged through the open discussion of unfulfilled expectations.

My feelings about click-bait on YouTube echo many opinions already expressed in this thread: I no longer watch any of the videos (by any content author) with obviously click-bait thumbnails, because they hardly ever (as in never) deliver what they promise …my expectations are being mismanaged. This approach will always generate plenty of clicks in the short-term, which might well be the aim of the exercise, but they will just as inevitably generate disappointment and reputational damage in the long-term. It’s not a smart way to build a business, if indeed, that is the long-term goal.

The takeaway here: marketing as a business discipline centres around the management of expectations.
 
Very happy to talk about this in a different thread! Ultimately saying my videos are clickbait and then posting pictures of my face makes it seem like you just don't like my face (which is absolutely fine, but a face isn't clickbait).

When people say videos are clickbait it would be way more helpful for creators to provide some explanation why you believe that, as a data point. That particular PSVR2 video was the 2nd most popular PSVR2 video uploaded that day on YouTube and by far the most liked, which are two very big data points. If it was clickbait, people wouldn't watch the video, or my other videos, but that's just not the case.
The HUD thing is such a source of frustration to me. I wish they added proper customisation, because I'm convinced they'll never get it right with preset options.

The 'Display Car Info' only option is pretty close to what is needed -- however, it doesn't tell you what lap you're on, which in longer races with pitting is absolutely crucial.

Also...I like Kireth and I get he wants views, but he is surely one of the most clickbaitey racing youtubers out there. ALL of his vids have some sensationalist title and a goofy picture of him looking like someone just put a finger in his bum:

View attachment 1257326 View attachment 1257327View attachment 1257328
 
I played VR for 5 hours today. Only grinding La Sarthe. With each passing day, I appreciate this equipment more and more.

I might be in the minority, but I believe that VR graphics are more realistic than non-VR. Each material has its own texture. Without VR, all materials differ from each other only in colors.

It's a shame that the field of view doesn't cover the full range. I think that's where the sense of speed is lost. Hopefully, PSVR3 will solve this inconvenience.
 
I played VR for 5 hours today. Only grinding La Sarthe. With each passing day, I appreciate this equipment more and more.

I might be in the minority, but I believe that VR graphics are more realistic than non-VR. Each material has its own texture. Without VR, all materials differ from each other only in colors.

It's a shame that the field of view doesn't cover the full range. I think that's where the sense of speed is lost. Hopefully, PSVR3 will solve this inconvenience.
It’s amazing how the materials and lighting change for sure. It’s so flat on a flat screen.

It’s also amazing how you can play for hours and it feels like no time has passed.
 
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I played VR for 5 hours today. Only grinding La Sarthe. With each passing day, I appreciate this equipment more and more.

I might be in the minority, but I believe that VR graphics are more realistic than non-VR. Each material has its own texture. Without VR, all materials differ from each other only in colors.

It's a shame that the field of view doesn't cover the full range. I think that's where the sense of speed is lost. Hopefully, PSVR3 will solve this inconvenience.
I put a lot of time into the PSVR1 and GTSport and it was okay, I always had to set it up and break down for each use, it was a mess with cables and hardware, but the game experience wasn't horrible, I could easily pull 1-2 hours before either the motion sickness showed up or boredom kicked in. PSVR2 is such a relief from the PSVR1, Im not one to dedicate more than an 2 hours for any video game.

RE: the full range of motion. Isn't it true in real vision people don't have full field focus and that the psvr2 simulates this as best as possible with the eye tracking?
 
Very happy to talk about this in a different thread! Ultimately saying my videos are clickbait and then posting pictures of my face makes it seem like you just don't like my face (which is absolutely fine, but a face isn't clickbait).

When people say videos are clickbait it would be way more helpful for creators to provide some explanation why you believe that, as a data point. That particular PSVR2 video was the 2nd most popular PSVR2 video uploaded that day on YouTube and by far the most liked, which are two very big data points. If it was clickbait, people wouldn't watch the video, or my other videos, but that's just not the case.
Kireth, I apologise if that came across as offensive, it was a bit of a crass joke! I'd definitely discuss on another thread though, I stand by what I said.

Anyway! 😅 I got the Fanatec shifter earlier this week, it works lovely in VR in terms of adding that realism BUT there is of course a problem with the dynamics of the character model not tracking your hands. It's less obvious on sequential shift cars where the animation is quick..

Can't see how that could be fixed, unless they figured out some kind of hand tracking .

Actually, on the shifter thing -- I've started to notice how slow the paddle shift animation is relative to the input. Given that the virtual wheel responds instantly to being turned, you'd think the shifter animation would also? I'll have to check this out in other racing games..
 
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Has anyone bought a wheel after already having PSVR2 and playing on the controller? I don’t have too much space so it would need to be a more compact rig, and I don’t want the learning curve to be too harsh since I’ve never used a wheel and only the controller and I won’t be able to look at the wheel in VR. I would love a wheel that works for both Playstation and Xbox but that is likely impossible from what I’ve read, so just PS5 is fine. My maximum budget is around $800, and I’d like a wheel with a decent number of buttons too. I appreciate any input!
 
Has anyone bought a wheel after already having PSVR2 and playing on the controller? I don’t have too much space so it would need to be a more compact rig, and I don’t want the learning curve to be too harsh since I’ve never used a wheel and only the controller and I won’t be able to look at the wheel in VR. I would love a wheel that works for both Playstation and Xbox but that is likely impossible from what I’ve read, so just PS5 is fine. My maximum budget is around $800, and I’d like a wheel with a decent number of buttons too. I appreciate any input!

Fanatec GT Pro (base 5N-m version) + XBox WRC wheel would allow you to play on both consoles and should be around $800.
 
Has anyone bought a wheel after already having PSVR2 and playing on the controller? I don’t have too much space so it would need to be a more compact rig, and I don’t want the learning curve to be too harsh since I’ve never used a wheel and only the controller and I won’t be able to look at the wheel in VR. I would love a wheel that works for both Playstation and Xbox but that is likely impossible from what I’ve read, so just PS5 is fine. My maximum budget is around $800, and I’d like a wheel with a decent number of buttons too. I appreciate any input!
I did. It's worth it. I bougt TGT2, alcantara 30cm wheel and TLCM. I bought also wheel stand pro because I wanted to save same space, but that was wrong decision. TGT2 is to powerful for wheel stand pro. I'd rather go for something like Playseat Trophy and I think after my wallet recover after buying all this equipment I'll go for Playseat Trophy in few months. For stronger wheel bases some kind of rig is as important as the wheel itself in my opinion
 
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Has anyone bought a wheel after already having PSVR2 and playing on the controller? I don’t have too much space so it would need to be a more compact rig, and I don’t want the learning curve to be too harsh since I’ve never used a wheel and only the controller and I won’t be able to look at the wheel in VR. I would love a wheel that works for both Playstation and Xbox but that is likely impossible from what I’ve read, so just PS5 is fine. My maximum budget is around $800, and I’d like a wheel with a decent number of buttons too. I appreciate any input!
I took delivery of my PS5 and PSVR2 about three weeks ahead of the rest of my rig, so yes, I used a controller before using a wheel. To be fair, once I got used to moving the controller like a wheel i.e. using the gyros to steer, I was quite surprised how accurately I could follow a racing line …it was not a bad experience given that a controller was not something I’d used much before, especially with the PS5 haptic feedback. Then the rest of my kit arrived and for the first time ever, I played GT in a proper racing seat with a proper DD wheel, proper pedals, all kept in place by a proper rig.

The experience was like night and day …suddenly I was in that car; on that track; racing those other drivers. As good as the controller is, using PSVR2 in a complete rig with a DD wheel is, as Kireth correctly said in his recent video: other-worldly.

WRT rigs, I bought the Sim-Lab Evo for its compact size and I was not disappointed. It’s a fabulous bit of well-engineered kit, and I say that as an engineer. Even with my 6’ 2” body, my reclining seat still falls within the frame's footprint, more-or-less. I spent a while justifying the cost of the rig to myself, being a tight git when it comes to spending on myself, but now that I know what I know, I’d do it again in a heartbeat at twice the price if I had to. It’s my new hobby and it’s a stack cheaper than what I used to spend travelling round the country racing for real.

WRT wheels and wheelbases, I bought the Fanatec GT DD Pro 8Nm wheelbase (which gives PS5 compatibility), with the CSL pedals (just the basic two-pedal set but I added the 3D printed brake mod), and the Fanatec McLaren GT3 v2 wheel (which then adds Xbox compatibility if you need it (which I don’t)). I don’t know how that works out cost-wise in USD but I can thoroughly recommend this solution. I did have problems with the wheelbase cutting out, but using the front USB socket on the PS5 seems to have solved this. I also lost all control having just passed the leader on a test that I’d spent two hours to get gold on (extremely frustrating), but then found out it was a known issue that could be fixed by reseating and retightening the collar on the main shaft. These issues are not ideal for an expensive new wheelbase, and you may be able to find a better alternative, but Fanatec have already offered to repair or replace the wheelbase if I have any more issues, and I have to say, it’s a fabulous and relatively inexpensive wheelbase, these other issues aside.

WRT the GT3 wheel, I was going to go for the GT Pro wheel, being a car driver and racer used to a full wheel, but got enticed by the fact that the McLaren GT3 wheel is an exact replica of the real thing, and I have large hands. And now I look at the GT Pro wheel and I’m glad I did not buy what looks like a toy in comparison. One can assign the wheel buttons to whatever one likes (which takes a bit of experimentation given that one uses them blind in VR), and one can use the PS5 button caps provided with the GT Pro wheelbase (not that you can see them in VR). I love the aluminium shifter paddles which can be operated one-handed if needed, I like the fact that the handbrake is (if so configured), a progressive paddle (which I’ve found is handy when you need to learn drifting for some of the missions), and although the top two dials are not useable in GT7, the top red toggles operate the MFD just fine (once you get used to finding them blind).

If your maximum budget for everything is less than a thousand dollars, I suspect that what I’ve described above is going to be well out of reach unless you find a second-hand bargain, but what I would say is that the whole PSVR2 experience is heightened exponentially by sitting in a decent rig. I'm also in the process of adding haptics without breaking the bank, and a comfortable harness experience without the cumbersome harness (i.e. cheaply), both of which I will document and link to when I get everything sorted.
 
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Go to Car Settings and click ECU. I just checked and the first red light lights up at ~8800 rpm and the second one at ~9000.
That's cool, I've never bothered to look at the ECU. Good to know!
I'm looking forward to checking it again this weekend, but I absolutely am sure you are correct. Now I just want to see why it seemed so off to me the other day.
I know this is a late reply, but just wanted to let you both know that if you go into the detailed transmission settings (you can see it even if you have a stock trans) it tells you the exact optimal shift RPMs. (I too was using the ECU for quite some time before I noticed this).
 
My PS5 + PSVR2 are crashing after playing for about 15 minutes with GT7. The image and audio suddenly freeze. At the edges, the image is warped. I've played the game with PSVR2 since its release in February without any problems. Just the last 2 weeks or so I have this problem. It's a really hard crash: I need to push the power button for about 10s to power it off and reboot again.

I've played GT Sport and GT7 on my PS4 for years without ever having a crash. It's the only game I have so I don't have a lot of troubleshooting experience. I have already completely erased my PS5 to factory settings and redownloaded GT7. My first session after that was fine for about an hour. But since then, it keeps on crashing again and again.

Anyone else experiencing this? Any other tips?

Thanks!
 
My PS5 + PSVR2 are crashing after playing for about 15 minutes with GT7. The image and audio suddenly freeze. At the edges, the image is warped. I've played the game with PSVR2 since its release in February without any problems. Just the last 2 weeks or so I have this problem. It's a really hard crash: I need to push the power button for about 10s to power it off and reboot again.

I've played GT Sport and GT7 on my PS4 for years without ever having a crash. It's the only game I have so I don't have a lot of troubleshooting experience. I have already completely erased my PS5 to factory settings and redownloaded GT7. My first session after that was fine for about an hour. But since then, it keeps on crashing again and again.

Anyone else experiencing this? Any other tips?

Thanks!
Sounds very much like a hardware fault.
If the factory setting reset didn't help, it's time to contact Sony and initiate an RMA.
 
have you tried playing GT7 without the PSVR2 for a bit to see if its the PS5?
Good point. I went to work and did just that. Apart from the fact that I crashed myself at least 30 times because not used to flat anymore, the PS5 + GT7 did crash as well. So it's not the PSVR2.

Strange, it worked for 2 months perfectly. I guess I need to contact Sony if there are no other troubleshooting possbilities.
 
Good point. I went to work and did just that. Apart from the fact that I crashed myself at least 30 times because not used to flat anymore, the PS5 + GT7 did crash as well. So it's not the PSVR2.

Strange, it worked for 2 months perfectly. I guess I need to contact Sony if there are no other troubleshooting possbilities.
Is the game installed on extended storage?
If so, move it to the internal storage.
 
I know this is a late reply, but just wanted to let you both know that if you go into the detailed transmission settings (you can see it even if you have a stock trans) it tells you the exact optimal shift RPMs. (I too was using the ECU for quite some time before I noticed this).
You got me curious. I have to look into this. The Radical is a great example because you have to short shift for optimal power.
 
Does anyone know if there are plans to add VR configuration settings for cockpit position, and locking view to car? I realise there are different preferences out there, but the current implementation makes me feel ill when banking on angles etc.

After dropping such a huge amount of cash on the hardware, and game, I'd expect to be offered choices to make me feel more comfortable with the experience.
 
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