GT7 & PSVR2

  • Thread starter gtrotary
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As much as I love the PSVR2. I really hope they update the settings and HUD options.
The pace at which they add (or rather fail to add) basic Quality of Life updates is something to behold.

Even the most recent HUD addition ("show car info only") was added literally what, 5 years after it got requested when GT Sport came out.

On a positive note, again blown away by PSVR 2 this week with the Daily Race on Nordschliefe. The degree to which you feel control/awareness with VR is amazing. And the elevation change sensation just brings a new level of understanding to these tracks imo.
 
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The pace at which they add (or rather fail to add) basic Quality of Life updates is something to behold.

Even the most recent HUD addition ("show car info only") was added literally what, 5 years after it got requested when GT Sport came out.

On a positive note, again blown away by PSVR 2 this week with the Daily Race on Nordschliefe. The degree to which you feel control/awareness with VR is amazing. And the elevation change sensation just brings a new level of understanding to these tracks imo.

Exactly Mac attack my man :). Used to hate Norschleiffe for as long as I can remember. Would lower difficulty and just get it out the way... zero interest in learning it. But since vr2 I love the track, so much easier to judge everything. Its my bench mark and track I use around 3 quarters of the time.

I'm just disappointed, I can't pull over and grab a burger or hot dog from the fans with the bbq in some of the races :D.

I dont want to derail this thread, but I may try daily race for first ime in nearly a year, with race c...

But yes, very odd why that detail is removed. I know some have said it shouldn't effect driving approach - ie flat out all the time, but for me it does matter. On longer single player races, I sometimes start short shifting or lower fuel mix laps ahead, to try and eek out another laps worth of fuel or something like that. If I'm driving underpowered car in those races, I want that data, which will formulate my strategy. As far as I know drivers IRL would be informed of this kind of thing when driving by their team. Not just driving in their own bubble?

Option should be there - basic requirement, not an unreasonable thing.
 
PSVR2 is just truly insane!! The experience just cannot be matched… Getting gold on Fuji last week my first ever gold TT and then Silver today on the 24hour Nordschleife track TT was so much Fun!!

So good isn;t it mate. For me its gotten better over time too. First week or so thought, yeah its decent enough, now its just got this draw and I just want to (and do some days) submit and lose myself in it for hours. Love it!

Used to get bored if not racing other cars (even the dubious 'AI' in GT7), but now quite happy hot lapping on my favourite tracks, mixed in with some races.

For me there doesn;t seem ebouugh time in the god damn day, to try all the cars, tracks combos. I've stepped back from doing tunes as was getting so embroiled, back and forth between settings and hot lapping - think I have some undiagnosed ocd going on :D. Love it but was consuming me in search for perfection (and tbh I'm a novice and barely have clue what I'm doing with tuning!). I was looking back thinking I've jsut spent 3 hours going back and forth between my m4 and suszuka short circuit, tweaking settings and not sure I've achieved much more than starting point, and slight headache from worrying about all the settings :D.

SO I'm back to enjoying Praianos tunes again, much less 'stressful' for want of a better term.
 
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I’ve just made and fitted my VR-harness (as in you can still lean forward to set your head position - details to follow) and isolated bass shakers, and have only completed an initial configuration of the SimHub effects menu from which you assign the degree of tactile feedback required (if any) to each transducer. Whilst testing with a flat-screen I was unimpressed and annoyed with myself for spending so much time on a set of glorified buzzers. But then I got the kerbs feeling just right and removed the slight effects lag by disabling everything in SimHub except for the shakers and GT7. I put my PSVR2 and headphones on, and took my 911 GT3 for a few kerb-hugging laps of Dragons Tail.

Wow. Just WOW. Holy ******* **** this is just so real! …and I haven’t even started to enable wheel slip yet (not sure what this can give me that my DD wheel doesn’t already provide). Anyway, just wanted to let you know that the budget solution of a Nobsound amp and two BST-1 transducers with SimHub meets and even exceeds all my immersion expectations in VR. I'll post more details of how I’ve put it all together when I get chance (I’m not off work ill any more), but my initial impressions are a big thumbs up. And yes, I realise that this is nothing new to the many who‘ve been racing with transducers for ages already.
 
Wondering if you can help me out. I have played gt from the very start I had vr1 but never played sport with it. I have an aluminium rig and g29 that I have had for over 7 years with mhv f1 wheel. Question do I go for vr2 or a new wheel of the dd variety. I have £160 vouchers for curry's or argos so can get that off the bundle and this makes it all the more appealing but I'm not sure. Any opinions. Ps I mainly play single player
 
Wondering if you can help me out. I have played gt from the very start I had vr1 but never played sport with it. I have an aluminium rig and g29 that I have had for over 7 years with mhv f1 wheel. Question do I go for vr2 or a new wheel of the dd variety. I have £160 vouchers for curry's or argos so can get that off the bundle and this makes it all the more appealing but I'm not sure. Any opinions. Ps I mainly play single player
I´d go for PSVR2 simply because you already have a wheel.
 
I have a different view on this. I think you can be just as competitive without the info (which is only really useful in endurance races) and VR lacks the info exactly because it is a simulator (=nothing extra on the screen). But I do agree that having more options is never a bad thing.
That's perfectly fine if they had VR only lobbies, thus making it a level playing field. In this scenario, I'd agree with you 100%. But that wasn't PD's aim, they just put out a half-baked product... Which is sadly becoming the norm for GT7.
 
If someone looks for a cheap way to make a counterweight for the PSVR2, I bought 2 things: fishing lead and belt bags. It works as expected. To mount the belt bags at the rear head bow of the PSVR2 you have to wrap them at first more at the side and turn them then around to the back. To avoid that the fishing lead balls are falling out of the belt bags, I putted them into my prescription lense bags for the PSVR2.

Here are my orders:
 
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As an aid to VR users Is there a list of Gr 3 or Gr 4 cars that have lap counters on them?
In race B yesterday I drove a car with a counter. Cant remember what it was now.
 
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i have a question: can you make your helmet further from the steering wheel with VR? with the old trick with option button?
 
Yes

Sit forward when pressing the option button to “sit” further back. And vice/versa
 
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I’ve just made and fitted my VR-harness (as in you can still lean forward to set your head position - details to follow) and isolated bass shakers, and have only completed an initial configuration of the SimHub effects menu from which you assign the degree of tactile feedback required (if any) to each transducer. Whilst testing with a flat-screen I was unimpressed and annoyed with myself for spending so much time on a set of glorified buzzers. But then I got the kerbs feeling just right and removed the slight effects lag by disabling everything in SimHub except for the shakers and GT7. I put my PSVR2 and headphones on, and took my 911 GT3 for a few kerb-hugging laps of Dragons Tail.

Wow. Just WOW. Holy ******* **** this is just so real! …and I haven’t even started to enable wheel slip yet (not sure what this can give me that my DD wheel doesn’t already provide). Anyway, just wanted to let you know that the budget solution of a Nobsound amp and two BST-1 transducers with SimHub meets and even exceeds all my immersion expectations in VR. I'll post more details of how I’ve put it all together when I get chance (I’m not off work ill any more), but my initial impressions are a big thumbs up. And yes, I realise that this is nothing new to the many who‘ve been racing with transducers for ages already.
Very much looking forward to seeing how this is done, more immersion is always welcome!
 
Like many here, PSVR2 has spoiled my flatscreen racing experience. However I just bought a new 45” curved gaming monitor and can once again enjoy my old AC, ACC, F1 22, GL, etc.
 
ZDX
Like many here, PSVR2 has spoiled my flatscreen racing experience. However I just bought a new 45” curved gaming monitor and can once again enjoy my old AC, ACC, F1 22, GL, etc.
Yeah I'm in the same boat looking for a solution to playing PC sims also. I tried some test laps on iRacing but put it down fairly quickly, I don't want to really do any racing without VR since getting this headset.

Was looking at PC VR headsets and there's some that look quite nice but unfortunately I'm overdue for a PC component upgrade so putting it off for a while due to budgeting. At least I'm not even close to bored in GT, the headset definitely added so much more life to the game for me. I started to get a little tired of only single player sometimes but slowly getting into sports mode has been a lot of fun. Still playing single player more because the main time I can play is in the evening and I usually feel like I won't be as competitive / competent as I'd like at the end of a workday so usually do that on the weekends.
 
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Yeah that is what I meant. How can I predict if it will start to rain during a race, if I cant see the wind direction ?
I switch to the weather screen once I've set up fuel and leave it like that. It's helpful at Le Mans but less useful at the 'ring.
 
ZDX
Like many here, PSVR2 has spoiled my flatscreen racing experience. However I just bought a new 45” curved gaming monitor and can once again enjoy my old AC, ACC, F1 22, GL, etc.
Does PS5 support that size or does it stretch? I thought about it, but it sounds like the images will all get stretched...not a fan of that if so
 
Does PS5 support that size or does it stretch? I thought about it, but it sounds like the images will all get stretched...not a fan of that if so
I made sure PS5 supports mine (LG Ultra Gear), but some larger screens have black bars.
 
PSA: just randomly made an amazing Track / car combination discovery that really sings in VR.

NSX Concept-gt 16 (gr2) and Willow Springs (big willow)

Try it!
 
I tried Race C a couple times today in the F1 GTR, definitely way above my current racing skill level to be able to race that in VR on the Nurburgring haha. Dealing with being center cockpit, no rear view mirror, and side mirrors outside of your peripherals makes it really hard to navigate in traffic on that track, but a ton of fun despite my really poor results there this week. Most challenging VR experience I've had so far.
 
I envy you a lot for being able to drive. I bought a Playseat Trophy, but it turned out to be a total failure. My knees and back were hurting badly. It was the most uncomfortable "seat" I have ever sat in. I tried adjusting the position in many ways, but none of them were comfortable. So I have returned it and ordered the Next Level Racing 2.0, but I have to wait a week for delivery. Since I don't have anything to mount the steering wheel on, I just have to wait. 😭
 
Details I love about GT7 in VR:

1. The night-time view as you descend Conrod Straight at Mount Panorama, Bathhurst.
2. The way the spectators’ barbecue smoke drifts across the track at the Nordschleife.
3. The way that AI drivers engaged in wheel-to-wheel racing sometimes look across.
4. The Nankeen Kestrel that hovers by the track at the top of Mount Panorama.

Things I really wish that PD would do something about (apart from the VR HUD):

1. When rain falls on a real rubbered-in circuit, the water sits on the surface in beads. This makes the normal dry-line the very last place you want to be on slicks when it rains. Thus in real racing you take what is known as ‘the karting line’ (because all young racers learn this wet-line whilst karting), which broadly speaking is the outside line on hairpins. When it rains in GT7 I instinctively take the ‘karting line’ on every bend, but alas the game ignores this critical aspect of the tyre physics and off the track I go!

2. When racing for real around dawn or dusk (in particular), one might notice a slight haze or light fog appear. This is an indicator that the air temperature has reached ‘dew point’ where water condenses around dust particles in the air. Water/dew also condenses on the track (without fail), so a sudden light haze or fog means ‘slow down’ and drive like it's raining a little. I note that GT7 very realistically recreates this morning fog effect, especially at Spa, and even shows a sheen to the track, but as I instinctively slow down, so the AI cars wiz past at full speed without so much as a tiny slide 😡
 
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Does PS5 support that size or does it stretch? I thought about it, but it sounds like the images will all get stretched...not a fan of that if so
My LG monitor supports PS5 fully and without distortion. Some others use black bars. Due diligence is essential.
 
ZDX
My LG monitor supports PS5 fully and without distortion. Some others use black bars. Due diligence is essential.
This is not true for any ultra wide monitor, including your LG.

The PS5 only supports 16:9. The imaged can be stretched across a 21:9 monitor, but the aspect ratio will be distorted.

 
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For those of you who expressed an interest in my 'isolated transducers haptic feedback' project, the work is complete and I have documented everything as promised in case it helps anyone else. It's rather a long article so I have published it by way of a blog page on my business website > https://sinclairdesign.com/blog/sim-racing-haptic-feedback

Let me know what you think 🤔

I read your post and while a lot of it goes over my head, it seems easy enough to implement and I think I'll give it a go at some point. Thank you!
 
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