GT7 & PSVR2

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Anybody saw any news on the PSVR2 implementation of PSSR.
Hoping for another update with some improvements once PSSR VR is implemented.
It might be used to reduce the load from the lower quality rendered area's around the Foveated Rendered sweet spot even further.
If there is any news please share it here. Thanks!
 
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Anybody saw any news on the PSVR2 implementation of PSSR.
Hoping for another update with some improvements once PSSR VR is implemented.
It might be used to reduce the load from the lower quality rendered area's around the Foveated Rendered sweet spot even further.
If there is any news please share it here. Thanks!
With Sony doing the bare minimum now for VR we will be lucky to ever see PSSR for the headset imo.
 
PSSR is not implemented for VR yet. This is still to be implemented.
Cerny said that PSSR for PSVR2 will be available for all VR games once it's ready.
Then al VR games should benefit from it. How, what and when is the question!
 
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Just got vr. The lack of info available is disappointing. Hard to work race strategy without it. Any one else feel the same?
I was and still am the same to a degree.

The only important data missing is the delta as a number (time) but you'll soon start to judge the time based on what you see ahead or in the side mirror.

I still miss the in QT the real time lap delta and in race either the position list or the track map.

But I will cope with not having them as I'm faster and enjoy the game so much more in VR. So yes I miss having some of the data but I would never switch from VR now
 
Hey guys. It’s been a while. In the last 5 months or so I became a GT7 addict, thanks to the VR2 and making my DD wheel and pedals PS5 compatible. 3 weeks ago I bought a PS5 Pro without any expectations for VR. And to my surprise, it was worth it to me. Even on a screen, the ray tracing (not available in VR) really adds something to the game. When I first saw the ps5 pro gt7 announcement I thought what a cra.p. But it really is cool to see your own cars reflected on the other cars.

I am a PC VR Sim Racer since the first oculus came out as a dev kit. That must be almost 10 years. My current PC headset is a Reverb G2. Using super sampling at 150% for most games like iRacing, assetto Corsa, ams2 etc. I was used to a crystal clear image.

The first time I got my VR2 5 months ago I was so disappointed about how blurry and bad GT7 looks in VR. But the fun won and I got used to it. Now when I switch between PC and GT7, I don’t notice the difference that much. I switched to GT7 because of the lack of single player content in PC Sims.

I’ve purchased a Simagic DS-8x H pattern shifter last week. And it added so much more immersion to the game. Love this game so much in VR. Especially old cars with a H shifter.

Two days ago I discovered the custom races you can create. That adds so many endless possibilities.

What’s the point of this post? Just wanted to share how amazing GT7 in VR is. Often times it feels so realistic. 10 years into VR racing and it still amazes me every time I put on a headset. Can’t do a single proper lap on a flat screen lol
Can I know what wheel base you have and how you were able to connect the simagic ds-8x shifter to ps5 pro? I have logitech g pro wheel, ps5 pro and psvr2. And I'm looking into simagic ds-8x shifter.
 
I was and still am the same to a degree.

The only important data missing is the delta as a number (time) but you'll soon start to judge the time based on what you see ahead or in the side mirror.

I still miss the in QT the real time lap delta and in race either the position list or the track map.

But I will cope with not having them as I'm faster and enjoy the game so much more in VR. So yes I miss having some of the data but I would never switch from VR now
It's taken me more than a month to get to my pace with the VR. At first I really hated not having a delta. When I first started to play this game a little more seriously than I ever had the previous ones, I was drawn to the TT in sport mode. I hated the dirty driving in the daily races so the individual aspect of time trialing seemed a better fit. At first the delta would cause me to push harder than I was able to maintain. I always thought it hindered me. Fast forward to VR and the fact that I had learned to live with and actually use my delta better, now without it I pay more attention to my actual driving. It's weird. I think I was on to something in the initial dislike of it.

I honestly pay more attention to the sector times now and it really seems to me like I am more consistent without the delta. It doesn't cause me to push more than I should without. I incrementally ramp my pace up and find time more quickly. It's also because VR is absolutely a game changer in the way one sees the track.

I have grown to agree with most of you in here that VR is the ONLY way to play this game.


Cheers all and thank you for all the help!
 
That’s it. Just the one option would be enough. Even if it popped up and disappeared each lap with your lap time and position.
Haha

We’re all like…

Anything sony!

Do anything!!

To be fair. With the exception of vr, which they treat like a red headed step child, sony has made some pretty poor decisions through the ps5 era. Personally, they have a little under a year to show some sign of smartening up or ill build a pc and pick up something like the pimax crystal and never look back. I’d rather keep things as they are but im not really into supporting a company who has literally done nothing since release.

Not for nothing… ac evo looking more gran turismo, than gran turismo has a lot to do with it. Fwiw, i’ve never tried any iteration of ac, but that feature list is everything i think a top end driving game contain and pd seems more into scapes than cars lately.
 
I read you. I’m just looking at how much time I’ll be sinking into GTA 6 when that comes out. As much as I’d love to get a pc and rig set up, I can’t see me doing that at this moment in my life. I know I could get a wheel at the least, but I want the whole thing thing done right.
 
Id just like more than anything to have a fixed cockpit position.

Almost every car I have to do the pause rese position to get the perspective properly placed in the car both vertically and laterally.

1st world problem but annoying QOL thing
yeah. I’m often like, you have 4 cameras on the front of this sucker. What’s so hard about using this big honking wheel in front of me and line things up =p

Controller of course is a different animal…
 
yeah. I’m often like, you have 4 cameras on the front of this sucker. What’s so hard about using this big honking wheel in front of me and line things up =p

Controller of course is a different animal…
This week with the Hurracan is bad (it's also bad in the NSX) is that it mimics the "bonnet/hood" cam and is weirdly really high or in the NSX slightly off center and too far away.

Just small details and you can drive round them etc so defo first world problems but when all I really do is dailies and TTs it's more pronounced. Not game or experience breaking just minor annoyance stuff
 
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